Powers for LE Psions [Archive] - Wizards Community

Post/Author/DateTimePost
Runepriest

04-16-07, 09:35 PM
Hello, I would like a list of recommended powers for all disciplines of level 10 psions except telepath. The Shaper is focused on astral construct and they all are basic troops in a city controlled by a lvl 30 telepath dictator. These are not unique troops, they are basic troops.
calronmoonflower

04-16-07, 09:42 PM
Mind control powers like Charm, psionic and Dominate, psionic should work.

Any mind reading power works as well.
Runepriest

04-16-07, 09:55 PM
I said NOT for telepaths
Cameron_DuModre

04-16-07, 09:59 PM
No offense but telepathy is a perfect Lawful evil power set. Maybe if it was explained why telepathy is not allowed? Anyway, anything that takes control from someone else or doesn't allow them any real chance to fight back would be a good power.
Runepriest

04-16-07, 10:01 PM
Actually, already statted the telepath. But, ideas for lvl 15 lieutenants are o.k. including Psywar and soulknife lieutenants.
calronmoonflower

04-16-07, 11:02 PM
I said NOT for telepaths

:blush: i misread your post.

However, you can take Hidden Talent and select Charm, Psionic as a power.

Basic Psion
1st
Conceal Thought
Demoralize
Primal Fear
Sense Link
2nd
Control Sound
Detect Hostile Intent
Ego Whip
Inflict Pain
Recall Agony
3rd
Cerebral Phantasm
Dispel Psionics- Every manifester should know this.
4th
Death Urge
Detect Remote Viewing
Empathic Feedback
Mindwipe
personality Parasite
Planar Apotheosis
5th
Cranial Deluge
Ethereal Agent
Psychic Crush
Psychotic Break
Stygian Dominion
True seeing, Psionic :detect:
6th
Aura Alteration :plotting:
Contingency, Psionic
Fuse Flesh
Stygian Bolt
7th
Decerebrate
Insanity :crazy:
Mind Blank, Personal
Planar Champion
8th
Planar Embrace
Recall Death
Stygian Veil
9th
Microcosm
Stygian Conflagration

psychic warrior
1st
Primal Fear
2nd
Incite Bravery
Painful Strike
Strength of My Enemy
Stygian Weapon
3rd
Empathic Transfer, Hostile
Escape Detection
4th
Planar Apotheosis
Steadfast Perception
5th
-
6th
Form of Doom
Mind Blank, Personal
Stygian Touch
Fromost the Grimm

04-16-07, 11:49 PM
Summon Larval Flayers, or whatever the 3rd-ish level CPsi power is.

The less-than-holy Psion in our party whipped this bad-boy out of the hat last session, and it had the DM hopping mad, pulling his hair out, and mumbling words such as 'broken' and 'houserule' in no time.

Think Stirges, but that suck Int instead of Con. Which may not seem that great . . . but given that, with augment, you can summon a decent handful of the buggers, some of which manifest already attached, and we're talking near-automatic Int drain. Seeya spellcasters spell-slots/save DC's . . . and good night Mr. Int-Dump Meatshield. If nothing else, they'er gonna suck up AttOp's and attacks if attached. And they do sorta feel icky and creepy and evil-like.
Runepriest

04-17-07, 08:56 AM
1. I do not Have Cpsi (yet),
2. Dump stat for the Big guy is Cha (dwarf),

but that would definitely work for LE. and to carlonmoonflower, I want for specific Psions. The way it works is you want to move up your position for your class. so i want individiual powers. And I know your thinking "Mmm, ego whip". I've decided it will be used for torture via dorjes. Also Elans are Psions, Xeph's are psywar (secret police) and soulknives (assasins), and half-giants are psywars also (normal Police).
Runepriest

04-17-07, 08:42 PM
:bump:
saidin0111

04-17-07, 09:47 PM
just a thought, if you have CAdv, you could use shadowminds :emp: for secret police, it would probably be more flavorful, though having a prc as a "rank and file" is always something to be wary of, especially when the flavor text indicates a certain rarity of such individuals (note: flavor text for the org)

also, including some thrallherds in with the standard telepaths would be evil :evillaugh:

flayerspawn psychics would also be a nice touch, but they're in CPsi, nothing like the threat of having your brain eaten without having to visit the underdark, not to mention that they can get a more powerful psionic blast than true illithids :blink:

EDIT: oh, right, you don't have CPsi, that sucks, lurks are cool, too, basicly a psionic, any alignment assassin, from 1st level, also, the crusader would make a more combat/teamwork oriented class for the police force, though they have to worship a deity, so your civ would have to have a patron deity for that to work w/o houseruling
saidin0111

04-17-07, 10:20 PM
when I get home from work in the morning, I'll look into lists of "evil" powers

I'm thinking Eyes of the Basilisk is a definite must as well as Stygian powers, Larval Flayers is good, as well as the Ectoplasmic Swarm, summons crystalline ectoplasmic spider swarm, that creepy crawly feeling, yeah, that's not just a figment of your imagination any more
Runepriest

04-18-07, 09:40 AM
Do have Complete Adventurer. If you need to know what books i have, check my sig.
saidin0111

04-18-07, 11:01 AM
okay heres a list of evil/fits well with evil characters powers
I'm going to put a CP after Complete Psionic powers
some of the powers are not overtly evil themed, but are of great aid to an evil themed character, plus, I assumed that your psions will be pretty specialized along discipline lines with just a little bleed over, so I figured you'd need a good selection of powers to choose from, especially without CPsi, with CPsi, I would have elaborated with Mantle powers to take with Exp Knowledge

note: in my opinion, inertial armor, energy ray, and concussion blast are must haves for almost any psion build that doesn't multi-class for some serious fighting skills, and concussion blast is the first available force power, so it is pretty much a neccessity

1st level

General:
Attraction
Conceal Thoughts
Control Light
Deceleration
Demoralize
Deja Vu
Disable
Dissipating Touch
Distract
Mind Thrust
Prescience, Offensive
Primal Fear CP
Stygian Discernment CP
Telempathic Projection

Kineticist:
Control Object

Seer:
Destiny Dissonance

2nd level

General:
Cloud Mind
Concealing Amorpha
Control Sound
Ego Whip
Energy Emanation
Feat Leech
Id Insinuation
Inflict Pain
Larval Flayers CP
Mental Disruption
Recall Agony
Stygian Ray CP

Egoist:
Chameleon

3rd level

General:
Cerebral Phantasm CP
Dimension Twister CP
Energy Lance CP
Mindfire CP
Mind Trap
Psionic Blast
Share Pain, Forced
Telekinetic Thrust

Seer:
Escape Detection
Fate Link

Shaper:
Concealing Amorpha, Greater
Ectoplasmic Cocoon

4th level

General:
Death Urge
Ectoplasmic Swarm CP
Empathic Feedback
Mindwipe
Personality Parasite
Planar Apotheosis CP
Power Leech
Shadow Eft CP
Suggestion, Implanted CP
Telekinetic Maneuver

Egoist:
Metamorphosis
Psychic Vampire

Kineticist:
Control Body

Nomad:
Dismissal, Psionic

Shaper:
Burrowing Bonds CP

5th level

General:
Catapsi
Cranial Deluge CP
Ectoplasmic Shambler
Leech Field
Psychic Crush
Psychotic Break CP
Stygian Dominion CP

Egoist:
Psychofeedback

Kineticist:
Fiery Discorporation

Nomad:
Baleful Teleport

6th level

General:
Aura Alteration
Breath of the Black Dragon
Cloud Mind, Mass
Co-opt Concentration
Disintegrate, Psionic
Ethereal Abduction CP
Fuse Flesh
Remote View Trap
Stygian Bolt CP

Kineticist:
Null Psionics Field

Nomad:
Banishment, Psionic

Shaper:
Crystallize

7th level

General:
Decerebrate
Divert Teleport
Energy Claw CP
Eyes of the Basilisk CP
Insanity
Planar Champion CP
Sequester, Psionic

Kineticist:
Reddopsi

Shaper:
Ectoplasmic Cocoon, Mass

8th level

General:
Bend Reality
Matter Manipulation
Planar Embrace CP
Recall Death
Shadow Body
Stygian Veil CP

Kineticist:
Telekinetic Sphere, Psionic

9th level

General:
Apopsi
Assimilate
Microcosm
Reality Revision
Stygian Conflagration CP
Urge Extermination CP

Egoist:
Metamorphosis, Greater


Just because I felt like it....
Telepathy Powers

1st

Charm, Psionic

2nd

Aversion
Brain Lock
Suggestion, Psionic

3rd

Crisis of Breath
Empathic Transfer, Hostile CP
False Sensory Input

4th

Dominate, Psionic
Mindlink, Thieving
Modify Memory, Psionic

5th

Mind Probe

6th

Mind Switch

7th

Crisis of Life

8th

Mind Seed

9th

Mind Switch, True
Runepriest

04-18-07, 05:53 PM
Good job. You are correct in your assumption that they are focused on their discipline though. The Shapers are focused on Astral Construct.
saidin0111

04-19-07, 02:00 AM
The Shapers are focused on Astral Construct.

Then you really, really need Complete Psionic for the Ectopic Form feats and the Ectopic Adept PrC.
Runepriest

04-19-07, 09:37 AM
Thanks for the suggestions everyone!
crizhII

04-19-07, 12:12 PM
Then you really, really need Complete Psionic for the Ectopic Form feats and the Ectopic Adept PrC.

And the AC nerf...
saidin0111

04-19-07, 12:41 PM
ah, yes, I forgot about the only one astral construct at a time unless your a 5th level ectopic adept (then you can have a whole 2) silliness they imposed, of course, there's always house rules
Runepriest

04-20-07, 09:38 AM
I won't bother using that rule, It's just silly. If I did, I'd do the same for summon monster/nature's ally. Which would severely Nerf the summoning ooze from MM3
saidin0111

04-20-07, 05:02 PM
personally, I'd rule that WotC was under the effects of Psychotic Break while writing that little bit up
sir_dwar

04-20-07, 07:23 PM
Person who mentioned Ectopic Adept and Ectopic form feats, are you mad? You could create virtually Identical constructs w/o the feat, so you just wasted a feat to your construct to "look kewl". Admittadly, the Emerald Gyre and Antropic Caripace aren't bad, but they reqire a second ectopic form feat to get, which isn't worth it.
saidin0111

04-20-07, 07:40 PM
I never said they're powerful, I just thought that throwing in a few of them might add some nice flavor. also, the iridescent serpent has it's uses, so there's your entry feat
Runepriest

04-20-07, 08:40 PM
Can you summarize what the feats do, please. Do they add new choices, increase a construct for extra pp, or improve all constructs you make.
saidin0111

04-21-07, 10:38 AM
They allow you to make AC's that look a particular way and have various special abilities that are not available on the normal lists, I'm at work now, so I don't have my books, so I'm not sure if they can still take any abilities from the lists or if they are set for each form, a few of them get pretty powerful, while some just provide some extra combat options

example: the Anathemic(?) Carapace is a heavily armored, decent melee construct that you can use a standard action to turn into a fireball effect, it deals damage equal to (pp spent - rounds since manifested)d6 fire damage if fireballed, though that ends the duration of the power, though if it's about to die, it's a decent option at least until the power is almost over anyways, a spread of 1d6 damage is not much compared to it's melee damage at mid to high levels, and since you almost have to be mid-levels to manifest it(unless you focus on that alone), anytime it has a couple rounds to go, the fireball is fairly useless, unless all your opponents are on the brink anyways, but if your combat is lasting 15 to 20 rounds, your probably in trouble anyways