| Post/Author/DateTime | Post |
|---|---|
| The Vorpal Tribble05-12-07, 10:04 PM | hhhhhhhhhhhh..... Ok, definetely open to suggestions for this strangosity that came to mind the other day. I don't think I've missed any odd loopholes (http://boards1.wizards.com/images/smilies/rimshot.gif), but dunno. -=-=-=-=-=-=- Wall of Pits Psychoportation Level: Psion/wilder 2 Display: Visible Manifesting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Effect: Wall whose area is up to one 5-ft. square/level and 20 feet deep. Duration: 1 min./level (D) Saving Throw: Reflex negates Power Resistance: No Power Points: 3 You warp space, creating a collection of vertical, two-way extradimensional pits of all sizes. Though this wall appears to be incredibly wide when viewed from its sides, it takes up no actual space. Those that enter an adjacent square to these pits must succeed on their saving throw or slide down into these pits as gravity is altered with the wall as 'down'. Those that fail their save fall directly into a pit, taking 1d6 falling damage per 10 feet fallen. They land and are thrown ten feet from where they began. If an obstruction keeps the victim from landing they must make another save or fall through a second time the succeeding round. Standard rules for falling apply, such as using a tumble check to negate (see DMG p. 303). Creatures capable of flying are not affected by a wall of pits. Creatures that occupy the adjacent squares through which an object or target fall, take damage from the fallen. Attempting to use thrown or ranged weapons through these pits is possible, though one must add the depth of the pit to the range of the shot. The spatial stresses involved prohibit a wall of pits to be manifested within 20 feet of another. Augment: For every additional power point you spend, the pit's 'depth' increases by 10 feet. Example http://my.photosleeve.com/TheVorpalTribble-albums/album03/ahb.jpg |
| DragonLich05-12-07, 10:20 PM | Sorry let me just see if I have this. Its a vertical wall that when you come close can flip you, thus sending you to a spectator, sideways into the wall? The only question I have then is how close is close to the wall? If it really is a pit that would mean that, like in real life, you would have to walk "through" the portal to fall into it? |
| kyeudo05-12-07, 10:26 PM | Interesting power, but do you fall through to the other side of the wall or to the extradimensional bottom of the wall? Your augment may cause confusion. You already specified that its 1d6 damage per 10 ft fallen. |
| The Vorpal Tribble05-12-07, 10:30 PM | Sorry let me just see if I have this. Its a vertical wall that when you come close can flip you, thus sending you to a spectator, sideways into the wall? No, they are holes in space that form a wallish-area. You come to an adjacent square and gravity changes. You must make a reflex save to get out of range or you fall into these pits. There is not actual 'wall'. You fall and land in the next square over, though you have transversed the equivalent of many feet for the purpose of taking damage. You gain momentum as you fall. Think of it as space is being stretched so that an inch is actually 20 feet. The only question I have then is how close is close to the wall? If it really is a pit that would mean that, like in real life, you would have to walk "through" the portal to fall into it? In an adjacent square as is specified in the text. Interesting power, but do you fall through to the other side of the wall or to the extradimensional bottom of the wall? Those that fail their save fall directly into a pit, taking 1d6 falling damage per 10 feet fallen and land in the adjacent square to where they fell. Your augment may cause confusion. You already specified that its 1d6 damage per 10 ft fallen. Its more like just trying to make it clear. |
| Harbin_Dunewalker05-12-07, 10:53 PM | Wait. Tell me if this is correct: If a person steps next to this "wall," they have to make a reflex save or get sucked in. If they get sucked in, they "fall" a certain distance through extradimensional space (most likely the Astral Plane) and get spat out on the other side, landing in the adjacent square and taking the appropriate falling damage. Is that how it works? I think the current problem is that people aren't exactly sure what the power actually DOES . . . |
| The Vorpal Tribble05-12-07, 10:56 PM | Wait. Tell me if this is correct: If a person steps next to this "wall," they have to make a reflex save or get sucked in. If they get sucked in, they "fall" a certain distance through extradimensional space (most likely the Astral Plane) and get spat out on the other side, landing in the adjacent square and taking the appropriate falling damage. Is that how it works? I think the current problem is that people aren't exactly sure what the power actually DOES . . . Well, you just about quoted me up there. However, no, they don't go through the atral plane. Space is just stretched, not punched through. An inch is turned into a foot, etc. |
| DarkRhystar05-12-07, 10:58 PM | So what happens if you cast two of these on the same area or almost same area each facing the opposite way? Since there's no saving throw and the power lasts longer than 1 round, the victim of this spell gets sucked into each end an infinite number of times within that span of 6 seconds. Power Resistance: Reflex negates Saving Throw: No I see something funny here. Do you? |
| sooperspook05-12-07, 11:26 PM | Hmmm I think I can see way to use this to make a railgun.... Must work out the details.... Ok. Manifest this power multiple times. Each time create a wall 5 feet away from the previous one. All the walls 'face' the same way. Chuck a rock through one wall. It 'falls' 20 feet and appears in the adjacent square, in the area of effect of the next wall. The rock fails its Ref save (heh like it could ever pass) and is sucked into the next wall. This continues till you run out of walls and the rock exits the last one. Lets say there are 10 walls. One wall every 5 feet means a total distance of 45 feet.(minus 5 feet because the first 5 don't count) Each wall has a 'depth' of 20 feet. So 10 walls means a subjective distance of 200 feet. This is in addition to the 45 base. 245 feet in 1 round. simple conversions.... 27 miles an hour. Not that fast really. Now lets augment. Lvl 10 Wilder. spends 10pp per wall to make the 10 walls. It becomes 90 feet per wall. Total distance 945 feet. Converting to miles per hour ...107 miles per hour. Not exactly Sci-fi railgun speeds but respectable for a rock. Think of the damage that would do to anyone unfortunate enough to be standing near the 'exit' :P |
| The Vorpal Tribble05-13-07, 12:05 AM | *adds a bit at the end to kill that abuse* ;) |
| Soel Griffin05-13-07, 02:10 PM | I really like this power, but you might want to define "adjacent square" a little bit more. If the wall is a line, then there could be six potential places to land (grenade type effect, or just determine from direction target was heading?) Maybe also note that the taget is prone after falling. (should be easy to figure out, but someone will probably ask.) This could be killer if metapsionically sculpted. |
| IceFractal05-13-07, 03:36 PM | So, to clarify, do you fall "through" the wall, or out the same side you entered, but in an adjescent square? Would the person entering the wall (*), end up at point a or b? ..|.. ..|.. .*|a. .b|.. ..|.. |
| The Vorpal Tribble05-14-07, 12:01 PM | ok, have adjusted and given a map for you all. |