Psigist Weapon Master (variant soul knife) [Archive] - Wizards Community

Post/Author/DateTimePost
calronmoonflower

02-27-07, 06:18 PM
(edit) To clairify what is listed below are changes to the soul knife class made to produce a psigist weapon master. (/edit)

This is a variantation of a soul knife that I came up with.

Comments are welcome.

VARIANT SOULKNIFE: PSIGIST WEAPON MASTER

Instead of forming a blade of psychic energy a psigist weapon master channels their psionic power into an existing weapon increasing its power.

- Base Attack Bonus: A psigist weapon master has a base attack bonus equal to their class level, instead of ¾ their class level.

- Weapon Proficiency: A psigist weapon master is proficient with all martial and simple weapons.

- Imbue Weapon (Su): As a move action a psigist weapon master can infuse a weapon that they are holding with their psychic energy increasing its power. As a result that weapon counts as magic for overcoming damage reduction and gains a +1 enchantment bonus for every four class levels you possess. This effect last only as long as you wield the weapon and you may only have one such weapon at a time.
If the imbued weapon already possesses enchantment bonus and/or enhancements you must decide when you use this ability and at the beginning of each of your turns to use the preexisting abilities or your psigist weapon master’s enchantment bonus and/or enhancements.
Even in areas in with psionic do not normally function you may attempt to imbue or sustain an imbued weapon by making as DC 20 Will save. If successful the weapon is imbued for the number of rounds equal to your class level, at the end of which you may make another save at the save DC.

- Imbued Focus (Ex): You may take feats that require a specific weapon choice (such as Weapon Focus), Melee Weapon Mastery, and Ranged Weapon Mastery with Imbue Weapon instead of an actual weapon. These feats then apply to any imbued weapon you wield, but you may only possess the number of weapon feats for Imbue Weapon equal to you class level.

- Psychic Strike (Su): This works as the soul knife ability except that it works in conjunction with your imbued weapon instead of a mind blade. You gain the ability to inflict an extra 1d8 with your psychic strike at 1st level and it increases by an extra 1d8 at fourth level and every four level beyond.

- Rapid Imbue (Su): At 5th level and their after you may imbue any weapon as a free action, but can do this no more that once per round.

- Double Imbue (Su): At 5th level you may imbue two weapons at once with your imbue ability. It takes a move action to prepare to do this and remains the default until you spend another move action to change back.
When using this option the enchantment bonus for each weapon in reduced by one and you may have a separate psychic strike prepared for each weapon, but you can use the extra psychic strike while actually wielding two imbued weapons.

- Imbued Weapon Enhancement: This works like the mind blade enhancements ability except it works with the imbued weapon(s).

- Mind Cleave: At 9th level you gain mind cleave as a bonus feat.

- A psigist weapon master does not gain the Mind Blade, Weapon Focus (mind blade), Throw Mind Blade, Shape Mind Blade, Bladewind, Greater Weapon Focus (mind blade), or Multiple Throw abilities of a soul knife.

LVL BAB Fort Ref Will Special
1 +1 +0 +2 +2 Imbue Weapon, Imbued Focus, Psychic Strike +1d8, Wild Talent
2 +2 +0 +3 +3 --
3 +3 +1 +3 +3 --
4 +4 +1 +4 +4 +1 Imbued Weapon, Psychic Strike +2d8
5 +5 +1 +4 +4 Rapid Imbue, Double Imbue
6 +6 +2 +5 +5 Imbued Weapon Enhancement +1, Speed of Thought
7 +7 +2 +5 +5 --
8 +8 +2 +6 +6 +2 Imbued Weapon, Psychic Strike +3d8
9 +9 +3 +6 +6 Mind Cleave
10 +10 +3 +7 +7 Imbued Weapon Enhancement +2
11 +11 +3 +7 +7 --
12 +12 +4 +8 +8 +3 Imbued Weapon, Psychic Strike +4d8
13 +13 +4 +8 +8 Knife the Soul
14 +14 +4 +9 +9 Imbued Weapon Enhancement +3
15 +15 +5 +9 +9 --
16 +16 +5 +10 +10 +4 Imbued Weapon, Psychic Strike +5d8
17 +17 +5 +10 +10 --
18 +18 +6 +11 +11 Imbued Weapon Enhancement +4
19 +19 +6 +11 +11 --
20 +20 +6 +12 +12 +5 Imbued Weapon, Psychic Strike +6d8