need powers for these [Archive] - Wizards Community

Post/Author/DateTimePost
Zylo_Drizzt

04-19-07, 09:00 PM
I would like to find powers for these things called stratagems that I kind of developed. It is a replacement levels that are alot like psion disciplines. The link is Here (http://boards1.wizards.com/showthread.php?t=829694).
I will even consider 3rd party sources or anything else you can develop.

I was also thinking that you guys could contribute to the ever growing list and offer critiques.

I would like to play test these but no one I seem to play with has the time. So if you guys could try then that would be great. Thanks in advance.
Zylo_Drizzt

04-23-07, 10:56 AM
not ready to let this thread die.
InkBlot

04-23-07, 11:40 AM
Here's two for the duelist stratagem;

Provoke Hostility
Telepathy [Mind-Affecting]
Level: Duelist 2, Telepath 1
Display: Mental
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round/level
Saving Throw: Will negates
Power Resistance: Yes
Power Points: Duelist 3, Telepath 1

You incessantly prod and poke at the subject's ego, vexing him beyond his limits. The subject's attitude towards you instantly changes to hostile, even if the subject doesn't know you, or doesn't know you manifested this power. The subject recognizes you as the source of his frustrations.

In any round in which the subject does anything other than attempt to attack you, he takes a -4 morale penalty on all skill checks, attack rolls, and ability checks.

If the subject successfuly kills or subdues you, the power immediately ends.

Augment: You can manifest this power in one or both of the following ways.

1. If you spend 4 additional power points, you can manifest this power as a swift action.
2. For every 2 additional power points you spend, the saving throw DC increases by 1.


Read Enemy
Clairsentience
Level: Duelist 6
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
Power Points: 11

Choose one enemy you can see. By reading that enemy's aura, you gain some vital information about your enemy. You remain aware of any changes to this information for the duration of this power, so long as you have line of sight.

- current Hit Points
- base attack bonus
- highest saving throw modifier or modifiers (if one or more are equal)
- highest skill modifier or modifiers (if one or more are equal)
- current Power Points
- level of the highest level power known
- level of the highest level spell slot available
- highest ability score

For example, if you manifested this power and chose to read the aura of Riange the eldircht knight you would see that she has 126 Hit Points, a BAB of +12/+7/+2, a Will Save of +16, a Concentration modifier of +23, no power points, knows no powers, has at least one 5th level spell slot available, and an Intelligence score of 22.

Your enemy's aura also reflects her intent to attack or defend. This knowledge gives you a +4 insight bonus on attack and damage rolls made against this enemy, and a +4 insight bonus to Armor Class and saving throws against attacks made by this enemy. If caught in a situation where your Dexterity bonus isn’t applied to your Armor Class, this bonus to AC and saving throws does not apply.
InkBlot

04-25-07, 01:27 PM
bump for PEACH on Provoke Hostility and Read Enemy
Zylo_Drizzt

04-25-07, 03:13 PM
I like them both and I think that they are appropriately balanced.