Optimise this Iron Mind -for Psi experts [Archive] - Wizards Community

Post/Author/DateTimePost
Katash

02-02-08, 05:54 PM
With help on the Prc forum, finally got this Psi TOB class balanced. Please read the class features and the build in the next post. Then if you see any good combo's or tricks let me know. Retraining is an option, if there is something powerful I missed.

Iron Mind Disciple-

Students of the sublime way may be rare nowdays, however at the peak of the time of prosperity for the Temple of Nine Swords, Martial adepts could be found from all walks of life. For over a century the temple, taught all who sought instruction as lond as thay had the appropriate talent and discipline. It was only a few years before the temples fall Reshar has personally bought a new adept to the temple, a psion he had met in his travels who an interest in the similarities between the sublime way and Psionics. Karathsi was his name and he took to the sublime way as though he was born for it. Early on the masters noticed he possessed a special affinity for the Iron Heart and Diamond Mind Disciplines. Fully believing the underlying synergy between these disciplines and Psionics held the key to Martial and Manifesting Perfection, he discovered he was able to accelerate the speed at which he learnt new maneuvers and powers were acquired. Now a force to be reckoned with, he left the temple to pass on his secrets to his fellow Kalashtar in their endless battle against the inspired. After the temple fell he immediately set out to recover Supernatural Clarity and return it to Reshar. He was never seen again.


The Iron Mind Disciple
HD D6

Preq: Concentration (9 ranks)
Know Psi (4 ranks)
Maneuvers- 2 Maneuvers and 1 strike Including 1 Diamond mind and one Iron Heart manuvere
Manifesting- Must be able to manifest 2nd lvl powers
Feat- Instant Clarity


Class BAB Fort Ref Will Feats/Special Manifesting
1 DS1..... 1..... 0..... 2.....0
2 DS2..... 2..... 0..... 3.....0 Diamond focus +1 level of existing manifesting class
3 DS3..... 3..... 1..... 3.....1 +1 level of existing manifesting class
4 DS4..... 4..... 1..... 4.....1 Power Knowledge +1 level of existing manifesting class
5 DS5..... 5..... 1..... 4.....1 +1 level of existing manifesting class
6 DS6..... 6..... 2..... 5.....2 Iron Mind Study
7 DS7..... 7..... 2..... 5.....2 +1 level of existing manifesting class
8 DS8..... 8..... 2..... 6.....2 Power Knowledge +1 level of existing manifesting class
9 DS9..... 9..... 3..... 6.....3 +1 level of existing manifesting class
10 DS10.... 10.... 3..... 7.....3 Iron Mind Focus +1 level of existing manifesting classManeuvers: You gain manuveres and stances from either the Diamond Mind or Iron heart schools at the same rate as a JPM.


Diamond Focus- Your Mental Mastery and Diamond Mind training gives you an unwavering focus when concentrating. You add ½ your Diamond Saint class levels as a bonus on concentration checks.

Power Knowledge- As you advance as an Iron Mind your understanding of movement in space improves. At each level indicated you learn one additional Psychoportation power from either the Psychoportation or Psion/Wilder power list of up to the highest level you can cast.

Iron Mind Study-Your dedication and Focus on learning the Iron Heart and Diamond Mind Disciplines pays off. Similar to a Martial adepts ability to swap manuveres every given level, you may at 4th, 7th and 10th level exchange one manuvere known to learn a new manuvere from either the Iron Heart or Diamond Mind Discipline.

Iron Mind Focus- at tenth level you have reached the pinnacle of your training. You add +2 damage to any diamond mind or iron heart strike and +2 to the save DC, if any.


Combat Early on in the class you likely continue to fight as you did before you joined primarily manifesting if your were a Psion or getting into mellee often if you were an initiatior who discovered a little Psionic talent. As you advance you begin to meld your varied talents into a seemless fighting style. Your peference for skill over brute force means you relish demonstrating your martial superiority, look for the most skilled amongst your enemies and show him his better. You are not flashy however, unusual trait for a warblade, show is nothing, victory everything, use your Diamond Mind and Iron Heart Strikes to defeat your foe quickly and move on before your allies get hurt. Karathsi, the famous Kalashtar who pioneered this style was notorias for encircling himself and enemies in a wall of ectoplasm to ensure no interruptions whilst he dispatched his mightiest foes. His fellows would often stand mouth agape after he'd fell an opponent in two swift moves and return to melle without so much as a cry of victory.
Katash

02-02-08, 06:29 PM
Here is the build- be aware it uses the Ghostbreaker Prestige Class, plus some feats and Powers from Hyperconscious. Books allowed for optimisation are XPHB, ComPsi and Hyperconscious.
Please Post suggestions...

Build: Psion (Kin) 5 /Warblade 1/GB3/Diamond Saint 10/Crus 1
Race: Kalashtar Alignment: Lawful good
Ability Scores:
STR 16
DEX 14
CON 13 (+1 ability boost)
INT 18 (+4 ability boosts)
WIS 13
CHA 10
2 Flaws- _Honourable Challenge, Merciful

Char Lvl Class BAB Feats/Special
1 Psi1 0 Psi Affin (Singleminded), Extend Power, Practiced Manifester, Combat Reflexes
2 Psi2 1
3 Psi3 1 Continual Power
4 Psi4 2
5 War1 3 Battle Clarity, Wpn Aptitude
6 GB1 4 Instant Clarity, Effective Turning, Detect Undead
7 GB2 5 Raze Undead
8 IM1 6
9 IM2 7 Metamorphic Transfer, Diamond focus
10 IM3 8
11 IM4 9 Power Knowledge- Teleport, Iron Mind Study
12 GB3 10 Iron Heart Aura
13 IM5 11
14 IM6 12
15 Crus1 13 Rolibar's Gambit
16 IM7 14 Ironmind Study
17 DS8 15 Power Knowledge- Inconstant Location
18 DS9 16 Stormguard Warrior
19 Psi5 16 Exp Knowledge- Dreams Fatal Embrace
20 DS10 17 Iron Mind Focus, Iron Mind Study

Lvl Strikes Boosts/Counters Stances
5 Emerald Razor, Battle Leader's Charge, Wall of Blades, Leading the charge
8 Iron Heart Surge
10 Mithral Tornado
11 Swap Emerald Razor for Insightful Strike
13 Lightning Recovery Blade Pearl of Black Doubt
15 Order forged from Chaos, Warleader’s Charge, Defensive Rebuke, Rallying Strike, Overwhelming Mountain Strike, Iron Guard's Glare
16 Iron Heart Endurance, Swap Battle Leader’s Charge for Gtr Insightful Strike
18 Avalanche Of Blades
20 Swap Wall fo Blades for Adamantine Hurricane


POWERS KNOWN:
ML1- Astral Construct (research), Crystal Shard, Entagling Ectoplasm
ML2- Offensive Precognition, Precognition Defensive
ML3- Alloyed Hide, Energy Missile
ML4- Inflict Pain, Solicit Psicrystal
ML5- Body Adj, Energy Wall
ML6- Dispel Psionics, Time Hop
ML7- Control Body, Telekinetic Force
ML8- Energy Ball, Metamorphosis (research)
ML9- Teleport (Class feature), Power Resistance, Dominate (research)
ML10- Energy Current , Fiery Discorporation
ML11-Disintegrate
ML12- Null Psionics Field, Brutalise Wounds
ML13- Crownfire, Inconstant Locaton (class feature)
ML14- Probability Mantle, Mass ectoplasmic Cocoon
ML15- Energy Wave, Feat- Dreams Fatal Embrace
ML16- Mindquake, Eyes of the Basilisk




By 20 you have 8th level powers (which can be augmented to 9th) enough pp (16th level manifester) as you won't be manifesting EVERY round. At least one good save or suck vs ref, fort, will
1 8th level manuvere

Start play like any Psi, rely heavily on Astral Constructs and Energy Missile. When you take Warblade 1, use offensive Precog and Heavy armour to make you survivable in Melle. After that your powers are a mix of personal buffs to toughen you and use you Matrial Strikes, the rest of your powers are a good mix of blasting and save or suck.


Tricks/Combos/cool abilities
Continual Power- Use this with disintegrate 20d6 round after round YAY!!!

Metamorphosis- Any good forms helpful NOTE- DM has ruled sublime way is only usable for Forms with Humaniod body type.

Astral Construct- Last 10min per manifestation with this build

Most damaging Manuveres-Insightful Strike at 20=
+5 for diamond focus +23 ranks +3 Singleminded + 5 Constitution (nat 2 plus magic) +10 3rd eye of Concentrate +d20 (15 to expend focus)= 61 damage
Gtr Insightful Strike= 122 damage

Best Powers- Brutalise Wounds: enemies that fail the save take max damage from all scources for 1rd/lvl-Benefits whole party against a single target.

Weaknesses- Lowish HP-somewhat alleviated by Biofeedback and Lightning Recovery, Few utalitarian Powers, Low PP compared to a straight Manifester

Strengths High BAB, 3 decent saves (2 chances with Probability Mantle), High AC with Mithral Fullplate+ Mithral Large Shield, Battle Focused Powers.

Equipment to aquire:
Deep Crystal Sonic Size Changing Manifester Longsword
Size Changing Large Mithral Shield
Size Changing Mithral Full Plate
Skin of Fiery Response
Skin of the Psion
Torc of Power Preservation
MnemonicSV

02-06-08, 02:17 AM
This may not be a helpful response, but you may want to change the name of the class. IIRC there is a psionic prestige class already called "Iron Mind" in Races of Stone.

I don't own that book though, so I may be mistaken.
zuul88

02-08-08, 01:05 AM
There is another Iron Mind PrC already as the poster mentioned.
archangel_arcanis_07

02-08-08, 09:58 AM
Ok first the class refers to itself as the Diamond Saint in the first abilities description. I assume this a copy and paste from the 2 attempts to make that class.

As pointed out yes there is an Iron Mind Psionic PrC in races of stone it is for dwarfs only.

Why Psychoportation i can see some of it but a better argument could be made for Psychokenesis, being offensive in nature but filling the void of ranged combat, or Psychometabalism, enhancing your own combat prowess by altering your stats or turning into something big, fast and strong.

In your example build you also have, i am assuming, this class listed as Diamond Saint. I also don't have hyperconcious to evaluate your build very well. Once i look more closely at your build i can give some more generalized advice concerning ToB and Psionics.
Katash

03-30-08, 05:50 PM
Okay, build made even nastier.
Xeraph

03-31-08, 04:39 PM
Bump for awesomeness.
Katash

03-31-08, 11:40 PM
Why Psychoportation i can see some of it but a better argument could be made for Psychokenesis, being offensive in nature but filling the void of ranged combat, or Psychometabalism, enhancing your own combat prowess by altering your stats or turning into something big, fast and strong.



Went with Psychoportation because it went with the flavor of the Diamond Mind Discipline- speed in motion, acting in slivers of time others can't percieve etc.

Plus Psychokenesis would have made this class more a blaster and that wasn't what I was going for. Psychometabolism would probably be overpowerd.