| Post/Author/DateTime | Post |
|---|---|
| GrandmasterSea02-27-08, 04:37 PM | I am trying to build an ECL 12 Character for a duel with some of my adventuring buddies, but seperate from the game we all are currently in. I have always wanted to play a psion based character, however, I am fairly new to psionics. I am trying to make this character purely for fighting in a one on one PC battle. I will not know anything about the opposing character until the day of the fight. Now I want to try and use the Psion but am open to a wide variety of PrC's or multiclassing. The character starts with standard issue gold for lvl 12. There are few to none limits on books or powers except for what my DM considers "broken", and I will throw those by my DM if any come up. Thanks for your help! |
| Lycanthromancer02-27-08, 04:42 PM | Shaper/3.5 constructor. Use your astral construct creation abilities to swarm your opponent. |
| GrandmasterSea02-27-08, 04:47 PM | Thats in XPH correct? I am still learning where all this is. Sorry. Thanks. I was also looking at Kinetistic (sp) and the telepathy. Are those even worth it? |
| Lycanthromancer02-27-08, 04:51 PM | The shaper is a subtype of psion in the XPH, and the constructor (http://www.wizards.com/default.asp?x=dnd/psm/20040625b) is in The Mind's Eye. There is an astral construct builder spreadsheet around here somewhere if you have a computer handy during your games. It makes fiddling with your astral constructs so much easier. Kineticists are pretty good and so are telepaths, depending on what you want to do. What kind of role do you want to play in these duels, by the way? There are lots and lots of options here. [edit] Oh, and the spreadsheet is here. (http://telusplanet.net/~sdupuis/Tempest/AstralConstructs.zip) |
| GrandmasterSea02-27-08, 05:21 PM | The shaper sounds fun and I will have my computer with me. Regarding the telepathy, I was thinking either trying to build the Thrallherd PrC, but I don't know if that would work well, or I was going to try and go with just simple mind controll. Havent really flushed out sideas for telepathy. For Kinetist I was thinking simple direct damage with (I think this is the name) Time lapse / twin power / energy ball. But I am very open to ideas |
| Lycanthromancer02-27-08, 05:24 PM | Thrallherd is fun, but not so good for a vs-battle. I guess thralls ARE class features, so you could have your army face your opponent while you're manipulating from behind the scenes... |
| hogarth02-27-08, 05:31 PM | The Core Coliseum (http://forums.gleemax.com/forumdisplay.php?f=483) has lots of examples of psions designed for duelling. Here are links to a few character sheets: -a tiefling egoist 12 (uses Metamorphic Transfer + Metamorphosis into an outsider form) -a human kineticist 14 (mostly a straight blaster with a mount and a Leadership cohort) -a goblin nomad 13 (another mounted blaster) -a gray elf kineticist 12 (another blaster with a Leadership cohort) I've had some luck with a cleric 1/egoist 11 (uses Magic domain to use wizard wands); see Kilpquabjeg in my .sig for the character sheet, although it's a work in progress. Note that many things depend on the arena rules. If Thrallherds and/or Leadership cohorts are allowed, you're crazy not to use one or the other. If there's no limit on using charged items like scrolls/power stones, then an ML 20 power stone of [insert power name here] will be a powerful tool; so is Dust of Disappearance and Dust of Sneezing and Choking. If your arena starts with line-of-sight and no prebuffing rounds, gaining initiative will be hugely important! |
| GrandmasterSea02-28-08, 03:35 PM | Sorry for not responding in such a long time. Those character ideas were awesome. I think that leadership wont be banned. Any ideas on equipment or specific powers? |
| hogarth02-29-08, 11:52 AM | Again, the best choice of equipment depends on the rules you have set up. If it's "absolutely anything goes", then you can do crazy stuff like bring in Solars using scrolls of Gate or Candles of Invocation. If you expect some sanity to prevail (and it sounds like it since your DM rejects "broken" stuff), then you might want to avoid that. Similarly, if you only expect only one fight, you should go nuts with 1-shot items like scrolls/power stones. For tactics, there are a few important principles: Make sure you can see your enemy. Touchsight is great for that, but the range is limited. Psionic True Seeing is nice too, but doesn't help vs. mundane hiding. It helps if your enemy can't see you. Hide in Plain Sight with an enormous Hide check is probably the best for this, but Dust of Disappearance is also good (especially for a one-shot fight). Have some good method of transportation. Mounts are great because you can still manifest while they're double moving or even running. A shapechanging cohort (like a Druid/Master of Many Forms or a metamorphing psion) makes a good mount, but there are other good possibilities (like a Figurine of Wondrous Power, maybe). Have some method of killing your enemy, preferably from a distance. :) This depends on the size of your arena; if the arena is huge, then a long distance power like Energy Ball may be necessary. Otherwise shorter range powers like Control Body, Energy Missile/Current or Psionic Disintegrate are pretty good. Be prepared for an Anti-Magic/Psionic Field. If you're facing an opponent who can cast in an Anti-Magic Field (because of some feat or class ability), you'll be in trouble. :) A quick-starting build can be a huge advantage. I highly, highly recommend you take Temporal Acceleration, possibly as an augmented power stone. The advantage of Time Stop/Temporal Acceleration is huge! One possible build: Neraph psion 11/thrallherd 1 (with wizard 11 thrall). You use Temporal Acceleration and Metamorph into a Nightmare (using Metamorphic Transfer for Etherealness) while your thrall uses Time Stop from a scroll and Polymorphs into a Choker (using Metamorphic Transfer for Quickness). Then you pelt the enemy with your favourite spells/powers. |
| GrandmasterSea02-29-08, 01:02 PM | The equipment sounds good, especially the dust of dissappearance. thanks. where can I find that? I was also thinking of getting a psicrown possibly if I had the gp to do it. Especially the kenitics one, it has a much greater pp reserve then I could ever muster at ECL 12 and if I get the right feat combo, I could easily do crazy damage, along with having my personal pp reserve left for emergency. In the tactics arena, the metamorphing sounds really bad ass in my head (i mean who wouldnt want to turn into a nightmare?!?!), but I just dont know if that is how i really imagaine the psion class being flavor wise. I have been looking into psions so much that now i really wanna play one in game now. This one is still going to be a fighter, but I really am more into Direct Damage or Telepathy. Dont know if that really limits me, but I think I wanna build those two types the most. Maybe EK some powers that are needed or awesome, but definetly specialize in those two disiplines. Now i have been thinking time acceleration and twin power with energy ball empowered and maximized. Is that just lame and common place? |
| Lycanthromancer02-29-08, 01:11 PM | How many single +1 sling stones of manifesting (XPH) can your character afford? Those are free 5pp manifestations, right there, and you can transfer those power points to higher-powered cognizance crystals for larger manifestations. |
| GrandmasterSea02-29-08, 01:23 PM | Well i have standard issue gp for lvl 12 and I have 168 pp with no equipment and simple 32 point buy and lvl increase. That is if I am playing a Kalshtar and am reading the int increase of pp I get (just find lvl and int score and compare to spread sheet in xph) properly. are the +1 sling stones equipment? dont have xph in front of me, at work. :D |
| Lycanthromancer02-29-08, 01:43 PM | Manifester This kind of weapon generates 5 power points once per day that the wearer can use when manifesting a power he knows. These power points must all be used on the same power. As usual, a psionic character cannot pay a power’s cost with power points from more than one source, so the power points in the weapon must be used for discrete manifestations. Moderate clairsentience; ML 8th; Craft Psionic Arms and Armor, knowledge of any 3rd-level power; Price +16,000 gp. Note that the +16,000 gp is for 50 sling stones; if you don't have that much, you can get fewer. So the total price is for the cost of a masterwork sling stone, with a +1 bonus, +16,000 gp, divided by 50. |
| hogarth02-29-08, 01:54 PM | Now i have been thinking time acceleration and twin power with energy ball empowered and maximized. Is that just lame and common place? I would say "lame" is using Brain Lock on your opponent and then beating him up with your psicrystal; I've done that a couple of times. :D Metamorphosis is not necessary at all for a tough psionic character. Here's a decent level 12 psion (kineticist) build based on templer10's "Longshot" from the Core Coliseum: Middle-aged human psion (kineticist) 12 Attributes STR 7 -2 [00 pts] [08 Base, -1 Age] DEX 14 (+2) [8 pts] [08 Base, -1 Age] CON 14 (+2) [8 pts] [08 Base, -1 Age] INT 26 (+8) [16 pts] [08 Base, +1 age, +3 advancment, +4 enchntment] WIS 13 (+1) [04 pts] [08 Base, +1 Age] CHA 13 (+1) [00 pts] [08 Base. +1 Age, +4 enchantmnet] Miscellaneous Statistics Hit Points: 65 [10 HD] [04 (Class taken at level 1) + (11X2.5 (Psion))+24(con modifier) +10 (psionic body)] Armor Class (Normal): 17 (+4 force screen, +4 ride for cover) [10 Base, 2 Dex, 5 mithral chain shirt +1] Armor Class (Touch): 12 (+4 ride for cover) [10 Base, 2 Dex] Armor Class (Flat-Footed): 15 (+4 force screen) [10 Base, +5 armor] Initiative: +2 [2 Dex] Base Attack Bonus: +6 [+6 (psion)] Grapple: +4 (+6 when attempting to escape grapple – escape artist) [6 BAB, -2 STR] Speed (Land): 30 ft [30 Base] speed (Fly, overland Flight): 40 ft (good) Weight Carried: 22.6 lbs, Light encumbrance [0-23 (Light), 24-46 (Medium), 47-70 (Heavy)] Saves Fortitude: +6 [2 Con, +4 (psion)] Reflex: +6 [+2 Dex, +4 (psion)] Will: +9 [+1 Wis, +8 (psion)] Melee Attacks (quarterstaff) +4/+1 1d6-2 (20/2), (bludgeoning) [-2 Str, +6 BAB] Ranged Attacks (light crossbow) +8 - 1d8, (19-20/x2), Range 80 ft, (piercing) [2 Dex, 6 BAB] (Ranged Touch powers) +8 (+3 on E-ray electricity against targets wearing metal armor)) [2 Dex, 6 BAB] Powers Readied Level 1 [DC 19/20] vigor, crystal shard, force screen, defensive precognition, ?? Level 2 [DC 20/21] share pain, ego whip, ??, energy missile [DC 20/21] Level 3 [DC 21/22] dispel psionics, energy retort [DC 21/22], touchsight, solicit psicrystal level 4 [DC 22/23] control body [DC 22/23], freedom of movement (psionic), energy adaptation, energy ball [DC 22/23], psionic dimension door, schism Level 5 [DC 23/24] energy current [DC 23/24], power resistance, psionic true seeing Level 6 [Dc 24/25] Retrieve, dispelling buffer, temporal acceleration +1 DC when expanding focus, +1 DC on psychokinesis powers Power Points Available Per Fight: 58 [174 Total Power Points / 3, rounded up] Total Power Points: 128 left for cycle 128 for next battle [(126 (psion 12), (48 int)] Manifester Level: 12 Feats Psionic bodyLvl 1 psicrystal affinityLvl 1 bonus psion feat single minded personality Empower power bonus human feat psicrystal containment lvl 3 feat overchannel lvl 5 bonus psion feat psionic meditation lvl 6 feat Leadership lvl 9 feat Score=13 Psionic endowment lvl 10 bonus psion feat Expanded Knowledge (Schism) lvl 12 feat Skills Total Skill Points: 115 Languages: 05 – common, elven, draconic, fiendish, celestial [1 Racial, 04 Int] Armor Check Penalty: 0 Autohypnosis: +4 [1 wis, 1 rank, 2 synergy] Balance: +2 [2 Dex] Climb: -2 [-2 Str] Concentration: +19 [2 Con, 15 Ranks, 3 psi-crystal] Craft (armorsmithing): +12 [8 Int, 2 Ranks, +2 masterwork tool] Diplomacy: + 9 [+0 char, 7 ranks(CC), +2 synergy] Escape artist: +6 [+2 dex, 4 ranks(CC)] handle animal: +10 [+1 char, 7 ranks(CC), +2 tool] Intimidate: +16 [+1 char, 15 ranks] Hide: +2 [2 Dex] Jump: -2 [-2 Str] Knowledge (Arcane): +13 [8 Int, 5 Ranks (psion)] Knowledge (dungeoneering): +9 [8 Int, 1 Ranks (psion)] Knowledge (Local): +9 [8 Int, 1 Ranks (psion)] Knowledge (nature): +9 [8 Int, 1 Ranks (psion)] Knowledge (Nobility & Royalty): +23 [8 Int, 15 Ranks (psion)] Knowledge (religion): +9 [8 Int, 1 Ranks (psion)] Knowledge (planes): +9 [8 Int, 1 Ranks (psion)] Knowledge (psionics): +15 [8 Int, 5 Ranks (psion), +2 synergy] Listen: +1 (+2 near psicrystal) [+1 Wis)] Move Silently: +2 [2 Dex)] Ride + 11 (+2 to Ride for Stay in Saddle (Military Saddle))] [2 Dex), 7 ranks (CC), 2 synergy] psicraft +15 (8 int, 5 rank (psion), 2 synergy) Search: +8 [8 Int)] spellcraft: +11 [8 Int), 1 rank (cc), 2 Synergy] Spot: +1 (+2 near psicrystal) [1 Wis] Prefight Actions share pain with psicrystal Freedom of movement Activate self propulsion + Flight for psicrystal Gain psionic focus Gain psionic focus of psicrystal address powerstones Bring cohort Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Psionatrix of psychokinesis [1 lbs] [8000 gp] cloak of charisma +4 [1 lbs] [16000 gp] Brooch of shielding 101/101 HP left [1 lbs] [1500 gp] Light crossbow [3 lbs] [35 gp] (20) bolts [0.1 lb each = 4 lbs] [0.1 gp each = 4 gp] Power stones of force screen [ml2] Power stones of Vigor [ML 4] Dust of Disappearance Figurine of Wondrous Power (Bronze Griffon) Dorje of enlarged entangling ectoplasm [ML1] 50 charges [0 lbs] [750 gp] Power stones of defensive precognition [ML 4] headband of Intellect +4 [0 lbs] [16000 gp] Mithral chain shirt +1 [10 lbs] [2100 gp] quarterstaff [4 lbs] [00 gp] (2) Powerstone of (Skate) [ML 2] [0.0 lb each = 0 lbs][50 gp each = 100 gp] (1) powerstone of enlarged psionic grease (aug-ml2) [0.0 lb each = 0 lbs][50 gp each = 50 gp] (1) powerstones of enlarged entagling ectoplasem [0.0 lb each = 0 lbs][25 gp each = 25 gp] (1) powerstone of enlarged entangling ectoplasem [ml3-aug] [0.0 lb each = 0 lbs][150 gp each = 150 gp] (1) powerstone of Bolt [0.0 lb each = 0 lbs][25 gp each = 25 gp] (2) powerstone of synesthete [ML1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] (2) powerstone of offensive precognition [ML2] [0.0 lb each = 0 lbs][50 gp each = 100 gp] (2) powersone of prescience, offensive (ML2) [0.0 lb each = 0 lbs][50 gp each = 100 gp] (1) powerstone of energy adaptation, specified (ML3) [0.0 lb each = 0 lbs][150 gp each = 300 gp] 1 potions of shield of faith (cl2) [0.0 lb each=0.1 lbs]100 gp each=100 GP] 1 tattoe of thicken skin (ml1) [0.0 lb each=0.1 lbs]100 gp each=100 GP] 2 potion of protection from evil (cl2) [0.0 lb each=0.1 lbs]100 gp each=200 GP] 2 potions of lesser restoration (CL2 - paladin crafted) [0.0 lb each=0.1 lbs]100 gp each=200 GP] 1 potion of protection from good (cl1) [0.0 lb each=0.1 lbs]50 gp each=50 GP] (1) powerstone of psionic levitate [ml3] [0.0 lb each = 0 lbs][150 gp each = 150 gp] 1 potions of invisibility (cl3) [0.0 lb each=0.1 lbs]300 gp each=300 GP] Your best offensive powers would be Empowered Energy Ball, Control Body, Empowered Ego Whip and Empowered Energy Current (use Schism or Solicit Psicrystal for concentrating on it). |
| GrandmasterSea02-29-08, 01:55 PM | wouldnt the stones be subject to me beating his AC? Or would the power attached manifest no matter if the stone hits or not? |
| CrimsonDeath02-29-08, 04:13 PM | wouldnt the stones be subject to me beating his AC? Or would the power attached manifest no matter if the stone hits or not? What stones are you referring to? |
| hogarth02-29-08, 04:31 PM | What stones are you referring to? Lycanthromancer suggested getting some sling stones with the Manifester weapon enhancement (so each sling stone contributes 5 pp towards manifesting a power 1/day). That doesn't seem like such an exciting idea to me; for 18,000 gp you can get a bunch of high-level power stones instead of the ability to manifest a bunch of low-level powers for free. |
| GrandmasterSea02-29-08, 04:34 PM | agreed. but still cool if you ever feel like stoning someone to death. :D |
| GuyrtheadamantineOne02-29-08, 04:54 PM | agreed. but still cool if you ever feel like stoning someone to death. Yup! (http://youtube.com/watch?v=Erthun0Pauc) |
| GrandmasterSea02-29-08, 05:10 PM | Ok, quick recap. I think that i am offically going to go with a simple kinetists and use the time accel/twin power/hustle/empowered/maxed/energy ball. That seems kinda simple and "tride and true" to get direct damage and most effective against a wide variety of possible opponents. Am i wrong? is there something better for that? also, i know how that idea works in theory, but i am afraid of getting to the table and looking like an idiot for not knowing how the mechanics exactly work and then not being able to pull it off. help? |