Need Metamorphosis selection with no more than 10 HD [Archive] - Wizards Community

Post/Author/DateTimePost
Orchomenos

06-07-07, 02:09 PM
I'll be starting a campaign at level 10 soon, and decided to play a psion. My DM put a strange limitation on Metamorphosis: I can only use 10HD (my manifester level) worth of monsters. For example: I could masterize the Cloaker (6 HD), the Pixie (1 HD) and Choker (3 HD).

Any suggestion?

SRD only.
Lycanthromancer

06-07-07, 02:27 PM
Any particular role you want to fill? Also, what's your race? An undead, outsider, or construct can metamorphosis into an undead, outsider, or construct. Thus, getting a clay golem can be really nice if you're a warforged.

As a sidenote, your psicrystal can turn into a clay golem regardless.

Also, check out ropers, hydras, phthisics, and cloakers.

Are you getting Metamorphic Transfer? Find a beholder ASAP.

Oh, and definitely get animated objects, if only for your psicrystal. Note that metamorphosis has no restrictions on turning into them. Absolutely awesome for both utility and sneakiness.
crizhII

06-07-07, 02:43 PM
Thus, getting a clay golem can be really nice if you're a warforged.

As a sidenote, your psicrystal can turn into a clay golem regardless.


Dude, 10HD, :)

Worse, 10HD of total known forms..

Harsh.

Incidentally, would you not gain the Berserk Special Attack from Clay Golem?

Major uncool...
Lycanthromancer

06-07-07, 02:47 PM
What? Um...that sucks. Royally. Play something else, instead.

The only way to make that really work for you is to go for a stealth/infiltrator build. Get some 1 HD animals and animated objects, then sneak.
crizhII

06-07-07, 02:52 PM
I'll be starting a campaign at level 10 soon, and decided to play a psion. My DM put a strange limitation on Metamorphosis: I can only use 10HD (my manifester level) worth of monsters. For example: I could masterize the Cloaker (6 HD), the Pixie (1 HD) and Choker (3 HD).

Any suggestion?

SRD only.

Pixie is fantastic if you have Metamorphic transfer. Cloaker is great too but it's 6 of your 10 HD.

Wyrmling White Dragon is great at only 3HD. Brilliant movement modes, take Improved flight and your up to 150' (Good) which is fantastic in combat.

Do you want one big butt-kicker and one or two utility forms or a bunch of utility forms to enhance your manifesting?
carnivore

06-07-07, 04:37 PM
for 10HD total...try this....since this assumes you have Metamorphic Transfer:

Pixie(1HD) ........ as you know and crizhII said...excellent choice

combat forms........ here are some good ones:

Cloaker (7HD) ....Large, Fly 40, NA +7, Str 21, Dex 16, Con 17; MM/SRD
Attack: Tail slap +8 melee (1d6+5) and bite +3 melee (1d4+2)
Benefits: Engulf (ex), Moan (ex): Unnerve, Fear, Nausea or Stupor (must read!)

Hydra(7HD)...... (7 heads): Huge, Reach 10 ft; Str 19; Dex 12; Con 20; NA +8; MM/SRD
Attack: 7 bites +10 melee (1d10+4)
Benefits: Hydras can attack with all their heads at no penalty, even if they move or charge during the round.

Lammasu(7HD)....... Large, Fly 60, NA +10, Str 23, Dex 12, Con 17; MM/SRD
Attack: 2 claws +12 melee (1d6+6)
Benefits: Pounce (Ex) On a charge it can make a full attack, including two rake attacks. Rake (Ex) Attack bonus +12 melee, damage 1d6+3.

Naga, Water(7HD).....: Aquatic, Large, NA +5, Str 16, Dex 13, Con 18; MM/SRD
Attack: Bite +7 melee (2d6+4 plus poison)
Benefit: Poison (Ex) Injury, Fortitude DC 17, initial and secondary damage 1d8 Con.

Remorhaz(7HD)........ Huge, NA +11, Str 26, Dex 13, Con 21; MM/SRD
Attack: Bite +13 melee (2d8+12)
Benefit: Burrow 20', Improved Grab (ex), Swallow Whole (Ex) Swallowed opponents take 2d8+12 damage plus 8d6 Fire damage per round

Wyvern(7HD)............ Dragon, Large, Fly 60, NA +8, Str 19, Dex 12, Con 15; MM/SRD
Attack: Sting +10 melee (1d6+4 plus poison) and bite +8 melee (2d8+4) and 2 wings +8 melee (1d8+2) and 2 talons +8 melee (2d6+4)
Benefits: Poison (Ex) Injury, Fortitude DC 17, initial and secondary damage 2d6 Con.
Dragon Type -- Immunity to magic sleep effects and paralysis effects.

Phthsic(6 HD)............. large monstrous humanoid, NA+8, str 23, dex 12, con 21, 2 claws + bite, Mind Feed, XPH
Note: the Mind Feed (Ex) ability adds 1d4 Int damage to the bite attack with no save/SR. Take down a T-Rex in a single bite!


special ability forms...... for metamorphic transfer

Choker(3HD)......... (Aberration) {pp. 34} - quickness (extra standard or move action each round) ...... as you already know... :D

Blink Dog(4HD)....... (Magical Beast) [4 HD] {pp. 28} - Blink (free) at will, Dimension Door (free) self only at will

Doppelganger(4HD)..... (Monstrous Humanoid) {pp. 67} - Detect thoughts at will

Ethereal Filcher(5HD)... (Aberration) {pp. 104} - detect magic at will, ethereal jaunt at will

Ethereal Marauder(2HD) (Magical Beast) {pp. 105} - ethereal jaunt at will

Svifneblin(1HD) (Humanoid) {pp. 132} - continous non detection

Lammasu(7HD) (Magical Beast) {pp. 166} - continuous magic circle against evil,

Psuedodragon(2HD) (Dragon) {pp. 210} - 60' telepathy


Unicorn(4HD) (Magical Beast) {pp. 250} - continous magic circle against evil


for your needs...i would suggest this combo:

Lammasu .................. Combat, Movement, continuous Magic Circle vs Evil
Pixie ........................ Greater Invisibility, movement, Stealth
PsuedoDragon ........... 60' Telepathy, Movement

note: all of these can Fly ....... this is very useful in most circumstances


:D
crizhII

06-07-07, 05:17 PM
Phthsic, ick thats nasty...

I've just been looking for good base creatures for an Effigy Master, Phthsic rocks for adding the Effigy Template to...

Evil.:D
crizhII

06-07-07, 05:21 PM
It might be worth considering that your uses of Metamorphic transfer will be extremely limited so at least one form that gives you some benefit without it should be considered as a fallback.

White Dragon is great for quick escapes although it is 3HD, I'm going to see if I can find something with lower hit dice that might be as good.

(fat chance of finding a higher fly speed by the way, nothing, NOTHING, beats dragons for flat out top speed....)
crizhII

06-07-07, 05:25 PM
Ooooohhhh...

I just remembered Puppeteer, EPH 209.

Enthrall (Ex).

Anything you are touching that you have previously Psionic Charmed is treated as Dominated for as long as you are in contact with it......

Just to place a huge, fat, evil cherry on top of that they never get another save regardless of what you tell them to do...

Pure sick dude...
crizhII

06-07-07, 06:17 PM
Violet Fungus: 2HD, Poison, Immunity to Mind Affecting, poison, crits, stunning, paralysis, sleep...

Merfolk: 1HD, Aquatic, swim 50'.

Grey Ooze: 3HD, Blindsight, Acid, Immunity to poison, sleep, polymorph (lol), stunning (!), paralysis, criticals (!), flanking

Spider Eater: 4HD (ouch), Poison, DC17 Paralysis 1D8+5 WEEKS (!!!!!!), Implant

Stirge: 1HD, Bwahahahahahahahaha....

(Or Larval Flayer if CPsi is allowed, I know you said SRD only)

Bat Swarm(?): 3HD, ick, wounding, Swarm Traits, sick..

Dog: 1HD, free Track feat.

Eagle: 1HD, 80' fly, Weapon Finesse (see errata)

There are some Vermin that are OK but no great shakes...
Tyroki

06-07-07, 06:25 PM
Look on the bright side. At least you can become as many items as you want ^^ Yer still a toolkit. Now, go turn yourself into two whips for that two handed user to use so he can do a spidey around the jungle xD
Orchomenos

06-08-07, 10:59 AM
I will be an Elan. The other party members will be a Druid (Summoner/Healer/Wildshaper), Fighter tripper build (I suggested him a few tattoo of Expansion), and perhaps a Sorcerer.
So between the (Expanded) Fighter, the Druid and his summonings, I don't think I will need to be a Behemoth to kick a$$ in melee.

I was thinking:
Pixie (1HD): +8 DEX, Invisibility
White Wyrmling (3HD): High Speed, Burrow/Swim/Fly
Phthsic (6HD): Melee combat + Mind Feed + Many Psy-like abilities for Metamorphic Transfer

I have a question though: Metamorphic Transfer would give me access to the White Wyrmling breath weapon. Would you consider it a continuous effect, every 1d4 rounds (consuming only 1 charge in total), or a one-time effect each time I breath (consuming 1 charge each time)? Not that 1d6 cold damage, DC12, is that dreadful at level 10, but it could be handy...
Fafnir

06-08-07, 11:04 AM
I will be an Elan. The other party members will be a Druid (Summoner/Healer/Wildshaper), Fighter tripper build (I suggested him a few tattoo of Expansion), and perhaps a Sorcerer.
So between the (Expanded) Fighter, the Druid and his summonings, I don't think I will need to be a Behemoth to kick a$$ in melee.

I was thinking:
Pixie (1HD): +8 DEX, Invisibility
White Wyrmling (3HD): High Speed, Burrow/Swim/Fly
Phthsic (6HD): Melee combat + Mind Feed + Many Psy-like abilities for Metamorphic Transfer

I have a question though: Metamorphic Transfer would give me access to the White Wyrmling breath weapon. Would you consider it a continuous effect, every 1d4 rounds (consuming only 1 charge in total), or a one-time effect each time I breath (consuming 1 charge each time)? Not that 1d6 cold damage, DC12, is that dreadful at level 10, but it could be handy...

Sadly, it takes one charge each time. It's pretty much a no-no.
Orchomenos

06-08-07, 11:24 AM
Ok then. I will keep it for Greater Invisibility and the Phthsic psy-like abilities.
carnivore

06-08-07, 12:13 PM
unfortunately ........ Metamorphic transfer .......only give a single (SU) Ability.. not Spell-like Ability or Psi-like Ability

if you choose PHTHISIC.... you only get this:

Phthsic(6 HD)
large monstrous humanoid
Speed: 30 ft. (6 squares)
Natural Armor+8
Str 23
Dex 12
Con 21
2 claws + bite
Mind Feed:Note: the Mind Feed (Ex) ability adds 1d4 Int damage to the bite attack



also a 3HD White Dragon... only gives nice Movement abilities:

Speed:60 ft., burrow 30 ft., fly 150 ft. (average),swim 60 ft.

but lousy attributes:
Size: Tiny
Str 11
Dex 10
Con 13
Natural Armor +2

except for movement....psuedoDragon has this beat:

PSEUDODRAGON
Tiny Dragon
Speed: 15 ft. (3 squares), fly 60 ft. (good)
Armor Class: 18 (+2 size, +2 Dex, +4 natural), touch 14, flat-footed 16
Attack: Sting +4 melee (1d3–2 plus poison)
Full Attack: Sting +4 melee (1d3–2 plus poison) and bite –1 melee (1)
Space/Reach: 2-1/2 ft./0 ft. (5 ft. with tail)
Abilities:
Str 6
Dex 15
Con 13

Feats: Alertness, Weapon Finesse


A pseudodragon has a body about 1 foot long, with a 2-foot tail. It weights about 7 pounds.

A pseudodragon can communicate telepathically and can also vocalize animal noises.

COMBAT
A pseudodragon can deliver a vicious bite, but its principal weapon is its sting-equipped tail.

Poison (Ex): Injury, Fortitude DC 14, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.
Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.

Skills: Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8.


i still say...your best , most versatile , most capable combo with these restrictions:

Lammasu .................. Combat, Movement, continuous Magic Circle vs Evil
Pixie ........................ Greater Invisibility, movement, Stealth
PsuedoDragon ........... 60' Telepathy, Movement

all have useful abilities that are great for Metamorphic transfer


:D
Scion of Coldshard

06-08-07, 01:03 PM
A few useful ones, even if they have been mentioned before ;)

Rust monster: 5 hd, Rust (ex)
Mimic: 7 hd, adhesive (ex), crush (ex), mimic shape (ex), ok in combat
Manticore: 6 hd, spikes (ex), bonus track feat, pretty decent in combat, flight 50' (clumsy)
Griffon: 7 hd, Pounce (ex), rake (ex), pretty decent in combat, flight 80' (average)
Dire weasel: 3 hd, attatch (ex), blood drain (ex), bonus weapon finesse, and did I mention that blood drain is d4 con damage a round? Manifest grip of iron, inertial armor, and empathic feedback and basically anything that is subject to con drain is dead in a few rounds.
If allowed there are a few really tough dinosaurs.
Cloaker: 6 hd, moan (ex), engulf (ex), shadow shift (su)
Behir: 9 hd, breat weapon (su), constrict (ex), improved grab (ex), rake (ex), swallow whole (ex)
Assassin vine: 4 hd, constrict (ex), entangle (su), improved grab (ex), plant type. Its entangle ability has a duration of 'until you die or decide to end it'. That means that so long as you dont die you could surround and place with tons and tons of essentially permanent entangles.
Ankheg: 3 hd, improved grab (ex), spit acid (ex)
Aboleth: 8 hd, enslave (su), slime (ex). both of those abilities are tough.
Hippogriff: 3 hd, fly 100 (average)
Stirge: 1 hd, attatch (ex), blood drain (ex), bonus weapon finesse
Spider Swarm: 2 hd, distraction (ex), poison (ex), vermin type, swarm traits


Lots of fun options ;)