Psionic Mind Flayer (or illithid) [Archive] - Wizards Community

Post/Author/DateTimePost
Ekkoe

12-15-07, 10:52 AM
Hey everyone,

I had a question regarding psionic illithids.

The psionic illithid has a manifester level eqivilant to that of a 9th level Psion (telepath). It has, logically, powers up to level 5.

What if this illithid was to take levels in Psion (telepath)?;
- Would I have to start him off at learning first level powers again?
- Would his Manifester level be 9 + Psion (telepath)? if not;
- How would I calculate his power points?

Thanks for reading,

Ekkoe aka Peter
Meep222

12-15-07, 11:36 AM
Since a Rakshasha (sp?) and the Ilithid sorc normally continue to progress as a sorc when/if they take a level of sorc, I would say so.
Ekkoe

12-15-07, 02:04 PM
Does that mean that he will become a level 10 Psion (telepath) or that he has to start over?

It's mostly about the manifester level. He'd have two manifster levels; one standart of 9 and one of 1. It's weird.
The_Mess

12-15-07, 02:30 PM
It will be additive. He will have the casting power of a tenth level psion.

If he takes another psionic class (psychic warrior, Wilder) for some reason, he will be able to use his racial power points from Psion (Telepath) to power his psychic warrior/wilder/whatever abilities.

To leap ahead to the next most obvious question, I'm not completely clear, but I don't think a mind flayer could have levels in any sort of psion other than telepath.
Ekkoe

12-15-07, 03:16 PM
Yeah I tried making him a sage at first (seen as sage is more of a supporting class and he is a supporting NPC (to a good party, don't ask)) but that is just too messy, so I ended up just making him a telepath anyway.

I also considered just making him a level 10 telepath right away merely because it is the easiest solution, but figured that if it was against the rules it would be overpowered. Now that I know that it's not, I'll have him level along with my PCs and just cut back on him a little.

Thanks a lot.
CrimsonDeath

12-15-07, 03:44 PM
To leap ahead to the next most obvious question, I'm not completely clear, but I don't think a mind flayer could have levels in any sort of psion other than telepath.

He could, but I don't think those add. So if it took a level of Kineticist, I'm pretty sure it would manifest of a Telepath 9/Kineticist 1 (even though that's not normally possible).
thorian

12-16-07, 12:16 AM
Here is an Example of a mind flayer with 6 levels of psion added:

MIND FLAYER, PSIONIC, PSION 6
This strange humanoid-shaped being stands about as tall as a human. Its flesh is rubbery and greenish-mauve, glistening with slime. The creature’s head looks rather like a four-tentacled octopus, made all the more horrible by a pair of bloated white eyes.

MIND FLAYER, PSIONIC CR 14
Usually LE Medium Aberration
Init +6; Senses darkvision 60 ft.; Listen +15, Spot +15
Languages qualith, undercommon, telepathy 100 ft.
AC 15, touch 12, flat-footed 13; (+2 Dex, +3 natural)
HP 59 (8d8+6d4+14)
PR 25
Fort +5, Ref +6, Will +14
Speed 30 ft. (6 squares)
Melee 4 tentacles +11 (1d4+1)
Space 5 ft.; Reach 5 ft.
Base Atk +9; Grp +10
Atk Options extract, improved grab, mind blast, psionic powers
Power Points/Day: 232; Psion Powers Known (ML 15th):
8th – bend reality
7th – decerebrate (DC 22), psionic moment of prescience
6th – psionic disintegrate.A (DC 21*), retrieve.A (DC 21), temporal acceleration.A
5th – anticipatory strike.CP, mind probe (DC 20), psionic plane shift
4th – death urge.A (DC 19*), psionic dimension door.A, psionic dominate.A (DC 19*), schism
3rd – body adjustment.A, dispel psionics.A, mental barrier.A, touchsight.A
2nd –damp power.A,CP, ego whip.A (DC 17*), id insinuation.A (DC 17*), psionic levitate, psionic suggestion.A (DC 17*), read thoughts.A (DC 17*)
1st – defensive precognition.A, detect psionics, force screen.A, inertial armor.A, mind thrust.A (DC 16*), psionic charm.A (DC 16*), vigor.A
* DC can be augmented. A Power can be augmented.
Abilities Str 12(+1), Dex 14(+2), Con 12(+1), Int 20(+5), Wis 16(+3), Cha 18(+4)
SQ power resistance 25, telepathy 100 ft.
Feats Ability Focus (mind blast), Linked PowerCP, MetapowerCP (disintegrate+split ray), MetapowerCP (ego whip+quicken), Psionic Meditation, Quicken Power, Split Psionic Ray
Skills Bluff +12, Concentration +17, Diplomacy +11, Disguise +4 (+6 acting), Hide +14, Knowledge(psionics) +13, Listen +15, Move Silently +14, Psicraft +15, Sense Motive +12, Spot +15, Use Psionic Device +8
Advancement by character class; Favored Class psion (telepath)
Extract (Ex) A mind flayer that begins its turn with all four tentacles attached and that makes a successful grapple check automatically extracts the opponent’s brain, instantly killing that creature. This power is useless against constructs, elementals, oozes, plants, and undead. It is not instantly fatal to foes with multiple heads, such as ettins and hydras.
Improved Grab (Ex) To use this ability, a mind flayer must hit a Small, Medium, or Large creature with its tentacle attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and attaches the tentacle to the opponent’s head. A mind flayer can grab a Huge or larger creature, but only if it can somehow reach the foes head.
If a mind flayer begins its turn with at least one tentacle attached, it can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or an Escape Artist check, but the mind flayer gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponent’s turn.
Mind Blast (Sp) This psionic attack is a cone 60 feet long. Anyone caught in this cone must succeed on a DC 20 Will save or be stunned for 3d4 rounds. Mind flayers often hunt using this power and then drag off one or two of their stunned victims to feed upon. The save DC is Charisma based. This ability is the equivalent of a 4th-level spell.
Telepathy (Su) A mind flayer can communicate telepathically with any other creature within 100 ft. that has a language.
Ekkoe

12-16-07, 06:29 AM
Woat, thanks a lot. That's really useful.

I already started working out some more specific mind flayers and for some it's easy, but for some it's a hell of a job.

This is quite the time saver. Thanks a lot =)