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| Irken_SIR03-13-07, 09:04 AM | Hello, I've recently been looking at Hyperconcious, and saw a nifty little power called psianimate dead contained within its pages. However, the way its worded, I find it hard to tell what type of undead can be animated with the power. My initial take is that it can animate any type of undead, provided that you can meet the HD caps of the power. Any clarification would be greatly appreciated. |
| Lokiyn03-13-07, 04:25 PM | Not quite, From my reading the third paragraph is the important one. Psianimated Creatures Gain Extraordinary abilities Keeps Ability Scores (Con - ) Undead Type And Lose Supernatural Spell Like Class Abilities Rather than traditional undead the Psianimate dead would be more properly described as a sort of greater control body, rather than negative energies the body is filled with psionic energies and manipulated by the manifester. So For example a 5th level human Fighter becomes essentially a 5 Undead HD (32hp) Previous ability scores Human extraordinaries. And thats all. No fighter abilities beyond the hit dice (although its intelligent). Lets take the Wyvern as an example and convert it Psianimate Wyvern Size/Type: Large Undead Hit Dice: 7d12 (45 hp) Initiative: +1 Speed: 20 ft. (4 squares), fly 60 ft. (poor) Armor Class: 18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17 Base Attack/Grapple: +7/+15 Attack: Sting +10 melee (1d6+4 plus poison) or talon +10 melee (2d6+4) or bite +10 melee (2d8+4) Full Attack: Sting +10 melee (1d6+4 plus poison) and bite +8 melee (2d8+4) and 2 wings +8 melee (1d8+2) and 2 talons +8 melee (2d6+4) Space/Reach: 10 ft./5 ft. Special Attacks: Poison, improved grab Special Qualities: Darkvision 60 ft., immunity to sleep and paralysis, low-light vision, scent Saves: Fort +7, Ref +6, Will +6 Abilities: Str 19, Dex 12, Con --, Int 6, Wis 12, Cha 9 Skills: Hide +7, Listen +13, Move Silently +11, Spot +16 Feats: Ability Focus (poison), Alertness, Flyby Attack, MultiattackB Environment: Warm hills Organization: Solitary, pair, or flight (3-6) Challenge Rating: 6 Treasure: Standard Alignment: Usually neutral Advancement: 8-10 HD (Huge); 11-21 HD (Gargantuan) Level Adjustment: — A distant cousin to the true dragons, the wyvern is a huge flying lizard with a poisonous stinger in its tail. A wyvern’s body is 15 feet long, and dark brown to gray; half that length is tail. Its wingspan is about 20 feet. A wyvern weighs about one ton. Wyverns speak Draconic, but usually don’t bother with anything more elaborate than a loud hiss or a deep-throated growl much like that of a bull alligator. Combat Wyverns are rather stupid but always aggressive: They attack nearly anything that isn’t obviously more powerful than themselves. A wyvern dives from the air, snatching the opponent with its talons and stinging it to death. A wyvern can slash with its talons only when making a flyby attack. Improved Grab (Ex) To use this ability, a wyvern must hit with its talons. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and stings. Poison (Ex) Injury, Fortitude DC 15, initial and secondary damage 2d6 Con. The save DC is Constitution-based. Skills Wyverns have a +3 racial bonus on Spot checks. As you can see Psianimated Creatures are more powerful than similarly animated creatures using arcane or divine animate dead spells. In theory all abilities not supernatural or spell like still work. so it retains its lowlight darkvision and scent abilities. A 9th level manifester could in theory have 5 such Wyverns under his control at any given time. Note that the powers limitation is that the creature must be corporeal, which isn't a big loss. For example Among the types the lesser dice are the D8 and D6 types Fey (6 sides) Vermin (8 Sides) Plants (8 Sides) Outsiders (8 sides) Monstrous Humanoids (8 Sides) Humanoids (8 Sides) Giants (8 Sides) Elementals (8 Sides) Animals (8 sides) Aberrations (8 Sides) Creatures that fall in these types can actually be more powerful psianimated under certain conditions 6 Siders No Spell like or Supernatural, Constitution score less thatn 16 8 Siders No Spell Like or Supernaturals, Constitution Score Less than 14 |