Psionic Naruto Builds [Archive] - Wizards Community

Post/Author/DateTimePost
DisposableHero_

02-16-06, 11:11 PM
As those of you who are well read in the threads of this board already know, I'm a big fan of the Naruto anime series, and a strong advocate of the mantra that "flavor is in the hands of the creator, and can be adapted to whatever purpose you want". I've also spent a considerable amount of time recently translating just about every ninjutsu technique from the Naruto series into power equivalents.

So with all that under my belt, (and since I now know I'm not the only Naruto fan who frequents this board :shifty: ) I figure it would be interesting to try and build the Naruto characters using psionics. I welcome feedback on the builds, suggestions for improving them, or builds from other members for characters from this or any other anime series, television series, movie, novel, comic book, or whatever source you want to draw from, done with psionics. Flavor is in the hands of a character's creator, so lets see what we can come up with.

Also, for anyone who enjoys this thread, please check out the Truenaming Psionics project (link below) as its very similar, though it has a much larger scope.

First some resources:

Naruto Techniques Translated into Psionic Powers: (Originally posted on Truenaming Psionics (http://boards1.wizards.com/showthread.php?t=470229))
General Techniques: Fire Element (http://boards1.wizards.com/showpost.php?p=8942814&postcount=337)
General Techniques: Water Element (http://boards1.wizards.com/showpost.php?p=8942843&postcount=338)
General Techniques: Lightning Element (http://boards1.wizards.com/showpost.php?p=8942852&postcount=339)
General Techniques: Earth Element (http://boards1.wizards.com/showpost.php?p=8942865&postcount=340)
General Techniques: Ice Element (http://boards1.wizards.com/showpost.php?p=8942884&postcount=341)
General Techniques: Genjutsu (http://boards1.wizards.com/showpost.php?p=8942906&postcount=343)
General Techniques: Other (http://boards1.wizards.com/showpost.php?p=8943062&postcount=351)
Clan and Individual Techniques: Konoha (http://boards1.wizards.com/showpost.php?p=8942988&postcount=347)
Clan and Individual Techniques: Suna (http://boards1.wizards.com/showpost.php?p=8943027&postcount=348)
Clan and Individual Techniques: Oto (http://boards1.wizards.com/showpost.php?p=8943035&postcount=349)
Akatsuki Techniques (http://boards1.wizards.com/showpost.php?p=8943050&postcount=350)
Sealing Techniques (http://boards1.wizards.com/showpost.php?p=8942927&postcount=344)
Forbidden Techniques (http://boards1.wizards.com/showpost.php?p=8942968&postcount=345)
Kekkei Genkai (http://boards1.wizards.com/showpost.php?p=8943073&postcount=352)

Next, the builds:

Shinobi of Konoha
Shodai Hokage (http://boards1.wizards.com/showpost.php?p=9142536&postcount=373), Sandiame Hokage (http://boards1.wizards.com/showpost.php?p=8938122&postcount=323)
Team 7 - Uzumaki Naruto (http://boards1.wizards.com/showpost.php?p=8495973&postcount=4), Uchiha Sasuke (http://boards1.wizards.com/showpost.php?p=8495965&postcount=3), Haruno Sakura (http://boards1.wizards.com/showpost.php?p=8499180&postcount=15), Hatake Kakashi (http://boards1.wizards.com/showpost.php?p=8499554&postcount=16)
Team 8 - Inuzuka Kiba (and Akamaru) (http://boards1.wizards.com/showpost.php?p=8508111&postcount=42), Hyuuga Hinata (http://boards1.wizards.com/showpost.php?p=8528719&postcount=64), Aburame Shino (http://boards1.wizards.com/showpost.php?p=8536874&postcount=72), Yuuhi Kurenai (http://boards1.wizards.com/showpost.php?p=8558668&postcount=79)
Team 10 - Akimichi Chouji (http://boards1.wizards.com/showpost.php?p=8503003&postcount=28), Yamanaka Ino (http://boards1.wizards.com/showpost.php?p=8509100&postcount=49), Nara Shikamaru (http://boards1.wizards.com/showpost.php?p=8509256&postcount=51), Sarutobi Asuma (http://boards1.wizards.com/showpost.php?p=8531853&postcount=65)
Team Gai - Hyuuga Neji (http://boards1.wizards.com/showpost.php?p=8536504&postcount=71), Rock Lee (http://boards1.wizards.com/showpost.php?p=8499788&postcount=17), Tenten (http://boards1.wizards.com/showpost.php?p=8501369&postcount=25), Maito Gai (http://boards1.wizards.com/showpost.php?p=8558880&postcount=80)
Miratashi Anko (http://boards1.wizards.com/showpost.php?p=9183299&postcount=387)
Umino Iruka (Under Construction) (http://boards1.wizards.com/showpost.php?p=9183047&postcount=386)
Shizune (http://boards1.wizards.com/showpost.php?p=9183433&postcount=388)

Shinobi of Suna
Sabaku no Gaara (http://boards1.wizards.com/showpost.php?p=8505687&postcount=30), Kankuro (also Kurorai and Karasu) (http://boards1.wizards.com/showpost.php?p=8565743&postcount=83), Temari (http://boards1.wizards.com/showpost.php?p=8589052&postcount=96)

Shinobi of Oto
Yakushi Kabuto (http://boards1.wizards.com/showpost.php?p=8665913&postcount=232), Kaguya Kimimaro (http://boards1.wizards.com/showpost.php?p=8669151&postcount=234), The Sound Four (http://boards1.wizards.com/showpost.php?p=8744604&postcount=268)

Akatsuki
Uchiha Itachi (http://boards1.wizards.com/showpost.php?p=8606942&postcount=127), Hoshigake Kisame (http://boards1.wizards.com/showpost.php?p=8614215&postcount=152), Akasun no Sasori (http://boards1.wizards.com/showpost.php?p=8776766&postcount=286)

The Sannin
Tsunade (http://boards1.wizards.com/showpost.php?p=8628847&postcount=183), Jiraiya (http://boards1.wizards.com/showpost.php?p=8631555&postcount=193), Orochimaru (http://boards1.wizards.com/showpost.php?p=8646305&postcount=223)

Other Shinobi
Haku (http://boards1.wizards.com/showpost.php?p=8670199&postcount=237), Momochi Zabuza (http://boards1.wizards.com/showpost.php?p=8753058&postcount=276)
Fuujin and Raijin (http://boards1.wizards.com/showpost.php?p=9154714&postcount=376)
Kurosuki Raiga and Ranmaru (http://boards1.wizards.com/showpost.php?p=9168840&postcount=384)
Amachi (http://boards1.wizards.com/showpost.php?p=9245624&postcount=409)

Monsters of Naruto
Bijuu
Kyubi (http://boards1.wizards.com/showpost.php?p=8595255&postcount=103), Shukaku (http://boards1.wizards.com/showpost.php?p=8597990&postcount=108)

Summon Bosses (Currently Works in Progress)
Gamabunta (http://boards1.wizards.com/showpost.php?p=8629273&postcount=186), Manda (http://boards1.wizards.com/showpost.php?p=8631313&postcount=191), Enma (http://boards1.wizards.com/showpost.php?p=8638918&postcount=218), The Sea Boss (http://boards1.wizards.com/showpost.php?p=9283155&postcount=410)

More builds to come as they get them done :D
RadicalTaoist

02-16-06, 11:52 PM
If it weren't for a lack of Energy Wall then I'd recommend Psychic Rogue for Hinata - she doesn't have as much HP and not only does she demonstrate the psyrogue's Danger Sense class feature in episode 149, sneak attack + Dissipating Touch is Jyuuken all over. Then again, SA + Dissipating Touch could just as easily be Kabuto.
Naruto is a Wilder, no question, maybe even Shifter with the racial sub levels.
Raiga = possible Psychic Weapon Master?
DisposableHero_

02-17-06, 12:55 AM
http://www.geocities.com/disposableherodm/sasuke.jpg
Uchiha Sasuke - Human Erudite* 5/Chronorebel** 6/Slayer 9

* - From Complete Psionic
** - From Hyperconscious

Feats:
Track (1), Psicrystal Affinity (Erudite1), Up the Walls (Erudite1), Overchannel (Human), Favored Energy (Fire) (3)**, Talented (Erudite5), Psionic Meditation (6), Psicrystal Containment (9), Transcend Limits (12)*, Expanded Knowledge (Energy Manipulation) (15), Mental Leap (18)

* - Feat found in Hyperconscious
** - Favored Energy also exists as Privalidged Energy in Complete Psionic

Powers:
1st - Offensive Precognition, Defensive Precognition, Offensive Prescience, Dissipating Touch, Energy Ray
2nd - Energy Missile, Feat Leech, Energy Stun, Psionic Lion's Charge, Hustle
3rd - Dimension Slide, Energy Cone
4th - Shatterstorm*, Energy Ball, Thieving Mindlink, Energy Flash**
5th - Leech Power Known*, True Seeing, Energy Manipulation**
6th - Form of Doom
7th - Energy Wave

* - Power found in Hyperconscious
** - Power found in Complete Psionic

While sasuke could potentially have many more abilities in his repitoire, these are the ones he has made use of during the series and manga.

Sasuke's Signature Abilities:
Katon Jutsu - The specialty of the Uchiha clan aside from their bloodline limit is their incredible talent with fire element techniques. This is reflected in the build by Favored Energy (Fire), and the wide array of offensive energy powers in his repitoire. Sasuke can also make use of the Energy Manipulation Power to add five dice to the fire powers of himself or his allies.

Chidori - The sharingan derrived technique taught to Sasuke by Kakashi before the Chuunin exam finals is a massive close range chakra blade attack that is said can penetrate any defense. This is reflected in the build by Energy Flash: Lightning

Sharingan - Sasuke makes frequent use of the sharingan's abilities, including the enhanced precognitive combat abilities (Offensive Precognition, Defensive Precognition, Offensive Prescience, and the chronorebel's prescience and precognition abilities), the jutsu copying abilities (thieving mindlink, leech power known, feat leech, and the Erudite's power learning method), and the sensory and truth revealing abilities (True Seeing)

Shishi Rendan - The infamous lion combo is an adaptation of Rock Lee's Taijutsu style into a massively powerful flying charge attack, to represent this ability sasuke has Mental Leap, and Psionic Lion's Charge

Other Stuff:
Dimension Slide, Up the Walls, Mental Leap - In addition to the standard shinobi fare, sasuke is exceptionally fast in combat, and has used body flicker style attacks on more than one occasion

Overchannel, Talented, Transcend Limits - Sasuke is the definition of a prodigy in the series, he is simply better and more powerful with his techniques than most of his fellow ninja. Later in the series sasuke acquires a cursed seal, and can use it to push his abilities even further, though doing so carries a high price

Form of Doom - Sasuke can use the cursed seal later in the series to take on a demonic form, which grant him a number of enhanced abilities
DisposableHero_

02-17-06, 12:56 AM
Nothing like starting at the start :D

http://www.geocities.com/disposableherodm/naruto.jpg
Uzumaki Naruto - Empty Vessel (Eberron Campaign Setting) Wilder 10/Astral Zealot (Hyperconscious) 9

Feats:
Up the Walls (1), Iron Will (Empty Vessel), Improved Unarmed Strike (3), Psionic Fist (6), Empower Power (9), Mental Leap (12), Psionic Mediation (15), Expanded Knowledge (Spirit of War) (18)

Powers:
1st - Astral Construct, Dissipating Touch, Vigor, Energy Ray~
2nd - Throw Ectoform*, Psionic Alter Self**, Body Equilibrium, Biofeedback~
3rd - Body Adjustment
4th - Energy Adaptation~, Correspond
6th - Contingency
7th - Complete Healing**~
8th - Spirit of War***, True Metabolism

* - Power found in Hyperconscious
** - Power found in darksun 3.5 (www.athas.org)
*** - Power found in Complete Psionic
~ - Added via Psychic Chirurgery

Naruto's Signature Abilities:
Kage Bunshin no Jutsu - Shadow Clone Technique - Naruto's most frequently used and versatile jutsu, despite his original struggles with the Bunshin no Jutsu, Naruto's practice has made him an expert in the tactical use of clones, and he has summoned them as decoys, to aid in hand to hand techniques, and used the assistance of shadow clones to master the Rasengan technique in a mere seven days, and to design the Odama Rasengan, a technique unique to him. Naruto's shadow clones are represented by Astral Constructs, the Throw Ectoform power from Hyperconscious, and the Astral Zealot's abilities, particularly Improved and Advanced Ectoform

Jinchuuriki - Naruto is the vessel used by the fourth hokage to contain the destruction beast Kyuubi. In Naruto terms this makes Naruto a Jinchuuriki, a vessel which can attain enormous power from the demon it contains by resonating with the beast. In game terms this is why Naruto is an Empty Vessel rather than a human.

Kyuubi's Rage - While never officially given a name as a jutsu, when Naruto has a heightened amount of rage it will trigger the resonant abilities of the Kyuubi. The Kyuubi's chakra will leak from the seal and surround Naruto, forming a skin in a form that mimics the form of the Kyuubi. The power of this skin is dictated by the number of tails the fox form manifests, normally one, though in the manga it has been as many as four. When Naruto is in this state he frequently loses his memory of what he has done. In game terms, the awakening of his kyubi form is mechanically possession by a quori spirit, representing Naruto succumbing to the malign consciousness inside him. In this form the chakra form can extend it's arms massive distances to strike with energy (mimiced by Energy Ray), it empowers all of Naruto's techniques (mimiced by Empower Power), protects him from harm both from physical damage and from jutsu attacks (mimiced by the Astral Zealot's Conjoin Ectoform ability, Biofeedback, and Energy Adaptation), and it provides him with more fighting power (mimiced by the Astral Zealot's Ectopic Suit, Ectopic Proficiency, Ectopic Expertise, and Ectopic Mastery abilities as well as Psionic Fist). The powers added unique to this ability have been added via psychic chirurgery representing how naruto did not develop these techniques, but instead he was born with them implanted in him.

Fast Healing - Naruto has a remarkable ability to heal quickly, ridding himself of almost any injury with a simple night of rest, this ability is approximated by Body Adjustment (Naruto gets up when the beating he just took says he should be down for the count), True Metabolism (Naruto's wounds heal while others watch), and Complete Healing (Naruto goes from critical condition to fine and chipper overnight)

Rasengan - The spiral sphere technique originally used by Jiraiya and the 4th Hokage is Naruto's most deadly offensive jutsu. This ability is approximated by Dissipating Touch

Odama Rasengan - Used once in the manga, Naruto's Big Ball Spiral Sphere is a jutsu he designed himself, and is essentially a more powerful version of the original, this is approximated by a Wild Surged Empowered Max Augment Dissipating Touch (19d6*1.5 damage for those counting)

Kuchiyose no Jutsu - Naruto summons frogs, lead by the frog boss Gamabunta. He was taught this technique by his sensei the sanin Jiraiya. This is represented by correspond and psionic contingency.

Spirit of War - This Power has been added to represent Naruto's ability to inspire his fellow ninja and himself to heights of greatness.

Other Abilities:
Mental Leap + Up the Walls + Body Equilibrium - again, standard fare for shinobi in the series, Naruto doesn't display the speed other shinobi seem to be capable of, but does walk on walls, walk on water, and leap huge distances

Vigor/Biofeedback - If there is one thing Naruto does a lot of in the series it is absorb punishment
Tempest Stormwind

02-17-06, 01:14 AM
I'm not much of a fan of Naruto (don't know why, though I suspect it's because I've never really enjoyed animes hinging on super-powers, martial-arts, or ninjas -- my usual tastes are towards the dark, dramatic, romantic or intelligent-comedic), but I think I see something on RT's suggestion.

Energy Wall is 3rd level. Why can't the psyrogue EK it?
DisposableHero_

02-17-06, 01:44 AM
I'm not much of a fan of Naruto (don't know why, though I suspect it's because I've never really enjoyed animes hinging on super-powers, martial-arts, or ninjas -- my usual tastes are towards the dark, dramatic, romantic or intelligent-comedic)builds from other members for characters from this or any other anime series, television series, movie, novel, comic book, or whatever source you want to draw from, done with psionicsDon't let that stop you from contributing :D

On the point of Hinata, I really don't like using Psy-Rogue, something just doesn't strike me as right having her with less than a third of the power points of other characters, and I don't see why her danger sense couldn't just be the Danger Sense power...

Might just be me, and I don't think I'm going to get to Hinata right away, logical order dictates that Sakura and Kakashi must come next :D

If you want to try a build though RT, I'd be glad for the input
InkBlot

02-17-06, 02:19 AM
Not to say that your way of playing is "badwrongfun" or anything, but I firmly believe that the Naruto characters would be better served by arcane spellcasting. They create mystical effects by performing intricate handsigns and ununciating special chants. They store mystical knowledge on scrolls. They can actually summon creatures rather than construct them, and they can create actual illusions rather than clouding minds or fooling senses. The only part of Naruto's jutsus which don't scream "arcane spellcasting" is the lack of material components, and that can be taken care of with one simple feat.

That's just my opinion. Feel free to ignore me. You've done a lot of impressive work already, and I wish you the best of luck with it.
DisposableHero_

02-17-06, 03:05 AM
Not that you're wrong InkBlot, but I firmly believe that the hand seals and scrolls are quite simply flavor, and the truely spontaneous nature of psionics as well as the connotations of a well of chakra to draw from and the concepts of exhausting that well fit much better with psionics. Also, I feel that one thing elevates psionics above arcane magic in this case:

The Wilder

Simply put the wilder allows a the building of a character to this sort of themed specialty without having an enormous amount of spell or power selection left over. While in some cases I wouldn't use a wilder base, I would by vast majority use wilders to describe the naruto characters. The exceptions being that sharingan users are better represented as Erudites, for their ability to steal jutsus, and some characters that do very well at the academic aspects of their training or in the intellectual pursuits strike me as more like psions (notably sakura and shikamaru).

Summoning I have to agree on, and I made mention of that, but their illusions I don't agree on. In the manga, during an encounter with Uchiha Itachi, naruto has a flashback to his training with Jiraiya when the sanin explains to him the nature of Genjutsu, which while called illusion techniques, is false sensory input, and nothing but.

Plus, a lot of areas that arcane magic actually lacks in and psionics does not are signature abilities of Naruto characters (the sharingan's jutsu copying with leech power known, feat leech and/or thieving mindlink for example, or the sharingan's combat precog abilities). Anyway, feel free to disagree, but there are a number of reasons I prefer psionics for these builds :D
Tempest Stormwind

02-17-06, 03:13 AM
Don't let that stop you from contributing :DHmmm.... I think I'll do something easy as a warm-up, then, but it'll have to wait.

Watch this space for Witch Hunter Robin (http://www.bandaivisual.co.jp/robin/) conversions.

(Site's in Japanese, but you can get a feel for the art pretty easily. I'm pretty sure it's Eberron power-scale base, too -- most people are NPCs and most are low-leveled. A good 80% of the witches can be represented as low-level wilders, for instance, or even NPCs with Hidden Talent, while the more powerful characters -- including Robin herself -- are mid-level wilders.)

Back in the 3.0 days, I saw the whole series, and then on the second runthrough I identified everything I saw in the series in the book. The universe can best be described as "d20 Modern with Wild Talents."

Yes, I'm aware it's a no-brainer. I just think I'm the biggest fan of that series here, and besides, my workload this semester is the stuff of legends.
RadicalTaoist

02-17-06, 11:56 AM
On the point of Hinata, I really don't like using Psy-Rogue, something just doesn't strike me as right having her with less than a third of the power points of other characters, and I don't see why her danger sense couldn't just be the Danger Sense power...
That's also an option, of course. She does have less stamina, and Tempest is right - Energy Wall is low enough levelf for a psyrogue to EK.
Might just be me, and I don't think I'm going to get to Hinata right away, logical order dictates that Sakura and Kakashi must come next :D

If you want to try a build though RT, I'd be glad for the input
I think I'll make Kiba and Akamaru into a Shifter Wilder and his 'psicrystal'.
You won't mind if I offer an alternative Hinata take, do you?
Thanatos-Omega

02-17-06, 01:05 PM
Ok Hero, You made my bloddy week buddy. :clap:

Now since my entire team that i DM for has been at me to convert this stuff Hero doing this thread may have just earned himself 6 new acolites XD. anyway On Kiba and Akimaru, I'd have to agree with the wilder aspect Taoist that fits but a Psi crystal ehhh, not so hot on that. If i may sudgest trying maybe a homunculi? and tossing in a psi artificer for like 1 or 2 levels, I know it's corney but at least then we can say it kinda looks like a dog not a hovering crystal. ofcourse just an idea and since I can't really create stuff this high calibur i just though i'd throw that idea out there. but I'm definately keeping this bookmarked keep it up Y'all really great work.
InkBlot

02-17-06, 01:52 PM
Not that you're wrong InkBlot, but I firmly believe that the hand seals and scrolls are quite simply flavor, and the truely spontaneous nature of psionics as well as the connotations of a well of chakra to draw from and the concepts of exhausting that well fit much better with psionics.
I took chakra to be another word for spell slots, the hand signs and scrolls to be mechanics. The less things that need to be justified with the good old "it's just flavor text" handwave, the better. Psionics does do spontaneous better than magic, but magic can still be spontaneous (the sorcerer, the bard, etc.). Exhausting chakra could just as easily be exhausting spell-slots: "Sasuke is running out of chakra! He only produced 4 shadow clones!" can mean "Sasuke is running out of high level spell slots! He didn't maximize that Mirror Image!"

You do have me on the illusions (and general Naruto-knowledge). I bow to your superior otaku-fu.

Lastly, I suggest that you take a look at the D20 Anime board (http://boards1.wizards.com/forumdisplay.php?s=&f=444&page=1&pp=25&sort=lastpost&order=desc&daysprune=-1). There are at least two other comprehensive Naruto conversions there, and anyone who frequents that corner of the WotC-scape would probably appreciate a cross-post of your Naruto material.
DisposableHero_

02-17-06, 01:56 PM
Akamaru = Psicrystal with a savage species ritual to become a wolf. I agree with shifter wilder for kiba, but the psicrystal has to be Akamaru, the Share Powers ability is too critical to their fighting style. Savage species ritual is the easiest way to get that done.
Thanatos-Omega

02-17-06, 02:14 PM
ah yes I see, Ok your right that does work better. :cool: anyway carry on all. :D
DisposableHero_

02-17-06, 03:21 PM
http://www.geocities.com/disposableherodm/sakura.jpg
Haruno Sakura - Human Ardent* 10/Sangehrin (http://www.wizards.com/default.asp?x=dnd/psm/20040625c) 10

Feats:
Mind Over Body (1), Psionic Body (Human), Up the Walls (3), Expanded Knowledge (Throw Ectoform) (6), Expanded Knowledge (Alter Self) (9), Expanded Knowledge (Dimension Swap) (12), Earth Sense* (15), Earth Power* (18)

* - Feat found in Races of Stone

Mantles:
Primary: Life and Physical Power
Secondary: Guardian and any 2 others

Powers:
1st - Vigor, Biofeedback, Touch of Health***, Adrenaline Boost***
2nd - Psionic Alter Self*, Dimension Swap, Throw Ectoform**, Animal Affinity, Body Adjustment, Empathic Transfer, From the Brink***
3rd - Dispel Psionics, Body Purification
5th - Adapt Body, Psionic Revivify, Restore Extremity, Psychofeedback
6th - Restoration, Mend Wounds***

* - Power found in Dark Sun 3.5 (www.athas.org)
** - Power found in Hyperconscious
*** - Power found in Complete Psionic

Sakura's Signature Abilities:
Basic Ninja Skills - Though Sakura possesses no unqiue jutsus, she is an excellent student and a master of the basic ninjutsus including Bunshin no Jutsu (Throw Ectoform), Henge no Jutsu (Psionic Alter Self), Kawarimi no Jutsu (Dimension Swap), and Kai Jutsus (Dispel Psionics)

Medical Ninjutsu - After undertaking training the Tsunade the 5th Hokage Sakura becomes a talented ninja medic, trained in healing techniques represented by the Healing Touch ability and fast healing of the Sangehrin, as well as the powers Restoration, Psionic Revivify, Restore Extremity, Body Purification, Body Adjustment, Empathic Transfer, From the Brink, Touch of Health, and Mend Wounds. In addition Sakura is taught medical ninjutsu that allow her to shrug off excessive amounts of damage to herself, represented by Biofeedback, Vigor, and Adapt Body.

Tsunade's Strength - During her apprenticeship to Tsunade, Sakura is also taught the Sanin's offensive techniques, which involve focusing chakra when attacking to produce massive strength. This is represented by Adrenaline Boost, Animal Affinity, and Psychofeedback.

Precise Chakra Control - Though not possessing the raw stamina of either Sasuke or Naruto, Sakura has the advantage of having very precise control of her chakra. While she cannot infuse her techniques with as much power (as Naruto of Sasuke could with overchannel or wild surge) she expends less chakra to produce her effects. This is represented by Earth Power and Maximize Power.
DisposableHero_

02-17-06, 04:14 PM
Never have I come across a character harder to build to my satisfaction than Hatake Kakashi. Copy Ninja Kakashi as a central character in the series, literally has done pretty much everything that any ninja in the series has done, and done it better, faster, or more precisely. In the end, I gave up, and made him level 21 so he could have both the unarmed strike attacks at the level I felt he deserved and access to 9th level powers.
http://www.geocities.com/disposableherodm/kakashi.jpg
Hatake Kakashi - Human Erudite (Dragon 319) 14/Monk 3/Lucid Cenobyte (Hyperconscious) 4

Feats:
Improved Unarmed Strike (Monk1), Stunning Fist (Monk1), Kung Fu Genious (1)*, Combat Expertise (Human), Combat Reflexes (Monk2), Psicrystal Affinity (Erudite1), Psionic Fist (Erudite1), Improved Feint (3), Quicken Power (Erudite5), Psionic Meditation (6), Psionic Feint** (9), Greater Psionic Fist (Erudite10), Speed of Thought (12), Power Attack (15), Mental Leap (18), Improved Bull Rush (21)

* - Feat found in Dragon 319
** - Feat found in the Mind's Eye

Powers:
This list should well include every power in the index I listed in the first post that doesn't fall under a bloodline limit (and kakashi has the sharingan as well), but for just what has made use of during the series you would need the following:

1st - Energy Ray, Offensive Precognition, Defensive Precognition, Offensive Prescience, Vigor
2nd - Energy Missile, Energy Stun, Energy Push, Throw Ectoform*, Psionic Alter Self**, Dimension Swap, Hustle, Suggestion, Psionic Lion's Charge
3rd - Energy Bolt, Energy Cone, Energy Wall, Mental Barrier, Dispel Psionics, Dimension Slide, Ectoplasmic Cocoon, Ectoplasmic Form, False Sensory Input
4th - Energy Ball, Shatterstorm*, Thieving Mindlink, Correspond, Energy Flash
5th - Leech Power Known*, Psionic True Seeing
6th - Combat Transformation***, Contingency
7th - Energy Wave, Ultrablast
9th - Psychic Chirurgery, Teleportation Circle

* - Power from Hyperconscious
** - Power from Dark Sun 3.5
*** - Power from the Mind's Eye

Kakashi's Signature Abilities:
Sharingan: Eye of Insight - Kakashi can mirror any technique he sees that does not require a bloodline limit with perfect accuracy, this is mimiced by the Erudite's power learning, thieving mindlink, feat leech, and leech power known. The eye of insight also allows for precognitive combat insight, provided by Offensive Precognition, Defensive Precognition and Offensive Prescience. Finally the eye of insight reveals truth in illusion, ala True Seeing.

Sharingan: Eye of Hypnosis - Kakashi makes use of subtle sharingan genjutsu to guide his opponents actions in combat, and force them to fight on his terms. This is approximated by Suggestion and False Sensory Input.

Mangekyou Sharingan - In the manga, Kakashi has developed a Mangekyou form rumored to be called Sussanoo or Goddess of the Moon. This ability is approximated by Energy Ball and Ultrablast

Chidori - Aside from his Mangehyou form this is the only unique jutsu in Kakashi's repitoire. Although he taught sasuke how to use it, Kakashi is significantly more adept at its use. This jutsu is approximated by a Lightning Energy Flash delivered by an unarmed strike while using the lucid cenobyte's Id Strike ability.

Taijutsu - Kakashi is a master of hand to hand combat, and has used it extensively. To represent this, Kakashi has the unarmed strike of a 14th level monk, psionic fist, greater psionic fist, psionic lion's charge, and combat transformation

Kuchiyose no Jutsu - Kakashi use summoning techniques like many other shinobi, he summons dogs who are particularly adept at tracking.

Konohagakure: Taijutsu no Ōgi! Sennen Goroshi! (http://boards1.wizards.com/showpost.php?p=8764941&postcount=283) - Improved Bull Rush + Psionic Feint + Stunning Fist
DisposableHero_

02-17-06, 04:54 PM
Now I guess since I did Neji I should finish off Team Gai
http://www.geocities.com/disposableherodm/lee.jpg
Rock Lee – Human Monk 6/Fist of Zuoken 8/Lucid Cenobyte (Hyperconscious) 3/Drunken Master (Complete Warrior) 3

Feats:
Wild Talent (1), Improved Unarmed Strike (Monk1), Stunning Fist (Monk1), Dodge (Human), Combat Reflexes (Monk2), Great Fortitude (3), Improved Disarm (Monk6), Speed of Thought (6), Mental Leap (9), Up the Walls (Fist of Zuoken5), Weapon Focus (Unarmed Strike) (12), Improved Critical (Unarmed Strike) (15), Psionic Fist (18)

Powers:
1st – Biofeedback, Adrenaline Boost*, Metaphysical Weapon, Vigor
2nd – Animal Affinity, Psionic Lion’s Charge, Hustle, Body Adjustment
3rd – Danger Sense
5th – Psychofeedback

* - Power Found in Complete Psionic

Lee’s Signature Abilities:
Not much to say here, he looks goofy, he tries hard, and he hits like a mac truck. With the student ability of the Lucid Cenobyte Lee’s speed, armor class, and unarmed damage are that of a level 21 monk, and his flurry of blows and ki strike are that of a 13th level monk.

Lee’s powers are specifically chosen to enhance his combat ability without showing visible supernatural effect, as Lee is incapable of Ninjutsu.

Lee’s most devastating attacks, the kinjutsu Omote Renge and Ura Renge are represented by Animal Affinity and Psychofeedback. Also, he has three drunken master levels to cover his natural talent in the art of the drunken fist.
RadicalTaoist

02-17-06, 05:43 PM
A few notes -
Any suggestions for K&A's Tsuuga attack? Psionic Lion's Charge fits, but I'm not sure if it does justice to the jutsu's more destructive capabilities.
If we assume that the Inazuka animal companion is a transformed Psicrystal, then Metamorphosis (manifested as a touch power on the crystal as the Share Powers ability allows) makes more sense than Fission. Possibly a Fission(you)+Metamorphosis(crystal)+Fusi on(crystal and Fission) combo.
Any idea for a form big and nasty enough for the Double-Headed Wolf jutsu? Chimera? A kind of sphinx? If he's a shifter wilder, then Kiba would have access to Greater Metamorphosis.
Form of Doom wasn't used for Sasuke's cursed form. That seems wrong. It could even be argued he got it via one of those MoE knowledge crystals or a Psychic Chirugery from Orochimaru.
Kuchiyose no Jutsu breakthrough! - Some form of communication power and Psionic Teleportation Circle. You holler at the faction of spirit creatures you've signed your contract with, and they decide who to send (which explains why sometimes Naruto got Gamabunta, and sometimes Gamakichi).
Hariman

02-17-06, 05:47 PM
Disposable Hero, I could kiss you right now.

I have been waiting for someone to create the Naruto classes/characters within the bounds of D&D rules instead of trying to houserule a class/powers for a long time.

I think it's absolutely fantastic that you are doing this, and I'd love to see more.

My only (Big) problem is that you haven't considered Arcane or Divine builds to better mimic certain characters. But still, excellent job so far.

Hariman

PS: Letting a Psionic Rogue take Expanded Knowledge as a Rogue Ability (And you can exchange rogue abilities for feats.) would correct a lack of certain powers for certain characters.

Also, summoning jutsu can't be easily duplicated by psionics.

Kage Bunshin no Jutsu is "forbidden" (Really only restricted, Ibisu uses it and so does Sarutobi) because it uses so much chakra that it can be fatal to use too much. Naruto can only use it as much as he does because he has the chakra of the Kyuubi backing up his own.
Taeldrin Laesrash

02-17-06, 07:59 PM
First off, I'd like to say that these builds and renamings are really neat, and I'd love to see more. That aside, I do have questions.

1. While some aspects of Psionics go well with Naruto's Ninjitsu (I'm not a fan of the show, but I've seen one or two episodes), how well could these sort of builds and such translate to arcane or divine magic?

2. You might want to label the sources of your material, DisposableHero. I can't find where you got the Chronorebel, Lucid Cenobyte, and Astral Zealot PrCs. Are they homebrew?
DisposableHero_

02-17-06, 08:15 PM
1. While some aspects of Psionics go well with Naruto's Ninjitsu (I'm not a fan of the show, but I've seen one or two episodes), how well could these sort of builds and such translate to arcane or divine magic?You could do a reasonable job I guess with most using arcane and divine. Some work better that way, some worse. For example, Shino is doable with a wilder, but would work much better as a druid with the child of winter feat from eberron, since there is really no psionic analogue to summon swarm, and there are some PrCs that can be used to get a swarm form ability. Its really a toss up, I got on this on truenaming psionics, so I stuck with psionics.

2. You might want to label the sources of your material, DisposableHero. I can't find where you got the Chronorebel, Lucid Cenobyte, and Astral Zealot PrCs. Are they homebrew?All of the above are from Hyperconscious, as are a number of the powers (though if you check the renames in the first post it labels the hyperconscious and dark sun powers (Alter Self, Psionic is the only dark sun power I have used to date). Sorry about that, I'll go back and label those.


Just to Clairify:
I haven't gone to arcane or divine builds because this is the psionics board, so I'm sticking with the psionics versions. Also, going all psionics for the basis of the builds makes it considerably easier to take care of the sharingan copying ability. Kakashi would need to be a cerebremancer of some variety to really catch the flavor if you use magic builds as well, I've tried that with him and it never works. So for now I'm sticking with this, I will say that Shino is best done with druidic magic, and several genjutsu (notably most of the Demonic Illusion techniques) work better with real illusions than with psionic versions.
Thanatos-Omega

02-17-06, 08:27 PM
Well while that may be Hero I think they look amazing. granted as we know some would be a bit easier to do with arcane or divine but for what you've done I'm totally behind your efforts they are amazing really. Awesome job Hero Caint wait to see whos next. I'm eager to see what you do to like Orochimaru or Gaara :clap: :thumbsup:
DisposableHero_

02-17-06, 08:31 PM
Kage Bunshin no Jutsu is "forbidden" (Really only restricted, Ibisu uses it and so does Sarutobi) because it uses so much chakra that it can be fatal to use too much. Naruto can only use it as much as he does because he has the chakra of the Kyuubi backing up his own.I seem to recall that only the mass version (Tajuu Kage Bunshin no Jutsu) is considered kinjutsu, but I may be wrong on that count.
RadicalTaoist

02-17-06, 08:52 PM
Orochimaru strikes me as a Tainted Psion using the Evil Otherworldly trick, easy.
I'm still musing over how to do Gaara's Desert Funeral without resorting to Synchronicity nova cheese (using Telekinetic Manuver and Complete Warrior's feat Earth's Embrace to deal the grapple damage of hundreds of rounds in one).

EDIT: No feedback on my recent suggestions?
DisposableHero_

02-17-06, 08:55 PM
http://www.geocities.com/disposableherodm/tenten.jpg
Tenten - Human Psychic Warrior 11/Fighter 4/Master Thrower (Complete Warrior) 5

Feats:
Point Blank Shot (1), Rapid Shot (Human), Precise Shot (PsyWar1), Far Shot (PsyWar2), Throw Anything* (3), Speed of Thought (PsyWar5), Weapon Focus (Kunai) (6), Psionic Shot (PsyWar8), Two Weapon Fighting (Fighter1), Expanded Knowledge (Swarm of Crystals) (9), Improved Two Weapon Fighting (Fighter2), Greater Two Weapon Fighting (Fighter4), Improved Precise Shot (Psychic Warrior11), Psionic Meditation (12), Up the Walls (15), Mental Leap (18)

* - Complete Warrior

Powers:
1st - Call Weaponry, Burst, Metaphysical Weapon
2nd - Animal Affinity, Swarm of Crystals, Hustle, Dimension Swap, Wall Walker
3rd - Psionic Keen Edge, Telekinetic Boomerang*

* - Races of the Wild

Tenten's Signature Abilities:
Never Misses - Tenten's accuracy with thrown weapons (well thrown anything) is legendary, she never misses her target. This is why she has Precise Shot, Improved Precise Shot, Sneaky Shot (Master Thrower), and Weak Spot (Master Thrower). Put simply, Tenten doesn't miss

Weapon Summoning - Tenten makes liberal use of the Call Weapon ability in this build to produce more ammunition for her to throw.

Soushouryu - Twin Rising Dragons, Tenten's ultimate attack, she summons and hurls an enormous mass of weaponry against her foes. Because a full attack is always a full attack and this would have to be grander in scale, this ability is approximated by Swarm of Crystals (which in this case would be Swarm of Kunai :D)

That and master thrower about cover Tenten's abilities. Tenten can throw seven weapons a round on a full attack, or 14 kunai with the master thrower's palm throw ability.
DisposableHero_

02-17-06, 09:08 PM
Orochimaru strikes me as a Tainted Psion using the Evil Otherworldly trick, easy.I was thinking the exact same thing actually, a Telepath/Subverted Psion with Otherworldly and Planar Chausible, Psychic Chirurgery and True Mind Switch.

I'm still musing over how to do Gaara's Desert Funeral without resorting to Synchronicity nova cheese (using Telekinetic Manuver and Complete Warrior's feat Earth's Embrace to deal the grapple damage of hundreds of rounds in one).Gaara is one of those that there is a better non-psionic class for, Sandstorm's Sand Shaper PrC is good. For the funeral, Nova off some Twin 9th level Bigby's Hands and watch his foes go squish...

Best psionic approximation would be to stack telekinetic maneuver's with earth's embrace through a concentration nova, and just repeatedly crush.

EDIT: No feedback on my recent suggestions?Been slightly busy, but lets take a look :D

For summoning, I thought the same thing, but I can't find a long enough range communication ability (other than a mind link made permament by the contract signing bit).

I've added Form of Doom to Sasuke, you're right, that works much better. He can learn it standard as an Erudite, but Orochimaru using psychic Chirurgery to grant it seems more likely.

For Tsuuga, I'll get looking for forms. Its basically fusion + metamorphosis + metaphysical claw as far as I can see it. Kiba needs Metamorph, Fusion, Claws of the Beast, and Animal Affinity in his repitoire, but that covers most of what he does. Oh, and Psionic Scent should be in there as well.
Thanatos-Omega

02-17-06, 09:49 PM
D'oh that subverted psion link was soo obvious. XD well that was easy but gaara seems to be giving y'all fits or at least throwing a wrench into the smoothness. the sandstorm class works but would he also be considered a empty vessel? i mean he does also have a demon bound within him. also I'm curious how y'all could pull of his unconscious sand controll if at all, that's his signature skill ( least IMHO) but seems like if y'all did pull it off it's borderline soo broken so I guess thats out.

I like Radicals ideas thus far Really His reasoning is sound, but for the wolf justu hmmmm, that is a curious option. Metamorphosis would technically work but are we considering the polymorph implications at all? if so that kinda slags that idea. but I'll think about it Maybe I can offer something hero can use. it's hard since My brain tends to make stuff overpowered by default so apologies for not really throwing in stuff i have in mind I'd bee aweful and not much esle XD I'll see what i can come up with. :plotting:
DisposableHero_

02-18-06, 02:21 AM
Doing up a build for Gai may come later, but for right now I'm not sure of a good way to differentiate him from the Rock Lee build, so I'll move on to team Ino-Shika-Cho
http://www.geocities.com/disposableherodm/chouji.jpg
Akimichi Chouji - Human Monk 4/Psychic Warrior 1/War Mind 10/Kensai (Complete Warrior) 5

Feats:
Improved Unarmed Strike (Monk1), Improved Grapple (Monk1), Wild Talent (1), Psionic Fist (Human), Combat Reflexes (Monk2), Weapon Focus (Unarmed Strike) (3), Psionic Meditation (PsyWar1), Improved Natural Attack (Unarmed Strike) (6), Up the Walls (9), Mental Leap (12), Craft Food Pill* (15), Greater Psionic Fist (18)

* - An Alternate flavor take on scribe psionic tattoo. The Akimichi clan are well known for producing powerful combat aids known as food pills that improved the strength, chakra stamina, and other abilities of the shinobi who use them. The most common form, the soldier pill would be animal affinity augmented to enhance both Strength and Charisma (or Wisdom/Intelligence in the case of manifesters that use those stats). Chouji has also made use of more powerful Akimichi pills that produce an effect I think is best described as Psychofeedback (trading Con for Strength), and Chouji knows how to make them, which is why Psychofeedback appears on his power list.

Powers:
1st - Expansion, Grip of Iron
2nd - Animal Affinity, Reach*
4th - Inertial Barrier
5th - Psychofeedback

* - Mind's Eye

Special:
Chouji's fists are +3 Fists of Collision

Chouji's Signature Abilities:
Baika no Jutsu - Multisize technique is the signature ability of the Akimichi Clan, and it is represented by Expansion. This technique allows the shinobi to increase their size. Its more powerful cousin Chou Baika no Jutsu is represented by the Huge size augment of expansion.

Bubun Baika no Jutsu - Chouji uses the partial multisize technique to expand his reach, and to aid him in grappling his foes. This is represented by Improved Grapple, Grip of Iron, and Reach.

Meat Tank - Early in the series, chouji used an attack style called the meat tank, where he would turn himself into a large ball, and roll over his enemies. This allowed him to attack and area, represented by the War Mind's Sweeping Strike, and also protected him from physical harm, which is represented by Inertial Barrier.

Taijutsu - While his strikes are not as refined and practiced as either Rock Lee or Gai, Chouji is physically more powerful than most konoha shinobi, and his abilities reflect his amazing potential strength (Greater Psionic Fist, Improved Natural Attack, Animal Affinity, Chains of Personal Superiority, +3 Fists of Collision, Power Surge)
Hariman

02-18-06, 09:28 AM
IGaara is one of those that there is a better non-psionic class for, Sandstorm's Sand Shaper PrC is good. For the funeral, Nova off some Twin 9th level Bigby's Hands and watch his foes go squish...

Best psionic approximation would be to stack telekinetic maneuver's with earth's embrace through a concentration nova, and just repeatedly crush.

There is a 4th level sand spell in dragon magazine #331 called Desert Burial. (It might be in sandstorm too) that fits perfectly as Gaara's Desert Coffin. (It buries the target up to it's neck in sand) There's no matching crush spell for Desert Funeral but any save or die spell (Implosion, Finger of Death, even Crisis of Life) could be tweaked to work with Desert Burial.

Sand Shaper really covers the Armor of Sand and many of the other abilities that Gaara has really well. Except the transformation into the giant Shukaku. The Complete Divine spell Giant Size (I think, it lets you increase size up to collosal based on caster level) plus a spell that grants claw attacks would work well.

The lesser shukaku transformation is enlarge + sand form + Alter Self or Polymorph. (Claws & Tail attack)

The Shield of Sand is really just an empowered version of Shield that only works with sand. Shield would be a close analogue and animated shields are similar too.
DisposableHero_

02-18-06, 01:56 PM
So I'm going to cover Gaara twice, once as a psionic version, once as an arcane version, and see which one turns out better.
http://www.geocities.com/disposableherodm/gaara.jpg
Psionic Version
Sabaku no Gaara - Empty Vessel Shaper 19

Feats:
Overchannel (1), Talented (Empty Vessel), Psicrystal Affinity (Shaper1), Improved Unarmed Strike (3), Expanded Knowledge (Levitate, Nomad Version) (Shaper5), Improved Grapple (6), Earth's Embrace* (9), Expanded Knowledge (Remote Viewing) (Shaper10), Psionic Meditation (12), Expanded Knowledge (Energy Ball) (Shaper15), Psicrystal Containment (15), Twin Power (18)

* - Complete Warrior

Powers:
1st - Inertial Armor, Force Screen
2nd - Levitate, Biofeedback, Throw Ectoform*
3rd - Telekinetic Thrust, Ectoplasmic Cocoon, Solicit Psicrystal
4th - Remote Viewing, Energy Ball, Telekinetic Maneuver, Wall of Ectoplasm, Dimension Door
5th - Psychic Crush
6th - Temporal Acceleration
7th - Mass Ectoplasmic Cocoon, Energy Wave, Energy Claw
8th - Recall Death
9th - Greater Metamorphosis**

* - Hyperconscious
** - Added Via Psychic Chirgurery when the Shukaku was emplanted in Gaara

Gaara's Signature Abilities:
Suna Bunshin – Sand Clone – Throw Ectoform (Hyperconscious)
Suna no Muya – Cocoon of Sand – Ectoplasmic Cocoon
Suna no Tate – Shield of Sand – Inertial Armor
Suna no Yoroi – Armor of Sand – Biofeedback
Shukaku no Tate – Shield of Shukaku – Force Screen
Sabaku Taisou – Desert Requiem – Energy Wave: Sonic
Daisan no Me – The Third Eye – Remote Viewing
Goukusamaisou – Sand Prison Burial – Mass Ectoplasmic Cocoon
Renkuudan – Drilling Air Projectile – Energy Ball: Sonic: A technique unique to Gaara in his fully transformed Shukaku form.
Ryuusa Bakuryuu – Quicksand Waterfall Current – Telekinetic Thrust: While visually more impressive creating a massive tidal wave of sand to throw an opponent, effectively the technique only throws the opponent backwards. This skill is unique to Jinchuuriki of the Shukaku such as Gaara
Sabaku Fuyuu – Floating Desert Sand – Psionic Levitate (Nomad Version)
Sabaku Kyuu – Desert Coffin – Telekinetic Maneuver (Grapple)
Sabaku Rou – Desert Prison – Wall of Ectoplasm (Hemisphere or Sphere)
Sabaku Sousou – Desert Funeral – Gaara takes a grappeled opponent and crushes them with awe inspiring force. To mimic this ability Gaara can Manifest Temporal Acceleration for 3 extra rounds, during which he manifests 3 twin Sonic Energy Claws, followed by a 4th after exiting temporal acceleration. These 8 claws each deal damage to the target totaling 8d3+56 crushing damage and 16d6-16 sonic damage.
Shukaku Transformation - Lesser Version: Greater Metamorphosis into a Young Adult or Adult Sand Dragon (Sandstorm), Greater Version: Overchannel Greater Metamorphosis into a Mature Adult Sand Dragon (huge size).

Arcane Version
Sabaku no Gaara - Empty Vessel Sorcerer 9/Sand Shaper 10

Feats:
Practiced Spellcaster** (1), Still Spell (Empty Vessel), Touchstone (City of the Dead)* (3), Chain Spell** (6), Drift Magic (9), Up the Walls (12), Speed of Thought (15), Mental Leap (18)

* - Sandstorm
** - Complete Arcane

Spells:
2nd - Earthen Grasp**, Levitate
3rd - Greater Mage Armor**
4th - Polymorph, Blast of Sand*, Scrying, Wall of Sand*, Dimension Door, Desert Burial***
5th - Telekinesis, Transmute Stone to Sand, Flaywind Burst*
7th - Finger of Death
8th - Iron Body
9th - Bigby's Crushing Hand, Shapechange

* - Sandstorm
** - Spell Compendium
*** - Dragon 331

Gaara's Signature Abilities:
Suna no Muya – Cocoon of Sand – Wall of Sand
Suna no Tate – Shield of Sand – Greater Mage Armor or Aura of Sand (Sandstorm)
Suna no Yoroi – Armor of Sand – Iron Body
Shukaku no Tate – Shield of Shukaku – Wall of Sand
Sabaku Taisou – Desert Requiem – Blast of Sand
Daisan no Me – The Third Eye – Scrying
Goukusamaisou – Sand Prison Burial – Transmute Stone to Sand
Renkuudan – Drilling Air Projectile – Flaywind Burst: A technique unique to Gaara in his fully transformed Shukaku form.
Ryuusa Bakuryuu – Quicksand Waterfall Current – Telekinesis (Bull Rush): While visually more impressive creating a massive tidal wave of sand to throw an opponent, effectively the technique only throws the opponent backwards. This skill is unique to Jinchuuriki of the Shukaku such as Gaara
Sabaku Fuyuu – Floating Desert Sand – Levitate
Sabaku Kyuu – Desert Coffin – Earthen Grasp, or Bigby's Crushing Hand
Sabaku Rou – Desert Prison – Desert Burial
Sabaku Sousou – Desert Funeral – Bigby's Crushing Hand: if 2d6+12 doesn't seem like sufficient damage, I recommend using Finger of Death on a previously grappled foe.
Shukaku Transformation - Lesser Version: Polymorph into a Young Adult or Adult Sand Dragon (Sandstorm), Greater Version: Dust Magic Shapechange into a Mature Adult Sand Dragon (huge size).
RadicalTaoist

02-18-06, 03:18 PM
Psst, DH, hook me up with urls for pics of Kiba and Hinata plz? Via PM? I think i can safely do half of Kurenai's Team 8 now.
The Vorpal Tribble

02-18-06, 04:37 PM
:twitch:

Oh please, please no... I should never have clicked this. Psionics have been sullied this day.

Someone have a Psionic Revivify prepared because I'm about to try to wash out my brain with soap.

UNCLEAN! So unclean...
Taeldrin Laesrash

02-18-06, 04:52 PM
Oh, come on. What so bad about this?

DisposableHero, I think I may be able to help you with an arcane/psionic version of Kakashi. Based on what I've read, he's something like an Erudite 3/ Sorcerer 4/ Cebremancer 10/ Monk 6. His arcane spells would mostly be comprised of illusions, enchantments, and conjurations. Unfortunately, that leaves the question of how he could duplicate arcane spells.
The Vorpal Tribble

02-18-06, 05:11 PM
Psionics +
The Vorpal Tribble

02-18-06, 05:12 PM
Anime. Thats the horrifying idea. I refuse to put the same two words on the same page together.
DisposableHero_

02-18-06, 05:52 PM
Psionics + Anime. Thats the horrifying idea. I refuse to put the same two words on the same page together.If you think its such an attrocity than you're welcome to not post on this thread again.

DisposableHero, I think I may be able to help you with an arcane/psionic version of Kakashi. Based on what I've read, he's something like an Erudite 3/ Sorcerer 4/ Cebremancer 10/ Monk 6. His arcane spells would mostly be comprised of illusions, enchantments, and conjurations. Unfortunately, that leaves the question of how he could duplicate arcane spells.I really wanted to avoid taking Kakashi into epic levels, and to get the build to my satisfaction and include arcane abilities I'd have to go well into epic levels, which is why I did the original build was done the way I did it.
RadicalTaoist

02-18-06, 05:54 PM
Fortunately I have the 50-post page viewing option. :P
No accounting for taste, I guess. If you don't want to join in the party, Vorpal Tribble-kun :P then no need to walk in.
It does Psionics nothing but good to demonstrate it can be applied to any kind of flavor. Whether or not you like that flavor has nothing to do with it.
Thanatos-Omega

02-18-06, 06:21 PM
I guess. If you don't want to join in the party, Vorpal Tribble-kun :P then no need to walk in.
It does Psionics nothing but good to demonstrate it can be applied to any kind of flavor. Whether or not you like that flavor has nothing to do with it.
Tch I was Thinking the same thing. Personally I think Like Radical it only helps proove Psionics are flavorful and versatile enough to pull this off. als I think you did a great job on Gaara Hero and I see what you mean the Non Psi version did work a bit better in the Flavor area. still Solid all around. :clap:
Taeldrin Laesrash

02-18-06, 06:51 PM
I really wanted to avoid taking Kakashi into epic levels, and to get the build to my satisfaction and include arcane abilities I'd have to go well into epic levels, which is why I did the original build was done the way I did it.

Okay, I get it now. I suppose that's part of the problem when you want to help with a project you don't entirely get. On another note, I think that Kakashi's ability to summon his dogs is a psionic variant of Summon Monster, and their Earth affinity is Psychic Chirurgery-granted powers.
The Vorpal Tribble

02-18-06, 07:17 PM
It does Psionics nothing but good to demonstrate it can be applied to any kind of flavor.
Yeah, thats the problem, now my players who keep trying to play anime rip-offs using monks and mages will make the attempt with psionics. May help psionic's reputation (well, in some people's eyes) but it'll give me aneurisms :twitch:
DisposableHero_

02-18-06, 07:29 PM
Yeah, thats the problem, now my players who keep trying to play anime rip-offs using monks and mages will make the attempt with psionics. May help psionic's reputation (well, in some people's eyes) but it'll give me aneurisms :twitch:Logically, what is wrong with them wanting to play anime inspired characters (the real cheesy direct rips that display no creativity at all aside)?
RadicalTaoist

02-18-06, 07:44 PM
http://www.geocities.com/disposableherodm/kiba.jpg
Inuzuka Kiba - Longstride Shifter Wilder 20 (all racial substitution levels from Races of Eberron taken)

Feats:
Psicrystal Affinity (1), Mental Leap (3), Expanded Knowledge: Claws of the Beast (6), Expanded Knowledge: Psionic Lion's Charge (9), Expanded Knowledge: Psionic Scent (12), Up the Walls (15), Speed of Thought (18)

Powers:
1st - Claws of the Beast
2nd - Share Pain, Psionic Lion's Charge, Psionic Scent, Animal Affinity
3rd - Hustle
4th - Metamorphosis
8th - Fusion
9th - Greater Metamorphosis

More powers are optional, but these represent Kiba's abilities sufficiently. Psychofeedback and Empathic Transfer were also suggested.

Akamaru
http://www.naruto-kun.com/templates/images/characters/akamaru.jpg

Akamaru is Kiba's canine companion. In game terms, this is best represented by the feat Psicrystal Affinity, and then transforming the crystal into a wolf or dog (wolverine and even badger might reflect Akamaru's ability) through the Ritual of Vitality (or is it Transformation) in Savage Species, or perhaps Polymorph Any Object shenanigans. Presumably, for the psionics-only enthusiast, Reality Revision (which Kiba could take) or Mind Switch silliness (see boards optimizer Tleilaxu_Ghola for details) could put a psicrystal in a canine body.

Kiba's Signature Abilities:
Shikyaku no Jutsu - Four Legged Technique - The Inuzuka clan is noted for their animal nature, and not only with their closeness to their animal companions. Inuzuka shinobi can take on a feral aspect and tear into their opponents with claw and fang. This jutsu and his clan heritage is the reason Kiba is represented as a Shifter, rather than as a human. Shikyaku no Jutsu is represented by the powers Animal Affinity and Claws of the Beast, as well as by the Surging Euphoria class feature and the racial shifting ability.
Note that the choice of the Longstride shifting trait is entirely arbitrary (there's reason for this choice; see "Damn! He's fast!" below); Kiba could just as well be a Razorclaw (with Razorclaw Elite from RoE replacing Expanded Knowledge: Claws of the Beast) or a Wildhunt (with Wildhunt Elite replacing Expanded Knowledge: Psionic Scent).

Gatsuuga - Piercing Fang - Kiba's signature attack is to throw himself into a spinning charge, with his claws whirling like the edges of a screwdriver. This represented in-game by the power Psionic Lion's Charge.
(I originally felt that PLC didn't do Gatsuuga's more destructive potential justice until I realized that, wild surging, Kiba could have +23 competence bonus to damage on his attacks. That convinced me.)

Juujin Bunshin - Beast-Man Clone - Kiba has an interesting clone/transformation technique that gives Akamaru his shape and thus attacks. While Fission (also an option in this build) can represent this, I felt it was better replicated by the power Metamorphosis. The Share Powers ability of a psicrystal allows Kiba to use Metamorphosis to turn Akamaru into a Kiba duplicate.

Garuoga - Double Wolf Fang - After the Juujin Bunshin no Jutsu is used, Akamaru can use Kiba's Gatsuuga. When the pair assault at the same time with this attack, the resulting flurry of claws, named Garouga, will decimate many enemies.

Inuzuka Henge: Sou Tou Rou - Inuzuka Transformation: Two-Headed Wolf - Kiba and Akamaru's ultimate attack, they both transform into a single, gigantic wolf with two heads. This is represented in the game by Kiba using the Fusion power with Akamaru (nicely pooling their hit points) and then using Greater Metamorphosis or Metamorphosis to assume an appropriate form. What form that is, I'm not perfectly sure: the Fiend Folio's Death Dog would fit perfect thematically, but it's an absolute wuss compared to the power Sou Tou Rou represents. The Dire Wolf, Dire Polar Bear (Frostburn), or Smilodon (Frostburn) will do in a pinch. Note the Garouga delivered in Sou Tou Rou form is that much more devastating. Kiba and Akamaru did seem rather winded after their first use of Garouga (against Udon and Sakon). This can be represented by Psychofeedback if you wish.

Other Abilities:
Mental Leap + Up the Walls - standard fare as usual, and Kiba can leap around with the best of them. Akamaru has a climb speed.

Longstride shifting + Speed of Thought + Hustle - "Damn! He's fast!" - During his fight with Naruto in the preliminary matches of the third Chunnin exam, Kiba and Akamaru proved capable of harrying their opponent with superhuman speed. Naruto was "run into the ground" and effectively routed numerous times in that fight. This is represented by Kiba's longstride shifting trait, the feat Speed of Thought (exchangeable for Longstride Elite from Races of Eberron if you so wish), and the power Hustle (which can be accurately shared with Akamaru).

Share Pain - Akamaru is one tough little puppy, and Kiba withstands a fair amount of abuse too. While not nigh-immortal like Naruto, the pair seem to sustain eachother through the toughest fights. This is represented in game by the Share Pain power manifested between the two. Empathic Transfer could also do in a pinch.
DisposableHero_

02-18-06, 07:57 PM
DH, look at the 'final' Mind's Eye article. The power Energy Claw may just be what we were looking for in Gaara!Yeah, a energy claw would be closer to Gaara than using telekinetic maneuver would be, and in addition, I have to add those three powers to the index as they were missing before
Thanatos-Omega

02-18-06, 08:18 PM
I anxiously await Kiba * reclines with snacks*

And To Vorpal:
Ok So your upset we get it but come now, your DM Vorpal ( i assume based on your reply) Just tell em whats legal and whats not if you don't want to allow this in game don't But please don't ruin others enjoyment cause your a bit over anxious. and like hero said as long as the cheese factor is not out into the orbit, and it's creative why not consider it. in the end ( and comming from a laxed DM myself) it only wins you major fun points with your players. Oh Hero one of My players is like clawing at me to play with your Gaara build Permission to use that In our game? ( of course I'll give all due credit to you don't fret XD)I didn't wanna just yoink it cause that'd be rude so I figured i'd be polite and ask first. :clap:
DisposableHero_

02-18-06, 08:26 PM
Oh Hero one of My players is like clawing at me to play with your Gaara build Permission to use that In our game? ( of course I'll give all due credit to you don't fret XD)I didn't wanna just yoink it cause that'd be rude so I figured i'd be polite and ask first. :clap:Be my guest. I'd recommend the Shaper build over the Arcane one unless you're starting at high levels, cause most of the bread and butter of the Arcane Gaara build comes from level 4 or 5 spells. Also, should likely replace Earth's Embrace at level 9 with EK (Metamorphosis) for the lesser shukaku transformation since you can't rely on Psychic Chirurgery to fix you up with greater meta ;)
Thanatos-Omega

02-18-06, 08:38 PM
cool you just saved me having to stave him off with a pointy stick XD. We are at high levels So the shaper will work fine I think He wanted the Psionic version anyway. and I'll switch that stuff out as you say before we finalize it. again Thx Hero.
Keep up the amazing work Y'all
RadicalTaoist

02-18-06, 09:14 PM
There you go, ladies and gents!

Say DH, you wanna do Shino and Kurenai? Kurenai seems kind of like your stereotypical kunoichi, so I wasn't sure...
DisposableHero_

02-18-06, 09:59 PM
There you go, ladies and gents!

Say DH, you wanna do Shino and Kurenai? Kurenai seems kind of like your stereotypical kunoichi, so I wasn't sure...Might give my buddy a ring and see what his current version of shino is, However, I've got Shikamaru, Ino, and Azuma on tap before I get to those :D

And Energy Claw was added to Gaara's psionic build as another option (I left telekinetic maneuver and earth's embrace in their so there since he is done using a shaper and has powers to spare)
DisposableHero_

02-18-06, 10:32 PM
http://www.geocities.com/disposableherodm/ino.jpg
Yamanaka Ino - Human Wilder10/Cognition Thief (Player's Guide to Faerun) 10

Feats:
Inquisitor (1), Psicrystal Affinity (Human), Psionic Endowment (3), Greater Psionic Endowment (6), Psicrystal Containment (9), Psionic Meditation (12), Speed of Thought (15), Expanded Knowledge (Control Body) (18)

Powers:
1st - Entangling Ectoplasm
3rd - Solicit Psicrystal
4th - Dominate, Telekinetic Maneuver
6th - Mind Switch

Unfortunately, Ino doesn't get a lot of screen time in the series, and is minimally involved in the manga after the end of the Sasuke's Betrayal story arc, so she has only used a few techniques. Of those, the signature techniques of her clan are the Mind Influencing attacks unique to the telepath list, which is the reason for cognition thief, as it allows access to the telepath list.

Ino's Signature Abilities:
Shinranshin no Jutsu – Body Traitor Technique – Psionic Dominate
Shintenshin no Jutsu – Mind Switch Technique – Mind Switch
Shinraishin no Jutsu - Body Manipulation Technique - Control Body
Ino's Chakra Rope - During the battle with Sakura during the Chuunin Exam Ino used her hair infused with her chakra to form a rope to bind Sakura in place long enough for her to make use of the Shintenshin no Jutsu in order to make Sakura conceed. To represent this either Telekinetic Maneuver (Grapple), or Entangling Ectoplasm can be used

Solicit Psicrystal and Greater Psionic Endowment were added to help facilitate the reliance on mind affecting attacks and concentration powers.
RadicalTaoist

02-18-06, 10:56 PM
Might give my buddy a ring and see what his current version of shino is, However, I've got Shikamaru, Ino, and Azuma on tap before I get to those :D

And Energy Claw was added to Gaara's psionic build as another option (I left telekinetic maneuver and earth's embrace in their so there since he is done using a shaper and has powers to spare)
Oh...I thought that an Energy Claw (Sonic) nova would be our new Desert Funeral. Seemed faster than Telekinetic Manuver. Though TM and Earth's Embrace should definitely stay.
DisposableHero_

02-18-06, 10:59 PM
http://www.geocities.com/disposableherodm/shikamaru.jpg
Nara Shikamaru - Human Psychic Rogue 20

Feats:
Improved Unarmed Strike (1), Improved Grapple (Human), Earth's Embrace (3), Psicrystal Affinity (6), Speed of Thought (9), Expanded Knowlede (Swarm of Crystals) (PsyRog11), Up the Walls (12), Mental Leap (PsyRog14), Expanded Knowledge (Solicit Psicrystal) (15), Expanded Knowledge (Control Body) (PsyRog17), Expanded Knowledge (Burrowing Bonds) (18)

Powers:
3rd - Solicit Psicrystal
4th - Telekinetic Maneuver, Control Body, Burrowing Bonds

Shikamaru's Signature Abilities:
Shikamaru is a Psychic Rogue because he doesn't try hard enough at his ninjutsu to really be a psion, and he is definitely an intelligence based manifester. The incredibly briliant but lazy Shikamaru relies on his clan's signature shadow techniques to disable and slowly defeat his foes.

Kage Mane no Jutsu – Shadow Binding Technique – Control Body: Shikamaru stretchs and contorts his shadow until it contacts that of his opponent, from which point on that opponent is forced telekinetically to mimic Shikamaru's movements.
Kage Shibari no Jutsu – Shadow Neck Binding – Telekinetic Maneuver (Grapple): Once an opponent is bound by Kage Mane no Jutsu shikamaru forms his shadow into a winding arm and uses it to choke his opponents to death.
Kage Nui - Shadow Sewing - Burrowing Bonds: Shikamaru transforms his shadow into a barrage of lance like blades that last at everything in a cone in front of him.

Solicit Psicrystal was added because shikamaru has the ability to bind at least two foes at once with Kage Mane no Jutsu.


Kuchiyose no Jutsu breakthrough! - Some form of communication power and Psionic Teleportation Circle. You holler at the faction of spirit creatures you've signed your contract with, and they decide who to send (which explains why sometimes Naruto got Gamabunta, and sometimes Gamakichi).And thanks to looking a the Psychic Rogue powers list, I've found Correspond, which would very easily do as our mayday summoning signal :D
DisposableHero_

02-18-06, 11:09 PM
Oh...I thought that an Energy Claw (Sonic) nova would be our new Desert Funeral. Seemed faster than Telekinetic Manuver. Though TM and Earth's Embrace should definitely stay.It is, I'm just not updating the list in the first post because its a positively massive post and I want to wait until I have all the changes I want to make before I finalize it. The Psionic Gaara build has been updated however :D
The Vorpal Tribble

02-18-06, 11:16 PM
Most of my reaction is mock outrage... most. I'm just reeeeeally, 'really' not an anime fancier is all.

Strong Bad puts it best. Japanese cartoons are wierd, man... (http://www.homestarrunner.com/sbemail57.html)

Anyways, I'll stop messing with this thread now... and hopefully block it from my memory.
RadicalTaoist

02-18-06, 11:25 PM
VT has indeed contributed. I'm now thinking about how to do the Home Star Runner crew in Psionics.:D
Tempest Stormwind

02-18-06, 11:54 PM
VT has indeed contributed. I'm now thinking about how to do the Home Star Runner crew in Psionics.:D
I'm pretty sure Sweet Cuppin Cakes can be an exercise in False Sensory Input or Microcosm. ;)
Cytokinesis

02-19-06, 01:31 PM
Wow this is really awesome, nice job with all of this.

I have a couple questions though about the locations of things, where is Syncronicity? It doesn't seem to be in my Expanded Psionics Handbook. Also where is empty vessel located?
ZeronHitaro

02-19-06, 01:36 PM
Psionics+Anime. Thats the horrifying idea. I refuse to put the same two words on the same page together.

I don't mean to sound rude so don't take it this way, but I have two words that can crush that illusion of yours. ^-^;

E's Otherwise- An anime where the most of the main characters have psionic powers.
Tempest Stormwind

02-19-06, 01:55 PM
I don't mean to sound rude so don't take it this way, but I have two words that can crush that illusion of yours. ^-^;

E's Otherwise- An anime where the most of the main characters have psionic powers.
Or my afforementioned Witch Hunter Robin, for that matter. d20 Modern + Wild Talents + Our World's History = Logical consequences.

Synchronicity is in Races of Destiny and essentially lets you ready an action when you manifest the power. It lets you do so without specifying the triggering event. An augment will let you do so without specifiying the ACTION itself, so manifesting it essentially says "I can take my standard action whenever I want, and it can be whatever I want, during your turn." It's particularily nasty when Quickened, or when shared through an Affinity Field (which allows for a number of extra actions equal to your power point reserve granted to everyone else in the affinity field).

Empty Vessels are from the Eberron Campaign Setting. They are basically souped-up humans that are the favored instrument of Inspired possession.
Feor

02-19-06, 02:36 PM
Kage Bunshin & Tajuu Kage Bunshin were forbidden techniques (I'm not even sure the later could be considered a unique technique, it's just an overinflated version of the former Naruto renamed for his own ego) because of the danger to the user. They actually spread a person's Chakra out among the clones, leaving the actual person as weak as said clones. If something like Byakugan was used to identify the actual user (or, in a DnD setting, True Seeing) they would basically have 1/Xth their normal hp and 1/Xth their normal power points where X was the number of clone's they'd created. That's why if someone manages to hit the real Naruto when he's using Kage Bunshin all the clones tend to poof, he gets rid of them to collect the energy back into himself quickly.

Just my 2 coppers.
Cytokinesis

02-19-06, 08:54 PM
Just one last question, how exactly does the 128 strikes and 64 strikes work? I'm getting a somewhat fuzzy picture of it but I'm not sure I understand exactly.

What would the step by step process be exactly? I know start off with temporal acceleration and then affinity field, and then use synchronicity shared till it turns into 34 times but why and to what ends?
Rashomon

02-19-06, 09:58 PM
A brief summary of Uchiha Itachi. Mangekyou Sharingan: Tsukiyomi is easily approximated by Microcosm, and Mangekyou Sharingan: Amaterasu is a variant of psionic disintegrate, or alternately, it's a vile (tainted?) version of energy ball. Kagebunshin : Sai (also known as Kagebunshin Daibakuhou) is a Fission that teleports next to the victim and triggers some kind of psionic nova. His OMGwhathappened speed is best represented with Inconstant Location.

For combat ability, he seems like a monk type who flurries with shuriken, while unarmed strike combined with monk's belt and monk's tattoos explains it sufficiently.
narukagami

02-19-06, 10:21 PM
Just a little message to all those who preach "I don't want no anime in my D&D!"

Seriously, analize and re-read your books. Turn off the Cartoon Network and go rent some DvDs of the Fantasy or SciFi genre, force yourself to watch a few. Now re-read your books again, again, carefully taking in and visualizing what is being described.

Your world should now be shattered, as you should be realizing the anime influence its already there, strongly.
Deviston

02-20-06, 10:18 AM
Wow . . . post to put this in my sub list. Very well thought out.
RadicalTaoist

02-21-06, 02:32 PM
http://www.geocities.com/disposableherodm/hinata.jpg
Hyuuga Hinata - Human Psychic Rogue 20

Feats:
Combat Expertise (1), Up the Walls (Human), Mental Leap (3), Expanded Knowledge: Dissipating Touch (6), Expanded Knowledge: Energy Push (9), Improved Feint (12), Expanded Knowledge: Touchsight (15), Expanded Knowledge: Energy Wall (18)

Powers:
1st - Dissipating Touch, Elfsight
2nd - Energy Push
3rd - Energy Wall, Touchsight, Ubiquitous Vision
4th - Steadfast Perception

Hinata's Signature Abilities:
Jyuuken Taijutsu – Gentle Fist Martial Arts: Like her cousin Neji, Hinata uses a form of hand to hand combat that damages the enemy's internal organs by projecting chakra into them from her hands. This ability is approximated by Dissipating Touch. Sneak attack damage added onto Dissipating Touch (which, as a weaponlike power, qualifies) represents the results of Hinata's training. Since she lacks Neji's talent and raw ability (see the Neji build's Wild Surge, he also has more pp), Hinata has had to train for chakra control and place her Jyuuken attacks more carefully (note the Improved Feint feat).

Byakugan - White Eyes: As daughter of the Hyuuga clan's leader, Hinata has also inherited the clan's bloodline limit. Able to see objects as small as insects in all directions and immune to visual genjutsu, Hinata's Byakugan is a powerful asset that she has used to focus on enemy location and scouting (like her other teammates in Kurenai's Team 7). This is represented by the powers Elfsight, Touchsight, Ubiquitous Vision, and Steadfast Perception. (I chose Steadfast Perception over Psionic True Seeing out of personal preference; PTS is on the Psychic Rogue list and can be taken).
In addition, in episode 149 Hyuuga seems to have developed good use of the Byakugan for finding small objects, represented by use of the Search skill (a class skill), and she has proven hard to catch off guard even without her Byakugan fully active, approximated by the Danger Sense class feature of the Psychic Rogue.

Shugohakke Rokujyuu Yonshou - Guardian of the Eight Divination Seals 64 Strikes: Hinata's ultimate defense and attack is to perform Jyuuken strikes in all directions so fast any attack is parried as though broken upon an invisible wall. This is represented by the power Energy Wall. At its most powerful, the Shugohakke Rokujyuu Yonshou can force enemies away with the force of Hinata's chakra. This is represented by combining the power Energy Push with Energy Wall. Nicknamed the Dominova by boardgoers here, the trick is to set up several Energy Walls (which Hinata seemed to have spent most of episode 151 doing), and then once a foe charges through them to attack you, smack them right back through with a readied Energy Push. While the final use of the technique in episode 151 was obviously lightning element, earlier scenes of Hinata's training (where she formed barriers out of water and shattered kunai and shuriken thrown at her) indicated that she had proficiency with the cold and sonic elements too.
DisposableHero_

02-21-06, 08:56 PM
http://www.geocities.com/disposableherodm/asuma.jpg
Sarutobi Asuma - Human Monk3/Fighter2/Fist of Zuoken 9/Soulknife* 6

* - Soulknife Prestige Class from the 3.5 Dark Sun Prestige Class Compendium found on www.athas.org

Once again, this is a build where order matters a fair bit so here goes:lvl class Feats/Class Features
1 Monk1 Wild Talent, Improved Unarmed Strike*, Stunning Fist*, Speed of Thought*, Flurry of Blows
2 Monk2 Combat Reflexes*, Evasion
3 Monk3 Mental Leap, Still Mind
4 Fighter1 Two Weapon Fighting*
5 Fighter2 Two Weapon Defense*
6 Soulknife1 Flowing Blade (http://wizards.com/default.asp?x=dnd/ebds/20050110a), Mindblade, Throw Mind Blade
7 Fist of Zuoken1 Monk Abilities
8 Fist of Zuoken2
9 Fist of Zuoken3 Practiced Mind Blade
10 Fist of Zuoken4
11 Fist of Zuoken5 Psionic Meditation
12 Fist of Zuoken6 Up the Walls
13 Fist of Zuoken7
14 Fist of Zuoken8
15 Fist of Zuoken9 Improved Two Weapon Fighting
16 Soulknife2 Shape Mind Blade, +1 Mind Blade
17 Soulknife3 Mind Blade Enhancement +1, Psychic Strike +1d8
18 Soulknife4 Greater Two Weapon Fighting, Free Draw, +2 Mind Blade
19 Soulknife5 Mind Blade Enhancement +2
20 Soulknife6 Bladewind, +3 Mind BladeFeats in bold
* indicated a bonus feat
Practiced Mind Blade is from Dragon 341

Powers:
2nd - Dimension Swap

Asuma's Signature Abilities:
Aside from always smoking, and general ninja mobility skills asuma only has one unique fighting ability. That is his weaponry. He makes use of a pair of metal knuckles with bladded tips on the end, which belie the nature of his attacks, as he strikes with energy blades that extend from the bladed tips. This equipment is best represented by Mind Blade gauntlets from Races of Eberron. I would be inclined to use a pair of +4 Keen Psychokinetic Mind Blades of Collision with the mind blade gauntlets providing the defending ability (despite how awkward it looks, Asuma frequently uses his metal knuckes to parry). Asuma has the full range of Mind Blade enhancement thanks to the Practiced Mind Blade feat from Dragon 341.

Asuma has only used one ninja technique in the course of the series, that technique being the staple Kawarimi no Jutsu. The original build had no manifesting, however, it would be rare for there to be a jounin who didn't know at least some ninjutsu (even Gai can summon after all) so some minimal manifesting has been added.
Thanatos-Omega

02-21-06, 09:10 PM
And they just keep getting better radical Hero you guys rock!
keep it up cause this is making my month, oh as a side My player who uses your Gaara class thinks your mortal gods, I guess he likes it and i love DM'ing for it. It's just so well put togther :clap: :clap: :bow:
Nephlite

02-21-06, 09:27 PM
Wow, this is some good work. I love most of these.
I do fear Hinata might not be that good till level 6 when she gets dissapating touch, but I guess she was never seen as awesome at first in the show.

But good ideas overall.
RadicalTaoist

02-21-06, 10:27 PM
I do fear Hinata might not be that good till level 6 when she gets dissapating touch, but I guess she was never seen as awesome at first in the show.
We have to keep in mind that these builds are progressions over time. I personally think the coolest thing about Naruto being an empty vessel is the LA - that explains why he sucked at being a ninja when he was a kid. It took him an extra level's worth of experience to get into things.
Hariman

02-21-06, 11:46 PM
Arcane Gaara is missing the Desert Burial spell from Dragon #331. (Maybe in Sandstorm, but I doubt it.)

Desert burial is a 4th level sorc/wiz spell, medium range, instanteneous, reflex negates spell. It's attack is a 20ft spread that forces a reflex save that buries any target that fails it's reflex save up to it's neck. (Only in loose earth, sand, no stone or wood) Once trapped, a strength check or an escape artist check is required to break free.

The catch is, no target will suffocate if trapped by Desert Burial. It's perfect for Desert Burial.

Other than that one caveat, all of these builds are great. Three cheers for all the contributors! :cheer: :clap: :bow:

Sincerely,
Hariman

PS: Hinata had no motivation and was suffering from morale penalties in many of the earlier episodes of Naruto. Later, after the Chuunin exam, she lost the morale penalties and started training much harder. Episode 151 reveals the result of that training.

Is there going to a set of epic builds for the Sannin, Uchiha Itachi's group and the 3rd Hokage?
DisposableHero_

02-22-06, 12:49 PM
Is there going to a set of epic builds for the Sannin, Uchiha Itachi's group and the 3rd Hokage?I'm not great at epic builds, but I can certainly give them a shot. Gonna try to get builds for at least Gai, Kurenai, Kankuro and Temari first.

I'll be adding desert burial shortly.
DisposableHero_

02-22-06, 12:55 PM
(Originally Posted on the Wilder Build Guide and Compendium (http://boards1.wizards.com/showthread.php?t=487972))
http://www.geocities.com/disposableherodm/neji.jpg
Hyuuga Neji – Human Wilder 10/Slayer 10

Feats:
Track (1), Linked Power (Human), Psicrystal Affinity (3), Psionic Meditation (6), Twin Power (9), Expanded Knowledge (Psychic Vampire) (12), Psicrystal Containment (15), Expanded Knowledge (Hustle) (18)

Powers:
Level 1 – Synchronicity, Dissipating Touch, Defensive Precognition
Level 2 – Body Equilibrium, Hustle
Level 3 – Mental Barrier, Touchsight, Ubiquitous Vision
Level 4 – Psychic Vampire
Level 5 – Psionic True Seeing, Telekinetic Buffer
Level 6 - Contingency

Neji’s Signature Abilities:
Jyuuken Taijutsu – Gentle Fist Martial Arts: Neji uses a form of hand to hand combat that damages the internal organs of his foes by projecting chakra from his hands into his opponent. This ability is approximated by Dissipating Touch

Byakugan – White Eyes: Neji’s bloodline limit as a member of the Hyuuga clan is the all seeing Byakugan, an eye technique that allows Neji basically unlimited power of perception. In the series Neji has used this ability to see in a 360 degree arc, determine the whereabouts of invisible and concealed opponents, detect illusions, determine chakra flow in his opponents, and see for miles in all directions. This ability is approximated by Touchsight, Ubiquitous Vision, and Psionic True Seeing

Hakkeshou Kaiten – Heaven Spin: Neji’s primary defensive technique, he spins like a top and releases chakra around him, using it to parry incoming attacks. The ability is approximated by Mental Barrier and/or Telekinetic Buffer

Striking the Tenketsu: Perhaps the most dangerous of Neji's abilities was the use of his Jyuuken style to strike an opponents chakra veins, and prevent them from using their techniques. This also had a sort of paralyzing effect on his foes as well, as repeated strikes made it difficult for them to move. This ability is approximated by Psychic Vampire.

Jyuukenhou Hakke Ryokojuu Yonshou – Divination Field 64 strikes: Neji’s penultimate offensive technique, he accelerates his Jyuuken attacks, beginning with 2 strikes, and doubling each time until reaching 64 strikes. This is emulated under the assumption that each d6 of damage dealt by dissipating touch in this attack form represents one strike. The following round by round secquence is used to perform this attack:

Round 1 (2 strikes):
Standard Action – 2d6 touch

Round 2 (4 strikes):
Standard Action – 4d6 touch

Round 3 (8 Strikes):
Standard Action – 8d6 touch

Note: Rounds 1 through 3 are more practical if compressed into a single 7d6 twinned dissipating touch

Round 4 (16 Strikes):
Standard Action – 16d6 touch linked with synchronicity
Move Action - Regain Psionic Focus

Round 5 (32 Strikes):
Synchronicity Triggers - Manifest 16d6 Touch Linked with Synchronicity
Standard Action - Manifest 16d6 Touch Linked with Synchronicity
Move Action - Regain Focus
Swift Action - Hustle
Hustle Action - Regain Focus

Round 6 (64 Strikes):
Synchronicity 1 Triggers - Manifest 16d6 Touch {Linked with Synchronicity}
Synchronicity 2 Triggers - Manifest 16d6 Touch {Linked with Synchronicity}
Move Action - Regain Focus
{Swift Action - Manifest Hustle Linked with Synchronicity
Hustle Action - Refocus}
Standard Action - Manifest Twin 16d6 Touch
{Contingent Hustle Triggers - Refocus}

Going to 128 Strikes: Once during the series when sorely pressed, Neji uses a 128 strike version of this attack, the actions in braces in round six are required to make the final 128 die attack on the seventh round. Doing so requires an active contingency containing a Hustle Linked to a Twin Hustle

Round 7 (128 Strikes):
Synchronicity 1 Triggers - Twin 16d6 Touch
Twin Hustle Triggers - Refocus Twice
Synchronicity 2 Triggers - Twin 16d6 Touch
Synchronicity 3 Triggers - Twin 16d6 Touch
Move Action - Refocus
Standard Action - Twin 16d6 Touch

Other Stuff:
Synchronicity/Linked Power - Exclusively to enable the 64 and 128 strike attacks

Body Equilibrium/Up the Walls/Speed of Thought - Running up Walls, leaping huge distances, and walking on water and moving faster than light are all pretty standard fare for shinobi in Naruto

Lurk Version
Hyuuga Neji - Human Lurk* 20

* - Complete Psionic

Feats:
Linked Power (1)*, Psicrystal Affinity (Human), Psicrystal Containment (Flaw), Delay Power (3), Expanded Knowledge (Dissipating Touch) (6), Psionic Meditaton (9), Twin Power (12), Expanded Knowledge (Synchronicity) (15), Metapower (Twin Power/Dissipating Touch)* (18)

* - Complete Psionic

Flaws:
Shaky - Neji is a close combat specialist, as such his ranged attacks suffer slightly due to a lack of training.

Powers:
1st - Synchronicity*, Dissipating Touch, Mighty Spring*, Skate
2nd - Body Equilibrium, Evade Attack*, Hustle
3rd - Danger Sense, Evade Burst, Mental Barrier, Touchsight, Ubiquitous Vision
5th - True Seeing
6th - Contingency

* - Complete Psionic (Synchronicity can also be found in Races of Destiny)

Neji's Signature Abilities:
Jyuuken Taijutsu – Gentle Fist Martial Arts: Neji uses a form of hand to hand combat that damages the internal organs of his foes by projecting chakra from his hands into his opponent. This ability is approximated by Dissipating Touch. In addition, Neji's mastery of Jyuuken is such that he can manipulate the flow of his opponents chakra to induce a number of effects including paralysis (using the lurk augment Stunning Attack), chakra drain (Lurk Augment: Drain Power, or Greater Drain Power), disabling the foes ability to mold chakra (Mental Assault on a casting stat or Synaptic Disconnect)

Byakugan – White Eyes: Neji’s bloodline limit as a member of the Hyuuga clan is the all seeing Byakugan, an eye technique that allows Neji basically unlimited power of perception. In the series Neji has used this ability to see in a 360 degree arc, determine the whereabouts of invisible and concealed opponents, detect illusions, determine chakra flow in his opponents, and see for miles in all directions. This ability is approximated by Touchsight, Ubiquitous Vision, and Psionic True Seeing

Hakkeshou Kaiten – Heaven Spin: Neji’s primary defensive technique, he spins like a top and releases chakra around him, using it to parry incoming attacks. The ability is approximated by Mental Barrier.

Jyuukenhou Hakke Ryokojuu Yonshou – Divination Field 64 strikes: Neji’s penultimate offensive technique, he accelerates his Jyuuken attacks, beginning with 2 strikes, and doubling each time until reaching 64 strikes. This is emulated under the assumption that each d6 of damage dealt by dissipating touch in this attack form represents one strike. The following round by round secquence is used to perform this attack (thanks to RT for coming up with most of this sequence):

Round 1 - "Jyuukenpou: Hakke Rokujyuu Yonshou!"
Swift: Manifest a delayed hustle (for round 4) : 5 pp, 1/2 focus
Move: Refocus, 2/2 focus
Standard: Feint in combat

Round 2 - "2 strikes! 4 strikes! 8 strikes!" 5 pp spent so far
Swift action - Lurk Augment: Stunning Attack, Greater Power Drain
Standard: Manifest 10 pp DT (10d6+4d6 SA = 14d6 [2 + 4 + 8]): 10 pp (GPD provides an average of 49 pp for use next round)

Round 3 - "16 strikes!" 15 pp spent so far (49 power points for use this round)
Swift action - Lurk Augment: Stunning Attack, Greater Power Drain
Standard: Manifest 12 pp DT (16d6 total) linked to a synchronicity : 13 pp (GPD provides an average of 56 pp for next round), 1/2 focus
Move: Refocus, 2/2 focus

Round 4 - "32 strikes!" 28/15 pp spent so far (56 power points for use this round)
Swift action - Lurk Augment: Stunning Attack, Greater Power Drain
Linked Synchronicity: manifest 12 pp DT (16d6 damage) linked to a Synchronicity : 13 pp, 1/2 focus (GPD provides an average of 56 pp for next round)
Standard: Manifest 12 pp DT (16d6 damage) linked to a Synchronicity 13 pp, 0/2 focus
Delayed Hustle from round 1: Refocus, 1/2 focus
Move: Refocus, 2/2 focus

Round 5 - "64 strikes!" 54/15 pp spent so far (56 pp to use this round) (ending version)
Linked Synchronicity 1: manifest twinned 8 pp DT (24d6 total) : 12 pp, 1/2 focus
Linked Synchronicity 2: manifest twinned 8 pp DT (24d6 total) : 12 pp, 0/2 focus
Standard: Manifest 12 pp DT (16d6 total) : 12 pp

For entire routine, only up to 64 strikes, the cost is 90 pp however 75 points of that are provided for by greater power drain assuming the opponent has sufficient power points to be drained. This process also causes the enemy to lose 161 power points.
For the 128-strike routine, follow the above for rounds 1 to 4.

Round 5 - "64 strikes!" 54/15 pp spent so far
Swift action - Lurk Augment: Stunning Attack and Greater Power Drain
Linked Synchronicity 1: manifest twinned 12 pp DT (32d6 total) : 16 pp, 1/2 focus (56 average pp provided for next round)
Move: refocus, 2/2 focus
Linked Synchronicity 2: manifest 12 pp DT (16d6 total) linked to a synchronicity : 13 pp, 1/2 focus
Manifest 12 pp DT (16d6 total) linked to a synchronicity: 13 pp, 0/2 focus
Free: trigger contingent twinned hustle linked to a synchronicity, 2/2 focus

Round 6 - "Hakke Hyaku Nijuuhashou!" 96/15 pp spent so far (56 pp average provided for this round)
Linked Synchronicity 1: manifest twinned 16 pp DT (16d6+4d6 SA= 20d6, x2=40d6) : 20 pp, 1/2 focus
Linked Synchronicity 2: manifest twinned 16 pp DT (40d6) : 20 pp, 0/2 focus
Move: refocus, 1/2 focus
Linked Synchronicity 3: manifest twinned 16 pp DT (40d6) : 20 pp, 0/2 focus
Standard: manifest 4 pp DT (4d6 + 4d6 SA = 8d6) : 4 pp

Total power point expenditure against a non-psionic foe: 160 power points (Neji would require 18 intelligence to have this many power points in a day)
Minimum Potential Power Point Expenditure against a powerful psionic foe: 15 power points

This attack routine causes a total of 254d6 points of damage over 6 rounds and eliminates on average 217 power points from the opponent (minimum 62, maximum 372).

Other Stuff
The remaining powers in Neji's Lurk Build augment his quickness and uncanny ability to evade attacks and jutsu of all varieties on the field, and provide the basic ninja skills that we didn't have room to put in the feats section (skate vs speed of thought, mighty spring in place of mental leap, body equilibrium for walking on water etc).
DisposableHero_

02-22-06, 01:50 PM
http://www.geocities.com/disposableherodm/shino.jpg
Aburame Shino - Kalashtar* Shaper5/Crystal Master (http://www.wizards.com/default.asp?x=dnd/psm/20040625d)10/Quori Nightmare**5

*-Eberron Camapign Setting
**-Races of Eberron

Feats:
Up the Walls (1), Psicrystal Affinity (Shaper1), Track (3), Psicrystal Containment (Shaper5), Expanded Knowledge (Psionic Scent) (6), Improved Psicrystal (Crystal Master1), Speed of Thought (9), Mental Leap (12), Psionic Meditation (15), Expanded Knowledge (Psychic Varmpire) (18)

Powers:
1st - Astral Construct
2nd - Concealing Amorpha, Throw Ectoform*, Psionic Scent
3rd - Ectoplasmic Cocoon, Greater Concealing Amorpha
4th - Wall of Ectoplasm, Psychic Vampire, Ectoplasmic Swarm
7th - Mass Ectoplasmic Cocoon

*-Hyperconscious

Embedded Gems (Bugs):
Amethyst - Immunity to Poison, Shino's bug infested body is not something that can be effected easily affected by normal toxins
Azurite - No longer needs to eat, drink, or sleep, as part of their symbiotic relationship, the destruction bugs nourish shino, not sure about sleep in the series, buts creepy enough to be right up shino's alley
Bulls Eye Agate - Immunity to Fear, shino always has a cool head, he doesn't fall for intimidation, and he's always thinking things through, no fear.
Diamond - 24 additional power points, again a product of the symbiotic relationship between him and the bugs
Blue Zircon - Immunity to disease, see amethyst for explanation.

Flavor Conversions:
Shino falls into ground not really covered by traditional psionic abilities flavor wise. I'm just going to take a moment to explain some of the choices for the build.

Crystal Master - Basically a conversion of flavor where embedded crystals become bugs living in his body.
Kalashtar - A pseudo-human that benefits from a symbiotic relationship from strange beings inhabiting his body.
Quori Nightmare - Shino is CREEPY, really creepy. He intimidates an unnerves just about every shinobi he works with or against, even the normally courageous Naruto. To represent this, shino has a number of fear related abilities from Quori Nightmare.
Ectoplasm - Basically everything in the build normally done with masses of ectoplasm in standard D&D is done with a swarm of insects for shino.

Shino's Signature Abilities:
Mushi Bunshin no Jutsu - Bug Clone - Throw Ectoform
Swarm Form - Ectoplasmic Form
Kikaichu no Jutsu - Destruction Bug Technique - Ectoplasmic Swarm
Other Bug Stunts - Astral Construct, Ectoplasmic Cocoon (mass), Concealing Amorpha (Greater), Nightmare Shroud (Quori Nightmare ability), Wall of Ectoplasm
Bug Tracking - Track + Psionic Scent
Chakra Drain - The most powerful aspect of the Kikaichu is that they feed on chakra, and when turned against an opponent can drain them of their power. This is represented by Psychic Vampire.
Thanatos-Omega

02-22-06, 02:03 PM
hmmm I can't say it's not complex, Hero and the flavors a bit hard to digest sheerly because of the ectoplasm but i guess it's easy to assume he could shape the plasm into masses of bugs with little effort. I love the flavor of the gems i was wondering how you'd pull that off well done. i'm anxiously awaiting Kankuro just to see how you pull off his marionetts. :clap: :w00t:
RadicalTaoist

02-22-06, 03:15 PM
Shino came out as well as I thought he would. If I remember correctly, he had a Bug Jar Technique in Ep 150 where he made a wall of his bugs to protect his team, that seemed an obvious Wall of Ectoplasm.

EDIT: DH, shouldn't Blue Zircon be in Shino?
Thanatos-Omega

02-22-06, 03:20 PM
By no means am I saying it came out badly I just had a hard time trying to merge the two ideas. Then again we don't exactly have a bug thing in psionics so it came out good. It was just a odd thing to try and picture the bugs as like ectoplasm. I'm not complaining since I can't do any better sides these are amazing so why would I not encourage more? great work guys :pint:
Hariman

02-22-06, 03:24 PM
I'm not great at epic builds, but I can certainly give them a shot. Gonna try to get builds for at least Gai, Kurenai, Kankuro and Temari first.

I'll be adding desert burial shortly.


Cool.

As for Shino, he's a hard character to pin down. There are many ways to duplicate him with arcane builds. (Most requiring nongood alignment.)

One thing that seems to be missing is his ability to drain stamina/power points. (Psionic Hole?)

Shino will likely cause a lot of debate because he is so hard to pin down.
Thanatos-Omega

02-22-06, 03:44 PM
I think the easiest way is the vermin lord Prc for non psionic parts, but even that does not properly do him justice. debate yes but then again we cannot ask for perfection There are just some abilities that will never be able to be converted without being overly broken. and I'd much rather have creative balance ( yet sometimes debateable) builds then overtly broken and accurate ones. Adter Pondering it Shino's much easier to understand in this build less accurate but like you said Hariman he's so hard to pin down easily. Either or it's amazing to see them being built. :clap:
Vietnow

02-22-06, 03:50 PM
Is anyone willing to try to recreate Zabuza or Haku anytime. They weren't in the series for a while but they were both still good characters.
DisposableHero_

02-25-06, 02:49 PM
http://www.geocities.com/disposableherodm/kurenai.jpg
Kurenai - Human Psychic Rogue (http://www.wizards.com/default.asp?x=dnd/psm/20040723b)10/Cognition Theif*3/ShadowMind**7

*-Player's Guide to Faerun
**-Complete Adventurer

Feats:
Speed of Thought (1), Mental Leap (Human), Up the Walls (3), Psionic Meditation (6), Psionic Endowment (9), Greater Psionic Endowment (12), Psicrystal Affinity (15), Psicrytsal Containment (18)

Powers:
1st - Entangling Ectoplasm
2nd - Psionic Suggestion, Cloud Mind
3rd - False Sensory Input
4th - Psionic Phantasmal Killer*

*-Hyperconscious

Kurenai's Signature Abilities:
To my knowledge, Kurenai is only involved in one battle in the entirety of the series and manga thus far. That is the battle in episodes 81 and 82 where two memebers of Akatsuki (Itachi and Kisame) face off against 4 leaf jounins (Asuma, Kurenai, Kakashi, and Gai). During that battle, Kurenai made use of only genjutsu techniques, so I chose to do her build as a Genjutsu Specialist. For this reason she has suggestion, and false sensory input to cover basic genjutsu. During the battle she used genjutsu effects to immobilize kisame (entangling ectoplasm) and to attempt to kill itachi (Phantasmal Killer) which are also mimiced in this build. Last but not least she used a technique to render herself undetectable to Itachi and Kisame, which is approximated with cloud mind.
DisposableHero_

02-25-06, 03:19 PM
http://www.geocities.com/disposableherodm/Gai.jpg
Maito Gai - Monk6/Fist of Zuoken10/Lucid Cenobyte*4

*-Hyperconscious

Feats:
Wild Talent (1), Psionic Fist (Human), Improved Unarmed Strike (Monk1), Stunning Fist (Monk1), Combat Reflexes (Monk2), Speed of Thought (3), Improved Disarm (Monk6), Power Attack (6), Greater Psionic Fist (9), Psionic Meditation (Fist of Zuoken5), Psicrytsal Affinity (12), Mental Leap (15), Psicrystal Containment (Fist of Zuoken10), Unavoidable Strike (18)

Powers:
1st - Biofeedback, Vigor, Metaphysical Weapon, Adrenaline Boost
2nd - Animal Affinity, Psionic Lion's Charge, Hustle
4th - Weapon of Energy
5th - Psychofeedback

Gai's Signature Abilities:
Basically the same as his student Rock Lee in his fighting style and abilities, though a little more refined in their use. Gai is capable of both Omoto Renge and Ura Renge (Animal Affinity and Psychofeedback) as Lee is, but also combines the 8 gates kinjutsu with chakra use that Lee is incapable of performing. This is done in the later stages of manga when team Gai battles the astral clone of Hoshigake Kisame and is represented by weapon of energy and metaphysical weapon used on his unarmed strike. Gai's extreme speed is represented by Speed of Though and Hustle, and his incredible striking power is represeted by Greater Psionic Fist, Unavoidable Strike, and Power Attack.
Thanatos-Omega

02-25-06, 03:33 PM
Amazing, simply amazing hero :clap: :w00t:
Joni-san

02-25-06, 04:04 PM
Yes! Now we have both of the Green Beasts of Konoha! :cool:
*Nice Guy Pose*

You rock! :bow:
DisposableHero_

02-26-06, 02:35 PM
On to the rest of Gaara's team
http://www.geocities.com/disposableherodm/kankuro.jpg
Kankuro - Human Shaper10/Constructor (http://www.wizards.com/default.asp?x=dnd/psm/20040625b)10

Feats:
Speed of Thought (1), Up the Walls (Human), Mental Leap (Shaper1), Boost Construct (3), Psionic Meditation (Shaper5), Psicrystal Affinity (6), Psicrystal Containment (9), Twin Power (Shaper10), Overchannel (12), Talented (15), Durable Construct* (18)

* - Hyperconscious

Powers:
1st - Astral Construct, Ecto Protection
2nd - Psionic Repair Damage

Kankuro's Signature Abilities:
Yes that power list is really all you need for Kankuro. Though he uses a number of different techniques in the series, they all boil down to puppet formations and attacks, and can be done with a little help from some astral construct buddies.

Kankuro favors attacking his foes with a matched pair of puppets, Kuroari and Karasu. Kuroari is focused on grappling and disabling opponents while Karasu is used as the primary offensive puppet, working in tandem to finish off grappled foes. In game terms Kankuro is capable of an overchanneled Twinned Astral Construct augmented to level 8, so the stats for his puppets are as follows (note, poison touch is used in there. Although in the series Kankuro never seems to use poison, it is a common tactic among all kugutsu users to coat the blades of their puppets with poison):

Kuroari
Large Construct
Hit Dice: 16d10+30 (118 hp)
Initiative: +1
Speed: 50 feet
Armor Class: 29 (+1 dex, +19 natural, -1 size), touch 10, flat footed 28
Base Attack/Grapple: +12/+32
Attack: Claw +27 melee (1d8+19 plus poison)
Full Attack: 2 Claws +27 melee (1d8+19 plus poison) and Armor Spikes +22 melee (1d6+16)
Space/Reach: 10 ft/10 ft
Special Attacks: Rend 2d6+24, Constrict 1d8+19, Poison Touch, Armor Spikes
Special Qualities: Construct Traits, DR 15/magic, darkvision 60 ft, low light vision
Saves: Fort +5, Reflex +6, Will +5
Abilities: Str 43, Dex 13, Con --, Int --, Wis 11, Cha 10
Menu Abilities: Armor Spikes (A)*, Celerity (A), Muscle (B), Constict (C), Rend (C), Poison Touch (B), Improved Brawn (B)*

Karasu
Large Construct
Hit Dice: 16d10+30 (118 hp)
Initiative: +1
Speed: 50 feet
Armor Class: 29 (+1 dex, +19 natural, -1 size), touch 10, flat footed 28
Base Attack/Grapple: +12/+32
Attack: Claw +25 melee (1d8+19 plus poison)
Full Attack: 2 Claws +25 melee (1d8+19 plus poison)
Space/Reach: 10 ft/15 ft
Special Attacks: Rend 2d6+24, Pounce
Special Qualities: Construct Traits, DR 15/magic, darkvision 60 ft, low light vision
Saves: Fort +5, Reflex +6, Will +5
Abilities: Str 43, Dex 13, Con --, Int --, Wis 11, Cha 10
Menu Abilities: Claws (A)*, Celerity (A), Reach (B)*, Poison Touch (B), Pounce (B), Muscle (B), Improved Brawn (B)*, Rend (C)

* - From the Mind's Eye Constructor Article
Hariman

02-26-06, 05:35 PM
Kankuro did use poison on Karasu's blades while fighting Shino, near the end of the chuunin exam storyline.

Kankuro is one of the easier characters to pin down. A Sorcerer/Effigy Master (CW or CA) would be a good arcane option.

I like the build. I like all of the builds posted here. Thank you for posting them.
HaikenEdge

02-26-06, 05:49 PM
I'd make a stupid joke about his name, but Disposable Hero is a genius. Making Naruto in psionics? I tried it, but I got stuck on kage bunshin no jutsu and couldn't budge from there...

Guess it's time I went out and bought Hyperconscious. ::Sigh:: More money lost.
Thanatos-Omega

02-26-06, 07:34 PM
forgive the off topic but buying Hyperconscious is definately not wasted or lost money, it's well worth it. Asdie from the fact Hero is a master mind. Amazing job Hero :clap:
nodaisho

02-26-06, 09:37 PM
first off, this stuff is amazing, I dub you "sir narutonerd" :P , I noticed one problem, in the forbidden arts, you mixed up the forward lotus and the reverse lotus, the forward lotus is the one that opens up one of the gates or whatever you call them, the reverse lotus is the one that opens as many as you want (including a suicide-8th gate, which would be an interesting extra to make up).
I started trying to make a system of ninja magic a while back, then I realized that it was similar to psionics, so I didnt finish it.
what is Hyperconcious? I never heard of that before.
Tempest Stormwind

02-26-06, 09:54 PM
what is Hyperconcious? I never heard of that before.A third-party book published by Malhavoc Press and available in hard copy or PDF (mine's the PDF).

Written by Bruce Cordell, the same guy behind the XPH. It's an update and expansion of his 3.0-revision, Mindscapes. In it, you'll find several new powers, prestige classes, monsters, a few items, the Mindscapes system for psionic combat (which is streamlined, useful, simple, easy-to-use and all the things the 3.0 system wasn't. It comes down to one more roll per round), and an adventure to run through.

We generally support it here. There's a few problems in the book (terrible wording in a few classes... things like "At Nth level, the CLASS learns power X. However, she cannot manifest it. Instead, she may freely manifest it once per day without spending power points." instead of "May use X as a psi-like ability once per day"), and not all of it is balanced with respect to WotC (ex: Durable Construct versus the 5th level Constructor ability), but all things considered, it's a stellar book.
DisposableHero_

02-27-06, 12:58 PM
I noticed one problem, in the forbidden arts, you mixed up the forward lotus and the reverse lotus, the forward lotus is the one that opens up one of the gates or whatever you call them, the reverse lotus is the one that opens as many as you want (including a suicide-8th gate, which would be an interesting extra to make up).Actually, this is subject to translation difficulties. I don't speak japanese, but I know that Omote Renge is the lesser version that Lee uses first against Gaara in episode 48, and then attempts again unsuccessfully against Kimimaro in episode 124.

There are three sets of translations that I've seen for Omote Renge and Ura Renge:

The ANBU/Aone fansub translation has
Omote Renge = Secondary Lotus
Ura Renge = Primary Lotus

The Dattebayo fansub translation has
Omote Renge = Initial Lotus
I haven't seen a translation of Ura Renge from them, I suspect it would be Final Lotus

And the manga translation I've read (I don't have it on hand so I couldn't tell you what group was responsible) is the one you point out where
Omote Renge = Forward Lotus
Ura Renge = Reverse Lotus

In all cases Omote Renge opens the first gate, the open gate, while Ura Renge opens the inner gates.

The 8 gates in order are:
Open Gate
Energy Gate
Life Gate
Wound Gate
Forest Gate
View Gate
Insanity Gate
and Death Gate

Lee, when he fights Gaara in episodes 48, 49, and 50, is capable of opening up to the forest gate.
Thanatos-Omega

02-27-06, 01:59 PM
hero have you done a google or some other search on it perhapse? maybe that would yeild better results. I have a fairly established anime nutty team and most would have to subscribe to the Reverse and forward lotus. again problem being None of us can read japanese ( don't i wish XD then i could be of some help) matter of fact lemme run a check through my massive book library I seem to remember seeing a true translation somewhere, hope I still have that book. welp I'll get back to y'all with anything probitive i find till then carry on Hero. :clap: :pint:
nodaisho

02-27-06, 06:25 PM
okay, I am looking at the shonen jump I got a week or so ago (subscriptions are good) and it says, after explaining the names of the gates and the positions of them, "incidentally, the forward lotus opens only the first gate -- kaimon." ... "and with the opening on the third gate -- the seimon (gate of life) one can begin the reverse lotus." are you going by the anime episodes? I am just wondering because according to the manga, the gaara-lee fight ends in number 85. thanks for telling me that lee recovers from the fight though :P , I was pretty sure he would, if he can stand and keep trying to fight with a leg and an arm shattered, internal bleeding, and snapped muscles, how is he going to be kept from training? could someone direct me to the place where I could find hyperconcious or is that against the forum rules?
Thanatos-Omega

02-27-06, 07:10 PM
at the risk of admins hating me try any local book store ( can't give names i don't think) but any store's web site should have it in stock or in store. and I did a bit of looking around Hero the literal translations come out to Front ( the one where he piledrives them into the ground, ( note this one seems not to need any of the gates open according to my friend) and Reverse Lotus ( the version that needs at least the third gate to be opened and is considered far more dangerous. direct from my japanese speaking friend that i called so it looks like your set to go ( as a side he's pretty accurate on his info of course i leave it to y'all to accept or reject it just trying to help). cheers :pint:
Hariman

02-28-06, 02:03 AM
I did a bit of looking around Hero the literal translations come out to Front ( the one where he piledrives them into the ground, ( note this one seems not to need any of the gates open according to my friend) and Reverse Lotus ( the version that needs at least the third gate to be opened and is considered far more dangerous. :pint:

The Forward Lotus only requires the first gate to be opened. It is a draining maneuver, but it allows great damage to be inflicted on the victim. Lee, during the chuunin exam's second phase, used the Forward Lotus on one of the Sound Genin. Afterwards, he was slower and less precise because of how much the Forward Lotus took out of him.

The Forward Lotus could be compared to any ability that leaves the opponent exhausted afterwards. (Like Rage, though I think Rage is only fatigued after the duration ends.) The Reverse Lotus would probably do ability damage upon ending if actually translated into a D&D ability. I like it the way it is.
Thanatos-Omega

02-28-06, 09:12 AM
as do I but There was some descrepancy as to the literal names So I decided to call in a friend and got the literal meanings for Hero, by no means do I want him to change it I just felt that all his time and effort deserved to have proper name translations is all. :plotting:
DisposableHero_

02-28-06, 12:19 PM
are you going by the anime episodes? I am just wondering because according to the manga, the gaara-lee fight ends in number 85.Yes, primarily because they were freshest in my mind I was going by the anime episodes. 85 Sounds right for the manga, at that point there were about 3 manga chapters per 2 episodes, but then the anime added filler and messed the conversion ratio up quite a bit :nonono:

thanks for telling me that lee recovers from the fight though :PSorry, didn't mean to spoil it for you.


could someone direct me to the place where I could find hyperconcious or is that against the forum rules?right here (http://www.montecook.com/mpress_Hyper.html)
DisposableHero_

03-01-06, 12:21 PM
http://www.geocities.com/disposableherodm/temari.jpg
Temari - Human Kineticist 20

Feats:
Psicrystal Affinity (1), Psicrystal Containment (Kineticist1), Speed of Thought (Human), Up the Walls (3), Mental Leap (Kineticist5), Psionic Meditation (6), Favored Energy (Sonic)* (9), Empower Power (Kineticist10), Widen Power (12), Maximize Power (15), Twin Power (Kineticist15), Elemental Spike (Energy Wave: Sonic)* (18)

* - Hyperconscious

Powers:
1st - Energy Ray
2nd - Energy Missile, Energy Push
3rd - Mental Barrier, Energy Bolt, Energy Cone
4th - Correspond
6th - Contingency
7th - Energy Wave
9th - Tornado Blast

Temari's Signature Abilities:
Temari is a blaster, pure and simple. She favors a single move, Kamaitachi (whirlwind) in a variety of forms. Both as an attempt to make this build semi-playable at levels lower than 17, and to fit the variety of ways she uses Kamaitachi I've included a number of sonic energy powers as possible supplements to the obvious Tornado Blast.

The Tornado Blast version I think is exemplified by Temari's finishing blast against Tenten in the 3rd stage of the chuunin exam, where as her entering attack against Tayuya would be a sonic energy push, and her massive forest killing finisher in that fight would be an empowered sonic wave combined with her summoning technique (correspond and contingency). Lastly, mental barrier is used to represent how she used her whirlwind to deflect incoming projectiles against Tenten.
Thanatos-Omega

03-01-06, 12:40 PM
Wow, They just keep getting better and better. This one's simply a great fir Hero now if only we had a giant fan for sheer style XD. :clap:
RadicalTaoist

03-01-06, 12:51 PM
Lessee, that leaves the three Sannin, Kabuto, and whatever Akatsuki we can pull off, most importantly Itachi. Haku and Momonari Zabuza were recommended too, and I think they deserve a shot.

On a side note, are you sure that translation of Susanoo was accurate? (http://www.everything2.com/index.pl?node=Susanoo)
Thanatos-Omega

03-01-06, 01:29 PM
I'm definately anxious about Itachi, Radical seriously one of my most awaited builds, Haku and Zabuza too but what about like Orichimaru? oh wait whoops forgot you said the three sannin * smacks head* yup thats Orichi, jyrria and the girl i totally forget her name right now. so yeah those 3 are also on my eagerly awaited list. seriously I'm so awed by these I tried several times and failed miserably so hero your a master in my eyes of course Radical too for all your serious help.

On another note the translation seemed iffy to me and I'm waiting for a call back from my official translator friend, course he can be wrong too XD.
Hero, Radical :bow: your amazing
radu the wanderer

03-01-06, 05:39 PM
Just an observation....

Many of the builds you have posted are quite skilled at physical combat and at manifesting, particularly the build for Hyuga Neji, and to a lesser extent the builds for Rock Lee and Guy.

A few of the other builds, however, seem more like manifesters than fighters. Now, I think the use of psionics is brilliant, and some of the most creative adaptations I've seen, but I have a few questions about some of your choices.

Uzumaki Naruto seems like a pretty strong combatant in the anime. He may not be the most skilled fighter out there, but he can definately pack a punch. Yet from my calculations he has a BAB of +11 at 20th level... this seems very wrong to me.

I know Psionic Fist adds to damage, and that a few of the menu choices for Astral Constructs can also contribute to battle prowess, but don't you think that a +11 attack at that level is... well, a bit underwhelming?

To compare, Gaara has a +9 bab at that level. That's only 2 behind Naruto, and Gaara is never really seen in battle! I applaud the adaptation of him and Temari in particular, as they are both blasters and/or casters primarily, frightening not because of their combat ability but their chakra powers. Yet Naruto, who seems like he has much greater fighting abiliy is only 1 point ahead of Temari in terms of BAB.

Could you explain to me a bit more how you see their combat prowess? Also, why are all your builds 20th level? Is that because the anime is difficult to model in dnd without going to such high levels, because the powers they display are all that level, or because you wanted to show their maximum power? Is there any way you could model them at a lower level?

I ask this because if Naruto is level 20, then modeling Uchiha Itachi, Jiraiya, Sarutobi-sensei, and the like will require going into the epic levels. Now, Itachi, Orochimaru, etc. probably are all epic level threats, but I wonder if they couldn't be modeled as being the 20th level characters, with Naruto and co. coming in around level 15 or so. Am I off base on this?
Thanatos-Omega

03-01-06, 06:14 PM
I'll let hero handle the rest Radu But He already said That he's keeping the builds non epic, Mostly cause He's not too comforatble with creating epic builds. On my end I can see why going that high may overly complicate the builds It's much easier to figure out a 20th level build ( as a DM and Player) then say a 21+ then epic feats and stuff get involved and gunk up the issues. Simplicity has worked so far why should we change it?

On the Bab, I'm guessing balance wise when i look at em yeah that seems off however I see that I'd rather have accurate and versatile jutsu adaptations in most cases as opposed to a Bab. keep in mind Lee, Gai and Neji are all superior melee fighters with a specialized taijutsu style ( goken and Juken respectively) hence logic dictates their Bab's and close conmbats would be higher. Naruto gets a punch but from Kyubi's chakra remember however I'll concede that after Orichi locked the seal he did become stronger during the Chunin exam on his own. But he did not have a formalized Taijutsu style he's more of a open ended fighter hence the lower bab, Lee on the other hand has no Genjutsu or Ninjutsu abilities whatsoever, he just can't use em but his physical powers are vastly superior to compensate.

Neiji uses Juken wich is a clan line art everyone in his clan uses it from a young age so he unlike Naruto was trained in the style from a young age hence he packs a stronger punch. Gaara was never in melee yes but from the simple fact of his inner demon and the manga that i have read he was no slouch in melee if it came to that, however ask yourself If you could control sand and have it stop any frontal attack made against you or crush your foes on a whim, would you even spend time punching a training bag? I don't think so Gaara's sand did the work most of the time however he is a ninja so he had some aspect of martial prowess to become the hokage of his area eventually

Granted your right it may be a bit high but in all fairness all ninja had to be somewhat competient in personal combat regardless giving him a weaker bab would seriously dent balance. I have a player using that class now and trust me he is no slouch in melee whatsoever and regularly stands second in the party damage dealing wise ( we have no arcane casters and low level psions since they just joined thats why) however the powers he gets balance that he knows enough to let his sand power to the work and only get into melee if he can win.

Again I can only assume but Hero's a smart guy and I don't second guess his judgement as they are i think they are as good as ever, considering Heros knowledge of balance I can say he made the bab's intentionally to balance things out and provide accurate characters and builds.
RadicalTaoist

03-01-06, 10:15 PM
I've spoken with DH over MSN - it's almost guaranteed that the Sannin and Itachi will be epic, at least 24th.

As for BAB, you have to keep in mind what it represents. I believe a number of Naruto's abilities give him combat prowess outside of pure BAB, although I haven't got Hyperconscious and can't verify that PrC's abilities. But for the most part there are ways to gish it without high BAB.

Next project: Statting out the Kyuubi and some of the other monsters (like Gamabunta and Shukaku). Phrenic template and psionic feats, here I come! (trying to find something other than the phrenic tarrasque for Kyuubi, even though it works quite nicely).
radu the wanderer

03-02-06, 02:02 AM
This is based off of a Dire Wolf layered with the Titanic, Monster of Legend, Fiendish, and Phrenic templates. I also added two claw attacks. Fiendish, oddly enough, is unneccessary, as Titanic gives the great size and strength, Monster of Legend gives many "otherworldly" and "demonic" abilities (haste, fast healing, frightful presence, a great deal of stat mods), and Phrenic adds the nice psionic abilities.

http://www.u-blog.net/narutoworld/img/kyubiep1.jpg

Kyubi
Gargantuan Outsider (Extraplanar, Psionic)
HD 25d8+300 (413 hp)
Initiative +8 (+4 dex, +4 improved initiative)
Speed 50 ft
Armor Class 30 (-4 size, +4 dex, +20 natural), touch 10, flat-footed 26
Base Attack/Grapple +18/+50
Attack Bite +36 melee (6d6+20)
Full Attack Bite +36 melee (6d6+20) and 2 claws +34 melee (3d8+10)
Space/Reach 20 ft/15 ft
Special Attacks: frightful presence, psi-like abilities, smite good, trample, trip
Special Qualities: darkvision 60', DR 10/magic, fast healing 5, haste, low-light vision, naturally psionic, PR 35, resist cold and fire 10, scent, SR 25
Saves: fort +31, ref +14, will +13
Abilities: str 51, dex 19, con 35, int 6, wis 16, cha 18
Skills: hide +0*, listen +14*, move silently +0*, spot +14*, survival +5*
Feats: alertness, awesome blow, great fortitude**, improved bull rush, improved intitiative**, improved natural attack (bite), improved natural attack (claw), multiattack**, power attack, run, track**, weapon focus (bite), weapon focus (claw)
Environment: any (temperate forest)
Organization: unique
CR: 23
Treasure: none
Alignment: Lawful Evil
Advancement: --
Level Adjustment: --

Kyubi is a nine tailed demon fox, one of nine Bijuus (enormous demonic animals). It has immense power both in physical combat and has nigh-inexhaustable stores of chakra to fuel its many supernatural abilities.

COMBAT

Fast Healing (Ex): Kyubi's wounds heal with incredible swiftness. It heals 5 hp worth of damage each round.

Frightful Presence (Ex): When Kyubi growls, it inspires terror in all creatures within 100 ft. with fewer HD than it has. Each opponent must make a Will save (DC 28) or become shaken-- a condition that lasts until the opponent is out of range. A successful save leaves that opponent immune to Kyubi's frightful presence for 24 hours.

Haste (Su): Kyubi is supernaturally quick. During a full attack, it may make one additional attack at its full attack bonus, as if it were under the effects of a haste spell.

Naturally Psionic (Ex): Kyubi has 1 power point.

Psi-Like Abilities (Psi): Kyubi possesses the following psi-like abilities: 3/day-- defensive precognition, empty mind, intellect fortress, mind thrust, psionic teleport, 1/day-- aversion, body adjustment, brain lock, energy current, fission, force screen, psionic blast, psionic dominate, psychic crush, tower of iron will, ultrablast.

Skills: Kyubi has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks. It also has a +4 bonus to Survival checks when tracking by scent.

Smite Good (Su): Once per day, Kyubi may make a smite good attack that deals an additional +25 damage against a good target.

Trample (Ex): As a standard action during its turn each round, Kyubi can trample a Huge or smaller opponent. This attack deals 3d8+30 damage. A trampled opponent can attempt either an attack of opportunity at a -4 penalty or a Reflex save (DC 32) for half damage.

Trip (Ex): If Kyubi hits with a bite attack it can attempt to trip its opponent (+32 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip Kyubi.

** denotes a bonus feat. Kyubi recieves Track from being a Dire Wolf, Improved Initiative and Multiattack from Monster of Legend, and Great Fortitude from Titanic.
RadicalTaoist

03-02-06, 09:50 AM
Nevermind. I guess I'll stat out Gamabunta then. That fits the Kyuubi very nicely - I can see that ripping up squads and squads of elite ninja.
Thanatos-Omega

03-02-06, 10:19 AM
Ok, just.... Radu I really don't care what others say about that thing your Kyubi WAS INSANE! yes theres a bunch of templates but what does it do accept perfectly mirror what we all wanted to see. man that just made my morning. :clap: :clap:

Anyway Epic's= nice. can't wait to see what else you guys come up with.
nodaisho

03-02-06, 12:13 PM
Lessee, that leaves the three Sannin, Kabuto, and whatever Akatsuki we can pull off, most importantly Itachi. Haku and Momonari Zabuza were recommended too, and I think they deserve a shot.

On a side note, are you sure that translation of Susanoo was accurate? (http://www.everything2.com/index.pl?node=Susanoo)
I was just about to suggest doing haku and zabuza :). I was wondering if anyone is planning on doing, I forget his name, Naruto's teacher, has the big scar on his nose, takes a giant shuriken in the back to protect naruto.
Thanatos-Omega

03-02-06, 12:26 PM
Iruka sensei Is the teacher your referring to I believe nodaisho XD and while he was a main player he really has no defining powers he's just a chunin instructor in the whole aspect of it. so I'd assume he would be the easiest by just making a basic ninja. but we never know I never extected to see a Kyubi and Radu blew me away on that one.
radu the wanderer

03-02-06, 12:45 PM
Shukaku is a based off of a Fiendish, Phrenic, Titanic, Monster of Legend Dire Rat. Dire Rat was used as a base to model a Dire Raccoon--- they're both very intelligent animals, but both have a tendency to be disease carriers. In addition, I added two claw attacks. Notice may of Shukaku's psi-like abilities have been changed from the stadard Phrenic template--- these changes are to bring it more in line with Gaara's abilities.

http://www.naruto-fan.net/uploads/images/techniques/gaara-shukaku.jpg

Shukaku
Gargantuan Outsider (Extraplanar, Fire, Psionic)
Hit Dice 25d8+350 (462 hp)
Initiative +7 (+3 dex, +4 improved initiative)
Speed 40 ft, climb 20 ft
Armor Class 34 (-4 size, +3 dex, +25 natural), touch 9, flat 31
Base Attack/Grapple +18/+50
Attack Bite +34 melee (3d8+20 plus disease)
Full Attack Bite +34 melee (3d8+20 plus disease) and 2 claws +32 melee (2d6+10)
Space/Reach 20 ft/15 ft
Special Attacks Disease, frightful presence, psi-like abilities, smite good, trample
Special Qualities Darkvision 60’, DR 10/magic, immunities and weaknesses, low-light vision, PR 35, SR 25, resist cold 10, scent
Saves Fort +31, Ref +20, Will +20
Abilities Str 50, Dex 17, Con 38, Int 6, Wis 16, Cha 18
Skills Climb +28, Hide +0, Listen +10, Move Silently +0, Spot +10, Swim +28
Feats Alertness, Awesome Blow, Empower Psi-like Ability (Energy Ball: Fire), Great Fortitude**, Improved Bull Rush, Improved Initiative**, Improved Natural Attack (bite), Improved Natural Attck (claw), Maximize Psi-like Abilit (Energy Ball: Fire), Multiattack**, Power Attack, Quicken Psi-like Ability (Energy Ball: Fire), Weapon Finesse**
Environment Any
Organization Unique
Challenge Rating 20
Treasure None
Alignment Chaotic Evil
Advancement --
Level Adjustment --

Shukaku is the first of the nine Bijuu (gigantic animal demons). It has a special affinity for sand.

Disease (Ex): Filth Fever – Bite, Fort DC 36, damage 1d3 dex and 1d3 con. Unlike other diseases, one takes effect immediatlely. The save DC is Constitution based.

Frightful Presence (Ex): When Shukaku laughs, he causes fear in all opponents with fewer HD within 100 feet. Opponents must make a Will save (DC 28) or become shaken- an effect which continues until they are no longer in range. Opponents who successfully save are immune to Shukaku’s frightful presence for 24 hours.

Immunities and Weaknesses (Ex): Shukaku is immune to fire, poison, and mind-affecting effects. It is vulnerable to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Naturally Psionic (Ex): Shukaku has 1 power point.

Psi-like Abilities (Psi): Shukaku has the following psi-like abilities: 3/day—empty mind, energy ball: fire, inertial armor, mind thrust, psionic teleport, 1/day— aversion, body adjustment, brain lock, energy wave: sonic, fission, force screen, hail of crystals, psionic dominate, psychic crush, telekinetic thrust, tower of iron will.

Skills: Shukaku has a +8 racial bonus on Swim checks. It also has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

Smite Good (Su): Once per day, Shukaku may make an attack that deals an additional +25 damage to a good target.

Trample (Ex): As a standard action during its turn each round, Shukaku can trample a Huge or smaller opponent. This attack deals 3d8+30 damage. A trampled opponent can attempt either an attack of opportunity at a -4 penalty or a Reflex save (DC 32) for half damage.



To mimic Shukaku's awesomely powerful Renkuudan, simply Quicken, Empower, and Maximize Shukaku's Energy Ball: Fire. All totaled, you'll get 187+12d6 Fire damage with a save DC of 27. On average, that's 229 fire damage-- no wonder Gamabunta didn't want to face Shukaku!
nodaisho

03-02-06, 12:45 PM
yeah, thats the one. Couldnt quite get it. I would make characters for this, but I only know what happened up to the last match in the chunin semifinals (or whatever the part to pare down the numbers was). Also, I dont have hyperconcious (yet) or that good a knowledge of what psionic characters can do.
Thanatos-Omega

03-02-06, 01:33 PM
And Radu Strikes again! and again he comes into play with a very impressive demon, though is he a raccoon? hmmm Ive never really seen a solid picture of him eather so i can't say but what do i care we have the two key demons in the series now and my Gaara player is gonna blow a top now that Radu has given us proper stats. man you guys are just nuts ( in the insanely good way) :shocked: :clap:
DisposableHero_

03-02-06, 01:38 PM
Uzumaki Naruto seems like a pretty strong combatant in the anime. He may not be the most skilled fighter out there, but he can definately pack a punch. Yet from my calculations he has a BAB of +11 at 20th level... this seems very wrong to me.

I know Psionic Fist adds to damage, and that a few of the menu choices for Astral Constructs can also contribute to battle prowess, but don't you think that a +11 attack at that level is... well, a bit underwhelming?

To compare, Gaara has a +9 bab at that level. That's only 2 behind Naruto, and Gaara is never really seen in battle! I applaud the adaptation of him and Temari in particular, as they are both blasters and/or casters primarily, frightening not because of their combat ability but their chakra powers. Yet Naruto, who seems like he has much greater fighting abiliy is only 1 point ahead of Temari in terms of BAB.

Could you explain to me a bit more how you see their combat prowess? Also, why are all your builds 20th level? Is that because the anime is difficult to model in dnd without going to such high levels, because the powers they display are all that level, or because you wanted to show their maximum power? Is there any way you could model them at a lower level?

I ask this because if Naruto is level 20, then modeling Uchiha Itachi, Jiraiya, Sarutobi-sensei, and the like will require going into the epic levels. Now, Itachi, Orochimaru, etc. probably are all epic level threats, but I wonder if they couldn't be modeled as being the 20th level characters, with Naruto and co. coming in around level 15 or so. Am I off base on this?Actually, I'm rather fond of naruto coming out with a low base attack because his fighting style, while powerful, is clumsy compared to say Neji, Rock Lee, or Gai. Thanks to psionic fist etc, his hits don't lack punch, they merely don't come up very often. What perhaps I should have illustrated more clearly, is how he can within the build improve his attack. Being a CO regular, along with RT and cvazi I know we're all aware of the nanbots tactic, but not everyone is and I forgot that. Naruto is capable of using ectoforms generated by throw ectoform (shadow clones) to improve his attack rolls with the aid another action. With four clones aiding him, his attacks are the equivalent of having +19 base attack (though he only strikes 3 times a round, though this is more than Gaara or Temari), which I think fits much better because Naruto very rarely ingages in close combat without his shadow clones, and when he does (such as the first stage of his chuunin exam battle with Neji) he meets with complete failure. Also, it builds in a pretty accurate Uzumaki Naruto Rendan as well, where he simply makes a psionic fist attack with aid another from 4 shadow clones.

All my builds are 20th level because I'm used to that, and its easier for me to think in terms of the 20th level paradigm than anything. Epic is going to be a challenge because I usually don't work with it. I also wanted to build them as a road map for people wanting to play them or something similar. Having a 20 level build lets you pick out how they would look at a certain level and build to that, which is much more helpful than stating out a build at 10th level and forcing someone to extrapolate to level 15 if that is where they are going to play. Kakashi is level 21 because I could not come up with a 20th level build that did him justice.

As RT mentioned, the Sannin and Akatsuki will be epic, and how epic will likely be a factor of how many epic feats I feel are needed. At the moment I'm inclined to estimate the following levels for various characters:

Tsunade: 23
Orochimaru: 24
Jiraya: 24
Kisame: 22
Itachi: 27
Sasori: 25

I'm struggling with a contradiction in the series in power levels at the moment however:

Orochimaru left Akatsuki because he would not be able to possess Itachi because Itachi was stronger than he was, strongly implying that on the power scale Itachi > Sannin

Itachi even with Kisame's help was reluctant to battle Jiraiya directly, believing that he AND Kisame were only an even match for Jiraiya, implying Sannin > Itachi.

RT: no I'm not sure about the translation of Susanoo, it was listed as the rumored name for the technique when I looked it up (Kakashi doesn't name the technique when he uses it in the manga). However, that link is not working for me so if you have a better translation of that name, please post and I'll update it.

Radu: Cheers, thanks for the help with the Bijuu, I hadn't thought of stating them up :thumbsup:

Next up for me, Akatsuki! (though looks like I won't be getting to them today)
Hariman

03-02-06, 01:47 PM
And Radu Strikes again! and again he comes into play with a very impressive demon, though is he a raccoon? hmmm Ive never really seen a solid picture of him eather so i can't say but what do i care we have the two key demons in the series now and my Gaara player is gonna blow a top now that Radu has given us proper stats. man you guys are just nuts ( in the insanely good way) :shocked: :clap:

Two key demons. Ok.

There is also the summoned bosses too. Gamabunta, the frog. Mando-sama, the snake. The Slug, (She's named, I just forgot the name.) that Tsunade summons.

Temari's summons would have a Boss, but we've never seen that boss.

There is also the Sea Boss from episodes 172/173, which is just a colossal water elemental or an Elemental Monolith (Water, of course.)

The only important ones are Gamabunta, Mando, and the Slug.
Thanatos-Omega

03-02-06, 01:50 PM
HMMMM That is quite a conundrum hero aint it?

Well what doe we know normally The 3 legendary ninja ( Orichi, Jyria and the girl) are legendary soo we can assume they are pretty darn strong regardless Orichi even freaks out Kakashi in the manga when he contfonts him after he sealed saskues curse. however Itachi is supposedly some monster in combat we both know his story how purely powerful he was even at such a young age ( what was it ANBU operative at like 15 or something?) I'd tend to assume that the 3 legendary nin and Itachi would be somewhat equal in talent and power with the rest depending on personal abilities. Itachi tends to have my bet since he does have the upgraded sharringan that none of the legends have despite power we know what havoc that eye can do XD. but I tend to agree with the levels you laid out Hero they seem nearly perfect. and you can always teeak em once Radical and the gang sink in.

on a good note The gaara player i have officially Loves y'all he just hit level 20 the other night and now has the full spectrum of powers. It's just amazing so whatever you decide I think we can live with easily :cool:
nodaisho

03-02-06, 01:52 PM
oh, I was looking at naruto's sheet, and I noticed, there isnt anything there to show his disguise abilities (making himself look like a giant shuriken against zabuza, like akamaru against kiba, making the hokage spew blood out of his nose with ninja centerfold, fun fun fun). does the current build use all the powers or would he be able to fit in a power for disguising?
Thanatos-Omega

03-02-06, 02:06 PM
True but remember nodaisho all ninja can do minor disguise powers like that it's required to even get to genin level and out of the academy. Hero wanted to focus more on the unique aspects and builds like Kyubi etc transformational power like the art of substitution and stuff are generic level and not unique to a special player. However in his very first Post he did outline all the general Jutsus I'd say look there under genjutsu ( wich is what it is normally) find the approximate power and have em manifest that. since that list is open to everyone it's not needed for Hero to list em out XD.
Hariman

03-02-06, 02:08 PM
HMMMM That is quite a conundrum hero aint it?

Well what doe we know normally The 3 legendary ninja ( Orichi, Jyria and the girl) are legendary soo we can assume they are pretty darn strong regardless Orichi even freaks out Kakashi in the manga when he contfonts him after he sealed saskues curse. however Itachi is supposedly some monster in combat we both know his story how purely powerful he was even at such a young age ( what was it ANBU operative at like 15 or something?) I'd tend to assume that the 3 legendary nin and Itachi would be somewhat equal in talent and power with the rest depending on personal abilities. Itachi tends to have my bet since he does have the upgraded sharringan that none of the legends have despite power we know what havoc that eye can do XD. but I tend to agree with the levels you laid out Hero they seem nearly perfect. and you can always teeak em once Radical and the gang sink in.

on a good note The gaara player i have officially Loves y'all he just hit level 20 the other night and now has the full spectrum of powers. It's just amazing so whatever you decide I think we can live with easily :cool:

I think the power level of the Sannin/Akatsuki depends on who is fighting who. That means that Itachi's Sharingan based style is better that Orochimaru's Snake style. (Called Snake style for lack of a better name.)

At the same time, Jiraiya's Style is better than Itachi alone and equal to Itachi and Kisame together. (This is very hard to express is D&D.)

Tsunade, Jiraiya and Orochimaru are equals because they trained together and know each others fighting styles backwards and forwards. Orochimaru seems to have a little edge over Tsunade and Jiraiya during the episode 95-96 brawl.

So my thought is each combat style has it's weaknesses and strengths, giving rise to the odd power hiccups previously noted.

Of course, it could be the worst of all possibilities. They all might have "Strength of Plot" power levels. Meaning that if the character is meant to win the battle, he does. And if he's meant to lose the battle, he does. Although I think that there is more to the power levels of each character than this.

Hariman

PS: "Strength of Plot" comes from the statement "They Move at the Speed of Plot" (They move at the speed that the plot needs to. Used when referring the Starfuries flight speed in the series Babylon 5.)
Thanatos-Omega

03-02-06, 02:19 PM
I think the power level of the Sannin/Akatsuki depends on who is fighting who. That means that Itachi's Sharingan based style is better that Orochimaru's Snake style. (Called Snake style for lack of a better name.)

Oh totally Agreed there my friend you'll get no arguments on that whatsoever

At the same time, Jiraiya's Style is better than Itachi alone and equal to Itachi and Kisame together. (This is very hard to express is D&D.)

Again No issues he taught Naruto some amazing skills that got him to nearly defeat Neiji, without em I tend to think it would have been a mismatch

Tsunade, Jiraiya and Orochimaru are equals because they trained together and know each others fighting styles backwards and forwards. Orochimaru seems to have a little edge over Tsunade and Jiraiya during the episode 95-96 brawl.

This i was un aware of I don't have those episodes yet but they are comming soon. but again you make solid Sense no quams. However this may also weaken their respective styles agreed? since they know one another so well each has some techniques that they know won't work since their foe knowsn them so very well. a Strength and Weakness, but good point


So my thought is each combat style has it's weaknesses and strengths, giving rise to the odd power hiccups previously noted.

Don't that just annoy the crap outta you, should be soo easy but like most things good it's never simple XD


Of course, it could be the worst of all possibilities. They all might have "Strength of Plot" power levels. Meaning that if the character is meant to win the battle, he does. And if he's meant to lose the battle, he does. Although I think that there is more to the power levels of each character than this.

Hariman



Now that Bugs me, not the statement but the idea. as DM, Player and writer ( casually) I like to let things play out as they will, I get annoied when someone just predetermines the outcome. it kinda nullfies the entire battle. I've noticed this is a lot of aspects ( tv, books, anime, even other DM's styles) but thats like spending 20 hours on a big battle sequence that the heros should win, then you just say " nope you lose plotline says so" it seems a crime almost to me.
BeyondFated

03-02-06, 03:04 PM
Well what doe we know normally The 3 legendary ninja ( Orichi, Jyria and the girl) are legendary soo we can assume they are pretty darn strong regardless Orichi even freaks out Kakashi in the manga when he contfonts him after he sealed saskues curse. however Itachi is supposedly some monster in combat we both know his story how purely powerful he was even at such a young age ( what was it ANBU operative at like 15 or something?) I'd tend to assume that the 3 legendary nin and Itachi would be somewhat equal in talent and power with the rest depending on personal abilities. Itachi tends to have my bet since he does have the upgraded sharringan that none of the legends have despite power we know what havoc that eye can do XD. but I tend to agree with the levels you laid out Hero they seem nearly perfect. and you can always teeak em once Radical and the gang sink in.

I'd say that Itachi isn't quite as strong as the three Sanin. When Jiraiya confronted Itachi and Kisame at the hotel, both of the Akatsuki members freaked out when Jiraiya used his Frog Dungeon No Jutsu (Thats not what its called, but oh well...), fleeing in terror, and forcing Itachi to use one of his two very powerful Sharingan jutsus to escape.

I also say that Jiraiya could even be stronger than Orochimaru, if Oro didn't use his forbidden technique to keep himself young. Still, during the fight between the three Sanin, Jiraiya was able to hold his own quite well, dispite the fact that he was under a sever handicap due to Tsunade's poison. He's also the master of quite a few incredibly powerful techniques, not the least of which is the Rasengan. If I remember correctly, there are 9 steps to mastering it. Naruto only completed 3 of the steps, and his Rasengan was more than a match for Sasuke's Raikiri.

It's also worth noting that Itachi is nearly blind. Apparantly the use of the Magengyo Sharriangan (I hate spelling that) has had a terrible effect on his vision.

Regardless, its safe to say that all the Densetsu no Sannin and Akatsuki are well into the epic levels. I would put the Akatsuki members at levels 23-30 and the Sanin at 30+. The Akatsuki's strength comes from working in tandem with eachother.
Thanatos-Omega

03-02-06, 03:35 PM
I'd say that Itachi isn't quite as strong as the three Sanin. When Jiraiya confronted Itachi and Kisame at the hotel, both of the Akatsuki members freaked out when Jiraiya used his Frog Dungeon No Jutsu (Thats not what its called, but oh well...), fleeing in terror, and forcing Itachi to use one of his two very powerful Sharingan jutsus to escape.

of course they did you try seeing a guy using giant frogs in an attack, it's scary when your not expecting it. Ok sry i just found that stint funy but very accurate comment none the less.

I also say that Jiraiya could even be stronger than Orochimaru, if Oro didn't use his forbidden technique to keep himself young.
Oh totally but the fact is he does use it to great effect as we know. If Orichi was literally as old as he should be I'd definately agree, however we know that Jutsu has limits, i believe he can only do it once every 3-4 years ( not exact but close i know) so it's possible Jiraiya could still whump him if he manage to catch him when he could not just flee and transfer to another body. But Orichi is smart only picking the strongest bodies suitable to him and picking the cream of the crop he's lived ( granted unnatrually thx to the art) for a great long time without aginig physically only mentally so I can guess he'd beat em if the situation was right, but the reverse is totally true too

Still, during the fight between the three Sanin, Jiraiya was able to hold his own quite well, dispite the fact that he was under a sever handicap due to Tsunade's poison. He's also the master of quite a few incredibly powerful techniques, not the least of which is the Rasengan. If I remember correctly, there are 9 steps to mastering it. Naruto only completed 3 of the steps, and his Rasengan was more than a match for Sasuke's Raikiri.

Yes and No, true he seruously hammered the others dispite the handycap very true. again that technique is insanely powerful, and yes 9 steps and it's incredibly hard to master it in any form, the steps account to years. the hokage he trained only mastered it after like 12 years or something along those lines Naruto managed to master it in i believe 3, ( maybe i'm wrong but it was impressively short a time for his age and talent). And he did unseal Kyubi after Orichi reinforced the seal, thus he must have imense wisdom and power to undo a seal of that magnitude agreed. I see your points as totally valid given the right conditions of course. but don't forget he matched Saskue not from skill over that power he also had Kyubis power skyrocketing the normal effects Saskue did not have that luxury. we can prolly agree that if he had not had Kyubi flodding him with energy it may have had less of a effect, strong still but maybe just short of stopping saskue.


It's also worth noting that Itachi is nearly blind. Apparantly the use of the Magengyo Sharriangan (I hate spelling that) has had a terrible effect on his vision.
Regardless, its safe to say that all the Densetsu no Sannin and Akatsuki are well into the epic levels. I would put the Akatsuki members at levels 23-30 and the Sanin at 30+. The Akatsuki's strength comes from working in tandem with eachother.

All very true to a degree and yes the Sharringan of Itachi does totally destroy the users normal vision when used constantly but point being he can still use that insane eye in combat regardless ( i may be wrong but his eyes vision in seeing the jutsus and stuff i don't think is effected, only normal vision) Sanin seem to be around where Hero had em but after this discussion I'm thinking maybe 25-30 is a solid range, But if the Akatsuki's power comes from working in tandem would that not make them weaker individually? of course it's a technicality but i'm just posing a harmless question. :w00t:
DisposableHero_

03-03-06, 02:39 AM
I'm tempted to believe that Itachi is the strongest character to be introduced in that series. He is definitely the most fear inspiring character in the series. While his actions in fleeing Jiraiya cast his status as the most powerful character into doubt, I would be more inclined to believe that is as much a result of Jiraiya's good press than anything else. Also, considering Itachi had already made use of a mangekyou form technique prior to Jiraiya using that technique, I would be inclined to say that the legend of Jiraiya is what forced that retreat, rather than the actual skill.

Also, Mangekyou forms are very taxing jutsu to accomplish if you believe the hype. Kakashi in the later stages of the manga converses briefly with the astral clone of itachi before he, naruto, sakura, and chiyo battle him. During this conversation Kakashi strongly implies that using the Mangekyou Sharingan can seriously damage the eyesight of the user. It is also implied that Itachi may be on the verge of blindness due to his continued use of the legendary doujutsu

Anyway, Itachi is up next for me (tomorrow) and I suspect that level 27 should be sufficient to get the job done for him. The epic ability I think he requires is Improved Metapsionics until Quicken Power costs him two points, as Itachi makes liberal use of quickening in his first battle with kakashi. I'd also be inclined to throw in Epic Psionic Focus for multimetapsionic goodness.

Also, in the battle of the Sannin in the series, all three Sannin were handicapped. Jiraiya by drugs, Tsunade by emotional duress, and Orochimaru by not being able to move his arms. There were two combatants at full strength in that battle, Kabuto and Naruto. :D
Rashomon

03-03-06, 09:16 AM
The weird thing about Naruto is that when the characters talk about who's more powerful than who, the evidence contradicts itself.

For example, Itachi mentioned to Kisame that the two of them together would have a small chance of beating Jiraiya (specifically, he said that a sannin would be a very difficult opponent), but Orochimaru mentioned to Kabuto that Itachi was more powerful than him. After seeing Orochimaru in action against Super Naruto Mk IV, I'm inclined to think that Oro is pretty damn badass myself.

However, the most powerful character is, I bet, the boss of Akatsuki. You know, the one with the pokey hair and the round things in his pupils. I'm willing to bet that he's related to the Fourth Hokage, or that he *is* the fourth Hokage.
Thanatos-Omega

03-03-06, 09:16 AM
I'm tempted to believe that Itachi is the strongest character to be introduced in that series. He is definitely the most fear inspiring character in the series. While his actions in fleeing Jiraiya cast his status as the most powerful character into doubt, I would be more inclined to believe that is as much a result of Jiraiya's good press than anything else. Also, considering Itachi had already made use of a mangekyou form technique prior to Jiraiya using that technique, I would be inclined to say that the legend of Jiraiya is what forced that retreat, rather than the actual skill.

Well yeah Very true Hero, It's a rough subject in all aspects as far as strength theres just too many varyables for anyone to say a positive fact. as for the fear part, yes totally true Itachi does strike me as someone with plenty of notoriety and ranks in intimidate XD no question. and I am inclined to agree on your Jiraiya point he is kinda an odd ball regardless of how strong he may be, and we know how good press and no substance can work so yeah that could very well be true.

Also, Mangekyou forms are very taxing jutsu to accomplish if you believe the hype. Kakashi in the later stages of the manga converses briefly with the astral clone of itachi before he, naruto, sakura, and chiyo battle him. During this conversation Kakashi strongly implies that using the Mangekyou Sharingan can seriously damage the eyesight of the user. It is also implied that Itachi may be on the verge of blindness due to his continued use of the legendary doujutsu


Anyway, Itachi is up next for me (tomorrow) and I suspect that level 27 should be sufficient to get the job done for him. The epic ability I think he requires is Improved Metapsionics until Quicken Power costs him two points, as Itachi makes liberal use of quickening in his first battle with kakashi. I'd also be inclined to throw in Epic Psionic Focus for multimetapsionic goodness.


BOOO YAH! yay for Hero! ok sry for the fan craze but he's seriously gonna get one of my players into anime if he's anything like the builds you have been doing ( and no question about it you'll do him amazingly well) as for thge meta definately thats a must in my eyes, I almost thought he went overkill in that fight I mean he already was amazing but with that much speed he was on drugs or something, cool but insane. and the focus would be a nice addition for sure.


Also, in the battle of the Sannin in the series, all three Sannin were handicapped. Jiraiya by drugs, Tsunade by emotional duress, and Orochimaru by not being able to move his arms. There were two combatants at full strength in that battle, Kabuto and Naruto. :D

Yes I kinda forgot about that, * feels stupid* that does kinda throw a kink into the works but still I really enjoied that battle though i'd have enjoied it more if they all were in prime condition just for kicks. Keep em comming Hero :D
Rashomon

03-03-06, 09:26 AM
Incidentally, Manda is probably the most powerful of all the three summons, followed by Gamabunta and Katsuyu. In Narutimate Hero 3, Katsuyu also has a very polite, muffled voice that implies that it's a she.
Thanatos-Omega

03-03-06, 09:39 AM
The weird thing about Naruto is that when the characters talk about who's more powerful than who, the evidence contradicts itself.

Sooo True kinda annoying too XD

For example, Itachi mentioned to Kisame that the two of them together would have a small chance of beating Jiraiya (specifically, he said that a sannin would be a very difficult opponent), but Orochimaru mentioned to Kabuto that Itachi was more powerful than him. After seeing Orochimaru in action against Super Naruto Mk IV, I'm inclined to think that Oro is pretty damn badass myself.
However, the most powerful character is, I bet, the boss of Akatsuki. You know, the one with the pokey hair and the round things in his pupils. I'm willing to bet that he's related to the Fourth Hokage, or that he *is* the fourth Hokage.

Are you referring to the video games here or like half game half manga? I don't know of any manga series names Mk IV, but when it comes to power most of us on here follow Hero and go by the origional Manga not the games. not trying to be snide or anything now but the games are games the variables are too high to even dabate the power levels properly hence why we Stick to the Manga and occasionally the Anime Series.
Rashomon

03-03-06, 09:59 AM
Are you referring to the video games here or like half game half manga? I don't know of any manga series names Mk IV, but when it comes to power most of us on here follow Hero and go by the origional Manga not the games. not trying to be snide or anything now but the games are games the variables are too high to even dabate the power levels properly hence why we Stick to the Manga and occasionally the Anime Series.

I'm referring to the original manga, which you can get off Narutofan.com. Super Naruto Mk IV is Kyubi Naruto with 4 tails active. He blasted Orochimaru's Triple Rashomon apart with his Kyubi Heat Ray, took a Kusanagi sword to the chest with little effect, and is generally nasty enough to give an ex-sannin a lot of trouble in combat. Strangely enough, Yamato can use Mokuton Jutsu to bind Naruto, but how long that lasts is yet to be seen.

Also, the anime is trash. After seeing the Bikouchuu arc, I was too disgusted to care. The game is good, though. Itachi is one of the easiest characters to use, on account of his ZOMG speed.
BeyondFated

03-03-06, 12:52 PM
For example, Itachi mentioned to Kisame that the two of them together would have a small chance of beating Jiraiya (specifically, he said that a sannin would be a very difficult opponent), but Orochimaru mentioned to Kabuto that Itachi was more powerful than him. After seeing Orochimaru in action against Super Naruto Mk IV, I'm inclined to think that Oro is pretty damn badass myself.
I think believe that it's all a manner of style. From what I've seen of Oro, his fighting style seems centered around more direct forms of jutsu (such as the Kusanagi). This is where the Sharingan is at it's best, seeing the attack before it happens and countering. Jiraiya, on the otherhand, seems to favor more indirect forms of combat (His Frog Prison and Dark World Swamp no Jutsus). The Sharingan is far less useful in this situation, being unable to derive anything from the opponents body movements. And the Rasengan is insanly destructive no matter what. :D

And remember, Jiraiya also faced Naruto Mk IV, and lived to tell the tale. I don't think Oro would have been so lucky.

But I love Jiraiya to death, so my fanboyism may be clouding my judgement...
DisposableHero_

03-03-06, 01:24 PM
http://www.geocities.com/disposableherodm/itachi.jpg
Uchiha Itachi - Human Monk3/Erudite*10/Slayer10/Lucid Cenobyte**4

* - Complete Psionic
** - Hyperconscious

Because of the placement of Epic Bonus Feats and Base Attack prior to level 21, order of levels matters in this build, so here is how it all pans out:
lvl class feats
1 Monk1 Improved Unarmed StrikeB, Stunning FistB, Combat Expertise, Improved FeintB
2 Monk2 Combat ReflexesB
3 Monk3 Track
4 Erudite1 Psicrystal AffinityB, Speed of ThoughtB
5 Erudite2
6 Erudite3 Quicken Power
7 Erudite4
8 Slayer1
9 Slayer2 Twin Power
10 Slayer3
11 Slayer4
12 Slayer5 Psionic Meditation
13 Slayer6
14 Slayer7
15 Slayer8 Expanded Knowledge (Energy Manipulation)
16 Slayer9
17 Slayer10
18 Lucid Cenobyte1 Psicrystal Containment
19 Lucid Cenobyte2
20 Lucid Cenobyte3
21 Lucid Cenobyte4 Maximize Power
22 Erudite5 Empower PowerB
23 Erudite6
24 Erudite7 Epic Psionic Focus
25 Erudite8
26 Erudite9
27 Erudite10 Improved Metapsionics, Improved MetapsionicsB

Powers:
1st - Mindlink, Defensive Precognition, Offensive Precognition, Offensive Prescience, Energy Ray
2nd - Suggestion, Feat Leech
3rd - Energy Burst, False Sensory Input, Mindfire**
4th - Metamorphosis, Energy Ball, Phantasmal Killer*, Sensorinural Cascade*, Thieving Mindlink
5th - Leech Power Known*, True Seeing, Psychic Crush, Energy Manipulation
6th - Contingency, Mind Switch, Disintegrate
7th - Reddopsi, Fission
9th - Microcosm, Urge Extermination**

* - Hyperconscious
** - Complete Psionic

Itachi's Signature Abilities:
Sharingan Eye of Insight - Defensive Precognition, Offensive Precognition, Offensive Prescience, Feat Leech, Thieving Mindlink, Leech Power Known, True Seeing.

Sharingan Eye of Hypnosis - Suggestion, False Sensory Input, Reddopsi (against genjutsu)

Mangekyou Sharingan: Tsukuyomi - I'm up in the air on how exactly to do this one so I've included a number of options. The version used against Kakashi in the earlier stages of both the anime and manga is most akin to psychic crush, leaving kakashi crippled and on the verge of death. However, Kakashi mentions that he could have killed him if he tried, and given Itachi's demoralizing speech about his control of the torturous dreamworld, I'm inclined to believe that he can do a number of things with it. Included for the sake of completeness for this ability are Psionic Phantasmal Killer, Sensorinural Cascade, and Microcosm, Mindfire, Urge Extermination, in addition to psychic crush.

Mangekyou Sharingan: Amaterasu - Itachi's second Mangekyou form is never actually seen, merely its after effect. The clues are a very powerful blasting effect that looks like fire, but is far more dangerous. This one is approximated by Psionic Disintegrate.

Akatsuki Techniques - Itachi likes to use exploding clones and has used the Akatsuki communication and astral projection techniques as well. These are approximated by Contingency, Fission, Mind Switch, Metamorphosis, and Mind Link

Taijutsu - While not front and center in his fighting style, Itachi does pretty flawlessly destroy both Sasuke and Kurenai in hand to hand combat. For this reason Itachi has a base attack of +16, Unarmed Strikes and Flurry of Blows as a 12th level monk, and the friendly add ons of Offensive Precognition/Prescience and epic to hit bonuses.

Quicken Power - When Itachi uses techniques in combat with kakashi, he does so too fast for kakashi to follow his hand seals, and fires off several techniques in an extremely short period of time. As such, this itachi build is the master of quicken power.

Note: Itachi would easily be my favorite character in the series, so if this build is a little too flattering for your tastes, that may be why :D
RadicalTaoist

03-03-06, 02:23 PM
Hold on a sec, didn't Naruto have four tails in the fight against Sasuke before the filler started? Or was that just three?

And being relatively uneducated as to the manga, does the Bikouchuu plot occur in the manga or is it 'filler'? (best damn filler I've seen, I love that arc. Ganbatte ne Hina-chan!)

Finally, update on the Boss. Gamabunta is probably going to be a dragon-like creature of some sort with Psion and Slayer levels rather than the Phrenic template. If someone can find a more fitting creature than a dragon, however, that would be appreciated. I've got a bunch of feats lined up, including mental leap (which doesn't started to do Gamabunta's jumps justice, I know).


EDIT: Read Itachi and couldn't help but think:
And the Raven, never flitting, still is sitting, still is sitting,
On the pallid bust of Pallas sitting above my chamber door,
And his eyes have all the seeming of a demon's that are dreaming
And the lamp light o'er him streaming spreads his shadow on the floor,
And my soul from 'neath that shadow that lies floating on the floor
Shall be lifted...

...nevermore...
DisposableHero_

03-03-06, 02:38 PM
Hold on a sec, didn't Naruto have four tails in the fight against Sasuke before the filler started? Or was that just three?No, when battling sasuke he started with a single tail, and did most of his attacking in 2 tail form. I assume the power level is exponential because sasuke at that point was able to do reasonably against the two tail version, but the three tail is massive and the four tail can almost kill the sannin

And being relatively uneducated as to the manga, does the Bikouchuu plot occur in the manga or is it 'filler'? (best damn filler I've seen, I love that arc. Ganbatte ne Hina-chan!)Bikouchuu is filler, along with the curry of life story arc, the ramen contest episode, and a number of other absurdly silly story arcs that have sat between the end of the sasuke/naruto battle at the giant shinobi statue waterfall (the location name escapes me right now) and the inevitable 3 year training gap that the series is supposed to realign with in april.

Finally, update on the Boss. Gamabunta is probably going to be a dragon-like creature of some sort with Psion and Slayer levels rather than the Phrenic template. If someone can find a more fitting creature than a dragon, however, that would be appreciated. I've got a bunch of feats lined up, including mental leap (which doesn't started to do Gamabunta's jumps justice, I know).No dire frogs in any of the splatbooks? Dragon breath would do for Gamayu Endan I suppose.

EDIT: Read Itachi and couldn't help but think:You may be on to some of the inspiration for Itachi there RT, in the manga when he fights Naruto, Kakashi, Sakura, and Chiyo, instead of using a body flicker he disguises his movement with the illusion of dissipating into a flock of ravens
RadicalTaoist

03-03-06, 02:57 PM
No, when battling sasuke he started with a single tail, and did most of his attacking in 2 tail form. I assume the power level is exponential because sasuke at that point was able to do reasonably against the two tail version, but the three tail is massive and the four tail can almost kill the sannin
Wow. That's some crazy power creep. Then again, I suppose it is to be suspected. I remember in the Gaara vs. Lee fight how it was mentioned that the 8 Gates could be used to surpass a Kage's level of power easily - do Lee or Gai see any similar Super Saiyan moments?
Bikouchuu is filler, along with the curry of life story arc, the ramen contest episode, and a number of other absurdly silly story arcs that have sat between the end of the sasuke/naruto battle at the giant shinobi statue waterfall (the location name escapes me right now) and the inevitable 3 year training gap that the series is supposed to realign with in april.
Fair enough. I liked the recent Anko sideplot, curry of life was meh for the most part but they brought back drunken Lee fighting, and that's worth it, easily.
No dire frogs in any of the splatbooks? Dragon breath would do for Gamayu Endan I suppose.
I need something amphibious, intelligent, and capable of holding a weapon. Maybe a giant of some kind.
You may be on to some of the inspiration for Itachi there RT, in the manga when he fights Naruto, Kakashi, Sakura, and Chiyo, instead of using a body flicker he disguises his movement with the illusion of dissipating into a flock of ravens
A personal project of mine is to attach anime characters to lines from old poetry. Naruto-wise alone, I've attached Neji to an excerpt from Wordsworth's Tintern Abbey, Zabuza to Invictus, Naruto to the third stanza from Rudyard Kipling's If, and Sakura to a section of the Song of Songs (King James version of the Bible) that I can't quite remember right now.
BeyondFated

03-03-06, 03:05 PM
I love the Itachi build. You definatly need to do the Sanin next!
Thanatos-Omega

03-03-06, 03:21 PM
wow sry all I was detained, now that I've totally lost track of the discussion XD. ok there we go lets see
1) HERO YOU RULE! The Itachi build is insane definately good
2) * stupid question* Whats with all the blacked out spots on here did WOTC do that or is it just spoiler material y'all wanted to hide, I know I'm clueless when stuff like that happens. whatever i got the jist of it and found out how to read em. ok Thats what Mk means thx my friend I usually refer to him by the tails like Kyubi 1-4 etc but that works sry for being ignorant but i just never heard of him like that before. learn something new every day.

Looking great all catch ya in a bit I got some work to handle but I'll be back to once again marvel at how insane this all is XD :D
Hariman

03-03-06, 03:41 PM
Now that Bugs me, not the statement but the idea. as DM, Player and writer ( casually) I like to let things play out as they will, I get annoied when someone just predetermines the outcome. it kinda nullfies the entire battle. I've noticed this is a lot of aspects ( tv, books, anime, even other DM's styles) but thats like spending 20 hours on a big battle sequence that the heros should win, then you just say " nope you lose plotline says so" it seems a crime almost to me.

Well, that was a worst case scenario. I think we'd all like to give Masashi Kishimoto more credit than that.

I only know what's happened up to episode 174, I haven't read the Online Manga from Narutofan. If it's untranslated in Japanese, I CAN'T read it.

I think there is an explanation behind each win/loss/mismatch and power level hiccup in the series. We'd just have to corner the author for a couple days to get all of the explanations.

This thread actually spoiled some of Naruto for me, but that's my fault for reading the spoilers. I actually want to see what happens MORE than I did before I read the spoilers.
Thanatos-Omega

03-03-06, 04:16 PM
Well, that was a worst case scenario. I think we'd all like to give Masashi Kishimoto more credit than that.

Oh yeah without second thought. I give him a ton and your right worst case rarely happens with competient people, I agree with that.

I only know what's happened up to episode 174, I haven't read the Online Manga from Narutofan. If it's untranslated in Japanese, I CAN'T read it.


I dunno either someone fill us in cause I'd hate to get there and see non translated stuff I'm not to keen on looking at pictures :D alone

I think there is an explanation behind each win/loss/mismatch and power level hiccup in the series. We'd just have to corner the author for a couple days to get all of the explanations.
This thread actually spoiled some of Naruto for me, but that's my fault for reading the spoilers. I actually want to see what happens MORE than I did before I read the spoilers.

Yeah lets begin the hunt! Kidding he's a busy man and we are smart I'm sure if we ponder it enough one of us can establish logical cause through discussion. and sry to spoil that for you It did the same for me a bit, but that only makes me wanna get those chapters more really, like yourself spoilers are not always a bad thing Least not for us anyway :D
Hariman

03-03-06, 04:48 PM
I dunno either someone fill us in cause I'd hate to get there and see non translated stuff I'm not to keen on looking at pictures :D alone

I checked, they've translated it. Now I'm torn on whether or not I should wait to read it. (I'll probably end up caving in and reading it.)



And being relatively uneducated as to the manga, does the Bikouchuu plot occur in the manga or is it 'filler'? (best damn filler I've seen, I love that arc. Ganbatte ne Hina-chan!)

Yeah, Hinata kicks ass, she's also my favorite of the young ladies in Naruto. She's the one I want to hook up with Naruto. ;)

Also, the anime is trash. After seeing the Bikouchuu arc, I was too disgusted to care. The game is good, though. Itachi is one of the easiest characters to use, on account of his ZOMG speed

Why do you think the anime is trash? What exactly is it that you don't like about the anime?
Thanatos-Omega

03-03-06, 05:12 PM
I checked, they've translated it. Now I'm torn on whether or not I should wait to read it. (I'll probably end up caving in and reading it.)
Yeah but you gotta pay for the downloads Mine as well wait for book stores to get em bummer i thought you could just view em online, welp luckally I'm paitent and I have shonen jump mag monthly, thx for checking though :D


Why do you think the anime is trash? What exactly is it that you don't like about the anime?

Well knowing most anime fans he prolly saw they changed the lines and edited it for tv and got annoied me I imported the uncut subbed titles and found it much better. If your gonna watch em you gotta Import em otherwise your getting the kiddie cut versions. I can see why he's mad but you can't really call it crap if all you have seen is a filler arc or the american cut version though. it's kinda just judging a series by only seeing the middle 2 episodes your not getting the whole thing.
Hariman

03-03-06, 05:20 PM
Yeah but you gotta pay for the downloads Mine as well wait for book stores to get em bummer i thought you could just view em online, welp luckally I'm paitent and I have shonen jump mag monthly, thx for checking though :D

Well knowing most anime fans he prolly saw they changed the lines and edited it for tv and got annoied me I imported the uncut subbed titles and found it much better. If your gonna watch em you gotta Import em otherwise your getting the kiddie cut versions. I can see why he's mad but you can't really call it crap if all you have seen is a filler arc or the american cut version though. it's kinda just judging a series by only seeing the middle 2 episodes your not getting the whole thing.

First:
Oh, yes, that paying thing that Narutofan makes you do. I'm glad that I have patience as well.

Second:
Oh, just the American version. It's actually better than a lot of the other Shonen Jump imports on cartoon network. Some of the Imports are much much worse than what happened to Naruto. But yeah, it's a pain that they censored it. You can see worse in a PG 13 movie. The script changes aren't that bad, I actually like some of them.
Nephlite

03-03-06, 05:31 PM
Actually, I'm rather fond of naruto coming out with a low base attack because his fighting style, while powerful, is clumsy compared to say Neji, Rock Lee, or Gai. Thanks to psionic fist etc, his hits don't lack punch, they merely don't come up very often. What perhaps I should have illustrated more clearly, is how he can within the build improve his attack. Being a CO regular, along with RT and cvazi I know we're all aware of the nanbots tactic, but not everyone is and I forgot that. Naruto is capable of using ectoforms generated by throw ectoform (shadow clones) to improve his attack rolls with the aid another action. With four clones aiding him, his attacks are the equivalent of having +19 base attack (though he only strikes 3 times a round, though this is more than Gaara or Temari), which I think fits much better because Naruto very rarely ingages in close combat without his shadow clones, and when he does (such as the first stage of his chuunin exam battle with Neji) he meets with complete failure.

Can Ectoforms use aid another? I mean, if yes, it fits, but I didn't know that.
Thanatos-Omega

03-03-06, 06:03 PM
First:
Oh, yes, that paying thing that Narutofan makes you do. I'm glad that I have patience as well.

Yeah I have enought trouble sticking to a buget I'll wait but thx for throwing it out there Rashomon anyway


Second:
Oh, just the American version. It's actually better than a lot of the other Shonen Jump imports on cartoon network. Some of the Imports are much much worse than what happened to Naruto. But yeah, it's a pain that they censored it. You can see worse in a PG 13 movie. The script changes aren't that bad, I actually like some of them.

Agreed completely I didn't find it horrendous after reading the manga I can pick out what they change so no biggie but what annoies me is the cutting I mean it's on a 9 ( prime time anyway) mostly and you do see much worse in PG and PG-13 movies so why bother cutting it? it's a peeve of mine as you can tell. and yeah there are a few series my friend have that just got slaughtered in the cutting room so I'm thankful they didn't cut everything. but hey now we have a 3 fold win, Manga, Anime and D&D thx to Hero and Radical, oh and Radu of course ( if I'm forgetting you sorry it's a long thread XD) can't wait to see what Hero pulls out next.
RadicalTaoist

03-03-06, 09:32 PM
Yeah, Hinata kicks ass, she's also my favorite of the young ladies in Naruto. She's the one I want to hook up with Naruto. ;)
A fellow Naruto/Hinata shipper! I am in good company. :D

And for Hero, I figured I should put up that excerpt I matched to Neiji. This is from Lines Composed A Few Miles Above Tintern Abbey, On Revisiting the Banks of the Wye During A Tour. July 13, 1798. It's more commonly known as Tintern Abbey, although it has nothing to do with that landmark. Wordsworth didn't mind insanely long names, it would appear.
...Nor less, I trust
To them I may have owed another gift,
Of aspect more sublime; that blessed mood
In which the burthen of the mystery,
In which the heavy and the weary weight
Of all this unintelligible world,
Is lightened: --- that serene and blessed mood,
In which the affections gently lead us on, ---
Until, the breath of this corporeal frame
And even the motion of our human blood
Almost suspended, we are laid asleep
In body, and become a living soul:
While with an eye made quiet by the power
Of harmony, and the deep power of joy,
We see into the life of things.

To clarify, the bolding is mine. Those three lines are Neiji's undoubtedly; I felt the rest fit his 'coming out of the darkness' (as he describes it) well enough.
Rashomon

03-03-06, 10:31 PM
Why do you think the anime is trash? What exactly is it that you don't like about the anime?

I was too hasty back there - the anime is not trash. The filler is, however, pretty damn crap. It didn't seem to have any direction at all, and after the fights of the Chasing Sasuke arc it was a major letdown.

Wow. That's some crazy power creep. Then again, I suppose it is to be suspected. I remember in the Gaara vs. Lee fight how it was mentioned that the 8 Gates could be used to surpass a Kage's level of power easily - do Lee or Gai see any similar Super Saiyan moments?

Don't know if this counts, but I think Gai opens the sixth gate - Gei Mon - and busts out Asaku Saku on Kisame, smacking him down in one hit. It is pretty damn Supersaiyan, too ,seeing that Kisame used some kind of flood jutsu on Gai and friends.
BeyondFated

03-03-06, 11:13 PM
First:
Oh, yes, that paying thing that Narutofan makes you do. I'm glad that I have patience as well. Unless something changed from a week ago, you can download and read all of the translated Naruto manga for free on Narutofan.com. They do charge for NarutoFanPLUS! which is the direct downloads to the subbed episodes. But you can still torrent the subs for free else where.

So by all means, enjoy the goodness of Naruto for narry a dime! :D
narukagami

03-04-06, 12:49 AM
So seeing that Complete Psionics is coming soon, will we be seeing a revision of everything after it comes into your posession, Hero? (and helpers too.)
Hariman

03-04-06, 01:21 AM
Unless something changed from a week ago, you can download and read all of the translated Naruto manga for free on Narutofan.com. They do charge for NarutoFanPLUS! which is the direct downloads to the subbed episodes. But you can still torrent the subs for free else where.

So by all means, enjoy the goodness of Naruto for narry a dime! :D


NOOOOO! The internal debate rages again!

At least they are available. I've been Bittorrenting the subs of the episodes as they come out.

Rashomon:
You are right. Some (IE: Many) of the filler episodes aren't the best of Naruto. At least they are coming down to the last few episodes of the filler season. There might be as many as ten episodes left. Twelve at the outside. I can't remember exactly which episode ended the fight with Sasuke.

Just hang in there, we'll be back to the real storyline before you know it.
Cainne

03-04-06, 04:57 AM
Yeah some of the filler episodes do leave a bad taste in your mouth, where as others are alright. Plus they can serve to round out other supporting naruto characters well (Like Hinata and Chouji, etc etc) You know ones that dont get as much airtime as say... Lee :)
But thats what happens when the anime outpaces the manga. But think about, compared to other anime, the filler aint that bad, plus its only one season out of what? 174 episodes, not a bad ratio i dont think.
Rashomon

03-04-06, 06:57 AM
Yeah some of the filler episodes do leave a bad taste in your mouth, where as others are alright. Plus they can serve to round out other supporting naruto characters well (Like Hinata and Chouji, etc etc) You know ones that dont get as much airtime as say... Lee :)
But thats what happens when the anime outpaces the manga. But think about, compared to other anime, the filler aint that bad, plus its only one season out of what? 174 episodes, not a bad ratio i dont think.

The Chasing Sasuke arc ended around 136. We're at 174. So yeah, I'm kind of disappointed, since a ratio of nearly 1:4 filler to anime is depressing.
Thanatos-Omega

03-04-06, 09:36 AM
NOOOOO! The internal debate rages again!
:heehee That's classic

At least they are available. I've been Bittorrenting the subs of the episodes as they come out.
You are right. Some (IE: Many) of the filler episodes aren't the best of Naruto. At least they are coming down to the last few episodes of the filler season. There might be as many as ten episodes left. Twelve at the outside. I can't remember exactly which episode ended the fight with Sasuke.
Just hang in there, we'll be back to the real storyline before you know it.

It's soo true and it bugs the crud outta me sometimes, why must we have filler? i mean stick to the manga and you really don't need it. I will never understand that what so they can have like seasons and annoy fans by making them wait for the new episodes ARGGGGG! just show the dang things, you already have em dubbed and ready. But for outpacing I'm not sure i see the point i mean right now the anime is on a filler epon CN tonight but Manga wise Volume 9 comes out this month and thats already wayy ahead of the anime ( into the chunin fights) so why waste time with a catch up sode? That just does not make sense to me if your ahead ok, one is cool maybe 2 at the most but a while filler arc! come on now.

And I totally forgot about complete Psi, No doubt Hero is groaning right now at the prospect of adapting these yet again, but unless Psi unlocks something stellar ( like a Kyubi style power or something cool) I don't think they need it.
Rashomon

03-04-06, 09:50 AM
You know, Control Body works well as a Kyubi-style power, as does Form of Doom. I believe Kyubi form is represented with True Metabolism, Control Body, and some uber Dissipating Touch thing, maybe with Hostile Empathic Transfer thrown in.
Thanatos-Omega

03-04-06, 10:38 AM
Nah not that, what I meant was some uber metamorphosis type power or something very ( nearly exactly like) a Jutsu. I'm aware of what works Rashomon XD. I was just adding a comment, that I can only see Hero and Radical revamping them if Complete shows us somthing that just screams naruto. Now we are using well thought out approxomations ( wich are amazingly well put) but for Hero to revamp them I think they'd practically have to make a power that perfectly clones a Jutsu heres an example: for the Chidori a power that literally bathes your hand in a lightning like blade. otherwise I don't think they need tweaking that much ( and Yes I'm aware that power will never happen but i felt it polite to further explain my view so we don't get all confused and flustered, we have a great discussion and I don't want it degenerating cause we mis understood one another XD)
DisposableHero_

03-04-06, 12:32 PM
Can Ectoforms use aid another? I mean, if yes, it fits, but I didn't know that.I don't know, but Astral Zealot Ectoforms count as astral constructs, and astral constructs certainly can.

The reason for the filler is time to develop the plot as far as I can see. The manga moves much slower than the anime does if the translations are any indication (the difficulty in finding a group that consistently does timely translations of the manga notwithstanding) 1 episode is somewhere around 1.5 to 1.7 chapters of the manga, sometimes 2. Were there no filler episodes the anime would have already surpassed where the manga is at the moment. As far as I can tell the filler arcs are used to prevent the anime from passing the manga in terms of storyline progression.

So seeing that Complete Psionics is coming soon, will we be seeing a revision of everything after it comes into your posession, Hero? (and helpers too.)If revisions scream at me and jump off the page with CPsi, rest assured I will make the changes, but that is all speculation for the time being, especially since the previews are primarily fluff, and thats what we're altering here anyway. Somethings, like the use of erudite for the sharingan users may have to be altered if things are as people suspect and it has been retooled for complete psionic (which I think it entirely likely given that even its author thinks its a little over the top).

Some Builds however, particularly Kankuro, I'm very happy with as they stand, and would really need some major league awsome in CPsi to make any changes. On the flip side, some characters are giving me fits trying to come up with an idea that fits (particularly Sasori and his dance of 100 puppets jutsu) and CPsi may fill some of those gaps. Rest assured however, things will be updated where they are warrented.

RT: You'll have to MSN me the rest of those match ups, thats some really wicked stuff :D
Thanatos-Omega

03-04-06, 12:41 PM
True Hero filler i guess are a necessary evil, as it were. anyway your seriously working on that Jutsu? Whew Fits I don't think is the proper term XD thats hard, just insanely hard. but you'll pull it out and if your unsure heck Give it here and let us Discuss it with the combined brain powere here we can fix it in a few posts i'd bet. :D
DisposableHero_

03-04-06, 01:38 PM
http://www.geocities.com/disposableherodm/kisame.jpg
Hoshigake Kisame - Shifter Ranger 1/Wilder 14/Psychic Weapon Master (http://www.wizards.com/default.asp?x=dnd/psm/20040827d) 10

Notes:
1) For maximum base attack, Kisame must take all 10 Psychic Weapon Master levels before level 21. He qualifies to take the class by his 10th level.
2) Kisame takes the shifter wilder substitution from Races of Eberron that gives him access to the Egoist list so he can take animal affinity, hustle, psychic vampire, psychofeedback and combat transformation
3) Ranger is used to get martial weapon profs without spending a feat or invoking an XP penalty

Feats:
Track (Ranger1), Power Attack (1), Dodge (Flaw), Psionic Dodge (Flaw), Mobility (3), Psionic Weapon (6), Weapon Focus (Greatsword) (9), Deep Impact (12), Psionic Mediation (15), Quicken Power (18), Improved Manifestation (21), Improved Manifestation (24)

Flaws:
Shaky, Vulnerable

Powers:
1st - Vigor, Energy Ray, Mindlink*
2nd - Animal Affinity
3rd - Hustle
4th - Correspond, Psychic Vampire, Metamorphosis*
5th - Metaconcert*, Psychofeedback
6th - Contingency, Combat Transformation**, Mind Switch*
7th - Energy Wave

* - These powers are techniques taught to Kisame by other members of Akatsuki, they are added via Psychic Chirurgery and are for techniques common to members of Akatsuki
** - From the Mind's Eye

Kisame's Signature Abilities:
Incredible Stamina - This was the only point about kisame that kept me from making him a Psychic Warrior/Psychic Weapon Master. Kisame makes the Akatsuki grade because he has a massive chakra stamina, and it is required to power some of their group techniques. To represent this, Kisame has two Improved Manifestation epic feats, giving him a base power point total of 351, higher than any other individual build so far. He can also conserve power points with wild surge. Kisame also has strong physical stamina, represented by vigor and animal affinity.

Incredible Strength - Kisame possesses massive physical strength, he overpowers a Jounin close combat specialist in Asuma very easily. To represent this, Kisame has both animal affinity and psychofeedback available to augment his strength.

Samehada - Kisame wields that chakra eating blade Samehada in combat. In game terms it would begin as a +1 Vicious Psychic Deep Crystal Greatsword, and through Kisame's Psychic Weapon Master abilities would gain the Keen, Dissipator, Suppression, Soulbreaker, and Mindfeeder abilities. In addition, Kisame's blade drains chakra, which is represented by channeling Psychic Vampire to his Sword/Psicrystal and making the touch attack as a weapon strike. In Kisame's hands Samehada acts as a +5 Vicious Keen Dissipator Soulbreaker Mindfeeder Deep Crystal Greatsword of Suppression, that is also his Psicrystal (with containment). This coupled with his +17 base attack, epic bonuses, incredible strength and physical endurance, make Kisame a beast in close combat.

Flaws - While Kisame would not be described as Shaky or Vulnerable, he doesn't fight at range, and he doesn't fight defensively by any stretch of the imagination, so these seemed like the most fitting flaws to allow him to qualify for Psychic Weapon Master in time.

Kuchiyose no Jutsu - Kisame summons sharks. He prefers to do so after drowning his foes under massive suiton jutsus, and this is only demonstrated when he attempts to do so to Gai in the manga. Interestingly enough, he doesn't call this technique Kuchiyose no Jutsu, but rather uses it as an element of an attack jutsu, much the same way Temari does when she summons as part of Dai Kamaitachi. This is represented as usual with contingent correspond.

Suiton Jutsu - Kisame uses a pair of water element techniques, one targeted (suikoudan no jutsu) represented by energy ray, and one area, represented by energy wave.

Akatsuki Techniques - Like his partner Itachi, Kisame has used the Akatsuki communication and astral projection techniques. These are approximated by Contingency, Mind Switch, Metamorphosis, and Mind Link. In his case most of these have been added via Psychic Chirurgery, as it is unlikely he is the source of them within Akatsuki, and he doesn't have much power selection room after you account for his other abilities.
Thanatos-Omega

03-04-06, 02:16 PM
:OMG! :shocked: Need I say more? I think not. AMAZING!
Cainne

03-04-06, 02:49 PM
Keep em coming DH! I must say i'm very impressed.... Now you've gone and made me wanna do a Naruto session!

AS to the Naruto anime, i do realize that the Sasuke Arc ended at 136 and i thought the filler was pretty good up until around the one shot episodes some of the mini arcs i thought fleshed the characters out well and did a good job of explaining the 2.5 year interim thats forthcoming.

But yeah some of em like the recent episode 174 are bad, But like you guys said it is a necessary evil especially when we're talking about a show that just in the last year or so started doing filler to bide time while the manga was churned out far enough ahead so that they dont get stuck midstream. I mean its either filler... or nothing i guess, so filler trumps nothing at all in my book


Totally off topic here: But between the 3 mist swordsmen we know of (counting the filler episode Raiga) Who do you guys think would win in an all out battle between Raiga, Zabuza and Kisame?
nodaisho

03-04-06, 04:46 PM
if zabuza had haku's help, I would be inclined to say zabuza, do any of the other swordsmen have the sharingan or some other true-seeing ability? the sharingan and the demon in naruto were the only things that let team 7 beat haku.
Cainne

03-04-06, 05:16 PM
but nodaisho you're forgetting Naruto's #1 main method of beating other characters.... wearing them down with his incessant yammering! He gets them to question the reasons why they fight and thus they dont fight as hard as they should and thus... he ends up winning! Sure he does it unconciously (sp?) but damn he does it well!
Thanatos-Omega

03-04-06, 05:16 PM
Hmm solid question But I gotta agree with Nodaisho ( yet again XD) If Haku was in on it Zabuza however even without I'd say Zabuza. sheerly for his mist techniques unless any of the others have the sharringan or Bayakugan ( wich i'm 90% sure they dont) he can just mist em and dust em and they will never see em sides he carries a BFS ( Big Farging Sword) and thats a winner in my book.
nodaisho

03-04-06, 05:20 PM
but nodaisho you're forgetting Naruto's #1 main method of beating other characters.... wearing them down with his incessant yammering! He gets them to question the reasons why they fight and thus they dont fight as hard as they should and thus... he ends up winning! Sure he does it unconciously (sp?) but damn he does it well!
well, yes, but if he hadnt shouted that he was there, he might have been able to sneak up on his opponents, even if he couldnt, they would be distracted by his attack.
Thanatos-Omega

03-04-06, 06:20 PM
You mean he didn't mean to make a overly dramatic entrance and kill any surprise he had? .............

If you took me seriously well don't i was being scharcastic XD and I don't really care for Naruto myself Unless he goes all Kyubi and lays down a serious hammering on pretty much anything. I'm more of a Neiji and Lee fan and of course Saskue cause of the sharringan. but this finght Zabuza. however let use up the ante a bit one of My D and D team members posed to me this quandry tonight ( he uses the gaara build on here). He wondered what would happen if a fully charged Naruto ( Kyubi 3-4 tails at most) faced off with a fully powered Gaara, now I can't remember if they faught later on or not I think they did but that exact episode eludes me currently. anyway we chatted and had a great discussion so I wanna hear what y'all think to make it topic sensative lets assume Heros Naruto build was facing his Gaara build ( not really but that context should keep the mods away XD) I don't mean to change topic but while we are on Naruto and character battles why not?

But Seriously how amazing are these? Hero I'm not surprised but now i got a player who wants to use your Lee Build so it it cool if i let him use it ( i swear it was a mastake letting em use Gaara i just knew i'd walk into a naruto tourney but we are in between atory arcs so i guess is can add a filler...... wow talk about irony in that one :D
Hirochicken

03-05-06, 12:57 AM
I am loving this thread. They fit so well!

I was having trouble with a character idea for a future Eberron game. Seeing Kisame inspired me to make a slightly modified version of him. :)
Hariman

03-05-06, 01:40 AM
:heehee That's classic

Thank you. I endeaver to bring laughter to other people when I can. Just don't ask me where I got the Idea to say that.

It's soo true and it bugs the crud outta me sometimes, why must we have filler? i mean stick to the manga and you really don't need it. I will never understand that what so they can have like seasons and annoy fans by making them wait for the new episodes ARGGGGG! just show the dang things, you already have em dubbed and ready. But for outpacing I'm not sure i see the point i mean right now the anime is on a filler epon CN tonight but Manga wise Volume 9 comes out this month and thats already wayy ahead of the anime ( into the chunin fights) so why waste time with a catch up sode? That just does not make sense to me if your ahead ok, one is cool maybe 2 at the most but a while filler arc! come on now.

Ugh, I know. I taped it with a DVR box and I just skipped through the entire episode because it was filler. CN could have at least put two episodes on to make up for the first being filler.

I can't say that Cartoon Network is the brainiest about it's different series. They get pretty obnoxious. I have to tape my Yu Yu Hakusho fix at 5:30 in the morning now because they won't put it on at a better time. AND they keep monkeying with the program lineups. We'll be lucky if CN keeps new episodes of Naruto coming each week.

I'm very glad I can download it. Heck, even the good episodes are a little better in Japanese because they're uncensored.

And I totally forgot about complete Psi, No doubt Hero is groaning right now at the prospect of adapting these yet again, but unless Psi unlocks something stellar ( like a Kyubi style power or something cool) I don't think they need it.

If there is a HP or Power Point/Spell Slot draining power then that power could be added to Shino. Other that Shino lacking a "Leech" power, which is a minor problem, at best. All of the builds are great as they are now anyway.

Hariman

PS: Naruto, Gaara, Hinata, Kankuro and Temari are my standout favorites. Shino and Neji are close after them. Everyone else ranks below those seven.

Sasuke and Sakura are cool but they just don't "click" with me.

And yes, I think episode 174 was bad too. That dumb brat Naruto had to watch was sickening.
Hirochicken

03-05-06, 02:05 AM
A small question about Kisame:

How can he be a Psychic Warrior or even take Weapon Focus with a greatsword if he doesn't even have the proficiency for it? Wilder's only get Simple Weapon Proficiency. :eek:
DisposableHero_

03-05-06, 02:22 AM
A small question about Kisame:

How can he be a Psychic Warrior or even take Weapon Focus with a greatsword if he doesn't even have the proficiency for it? Wilder's only get Simple Weapon Proficiency. :eek:You're completely correct, I don't know how I missed that, and edit will correct this shortly.
nodaisho

03-05-06, 03:53 AM
he also has a level of ranger doesnt he? That would give him proficiency with all martial weapons.
Thanatos-Omega

03-05-06, 10:16 AM
Thank you. I endeaver to bring laughter to other people when I can. Just don't ask me where I got the Idea to say that.

Ok I'll not ask :D


Ugh, I know. I taped it with a DVR box and I just skipped through the entire episode because it was filler. CN could have at least put two episodes on to make up for the first being filler.

They did The first one was last weeks re-run :D ( and yes that was scharchasm i know you meant 2 new episodes and I agree completely)


I can't say that Cartoon Network is the brainiest about it's different series. They get pretty obnoxious. I have to tape my Yu Yu Hakusho fix at 5:30 in the morning now because they won't put it on at a better time. AND they keep monkeying with the program lineups. We'll be lucky if CN keeps new episodes of Naruto coming each week.

Hardy Brainey at all my friend, this is the network who waited several months between new DBZ arcs after only showing half the saga a while back i'd expect that they will finish the exams then wait a few months of non stop re runs to build hype maybe dropping in a filler arc before moving on. they did it with Yu Yu, DBZ, IGPX the list goes on JLU was the most recent there was i think a 2 month gap maybe more before it was back in the line up. and thats when they put Yu Yu on that early accepting colledge guys and gals who on earth whould be up that early ( of course busniess workers accepted but i hightly doubt they sit down and watch anime) i feel your pain man it's like a kick to the shins


I'm very glad I can download it. Heck, even the good episodes are a little better in Japanese because they're uncensored.
If there is a HP or Power Point/Spell Slot draining power then that power could be added to Shino. Other that Shino lacking a "Leech" power, which is a minor problem, at best. All of the builds are great as they are now anyway.
PS: Naruto, Gaara, Hinata, Kankuro and Temari are my standout favorites. Shino and Neji are close after them. Everyone else ranks below those seven.
Sasuke and Sakura are cool but they just don't "click" with me.
And yes, I think episode 174 was bad too. That dumb brat Naruto had to watch was sickening.

Downloads are good :D and Yeah thats kinda my point for CP if something ground breaking shoiws up We should prolly ask Hero to revamp them or let us just tweak it. Kankuro? Really? wow your the only one i know of who mentioned him, not that i'm complaining i get sick of everyone being naruto freaks or saskue nuts anyway
DisposableHero_

03-05-06, 12:17 PM
he also has a level of ranger doesnt he? That would give him proficiency with all martial weapons.thats what I just added to fix him actually :D
DisposableHero_

03-05-06, 12:21 PM
If there is a HP or Power Point/Spell Slot draining power then that power could be added to Shino. Other that Shino lacking a "Leech" power, which is a minor problem, at best. All of the builds are great as they are now anyway.Does psychic vampire not count????? I kinda made a point of putting that in there :confused:
Hariman

03-05-06, 05:13 PM
Disposable Hero, I guess I'm just blind sometimes. I missed Psychic Vampire, sorry about that.

Ok I'll not ask :D

Thank you. (It's really not that bad, but I'd rather not risk crossing the Code of Conduct.)

<snip>

Hardy Brainey at all my friend, this is the network who waited several months between new DBZ arcs after only showing half the saga a while back i'd expect that they will finish the exams then wait a few months of non stop re runs to build hype maybe dropping in a filler arc before moving on. they did it with Yu Yu, DBZ, IGPX the list goes on JLU was the most recent there was i think a 2 month gap maybe more before it was back in the line up. and thats when they put Yu Yu on that early accepting colledge guys and gals who on earth whould be up that early ( of course busniess workers accepted but i hightly doubt they sit down and watch anime) i feel your pain man it's like a kick to the shins

We're in for the typical Cartoon Network Torture. Stupid Jerks.

Downloads are good :D and Yeah thats kinda my point for CP if something ground breaking shoiws up We should prolly ask Hero to revamp them or let us just tweak it. Kankuro? Really? wow your the only one i know of who mentioned him, not that i'm complaining i get sick of everyone being naruto freaks or sasuke nuts anyway

Yeah, Kankuro. He was cool to me ever since the elimination round of the chuunin exam, when he disguised himself as Karasu.

Sasuke annoys me. Sasuke is obsessive, closed minded/hearted, and a jerk. Although there is some hope for him. After all, he couldn't kill Naruto when he had the chance. Plus, I'm a guy, Sasuke's Bishounen Charm doesn't affect me.
Thanatos-Omega

03-05-06, 05:14 PM
No it counts Hero totally Hariman was just commenting XD :D actually I kinda forgot you d9id put that in there we have all been so focused on your new epci builds that I guess we lost track :D whoops :doh:
Hariman

03-05-06, 05:22 PM
No it counts Hero totally Hariman was just commenting XD :D actually I kinda forgot you d9id put that in there we have all been so focused on your new epci builds that I guess we lost track :D whoops :doh:

Exactly right.
BeyondFated

03-05-06, 08:29 PM
Totally off topic here: But between the 3 mist swordsmen we know of (counting the filler episode Raiga) Who do you guys think would win in an all out battle between Raiga, Zabuza and Kisame?

Kisame. Zabuza was strong, yes, but his strength was his powerful mist techniques. However Kisame should/would be very familiar with those, thus minimizing their effectiveness. Kisame also like to flood the area with high level Suiton jutsus, and you can't exactly have mist underwater. And besides, Kisame's sword doesn't cut, it shaves! (And that is just bad ass! :D )

And Raiga seems far too unstable emotionaly to pose any threat to either of them.
Thanatos-Omega

03-05-06, 08:45 PM
A Solid Point Fated makes, yesss I had not thought of that kinda hard to use mist when your 3 feet underwater aint it :doh: :heehee
Hariman

03-05-06, 09:12 PM
A Solid Point Fated makes, yesss I had not thought of that kinda hard to use mist when your 3 feet underwater aint it :doh: :heehee

And Raiga, with or without his little helper, can't summon lightning in water because he'll get shocked too.

Kisame all the way.
BeyondFated

03-05-06, 09:13 PM
A Solid Point Fated makes, yesss I had not thought of that kinda hard to use mist when your 3 feet underwater aint it :doh: :heehee I do my best. :D

But, to play devil's avocate, Raiga might have an edge over Kisame and Zabuza. He seems to be imune to lightning (he uses lightning bolts to fuel mroe than ones of his more powerful attacks). Which would put Kisame in a bit of trouble when he floods everything. Raiga's ability to shower a wide area with lightning bolts also puts Zabuza in a bind.

And Zabuza is no stranger to water himself, and shouldn't be too surprised be Kisame's Suiton jutsus. Indeed, as a ninja of the water nation, flodding would only be a boon to Zabuza. His sword also seems much more functional than Kisame's. And because he likes to keep the battlefield dry, he's less suseptible to Raiga's erratic lightning attacks.

Some food for thought...
Thanatos-Omega

03-05-06, 09:30 PM
wow Info ahoy XD.

welp lets break it down the facts are that despite their preferred methods every one is part of the same nation that = problem like fated said most of em have proper counters to their own powers.
If the air is dry Zabuza's mist can wreak havoc, Kisame can just dorwn out everything with his water jutsus nullifying the mists but in doing so he hurts his own chances if Raiga uses lightning. as we know electricity and water don't exactly make good friends.

Really it forms a un-winable loop Zabuza can win with the mists if he pulls them out, Kisame can just drown everything if he wishes or Raiga can fry everyone like a lightning bolt if given the proper set ups at the same time Zabuzas mist stops his accuracy and would force a waste in chakra by making him rain down random attacks it's so varyable and eaither one could win if things go just right. kinda give you a headache don't it? :D
Hariman

03-05-06, 10:20 PM
I do my best. :D

But, to play devil's avocate, Raiga might have an edge over Kisame and Zabuza. He seems to be imune to lightning (he uses lightning bolts to fuel mroe than ones of his more powerful attacks). Which would put Kisame in a bit of trouble when he floods everything. Raiga's ability to shower a wide area with lightning bolts also puts Zabuza in a bind.

And Zabuza is no stranger to water himself, and shouldn't be too surprised be Kisame's Suiton jutsus. Indeed, as a ninja of the water nation, flodding would only be a boon to Zabuza. His sword also seems much more functional than Kisame's. And because he likes to keep the battlefield dry, he's less suseptible to Raiga's erratic lightning attacks.

Some food for thought...

And if Raiga has his "Eyes" (the kid) he would be able to spot Zabuza with much less trouble. (And thus might win.) Kisame would have trouble with the channeled lightning attacks. I still think that Kisame would be able to take Raiga and Zabuza.

Raiga's lightning techniques require chakra, which Kisame drains. Kisame might also know Raiga's Jutsus from their time in Akatsuki. Zabuza seemed a little bit limited by his reliance on the silent kill and Zabuza can also be overwhelmed by water jutsu. (Kakashi hit him with the Giant Waterfall Jutsu.)

Don't forget, Raiga was also kicked out of/left Akatsuki. The exact reason is unknown, but I'm betting he just wasn't up to snuff.

I'm still siding with Kisame.
RadicalTaoist

03-05-06, 10:56 PM
We're in for the typical Cartoon Network Torture. Stupid Jerks.
It could be worse... (http://www.vgcats.com/comics/?strip_id=145)
Hariman

03-06-06, 01:33 AM
It could be worse... (http://www.vgcats.com/comics/?strip_id=145)

Yeah, One Piece took a really bad hit in some spots. Sanji and Luffy especially. Not to mention the "Suction Cup" spikes that Don Krieg launched at Luffy. That goodness that Fox didn't get Naruto. We'd be looking at... looking at... it's too horrible to imagine.
Thanatos-Omega

03-06-06, 09:56 AM
Yeah, One Piece took a really bad hit in some spots. Sanji and Luffy especially. Not to mention the "Suction Cup" spikes that Don Krieg launched at Luffy. That goodness that Fox didn't get Naruto. We'd be looking at... looking at... it's too horrible to imagine.

Well Me and My staff actually had a jolly good rant and discussion bout this on my own forum a few days ago with most of us wanting to run at fox with pitchforks XD.

Your both right could have been a crap load worse. i guess we would up with the lesser of 2 evils in CN since at least they have adult swim and tonnami ( both usually reserved for mature audiances thankfully) but getting back to d and d ( since I can feel the mods breathing down our neck, we did kinda go off d and d anyway XD. not like i care but let em lock it after Hero gets the final guys up ) speaking of wich I'm curious how he's gonna pull off orichimaru with all that snake stuff it's gotta be giving Hero Fits :weep:
RadicalTaoist

03-06-06, 11:54 AM
All right, as I don't have the Monster Manual 2, so I can't access the Sea Giant that I think is in there. However, I may have found a better form for Gamabunta - the Yuan-Ti Anathema in the Fiend Folio. It's Huge and can carry a weapon. Change the bite attacks to 'tongue' attacks (keeping the improved grab and constrict), and replace all the spell-like abilities (especially that :censored: Psionics (Sp) nonsense), and change the alignment. Voilΰ - instant Frog Boss! For replacing the Psionics (Sp), I'm thinking some kind of racial manifesting like what they gave the LoM Elder Brain.
Rashomon

03-06-06, 12:11 PM
All right, as I don't have the Monster Manual 2, so I can't access the Sea Giant that I think is in there. However, I may have found a better form for Gamabunta - the Yuan-Ti Anathema in the Fiend Folio. It's Huge and can carry a weapon. Change the bite attacks to 'tongue' attacks (keeping the improved grab and constrict), and replace all the spell-like abilities (especially that :censored: Psionics (Sp) nonsense), and change the alignment. Voilΰ - instant Frog Boss! For replacing the Psionics (Sp), I'm thinking some kind of racial manifesting like what they gave the LoM Elder Brain.

How about the titanic template? It's from MM2, page 217, and the given example even uses a toad. It becomes BLOODY enormous.

Failing that, you could use a psion/psychic warrior white/black slaad with Expansion (one augment) so it can get to Colossal . As a bonus, it can use a frigging huge weapon easily and it has a lot of tongue attacks, including a bunch of chaos spittle attacks which apparently burn like fire. Anarchic, entropic fire.
Thanatos-Omega

03-06-06, 12:21 PM
All right, as I don't have the Monster Manual 2, so I can't access the Sea Giant that I think is in there. However, I may have found a better form for Gamabunta - the Yuan-Ti Anathema in the Fiend Folio. It's Huge and can carry a weapon. Change the bite attacks to 'tongue' attacks (keeping the improved grab and constrict), and replace all the spell-like abilities (especially that :censored: Psionics (Sp) nonsense), and change the alignment. Voilΰ - instant Frog Boss! For replacing the Psionics (Sp), I'm thinking some kind of racial manifesting like what they gave the LoM Elder Brain.

Hmmm Intresting idea Radical. but the Athemna is a snake we are looking for a toad right? in tha respect I'd agree with Rishamon add the titanic template to a toad and met it get, well Titanic :D seems a lot easier I have the MM2 and There is a ocean giant in there however it's a giant not animal and not a template, so just curious how were you gonna work that? I guess i can always PM you the stats if you'd like Radical no sweat. :D
DisposableHero_

03-06-06, 01:00 PM
http://www.geocities.com/disposableherodm/tsunade.jpg
Tsunade, Godaime Hokage - Human Ardent* 11/Sangehirn (http://www.wizards.com/default.asp?x=dnd/psm/20040625c) 10/Kensai** 5

* - Complete Psionic
** - Complete Warrior

Feats:
Combat Expertise (1), Mind Over Body (Human), Psionic Body (3), Up the Walls (6), Psionic Meditation (9), Power Attack (12), Psionic Fist (15), Greater Psionic Fist (18), Expanded Knowledge (Contingency) (21), Expanded Knowledge (Correspond) (24)

* - Complete Psionic

Mantles:
Primary: Life and Physical Power
Secondary: Conflict, and Any Two Others

Powers:
1st - Disable, Vigor, Touch of Health*, Adrenline Boost*, Offensive Prescience
2nd - Animal Affinity, Body Adjustment, Empathic Transfer, From the Brink*
3rd - Body Purification
4th - Correspond
5th - Adapt Body, Psionic Revivify, Restore Extremity, Psychofeedback
6th - Restoration, Contingency, Mend Wounds*
8th - True Metabolism

* - Complete Psionic

Tsunade's Signature Abilities:
Medical Ninjutsu - Tsunade pioneered the current naruto medical ninja path, developing most of the techniques that are common practice among their ranks, which is why she has the full array of healing and restoration techniques.

Monstrous Strength - The 2nd of the Sannin's legendary abilities is her incredible strength in combat. The precise chakra control required of a medical ninja also denotes a talent for using chakra flow to strength and enhance movement in combat. Tsunade is the master of this ability, able to crush walls, topple buildings, and general destroy anything that gets in her path. When trying to teach naruto some humility, she not only floors him with but one finger, she also creates a sizeable crater where he impacts the stone ground. To represent this legendary ability, Tsunade has access to the following: Adrenaline Boost, Animal Affinity, Psychofeedback, Offensive Prescience, Psionic Fist, Greater Psionic Fist, Power Attack, and the Kensai's Power Surge

Oath of Office - The other reason Kensai was chosen for Tsunade is her clear (though slightly begrudged) dedication to the office of Hogake after the battle with Orochimaru in episodes 95 and 96.

Infuuin: Kai - Ninpo: Souzou Saisei - Secret Mark Seal Release - Ninja Art: Genesis Regeneration - Represented by True Metabolism, this is Tsunade's ultimate medical ninjutsu, she claim's its ability will prevent her from ever falling in battle. It is considered kinjutsu because it will supposedly shorten her lifespan.
RadicalTaoist

03-06-06, 01:04 PM
I forgot about the Slaads, that might do as well. I needed several things out of a Gamabunta:

Ability to hold weapons (which the sea giant, the slaad, and the Anathema all have.
Something to represent the tongue attack, preferably with Improved Grab (the Anathema's bites can be replaced, the tentacle granted by the Voidmind template from MM3 could also do)
Something big, at least Huge size (Anathema is Huge)
The ability to fit in psionic powers, preferably through psion/Slayer levels or natural progression.
Thanatos-Omega

03-06-06, 01:34 PM
I forgot about the Slaads, that might do as well. I needed several things out of a Gamabunta:

Ability to hold weapons (which the sea giant, the slaad, and the Anathema all have.
Something to represent the tongue attack, preferably with Improved Grab (the Anathema's bites can be replaced, the tentacle granted by the Voidmind template from MM3 could also do)
Something big, at least Huge size (Anathema is Huge)
The ability to fit in psionic powers, preferably through psion/Slayer levels or natural progression.

Ok cool welp I'd say the Athema makes more sense to me now Radical, as it does have many of the things you'd want, Slaad seem to be a better pick and can always be advanced to the size you need by HD no? as for psionic powers I think we kinda knew you'd wanna go natrual progression or add a phrenic template so thats easy. if you need anything from Some Book you don't have Radical lemme know I'd be more the happy to help in any way I can. Specially if i have the book ( and I got a ton :D )

Hero AMAZING JOB ON THAT ONE! The Kenasi thing was sheer genious and everything else fits perfectly :clap:
RadicalTaoist

03-06-06, 02:04 PM
http://www.geocities.com/disposableherodm/gamabunta.jpg
Gamabunta-oyabin, the Frog Boss
Advanced Red Slaad (11 HD) Wilder 12/Slayer 9

Hit Dice: 20d8 + 12d12 + 192 (360 hp)
Initiative: +1
Speed: 30 ft.
Armor Class: 20 (-2 size, +1 Dex, +11 natural), Touch 14, Flat Footed 19
Base Attack/Grapple: +25/+43
Attack: +5 longsword +38 melee (2d6+20) or tongue +33 melee (3d8+10)
Full Attack: +5 longsword +38/+33/+28/+23 melee (2d6+20) and tongue +31 melee (3d8+10) or tongue +33 melee (3d8+10) and 2 claws +29 melee (1d6+5)
Space/Reach: 15 ft./15 ft.
Special Attacks: Pounce, Stunning Croak, Summon Frog, powers, breach power resistance
Special Qualities: Darkvision 60 ft, fast healing 5, immunity to sonic, resistance to acid 5, cold 5, electricity 5, and fire 5, lucid buffer, cerebral blind, cerebral immunity, elude touch, volatile mind
Saves: Fort +27, Ref +10, Will +21
Abilities: Str 30, Dex 13, Con 22, Int 10, Wis 10, Cha 20
Skills: Climb +15, Hide +12, Jump +40, Listen +8, Move Silently +12, Spot +8 (this is actually very low, Gamabunta will have a ton of skill points to spread out as he wishes, the Jump check is the only one I really boosted)
Feats: Dodge, Mobility, Multiattack, Track, Mental Leap, Psychic Meditation, Expanded Knowledge: Energy Ball, and four epic feats of your choice (suggestions are welcome).
Environment: Any (temperate forest and marshlands)
Organization: Solitary or accompanied by additional frog summons (like that samurai-looking frog Jiraiya summons more often)
Challenge Rating: 20
Treasure: Normal (Gamabunta may be using magical equipment to boost his combat capabilities, I'm treating his weapon as +5, and he needs an eversmoking pipe)
Alignment: True Neutral
Advancement: -
Level Adjustment: +6 (Gamabunta is in PC terms a level 38 character)

Progression: To maximize the BAB to get Gamabunta's impressive combat prowess, enter Slayer immediately after taking one level of Wilder. This leaves Gamabunta with a pre-epic BAB of +19, and eventually an epic BAB of +25. To maximize the saves, all Wilder levels except the first have been taken AFTER Slayer levels and Red Slaad HD.
Deleted/ignored/renamed abilities: The Red Slaad's Implant was ditched. Summon Slaad is altered for frogs as you like - I'd be surprised if Gamabunta couldn't call his own to help. Bite attacks are called tongue attacks.
Some of Gamabunta's ability scores include inherent bonuses from tomes or Reality Revision - I don't find it likely that the Boss would not be boosted.
Gamabunta's knife I represented as a +5 longsword - he uses it two-handed enough to imply there's a damage bonus from doing so.
Since Slaad's are Wizard's Intellectual Property, I'm going to skip the details and just go straight to the important stuff.


Powers:
1st - Psionic Grease
4th - Energy Ball
7th - Energy Wave


Gamabunta's Signature Abilities:
Suitaihou - Water Cannonball - Gamabunta's most common projectile jutsu is to attack by spitting a large, high-pressure ball of water at his target. This is approximated by Energy Ball (Cold element).

Katon: Gamayu Endan - Fire Element: Toad Oil Fireball - a combination technique between Gamabunta and Jiraiya, Gamabunta spits a mass of toad oil which then becomes a powerful flamethrower when ignited by another fire technique (although Naruto approximates it by supplying an explosive tag, and the Boss could probably supply his own ignition through his pipe). This is approximated by Energy Ball or Energy Wave (Fire element). Since I feel it would be silly if the Boss couldn't spit oil for practical purposes, I'd give him Psionic Grease as well.

Other Abilities:
Volatile Mind, Cerebral Immunity, etc. - you do not tell the Boss what to do. Nor do you mess with the Boss's head. Jiraiya did state that the Fourth was the only ninja who could get Gamabunta's full cooperation.

+40 or higher Jump check and Mental Leap - he's a frog. Duh.

Red Slaad's Stunning Croak - when the Boss yells at you, you shut up and listen.
Thanatos-Omega

03-06-06, 02:09 PM
Nice Radical. I Eagerly await it. :D
nodaisho

03-06-06, 03:47 PM
how much damage would that wakizashi do? heck, how much damage would that pipe do?
Cainne

03-06-06, 04:24 PM
Hey DH i may have passed it or missed it but have you posted stats for Kimimaro (sp?) yet?

Because i've been brainstorming on how to make a Character such as him for an upcoming campaign who uses his bones and stuff. I mean the Osteomancer class in the Dragon Compendium helped fuel the fire a little bit, but i would like to see what interpretation you would have of him
Thanatos-Omega

03-06-06, 05:50 PM
how much damage would that wakizashi do? heck, how much damage would that pipe do?

A Lot but thats half the fun :mage: :smirk:
radu the wanderer

03-06-06, 06:44 PM
http://www.naruto-fan.net/uploads/images/Summonings/manda.jpg

Manda, Advanced (23 HD) Deathcoil of Legend Warmind 10
Gargantuan Outsider
Hit Dice: 23d10 + 10d10 + 264, (445 hp)
Initiative: +10 (+6 dex, +4 Improved Initiative)
Speed: 50 ft, climb 50 ft, swim 50 ft, burrow 50 ft
Armor Class: 25 (-4 size, +6 dex, +13 natural), touch 12, flat 19
BAB/Grapple: +27/+65
Attack: Bite +39 melee (2d8+24 and poison)
Full Attack: Bite +39 melee (2d8+24 and poison)
Space/Reach: 20'/15'
Special Attacks: Constrict 2d8+24, improved grab, poison, poison breath, psionics
Special Qualities: Darkvision 60', enhanced attributes, haste, low-light vision, scent
Saves: Fort +24, Ref +22, Will +12
Abilities: Str 43, Dex 23, Con 27, Int 14, Wis 20, Cha 8
Skills: Balance + 14, Climb +24, Concentration +18, Knowledge (History) +38, Knowledge (Psionics) +38, Listen +32, Spot +32, Swim +24
Feats: Ability Focus: Poison, Awesome Blow, Deadly Poison, Epic Speed, Greater Multigrab, Improved Bull Rush, Improved Initiative*, Legendary Wrestler, Multiattack*, Multigrab, Power Attack, Run, Versatile, Wild Talent
Environment: Any
Organization: Unique
Challenge Rating: 22
Treasure: None
Alignment: Neutral Evil
Advancement: By Character Class
Level Adjustment:

Manda is the Snake Boss. He currently has a contract with Orochimaru, but their relationship is somewhat strained. Manda is very greedy and demands sacrifices be made whenever he is summoned, and if he ever detects a hint of weakness in someone he will void any existing contracts and attempt to devour them.

Constrict (Ex): On a successful grapple check, Manda deals 2d8+24 points of damage.

Enhanced Attributes (Ex): All of Manda's Extraordinary special attacks and powers have a +4 enhancement bonus to their save DC.

Haste (Su): Manda can make an extra attack at his full bonus when making a Full Attack action, as if he were continually under a haste spell.

Improved Grab (Ex): To use this ability, Manda must hit an opponent up to one size category larger than itself with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If he wins the grapple check, he establishes a hold and can transfer the opponent into his coils and constrict. Manda often drags grabbed prey underwater to drown (see page 304 in the -Dungeon Master's Guide).

Poison (Ex): Manda delivers poison with each successful bite attack. An opponent must make a Fort save (DC 35) or take damage. Manda's poison deals 1d6 Str damage initially, and 2d6 Str damage a minute later.

Poison Breath (Ex): Twice per day, Manda can breathe a 60-foot cone of poisonous gas (inhaled, Fortitude DC 33, initial damage sleep for 2d4 hours or until damage is taken, secondary damage 1d6 Con).

Psionics (Psi): Manda manifests as a 10th level Psychic Warrior. He has a reserve of 97 PP and knows the following powers: 1st - Reach, Burst; 2nd -- Dimension Swap; 3rd -- Greater Concealing Amorpha; 4th -- Truevenom (DC 23); 5th -- Oak Body

Skills: Manda gains a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks.

Manda can always choose to take 10 on a Climb check, even if rushed or threatened.

Manda can use either his Strength or his Dexterity modifier for Climb checks, whichever is higher.

Manda has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. He can always choose to take 10 on a Swim check, even if distracted or endangered. He can use the run action while swimming, provided he swims in a straight line.



DESIGN NOTES/FLAVOR CHANGES:

Manda's mental ability scores have all been tweaked somewhat, as Manda would have access to tomes and/or Reality Revision in addition to being an exceptional member of his species to begin with. The mental scores aren't that impressive in comparison to other challenges of Manda's caliber, but relative to a snake Manda is godlike.

Manda has taken Versatile from the Rokugan Campaign Setting to add Knowledge (History) and Knowledge (Psionics) to his class skill list. Additionally, he has taken Deadly Poison, Multigrab, and Greater Multigrab from the FR supplement Serpent Kingdoms. All totaled, this doubles the secondary damage of his poison and allows him to make grapple checks using only his coils or mouth with no penalty whatsoever to his grapple check. In other words: he can grapple multiple opponents just as easily as one.

The Epic Speed feat was interpreted to add 30 ft. to ALL movement modes, even though it probably doesn't. Manda is the Snake Boss, exceptions can be made.

War Mind also adds plenty of nasty abilities to Manda, not the least of which is Sweeping Strike and the Chain of Overwhelming Force. I chose War Mind for this reason, and not another manifesting class because Manda doesn't strike me as being particularly powerful in terms of Chakra use but being incredibly dangerous physically. He has amazing speed and power, and his most dangerous ability is his ability to move through nearly any terrain quickly to grapple his foes. Repeated exposure to his venom is sure to be deadly, whether it be the breath, bite, or truevenom power.

Manda will often burrow underground to strike at enemies from below. He then grapples and constricts his opponent to death. If pressed, Manda will also manifest Truevenom each round and bite, counting on the combination of Strength and Constitution damage to kill his foes.
radu the wanderer

03-06-06, 06:47 PM
double post, please ignore
DisposableHero_

03-06-06, 07:15 PM
http://www.geocities.com/disposableherodm/jiraiya.jpg
Jiraiya - Human Wilder 26

Feats:
Speed of Thought (1), Up the Walls (Human), Mental Leap (3), Psionic Mediation (6), Empower Power (9), Psicrystal Affinity (12), Psicrystal Containment (15), Expanded Knowledge (Mass Ectoplasmic Cocoon) (18), Maximize Power (21), Epic Psionic Focus (24)

Powers:
1st - Energy Ray, Control Flames, Dissipating Touch, Entangling Ectoplasm
3rd - Dispel Psionics
4th - Correspond, Empathic Feedback, Wall of Ectoplasm
6th - Mass Ectoplasmic Cocoon, Contingency
9th - Reality Revision

Jiraiya's Signature Abilities:
Rasengan - Spiral Sphere - Dissipating Touch
Doton: Yomi Nima - Earth Element: Underworld Swamp - Mass Ectoplasmic Cocoon
Ninpou: Hari Jizou - Ninja Art: Underworld Guardian Spikes - Empathic Feedback
Fuuka Houin - Fire Suppressor - Control Flames
Ninpou Gamagouchi Shibari - Ninja Art: Frog Mouth Trap - Wall of Ectoplasm and Entangling Ectoplasm
Gamayu Endan - Toad Oil Fireball - Energy Ray: used in combination with his strongest summon gamabunta, Jiraiya's part in this jutsu is to light the oil stream with a fire jutsu, I chose energy ray for this for simplicity, but Jiraiya would likely have a number of options when it comes to fire jutsus.

Reality Revision - Jiraiya demonstrates the ability to use Fuuinjutsu to undo the effects of potentially harmful or debilitating permanent or instantaneous effects of other Fuuinjutsu, such as his Gogyo Kaiin or Five Element Unsealer. The best catch all for this ability is reality revision. For this reason Jiraiya also has access to dispel psionics.

Note: While these abilities cover most of what Jiraiya does in the series, I would feel remiss without pointing out that a Shaper/Slayer build might be more approriate for the Sannin, as while the wilder very simply sums up Jiraiya's abilities, he seems generically quite good at every aspect of being a shinobi, and probably has quite a few more techniques hidden up his sleeves. No focus beyond a wilder's base attack and epic bonuses were given to Jiraiya's close combat ability, because while he spars with orochimaru in the Sannin battle, he generally seems to prefer using ninpou to disable his enemies, as evidenced by his use of Gamaguchi Shibari and Yomi Nima in the two battles where he was pressed with a strong opponent or opponents.

Hey DH i may have passed it or missed it but have you posted stats for Kimimaro (sp?) yet?

Because i've been brainstorming on how to make a Character such as him for an upcoming campaign who uses his bones and stuff. I mean the Osteomancer class in the Dragon Compendium helped fuel the fire a little bit, but i would like to see what interpretation you would have of himI haven't gotten to Kimimaro yet, the four sounds and their commander I had been intending to do, but were interrupted by requests of Akatsuki agents and the Sannin, I'll likely get to them after the Sannin (and possibly Haku and Zabuza as well). The first post under Kekkei Genkai has a bit on Kimimaro's Bloodline Limit, and could likely illuminate the the approach I would take with Kimi. Class structure for him would likely be a PsyWar/Slayer, emphasis on damage return for physical hits, physical resistance, and call weaponry.
nodaisho

03-06-06, 07:28 PM
manda is one of orochimaru's snakes right? one that wasn't unlucky enough to get a fatal stomachache from eating too many naruto's?
BeyondFated

03-06-06, 07:31 PM
As for right now, guess who is next :D
http://www.nautiljon.com/images/perso/grandes/Naruto/jiraiya.jpg


SWEET PELOR, YES!
Hariman

03-06-06, 07:54 PM
how much damage would that wakizashi do? heck, how much damage would that pipe do?

Assuming that that is a shortsword, (A Wakizashi is concidered a masterwork shortsword for the Samurai.) then 4d6+str damage for a collosal shortsword.

The pipe would probably be treated as a club and most likely two sizes small for a collosal creature. The pipe would probably do 2d6 or maybe 3d6 damage.

It's the strength bonus that will kill the target anyway, not just the weapon damage. Gamabunta probably has a +12 strength bonus to damage at the bare minimum. (Wielding two handed) I'm willing to guess that the actual bonus is closer to +20 to damage. (Using the strike that severed one of Shukaku's arms as the prime example.)

Enough damage to make the human barbarian run like a little girl.

Oh, Mando is the "Boss" snake that Orochimaru summons. All of the other snakes that get summoned are lesser snakes.

I can't wait to see the actual builds for Jiraiya, Gamabunta, Shukaku and Mando.

Hariman

PS: I am currently having computer troubles so I might not be updating as often as I have been.
Thanatos-Omega

03-06-06, 09:25 PM
SWEET PELOR, YES!


Um Yeah I think Fated expressed my sentiments about that build adiquately. so, uh what he said :D :heehee
RadicalTaoist

03-07-06, 12:19 AM
Gamabunta partially complete. Suggestions welcome.

Radu: sounds like a good way to do Mando. If you're interested in doing Tsunade's slug (EDIT: Name is Katsuyu) the Seryulin in the Fiend Folio is worth looking at.

And congrats on making it 2/3 of the way through the Sannin, DH.
unusualsuspect

03-07-06, 12:28 AM
RadicalTaoist: Wouldn't an augmented Expansion put the Boss at Colossal?
DisposableHero_

03-07-06, 12:30 AM
And congrats on making it 2/3 of the way through the Sannin, DH.Thanks, sadly, the hardest third is still to come
RadicalTaoist

03-07-06, 12:32 AM
RadicalTaoist: Wouldn't an augmented Expansion put the Boss at Colossal?
Yep, but I never see him actually growing larger during the series. I meant base size.
DisposableHero_

03-07-06, 12:44 AM
I like huge for the non-Bijuu giant boss monster size. Gaara's Shukaku transformation is huge size with the sand dragon, chouji expands to huge size, and those are comparable to bunta. I like the use of titanic for the bijuus, but not the bosses, because there is a power gap there, and I like the larger than life feel of the titanic template.
radu the wanderer

03-07-06, 12:49 AM
hurmn... as for growing in size, I'm drawing a blank.

Using the Red Slaad was a genius move, though.... interestingly enough, it makes Shukaku's signature power rather useless against Gamabunta. Perhaps I'll have to change it to reflect this.

I'm thinking a unique power, based off of Orb of Force from Complete Arcane. Energy Ball: Sonic works fine, but I'd rather get something your Gamabunta would be afraid of.
RadicalTaoist

03-07-06, 01:15 AM
Using the Red Slaad was a genius move, though.... interestingly enough, it makes Shukaku's signature power rather useless against Gamabunta. Perhaps I'll have to change it to reflect this.

I'm thinking a unique power, based off of Orb of Force from Complete Arcane. Energy Ball: Sonic works fine, but I'd rather get something your Gamabunta would be afraid of.
LOL, didn't notice that.
Perhaps Concussion Blast? Or Energy Ball: Fire or Cold?
DisposableHero_

03-07-06, 01:23 AM
LOL, didn't notice that.
Perhaps Concussion Blast? Or Energy Ball: Fire or Cold?I like energy ball cold for this. Force Damage fits better but E-ball has more power to it, and can be evaded, which bunta does quite proficiently when he and naruto battle shukaku
Rashomon

03-07-06, 01:44 AM
Thanks, sadly, the hardest third is still to come

Katsuyu? How about the Lucent Worm? Whatever you do, it's got to have the abiltiy to assume Swarm form and spit huge gobs of acid... Maybe if I'm free I'll throw something in.
DisposableHero_

03-07-06, 01:52 AM
Katsuyu? How about the Lucent Worm? Whatever you do, it's got to have the abiltiy to assume Swarm form and spit huge gobs of acid... Maybe if I'm free I'll throw something in.Was referring to Orochimaru actually :D
Rashomon

03-07-06, 01:56 AM
Was referring to Orochimaru actually :D

Somehow I think he should be a changeling warshaper in addition to any other levels. He can grow a tentacle out of his mouth using the Reach power and stabbing people with a Graft Weapon'ed Kusanagi. It also fits his ability to change his face.

Rashomon (yay me) could be a specially sculpted Wall of Iron. He might be able to benefit from Thrallherd too, in order to raise up a couple of Kage level minions with Edo Tensei.

EDIT: He needs a Triple Rashomon too...
radu the wanderer

03-07-06, 02:11 AM
Good call on the Titanic for Bijuu but not for bosses, DH. Now that I think about it, I agree on the Huge size as well.

Damn... that kind of throws Manda for a wrench as is, but the Dark Naga advances to 27 HD and casts spells as a Sorcerer-- shouldn't be too hard to port.

Question--- would a 9 HD creature that casts as a 7th level Sorcerer be analagous to a 27 HD creature that casts as a 25th level Wilder? In other words: When advancing a creature according to HD, does each additional HD also increase their caster level?

Otherwise, Manda is kind of a lame duck as a Dark Naga, and I'll stick to the Deathcoils idea.... I may stick to it anyway-- LOOK AT THAT PICTURE, MAN!

http://www.wizards.com/dnd/images/ex_deathcoils.jpg

All you need is to make it purple and you're set.... and increase the Charisma score. A lot.

If anyone is interested, you can find this beast for free in the previews section, linked here for your convenience (http://www.wizards.com/default.asp?x=dnd/ex/20040709a&page=4)
guru7892

03-07-06, 03:04 AM
edit: removed due to the negative reaction of this post.
Rashomon

03-07-06, 09:15 AM
did someone finaly buck up and make a 'shotgun-jutsu'?

im serrious the next step is a 'leet-terroist-jutsu' and it only gets better from there...

the forbidden 'awp-jutsu' and 'auto-snipe-jutsu'...

'BOOM! HEAD-SHOT!- jutsu'...

'bring-back-the-chickens-jutsu'...

'14b7b41b6b82b83b83b84-jutsu'...

Wow, if you were any more of a troll, I'd have to pay toll to reading your posts.
Thanatos-Omega

03-07-06, 09:59 AM
did someone finaly buck up and make a 'shotgun-jutsu'?

im serrious the next step is a 'leet-terroist-jutsu' and it only gets better from there...

the forbidden 'awp-jutsu' and 'auto-snipe-jutsu'...

'BOOM! HEAD-SHOT!- jutsu'...

'bring-back-the-chickens-jutsu'...

'14b7b41b6b82b83b83b84-jutsu'...

Was that Necessary I think not :nonono: Looks like I spoke too soon about a nice discussion.

Anyway Wow Ok lemme read back and check thia out........... ok DH your amazing, radical is a design God and Radu deserves a medal for outstanding creative achievements. there ok now back to discussion. I'm in concurance with Rashomon on Orichimaru here I mean changlings a perfect fit for someone who steals peoples faces. The toungue thing may be hard to replicate unless theres a deformity somewhere that grants one a very long tongue ( is there? I seem to recall one somewhere) but that should work. No doubt he's gonna be the hardest or at least the most time consuming to get right. anyway Cheers all keep em comming :bow:
RadicalTaoist

03-07-06, 11:41 AM
Actually, Ye Olde Purple Snake seemed bigger than Gamabunta and Katsuyu in the sannin battle. Or maybe it's just me.
Nephlite

03-07-06, 12:15 PM
did someone finaly buck up and make a 'shotgun-jutsu'?

Wrong Anime: you are talking about Spirit Detective Yuyuhukasho. He uses shot-gun!

im serrious the next step is a 'leet-terroist-jutsu' and it only gets better from there...

Now you've gone from funny to plain trollish.
Thanatos-Omega

03-07-06, 12:22 PM
Actually, Ye Olde Purple Snake seemed bigger than Gamabunta and Katsuyu in the sannin battle. Or maybe it's just me.

Acutally I too think it seemed bigger, I just didn't wanna stir the pot and make problems for y'all but now that Radical mentioned it it seems just bit bigger but thats hardly a big problem. ;)
radu the wanderer

03-07-06, 04:08 PM
You may be right... I rewatched the sannin battle today and I agree that Manda does look bigger than the other two Bosses... He grapples Katsuyuu easily, and Gamabunta looks just a tad smaller. I'll keep him as Gargantuan. Other than that, he's all statted up and done, unless there's any other issues I should fix. Let me know if you think of anything.

Oh, and by the way, I've changed Shukaku's energy ball to Fire. He can now damage Gamabunta (thus justifying the fear Gamabunta displayed when they battled). Cold would work as well, but I think fire fits better because Shukaku is affiliated with the desert and with sand. If you don't like it, you can swap it for cold.
Thanatos-Omega

03-07-06, 04:29 PM
You may be right... I rewatched the sannin battle today and I agree that Manda does look bigger than the other two Bosses... He grapples Katsuyuu easily, and Gamabunta looks just a tad smaller. I'll keep him as Gargantuan. Other than that, he's all statted up and done, unless there's any other issues I should fix. Let me know if you think of anything.

Ahhh, Ok I'm not crazy Yay :D Well Radical Looks like Radu and I concur with ya but Radu I can't find a thing wrong much less find issues with it solid job all around.


Oh, and by the way, I've changed Shukaku's energy ball to Fire. He can now damage Gamabunta (thus justifying the fear Gamabunta displayed when they battled). Cold would work as well, but I think fire fits better because Shukaku is affiliated with the desert and with sand. If you don't like it, you can swap it for cold.

Much better :D I was about to just question that But again me not contributing anything major aside from to the general discussion I didn't wanna overstep my bounds :D but I like the change Radu :clap:
radu the wanderer

03-07-06, 04:56 PM
http://www.naruto-fan.net/uploads/images/Summonings/monkey%20king%20enma.jpg
Enma, the Monkey King

Awakened Dire Ape Egoist 10/Slayer 10
Large Magical Beast
Hit Dice: 7d10 +10d4 +10d8 +135 (248 hp)
Initiative: +3 (+3 dex)
Speed: 30 ft. (6 squares), climb 15 ft.
Armor Class: 15 (-1 size, +3 Dex, +4 natural), touch 12, flat-footed 13
Base Attack/Grapple: +22/+36
Attack: Claw +31 melee (1d6+10)
Full Attack: 2 claws +31 melee (1d6+10) and bite +26 melee (1d8+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: Rend 2d6+15
Special Qualities: Low-light vision, scent
Saves: Fort +16, Ref +15, Will +18
Abilities: Str 30, Dex 16, Con 18, Int 22, Wis 16, Cha 14
Skills: Climb +18, Listen +6, Move Silently +5, Spot +6 (skills have not been touched yet. At the least, Climb and Jump should be incredible.)
Feats: Alertness, Improved Toughness, Track, Mental Leap, Psicrystal Affinity, Psionic Fist, Greater Psionic Fist, Expanded Knowledge: Expansion, three other epic or non epic feats (suggestions welcome)
Environment: Warm forests
Organization: Unique
Challenge Rating: 23
Treasure: None
Alignment: Always neutral
Advancement: By Character Class
Level Adjustment: —

Key powers:
1 -- Expansion (while in staff form mostly)
2 -- Biofeedback (for extra protection when in staff form)
3 -- Ubiquitous Vision (Enma seems to have uncanny awareness in staff form)
4 -- Telekinetic Manuever (for mobility in staff form, general use), Metamorphosis (Henge: Kongonyoi/Transformation: Adamantine Staff for staff transformation), Wall of Ectoplasm (Kongo Roheki: Adamantine Prison Wall, used to protect the Third during battle with Orochimaru)
5 -- Psychofeedback (for increased Str in staff form)

Those are his key powers, Enma most likely has access to a variety of attack and utility powers as well, but the only ones we specifically see used are Metamorphosis and Wall of Ectoplasm.

Design notes:

I assumed Enma had a maximized Awaken spell cast upon him, granting him 18 int, +3 cha, +2 HD, and the Magical Beast type.
Thanatos-Omega

03-07-06, 05:31 PM
COMING SOON ---

Enma, the Monkey King

The summons employed by Sarutobi, the Third Hokage (Sarutobi Sandaime Hokage Sama).

Will post more as I develop it, but right now, I'm thinking Legendary Dire Ape with some manifesting ability.... probably a Wilder/Slayer combo.

Wow I totally forgot bout the Monkey king, your kidding your actually doing Him? wow your amazing


SPOILER ALERT!

Some of the other summons are:

Kamatari, a giant sickle using weasel --- summoned by Temari (Sand ninja)

Kyodaigumo, a monstrous spider --- summoned by Kidomaru (Sound ninja, the Eastern Gate of Orochimaru's Sound Four)

Ninkame, a giant tortoise --- summoned by Maito Gai (Leaf ninja)

Ninken, a pack of eight dogs --- summoned by Hatake Kakashi (Leaf ninja). Kakashi can summon them individually, as he does with Pakkun, as a unit, as he does with Kuchiyose: Doton: Tsuiga no Jutsu / Summoning: Earth Release: Tracking Fang Technique.


Ok lets run down the line. That Weasel was nuts in the anime just insane, honestly it'd be amazing to summon that and get everybody all depressed " Oh it's a stupid weasel" till it whips out it's sickles and snarls at ya :rofl: Other then that the ninja dogs would be keen If memory serves one can even talk and converse right? that'd be a cool in game situation. whatever y'all decide I'm cool with. Tch Sickle using weasel THATS GREAT :rofl:
nodaisho

03-07-06, 05:41 PM
I think that sickle-wielding ninja demon-weasels are in sand land also arent they?
Thanatos-Omega

03-07-06, 05:54 PM
I think that sickle-wielding ninja demon-weasels are in sand land also arent they?

On one level I think your being a joker On another I'm not? you have confus ed me. :confused: Yeah He said they are from sand land. Or do you mean like natives non summoned In that case I'm not sure I think Temari just trained her summon specially. I'm seriously confused by that nodaisho could you elaborate ?
BeyondFated

03-08-06, 02:10 PM
I think that sickle-wielding ninja demon-weasels are in sand land also arent they? Sandland? Do you mean the environment book Sandstorm?
DisposableHero_

03-08-06, 02:55 PM
http://www.geocities.com/disposableherodm/orochimaru.jpg
Orochimaru - Human Telepath 8/Slayer 5/Subverted Psion (http://www.wizards.com/default.asp?x=dnd/psm/20051125a) 13

Feats:
Otherworldly** (1), Shape Soulmeld*** (Planar Chaucible) (Human), Speed of Thought (Telepath1), Expanded Knowledge (Reach) (3), Expanded Knowledge (Bite of the Wolf) (Telepath5), Lunatic Insight* (6), Track (9), Psionic Meditation (12), Quicken Power (15), Psionic Body (18), Epic Expanded Knowledge (True Creation) (21), Expanded Knowledge (Truevenom) (24)

* - Heroes of Horror
** - Player's Guide to Faerun
*** - Magic of Incarnum

Powers:
1st - Call Weaponry, Reach**, Charm, Bite of the Wolf
2nd - Alter Self*
3rd - Telekinetic Thrust, Graft Weapon
4th - Correspond, Truevenom, Psychic Reformation
5th - Psianimate Dead***
6th - Contingency
9th - Reality Revision, Psychic Chirurgery, True Mind Switch, True Creation

* - Dark Sun 3.5
** - Mind's Eye
*** - Hyperconscious

Orochimaru's Signature Abilities:
Sword of Kusanagi - One of Orochimaru's common close combat techniques is the use of the sword of kusanagi. Orochimaru has summoned it into battle, attacked with it grafted to a snake tentacle in his mouth, and thrust it through the air at an opponent with a wave of his finger. These abilities are approximated by Call Weaponry, Graft Weapon, and Telekinetic Thrust

Disguise - Orochimaru uses disguises quite a bit. He appeared in a disguised form at the Chuunin Exam, hid the fact that he possessed the body of a little girl from everyone, and so on. To represent this Orochimaru has Psionic Alter Self

Charm of a Snake - Orochimaru has used the lure of power to seduce more than a few up and coming shinobi into being his subordinates, most notably Sasuke. For this reason he has psionic charm.

Taijutus - Orochimaru uses a unique form of Taijutsu that concentrates on delivering bite attacks at long range with an extending neck. Given his snake theme I wouldn't be surprised if he incorperated poison into this attack form in some way, though I don't believe he has done so yet. This is represented by Reach, Bite of the Wolf, and Truevenom

Jutsu Research - Orochimaru's goal, and indeed his need for immortality stems from a desire to the create and understand all the ninja techniques in the world. He feels all he needs to accomplish this is time, and it is also his motivation for attempting to gain access to the sharingan. This is represented by Psychic Reformation, and Psychic Chirurgery. Also, several of his psychic warrior powers have been added this way.

Fuuinjutsu - Orochimaru makes use of a lot of sealing techniques to make permanent changes to the abilities of himself and his subordinates, most notably his signature cursed seal. For this reason he has Psychic Chirurgery and Reality Revision.

Edo Tensei - Ressurection to the Impure World - Psianimate Dead
Fushi Tensei - Living Corpse Reincarnation - True Mind Switch

Triple Rashomon - For custom sculpted giant triple iron walls, we turn to one place and one place only. True Creation.

Edit: I apprently left my brain behind when reading on of the more recent manga chapters, and as such, did up Kabuto with some abilities he actually doesn't have. He will be revised and reposted at a later date.
Thanatos-Omega

03-08-06, 03:33 PM
O____O That Is AMAZING!
Hero you out did yourself my friend :bow:
RadicalTaoist

03-08-06, 04:52 PM
Lessee, that leaves Zabuza, Haku, Kimimaro, and maybe Iruka-sensei. And Katsuyu. Shall I handle Kimimaro, DH?


EDIT: Gamabunta is complete.
For Katsuyu's spit, I'd recommend Breath of the Black Dragon.
radu the wanderer

03-08-06, 05:34 PM
If you're not already planning on doing them, could you also add Orochimaru's Sound Four to the list? Some of them might get a bit difficult to do, but you all seem to be specialists in difficult (Uchiha Itachi, Orochimaru, Kakashi).

Also, perhaps we could add in the other Hokages? Particularly the first, second, and third (esp. the third! I love that old man.)

As always, amazing work. Two thumbs (more if I had another hand) up for you all!

EDIT:

By the way, I've got some prelim stuff on Enma up now. Feedback is welcome (and actively requested)!
RadicalTaoist

03-08-06, 08:26 PM
I believe the Sound 4 were on DH's list.

I'm going to focus on Zabuza and Haku next, although it will be difficult as I don't have Hyperconscious. For Haku I figure Energy Wall (Cold), Crystal Shard, Swarm of Crystals, Dimension Slide, Inconstant Location, and (if it fits, I'm guessing from how it's described in the first post) possibly Shatterstorm: Cold. The Demonic Ice Mirrors technique is tough.
DisposableHero_

03-09-06, 06:22 PM
I'll be moving on to the four sounds next, assuming there isn't someone the crowd would like to see done first. If you want to handle Kimimaro RT, be my guest, that would be helpful.

On Enma - He should be large (I'm not sure if a legendary ape would be, I think so, but we'll see) because while not huge, he's quite a bit bigger than Sarutobi and Orochimaru.
radu the wanderer

03-09-06, 11:04 PM
Yeah... I am switching from Legendary Ape to Dire Ape for the base.

I think he'll be an awakened dire ape egoist 11/slayer 10, and I'll just use claw and bite attacks instead of trying to squeeze in monk-ery.
guru7892

03-09-06, 11:08 PM
while seeing the response to my previous post, i'm sorry, i'll take it down.
(i still think the 'shotgun-jutsu' is a good idea, though)
Vietnow

03-10-06, 03:46 PM
I'd personally like to see Zabuza done. You know if you're being nice.

Although the sound four would be interesting.
DisposableHero_

03-11-06, 01:22 AM
http://www.geocities.com/disposableherodm/kabuto.jpg
Yakushi Kabuto - Human Egoist 11/Sangehirn 10

Feats:
Mind Over Body (1), Psionic Body (Human), Speed of Thought (Egoist1), Expanded Knowledge (Claws of the Beast) (3), Up the Walls (Egoist5), Psionic Mediation (6), Mental Leap (9), Psicrystal Affinity (Egoist10), Earth Sense* (12), Expanded Knowledge (Stygian Touch) (15), Earth Power* (18), Psicrystal Containment (21)

* - Races of Stone

Powers:
1st - Claws of the Beast
2nd - Body Adjustment
3rd - Body Purification
4th - Dimension Door
5th - Psianimate Dead*, Revivify
6th - Stygian Touch**
6th - Suspend Life, Restoration
9th - Psychic Chirurgery

* - Hyperconscious
** - Complete Psionic

Kabuto's Signature Abilities:
Chakra no Mesu – Chakra Scalpel – Claws of the Beast and Stygian Touch: Stygian Touch is really all you need for this ability, as it both captures the damaging and debilitating nature of Kabuto's Chakra Scalpel techniques, however, claws of the beast has been left in here both to provide an XPH alternative, and so he can use this ability prior to level 15 when he picks up Stygian Touch.

Inyu Shoumetsu – Secret Healing Injury Destruction – Body Adjustment

Shikon no Jutsu – Dead Soul Technique – Psianimate Dead

Medical Ninjutsu - Like Tsunade and Sakura, Kabuto is a student of medical ninja techniques, though he uses them much more offensively than either Sakura of Tsunade do. He has all the standard except for restore extremity, as Kabuto was unable to assist Orochimaru when Sarutobi used Shiki Fuujin to cripple Oro's arms

Revivfy – Kabuto is Orochimaru’s favorite subordinate, and there is a simple reason. Orochimaru’s goals all involve the creation of new ninja techniques, most of which use experiments on human test subjects that can be at least a little lethal to the subjects. Due to the logistics issues with kidnapping hundreds of test subjects, Kabuto’s ability to keep subjects alive and well through any amount of pain is invaluable.
Trance

03-11-06, 03:27 PM
i can't seem to find the "Synchronicity" power.. is it in the XPH?
RadicalTaoist

03-11-06, 03:41 PM
http://www.geocities.com/disposableherodm/kimimaro.jpg
Kaguya Kimimaro - Human Wilder 7/Ranger1/Fighter 2/Slayer 10

Feats:
Dodge (1), Combat Expertise (Human), Mental Leap (3), Expanded Knowledge: Claws of the Beast (6), Track (Ranger1), Combat Reflexes (Fighter1), Expanded Knowledge: Call Weapon (9), Mobility (Fighter2), Spring Attack (12), Expanded Knowledge: Perfect Riposte* (15), Whirlwind Attack (18)


Powers:
1st - Claws of the Beast, Call Weapon, Thicken Skin~, Inertial Armor
2nd - Biofeedback, Specified Energy Adaptation, Wall Walker~
3rd - Psionic Keen Edge, Hustle~
4th - Empathic Feedback
5th - Perfect Riposte*, Psychofeedback~
6th - Form of Doom~
8th - Mindquake†

*from Races of Stone
†from Hyperconscious
~Implanted via Psychic Chirurgery


Kimimaro's Signature Abilities
Shikotsu Myaku - Corpse Bone Pathways - Kimimaro inherited the bloodline limit of the Kaguya clan, the ability to mold and reshape one's own bones with more ease than shaping clay, as well as to increase their density and give them incredible hardness. In combat, he used this to a variety of ends, including pulling ready-made weapons of lethal quality and any shape out of his own body (Call Weapon and Psionic Keen Edge), forcing claws out of his forearms (Claws of the Beast), protecting his body from taijutu strikes, sword cuts, and even Gaara's sand attacks (Thicken Skin, Inertial Armor, Biofeedback, and Specified Energy Adaptation), catching enemies who tried to hit him with painful bone spikes (Empathic Feedback), and even unleashing a massive storm of bone shards from the ground in a final attack that tore up the ground and left a forest of razor sharp bone in its wake (Mindquake).

The Nine Dances - Kimimaro has mastered the nine dances, a series of demanding close combat forms named after various flowers. As a result he is a fighter of incredible skill, who humbled both Naruto and Lee in close quarters combat. To represent this, he has a final BAB of 18 and a number of combat feats and powers to show for his various combat abilities. He proved exceedingly fast and agile (Hustle, Mental Leap, the Spring Attack chain of feats), was devastating againt multiple opponents (Whirlwind Attack), and could defend and counterattack with the best of them (Combat Expertise, Combat Reflexes, Perfect Riposte).

Cursed Seal - Orochimaru granted Kimimaro a number of abilities by affixing him with a cursed seal. This granted him the ability to assume a more dangerous form (Form of Doom) as well as increasing his power level (Wild Surge, Psychofeedback).

Designer's Note: I ran out of spare feats, and had to give Kimimaro some of the more 'staple' abilities through Psychic Chirurgery (such as Wall Walker for the wall running and Thicken Skin for the natural armor). I didn't figure this for too much of a stretch, considering that Oro probably trained Kimimaro quite a bit.
Trance

03-11-06, 03:45 PM
thank you for the quick post
BeyondFated

03-11-06, 04:06 PM
Nope, it's in Races of Destiny.

Next up: (this is the best pic I can find. Honest to God)

http://www.9tails.se/_chars/char-face_38.jpg

Ohhhh...this should be interesting. I look forward to it!
DisposableHero_

03-11-06, 06:55 PM
http://www.geocities.com/disposableherodm/haku.jpg
Haku - Human Wilder 10/Slayer 10

Feats:
Track (1), Speed of Thought (Human), Up the Walls (3), Mental Leap (6), Expanded Knowledge (Throw Ectoform) (9), Psionic Meditation (12), Point Blank Shot (15), Precise Shot (18)

Powers:
1st - Crystal Shard
2nd - Swarm of Crystals, Specified Energy Adaptation, Throw Ectoform*
3rd - Energy Wall
4th - Dimension Door, Shatterstorm*
6th - Inconstant Location**

* - Hyperconscious
** - Sandstorm

Haku's Signature Abilities:
Needle Throwing - As a rather unusual combat style, Haku tends to attack his opponent with precisely thrown needles, being capable of precision strikes and controling how much actual damage is dealt by an attack so as to incapacitate someone without killing them. To represent this Haku uses Crystal Shard, Swarm of Crystals, and Shatterstorm as his primary offense

Shunshin no Jutsu - Body Flicker Technique - Dimension Door and Inconstant Location: Haku is fast, short range teleportation fast.

Makyou Hyoushou - Demonic Crystal Ice Mirrors - This one is hard to approximate. Basically, Haku surrounds his target with a wall of Ice Mirrors, then appears within all of them, and barrages his foes with needles as he jumps mirror to mirror too fast for the eye to see. For the mirrors we have Energy Wall: Cold, and Specified Energy Adaptation so Haku can stand in them without hurting himself. Then he can move into the area, barrage his foes with Shatterstorm then Inconstant Location to another mirror. As for appearing to be in every mirror at once, that is what Throw Ectoform has been included for.
RadicalTaoist

03-12-06, 10:39 PM
And Kimimaro is complete.

So DH, now that I've borrowed that awesome pic (TY again), I suppose you'll edit that post to include a Sound Four member?
Rashomon

03-13-06, 01:28 AM
http://www.youtube.com/watch?v=h7svw0m-wO0&feature=Favorites&page=1&t=t&f=b

FOund this link today. It amuses me greatly.
DisposableHero_

03-13-06, 10:16 AM
And Kimimaro is complete.

So DH, now that I've borrowed that awesome pic (TY again), I suppose you'll edit that post to include a Sound Four member?Haku in all likelyhood, but sure, and no problem. Not sure if I'll have the time to get to that today however, but sometime in the next couple days at least.
nodaisho

03-14-06, 09:52 PM
an idea for lee, would it be possible to get him overchannel? Seems like the lotuses would fit well with the overchanneled animal affinity and whatever that other one is.
Koga:The ninja trick

03-14-06, 10:57 PM
Checkout the new issue of Dr@gon issue #342, it has some feats that are preffered by those with psionics (or atleast wild talent..) to implement their "ki", it even speaks of chakrah gestures, and the artwork looks like sensie Kakashi!

The Koga likes naruto, it's a fun series, however, it's not so fun the test results of personality tests, his two best friends maize/pete, who we go everywhere together, took multiple tests and always got the same results.

Maize got Naruto..
Pete got Sasuke..
The Koga got Sakura.. -_ -
DisposableHero_

03-15-06, 09:28 AM
:bump: for the completion of Haku. RT, are you gonna handle Zabuza or should I?
RadicalTaoist

03-15-06, 11:54 AM
:bump: for the completion of Haku. RT, are you gonna handle Zabuza or should I?
I'll take Zabuza. A few issues:
• Doesn't Shatterstorm fit better than Swarm of Crystals for Haku?
• My Kimimaro pic doesn't work anymore EDIT: Wait, now it does. :confused:
• I can't find the Makyou Hyoushou technique in the first post. While we're at it, Kimimaro apparently has no family name in the first post:P, and I think the Japanese name of the village hidden in mists is Kasumi gakure, but I'm not sure.
EDIT: • Inconstant Location comes from Sandstorm, silly, not from itself.
Tsank

03-15-06, 03:38 PM
First I'd like to say, great work guys you've really done the series justice with these builds. I really like the flavor. I however, noticed on the first page that you have the Chidori/Raikiri set as an Energy Ray Lightning and you asked for someone to point you to an Touch range Energy power. Well i dont know if its been said already but, Frostburn does have Touch range Energy power called Energy Flash, which i believe would suit the chidori more than energy ray. True Energy flash has a save, but your going for flavor and not crunch so who cares. Well thats my 2 cents, keep up the good work, also if your going to do Naruto's Kyuubi form Chakra ability, then i believe their is an Energy power that wreathes in a radius of 5ft of pure energy damaging anyone at that range, can't remember the name of it at the moment, i think its in frostburn too or maybe Races of stone.
RadicalTaoist

03-15-06, 03:51 PM
First I'd like to say, great work guys you've really done the series justice with these builds. I really like the flavor. I however, noticed on the first page that you have the Chidori/Raikiri set as an Energy Ray Lightning and you asked for someone to point you to an Touch range Energy power. Well i dont know if its been said already but, Frostburn does have Touch range Energy power called Energy Flash, which i believe would suit the chidori more than energy ray. True Energy flash has a save, but your going for flavor and not crunch so who cares. Well thats my 2 cents, keep up the good work, also if your going to do Naruto's Kyuubi form Chakra ability, then i believe their is an Energy power that wreathes in a radius of 5ft of pure energy damaging anyone at that range, can't remember the name of it at the moment, i think its in frostburn too or maybe Races of stone.
YES! Energy Flash from Frostburn DOES fit Chidori quite nicely! Level 4 power with a stun effect on a failed save.

For that emanation power, you could use Energy Emanation from Frostburn, or Mental Rage from the Mind's Eye.
HaikenEdge

03-15-06, 04:54 PM
Haku turned out real nice. Props.
DisposableHero_

03-16-06, 11:27 PM
I'll take Zabuza. A few issues:
• Doesn't Shatterstorm fit better than Swarm of Crystals for Haku?
• My Kimimaro pic doesn't work anymore EDIT: Wait, now it does. :confused:
• I can't find the Makyou Hyoushou technique in the first post. While we're at it, Kimimaro apparently has no family name in the first post:P, and I think the Japanese name of the village hidden in mists is Kasumi gakure, but I'm not sure.
EDIT: • Inconstant Location comes from Sandstorm, silly, not from itself.1) Fixed
2) Looks fine to me
3) I'll put it in there, I didn't have a way to do it at first, but now that its been fleshed out I'll add it in. As for Kimimaro, I'll fix that (Edit: Fixed), and Zabuza/Haku are criminals, they are not associated with the hidden village of mist anymore (actually, I get the impression that all three mist shinobi swordsmen introduced so far are rogue nins)
4) Fixed :embarrass

Thanks a lot to Tsank for pointing me in the direction of Energy Flash for Chidori, this has been updated in the section for Kekkei Genkai as well as in Sasuke and Kakashi's builds. Also, if anyone knows the family names for Asuma, Kurenai, Tenten, Kabuto, or Haku, do let me know :D
RadicalTaoist

03-17-06, 01:14 AM
actually, I get the impression that all three mist shinobi swordsmen introduced so far are rogue nins
You noticed they had some employee morale problems? Ah, what could have become of Kisame had he only come across a supernaturally endowed orphan to befriend...
Also, if anyone knows the family names for Asuma, Kurenai, Tenten, Kabuto, or Haku, do let me know :D
I don't believe they actually HAVE any.

Pic Report!!
We need a pic for Emna.
Asuma's pic don't work no more.
DisposableHero_

03-17-06, 12:49 PM
I don't believe they actually HAVE any.While I'm willing to believe this, I'm sure they could be out there, and I figured I'd put the word out in case there is someone with more naruto knowledge than myself who could fill me in

Pic Report!!
We need a pic for Emna.
Asuma's pic don't work no more.Asuma's pic has been replaced (let me know if that one stops working)
BeyondFated

03-17-06, 02:22 PM
Also, if anyone knows the family names for Asuma, Kurenai, Tenten, Kabuto, or Haku, do let me know :D

Sarutobi Asuma, Yuuhi Kurenai, Yakushi Kabuto.
Tenten and Haku, as of yet, have none.

Also, its doubtful that Asuma is related to Sarutobi Sandaime Hokage, but you never know.
DisposableHero_

03-17-06, 02:36 PM
Sarutobi Asuma, Yuuhi Kurenai, Yakushi Kabuto.
Tenten and Haku, as of yet, have none.

Also, its doubtful that Asuma is related to Sarutobi Sandaime Hokage, but you never know.Thanks, and I don't know, he's got the same beard a young sarutobi had :D
BeyondFated

03-17-06, 02:41 PM
Like I said, you never know. But you'd think that they'd mention something like that. It'd also make you think that Asuma would be a candidate for Hokage. Then again, he didn't exactly have alot of drive, ya know?

Eh, I dunno...
DisposableHero_

03-17-06, 03:06 PM
Like I said, you never know. But you'd think that they'd mention something like that. It'd also make you think that Asuma would be a candidate for Hokage. Then again, he didn't exactly have alot of drive, ya know?

Eh, I dunno...who knows. I can say however, that Asuma's build has been updated and he can now use Kawarimi no Jutsu as he does when he saves Shikamaru's bacon in the aftermath of the Sand/Sound attack during the Chuunin Exam.
Trance

03-19-06, 01:17 PM
Hello everyone,

This may be a strange question.. but have you thought about using the Ninja core class from the complete adventurer?
Nephlite

03-19-06, 01:24 PM
Hello everyone,

This may be a strange question.. but have you thought about using the Ninja core class from the complete adventurer?
The CV Ninja does fit fantasy ninja stories but not anime Ninja.

The CV gets poison use (stories ofthat exist), turning invisible, strikingand staying invisible (Hanzo in Samurai Warriors), turning etheral, dodging attacks without wearing armor, etc. Runningup walls, jumping high, also.

But the CV Ninja fails at emulating Ninja moves like fire breath attack, strong touch attack, mirror image (stable of my fantasy ninja move), etc.

Psionics does allow one to emulate this.
Trance

03-19-06, 01:29 PM
Ah.. gotcha.. Thanks for the quick reply..
radu the wanderer

03-19-06, 10:02 PM
a minor bump and a note that Enma's pic has been added in.

Sorry about the semi-eternal state of "Work in Progress" for Enma... I have a major research project I'm working on for school and have had little time for dnd things recently. If anyone wants to drop me some suggestions based off my work feel free-- I should be getting a bit more time once this next segment clears up.

BTW, thanks for the pic again, DH!
DisposableHero_

03-20-06, 07:15 AM
a minor bump and a note that Enma's pic has been added in.

Sorry about the semi-eternal state of "Work in Progress" for Enma... I have a major research project I'm working on for school and have had little time for dnd things recently. If anyone wants to drop me some suggestions based off my work feel free-- I should be getting a bit more time once this next segment clears up.

BTW, thanks for the pic again, DH!Don't worry about it, I should probably show this thread a little more love than it has gotten in the last week or so.
BeyondFated

03-20-06, 12:09 PM
Take your time, Hero, we'd all rather have quality over quantity. Not that you haven't given us a boatload of builds.
Thanatos-Omega

03-20-06, 12:21 PM
Likewise Heck I really don't care if it takes you a few months that just means we will all be salivating over the next one for that much longer. :D
wi1dfire_b1ue

03-20-06, 12:30 PM
I would just like to say that for a long time, I wasn't sure about psionics. I liked them in second edition (the once I used the rules when I was like ten), but they just never really sparked for me in third or 3.5. A lot of people seemd to like them, so I was willing to give the system the benefit of the doubt, but I was still unsure of whether this would be a system that I would ever use myself.

This thread ended that. The amount of thought and planning put into changing the flavor of psionics really opened my eyes to the possibilities inherent in the system. Good job, and Good Luck with the rest of the builds everyone.
Tsank

03-20-06, 01:33 PM
I was looking over your list of techniques on the first page and noticed that you said something about not being sure what psionic power to use for Kakashi's dogs under the earth element section. Well I was thinking, why not just use Astral Constructs for ALL if not most of the summoning jutsu's. Why? Simple, astral constructs can be made to look like whatever you want with a successful craft (sculpting) check, so why not use it for summons? True the only way to attain that power is through a feat, but i think it works. Just an idea.
Nephlite

03-20-06, 02:30 PM
I was looking over your list of techniques on the first page and noticed that you said something about not being sure what psionic power to use for Kakashi's dogs under the earth element section. Well I was thinking, why not just use Astral Constructs for ALL if not most of the summoning jutsu's. Why? Simple, astral constructs can be made to look like whatever you want with a successful craft (sculpting) check, so why not use it for summons? True the only way to attain that power is through a feat, but i think it works. Just an idea.
Only trouble is you can only create 1 at a time without twin power or quicken power.
But yeah that could work.
Thanatos-Omega

03-20-06, 02:56 PM
I would just like to say that for a long time, I wasn't sure about psionics. I liked them in second edition (the once I used the rules when I was like ten), but they just never really sparked for me in third or 3.5. A lot of people seemd to like them, so I was willing to give the system the benefit of the doubt, but I was still unsure of whether this would be a system that I would ever use myself.

This thread ended that. The amount of thought and planning put into changing the flavor of psionics really opened my eyes to the possibilities inherent in the system. Good job, and Good Luck with the rest of the builds everyone.

Well exellent Fellas we have converted a non believer. Exellent :smirk: :rofl:
But seriously I for one am glad this thread has given you a reason to enjoy Psionics and through it the game ( hopefully) more. Wi1dfire

:D
Hariman

03-20-06, 05:55 PM
The CV Ninja does fit fantasy ninja stories but not anime Ninja.

The CV gets poison use (stories ofthat exist), turning invisible, strikingand staying invisible (Hanzo in Samurai Warriors), turning etheral, dodging attacks without wearing armor, etc. Runningup walls, jumping high, also.

But the CV Ninja fails at emulating Ninja moves like fire breath attack, strong touch attack, mirror image (stable of my fantasy ninja move), etc.

Psionics does allow one to emulate this.

Dragon 342 has feats that expand the Ki powers of a CV Ninja. (Pages 84-85, Adventurer Class Acts page.

The Feats allow: (Each Effect is a different feat.)
A short ranged hallucinatory terrain. (Genjutsu)
Expeditious Retreat + no height limit on jumping for 1 round. (Speedy Ninja)
Knock or Shatter usable with a touch attack. (Sundermatic Ninja! Or a good door opener.)
A will save (For targeted enemy) or be flat footed for one round. (Full attack Sudden Strike.)
Use a limited Alter Self effect for 1 minute at a time. Can be upped to disguise the ninja as a specific person for extra Ki charges. (Instant temporary disguise.)
Bull Rush without touching the opponent.

The feats I've mentioned should be available here (http://realmshelps.dandello.net/datafind/feats.shtml). I just hope the site gets rid of the bugs that have been plagueing it recently.

EDIT: Ultimately, this has very little to do with the topic at hand. But at least the abilties of the Ninja are being expanded. You could also use the structure of these feats to house rule special ninja powers based on the level of spells used in the feats.
Thanatos-Omega

03-20-06, 09:03 PM
I just read that today in my own issue of the mag and I had to chuckle just a bit. while they look good I tend to think Hero did a much better job but cheers to Dragon for putting that in i'm sure non Psi ninjas are happy. personally give me one of Heros builds instead :D
DisposableHero_

03-21-06, 03:33 PM
http://www.geocities.com/disposableherodm/kidoumaru.jpg
Kidoumaru, The East Gate - Insectile* Human Psychic Warrior 18

* - Insectile Template from Savage Species

Feats:
Point Blank Shot (1), Precise Shot (Human), Rapid Shot (PsyWar1), Speed of Thought (PsyWar2), Mental Leap (3), Up the Walls (PsyWar5), Psionic Meditation (6), Dodge (PsyWar8), Mobility (9), Expanded Knowledge (Ectoplasmic Cocoon) (PsyWar11), Expanded Knowledge (Energy Wall) (12), Expanded Knowledge (Psychic Reformation) (PsyWar14), Psionic Shot (15), Expanded Knowledge (Power Resistance) (PsyWar17), Fell Shot (18)

Powers:
1st - Call Weaponry, Entangling Ectoplasm, Thicken Skin, Biofeedback
2nd - Hustle
3rd - Ectoplasmic Cocoon, Touchsight, Energy Wall
4th - Psychic Reformation
5th - Power Resistance
6th - Form of Doom

Kidoumaru's Signature Abilities:
Kumomayu – Spider Cocoon – Ectoplasmic Cocoon
Kumonendo – Spider Web – Entangling Ectoplasm

Kumonenkin – Sticky Spider Gold – Kidoumaru in addition to webs for entangling or imobilizing, is capable of creating a substance called Kumonenkin which is a chakra infused substance that solidifies when it contacts air and is strong as steel. In addition, it blocks the flow of chakra through it. Kidoumaru is capable using this to form weapons (Call Weaponry), physical armor (Thicken Skin and Biofeedback), and chakra armor (Power Resistance)

Techniques of the Sound Four - Like all of the sound four Kidoumaru can create powerful barriers (Energy Wall), perform dark sealing techniques (Psychic Reformation), and enter a high stage cursed seal form (Form of Doom)

http://www.geocities.com/disposableherodm/Sakon.jpg
Ukon and Sakon, The West Gate - Kalashtar Egoist 10/Slayer10

Feats:
Track (1), Speed of Thought (Egoist1), Mental Leap (3), Up the Walls (Egoist5), Psionic Meditation (6), Psionic Fist (9), Psicrystal Affinity (Egoist10), Unavoidable Strike (12), Expanded Knowledge (Form of Doom) (15), Psicrystal Containment (18)

Powers:
3rd - Body Adjustment, Energy Wall, Forced Share Pain, Vigor
4th - Psychic Reformation
5th - Major Creation
6th - Contingency, Form of Doom, Disintegrate
7th - Fission
8th - Fusion

Ukon and Sakon's Signature Abilities:
Souma no Kou - Evil Spirit Pair - The bloodline limit of Ukon and Sakon is the evil spirit pair ability, which allows them to separate from each other and fuse with others. This is represented by Fission and Fusion

Rashomon - Ukon and Sakon use a lesser version of Orochimaru's defensive wall of iron technique, represented by major creation. Using contingency will avoid the 10 minute casting time issue, and it is a summoning technique when all is said and done

Mutating Body Taijutsu - When fused and fighting Ukon and Sakon extend limbs from out of nowhere to hit their opponents when they would otherwise easily block or dodge. This is represented by the feat unavoidable strike.

Ukon's Assassination Technique - While from a flavor standpoint the move is closest to fusion, the effect is not. For this reason, Ukon's assassination by destroying the cells of a fused body has another mechanical implementation. To do so he manifests forced share pain on his subject, vigor on himself, and then disintegrates himself repeatedly to destroy his vigor hp, and his opponent's real hp.

Techniques of the Sound Four - Like all of the sound four Ukon and Sakon can create powerful barriers (Energy Wall), perform dark sealing techniques (Psychic Reformation), and enter a high stage cursed seal form (Form of Doom)

http://www.geocities.com/disposableherodm/jiroubou.jpg
Jiroubu, The South Gate - Human Wilder 20

Feats:
Improved Unarmed Strike (1), Psionic Fist (Human), Mental Leap (3), Psionic Meditation (6), Greater Psionic Fist (9), Psicrystal Affinity (12), Psicrystal Containment (15), Expanded Knowledge (Form of Doom) (18)

Powers:
3rd - Mental Barrier, Energy Wall, Solicit Psicrystal
4th - Shatterstorm, Wall of Ectoplasm, Psychic Reformation, Power Leech
6th - Form of Doom

Jiroubu's Signature Abilities:
Doton: Doryo Dango - Earth Element: Mud Dumpling - Shatterstorm (Hyperconscious)
Doton: Doroku Gaeshi - Earth Element: Mud Shield - Mental Barrier
Doton: Doryuuheki - Earth Element: Mudslide Barrier - Wall of Ectoplasm (Square Wall)
Doton: Kekkai Doroutoumu - Earth Element: Destruction Mud Prison - Wall of Ectoplasm (Hemisphere)

Chakra Eating - Jiroubu's unique ability is that he eats the chakra of his foes. This seems to be a very slow process that requires him to concentrate to perform. For that reason, I chose power leech to represent it. While this cannot approximate the way Jiroubu drains five opponents at once within his mud prison, it comes close, being able to drain two at once with solicit psicystal.

Techniques of the Sound Four - Like all of the sound four Jiroubu can create powerful barriers (Energy Wall), perform dark sealing techniques (Psychic Reformation), and enter a high stage cursed seal form (Form of Doom)

http://www.geocities.com/disposableherodm/tayuya.jpg
Tayuya, The North Gate - Human Wilder 14/Cognition Thief* 6

* - Player's Guide to Faerun

Feats:
Inquisitor (1), Mental Leap (Human), Up the Walls (3), Psionic Mediation (6), Psionic Endowment (9), Greater Psionic Endowment (12), Expanded Knowledge (Contol Body) (15), Expanded Knowledge (Form of Doom) (18)

Powers:
2nd - Suggestion
3rd - Energy Wall, False Sensory Input, Psionic Blast
4th - Correspond, Control Body, Dominate, Psychic Reformation
6th - Contingency, Form of Doom

Tayuya's Signature Abilities
Kuchiyose no Jutsu - Tayuya summons a trio of phantom warriors to fight for her, which she then controls through the melody of her flute.

Mateki: Genbusoukyoku – Magic Flute: Phantom Warrior Melody – Control Body

Makyou no Ran – Demonic Haunting Melody – Dominate - Tayuya uses this melody to make use of the chakra draining powers of her phantom warriors

Genjutsu - Tayuya uses sound based genjutsu as one of her main offensive weapons, this is approximated using False Sensory Input and Suggestion as usual

Mateki: Mugen Onsa - Demonic Flute: Illusion Tune - Psionic Blast - A genjutsu technique that binds or stuns the victim.

Techniques of the Sound Four - Like all of the sound four Tayuya can create powerful barriers (Energy Wall), perform dark sealing techniques (Psychic Reformation), and enter a high stage cursed seal form (Form of Doom)
BeyondFated

03-21-06, 08:40 PM
Awesome. I was curiouse how you would represent Kidoumaru, and I must say I love it! You really hit the nail on the head with that one. Ukon and Sakon were pretty much as I expected, but a great show none the less.

I eagerly await Jiroubu and Tayuya. Jiroubu seems rather straightforward (he only used a few jutsu's, both of them represented by Energy Wall I think), but Tayuya could be tricky.

Keep up the awe inspiriing work.
RadicalTaoist

03-21-06, 09:43 PM
The Sound Four = :ayyyy!:
Gai's pic not working = :weep:
DisposableHero_

03-21-06, 10:28 PM
Gai's pic not working = :weep:
Looks fine to me...
Hariman

03-22-06, 12:45 AM
I just read that today in my own issue of the mag and I had to chuckle just a bit. while they look good I tend to think Hero did a much better job but cheers to Dragon for putting that in i'm sure non Psi ninjas are happy. personally give me one of Heros builds instead :D

No argument about that here. I'd rather use one of Hero's builds too. But If I ended up playing a Ninja, I'd have at least 3 of the Dragon 342 feats.
Thanatos-Omega

03-22-06, 10:40 AM
Tch funny enough One of my players ( who is hesitant bout Psi, and Arcane and Divine, well Magic/ Psi of all kinds) wanted to play a ninja so he took that CV class and is using the drgaon feats. they seem pretty cool on the outset. Buuuut Hero's Gaara build my players using makes the guy look like a fool XD now we got a friendly cpmpetition and as a testimate to Hero I've had much less problems with Gaara then the Ninja guy ( mostly cause of those dull ghost step abilities and the nock off sneak attack he gets) So Hero cheers My friend for superior Builds that not only have flavor but give Balance. :D
DisposableHero_

03-22-06, 01:38 PM
:bump:

For the completion of the sound four.
BeyondFated

03-22-06, 02:51 PM
Its everything I had expected and more. Perhaps you can now turn your talents towards Zabuza and Raiga. Thus we could finally decide which between them and Kisame.

-EDIT-
I just noticed something... Kakashi is at an incredibly low level. Perhaps he could be pumped to level 23-25? As it stands now, Naruto, and even Sakura could concievibly stand toe-to-toe with Kakashi no problem. I dunno, just a thought.
RadicalTaoist

03-22-06, 02:55 PM
http://www.geocities.com/disposableherodm/zabuza.jpg
Momochi Zabuza - Human Ranger1/Wilder4/Slayer7/Psychic Assassin (http://www.wizards.com/default.asp?x=dnd/psm/20040723d)8

Feats:
Track (Ranger1), Blind-Fight (Human), Monkey Grip* (1), Guerilla Warrior** (3), Mental Leap (6), Expanded Knowledge: Energy Missile (9), Expanded Knowledge: Greater Concealing Amorpha (12), Expanded Knowledge: Energy Cone (15), Ability Focus: Death Attack (18)

*from Complete Warrior
**from Heroes of Battle


Powers:
1st - Control Light, Entangling Ectoplasm
2nd - Body Equilibrium, Energy Missile, Throw Ectoform*
3rd - Greater Concealing Amorpha, Energy Cone
4th - Telekinetic Manuver

*from Hyperconscious


Zabuza's Signature Abilities
Suiton Jutsu - Water Element Techniques: As a rogue Kiri nin Zabuza excels in use of water element attacks (most of which were borrowed by Hatake Kakashi when the two fought). They are represented as follows:
Suiryuudan no Jutsu - Water Dragon Blast Technique: Energy Missile (Cold)
Daibakufu no Jutsu - Grand Waterfall Technique: Energy Cone (Cold)
Suirou no Jutsu - Water Prison Technique: Entangling Ectoplasm and Telekinetic Manuver (Grapple)

Kirigakure no Jutsu – Mist Concealment Technique: Zabuza is renowned for his mastery of the Kiri village's signature technique, which summons up a fog to disappear into. This ability is represented by the powers Greater Concealing Amorpha, and Control Light, along with the Psychic Assassin's Hide in Plain Sight class feature. In conjunction, Zabuza can use these to become practically invisible.

Mizu Bunshin no Jutsu – Water Clone Technique: Zabuza can form clones out of water to distract and attack with. This is represented by the power Throw Ectoform.


Other Abilities:
Master of the Silent Kill - Zabuza is infamous for his ability to dispatch enemies in utter quiet and darkness. To represent this, he has the feats Guerilla Warrior, Blind-Fight, and Ability Focus to improve the Psychic Assassin's Death Attack class feature.

Mental Leap + Body Equilibrium - I haven't seen Zabuza run up walls, but I've seen him walk on water (tree running won't be a problem with Body Equilibrium either).

Monkey Grip - That's one huge sword, man.
DisposableHero_

03-22-06, 10:28 PM
-EDIT-
I just noticed something... Kakashi is at an incredibly low level. Perhaps he could be pumped to level 23-25? As it stands now, Naruto, and even Sakura could concievibly stand toe-to-toe with Kakashi no problem. I dunno, just a thought.In the manga, post three year break, Naruto and Sakura take on Kakashi in a version of the survival training he put team 7 through at the beginning of the series, just to get used to all their new abilities. The result is a stale mate. Naruto and Sakura are together Kakashi's equal at that point. I suspect they could each go toe to toe with kakashi with reasonable success, but would eventually be beaten because kakashi is smarter than they are, and has more options at his disposal, which his build reflects. Sakura and Naruto eventually beat Kakashi by cheating, forcing him to cover his ears and close his eyes so he won't hear/read lips Naruto while he blurts out the ending to Jiraiya's sequel to flirting paradise.

The presumed parity in ability between Kakashi and Kabuto is why they are both at the same level. I feel its reasonably representative as is, since Kakashi's build is considerably more powerful than naruto or sakura, by virtue of being an Erudite, vs a wilder and psion.
DisposableHero_

03-23-06, 02:25 AM
Best of my knowledge the sum of nonstandard ninjutsu Zabuza used is as follows:

Suiton: Suiryuudan no Jutsu - Water Element: Water Dragon Blast Technique
Suiton: Daibakufu no Jutsu - Water Element: Grand Waterfall Technique*
Suirou no Jutsu - Water Prison Technique
Kirigakure no Jutsu – Mist Concealment Technique
Mizu Bunshin no Jutsu – Water Clone Technique

* - Zabuza didn't actually use this one, he was about to but Kakashi beat him to it.

His former village (he's in the bingo book after all) was Kiri, or Kirigakure. Near as I can tell gakure means hidden in or concealed in, and for the ninja villages is added when speaking of it in a formal tone, like a title versus a proper name. As such in the series naruto's home village is referred to as both Konoha and Konohagakure, the former being a proper name (translated to Konoha), and the latter being a title or description (translated as "the village hidden in the leaves" or "hidden leaf village").

Zabuza's would be Kiri, or Kirigakura (village hidden in the mist)
Gaara's would be Suna or Sunagakure (village hidden in the sand)
Orochimaru's would be Oto or Otogakure (village hidden in the sound)
BeyondFated

03-23-06, 12:03 PM
I see. I assumed (I dont know why) that all these builds were pre-3 year jump. Back when Kakashi could deal with any of the Genin with no to little trouble at worst. But, as it stands, it all works out pretty well then.
RadicalTaoist

03-23-06, 12:18 PM
Say DH, could you PM me some basic stuff about the Astral Zealot PrC? I'm thinking I may give Zabuza 4-6 levels of it to represent what he can do with Mizu Bunshin no Jutsu. EDIT: Just the entry requirements and how many levels you think he would need. I don't think he'll need nearly as many as Naruto.

Oh yes, and how dow Naruto get Astral Construct? Does Astral Zealot grant it?
RadicalTaoist

03-23-06, 02:55 PM
His former village (he's in the bingo book after all) was Kiri, or Kirigakure. Near as I can tell gakure means hidden in or concealed in, and for the ninja villages is added when speaking of it in a formal tone, like a title versus a proper name. As such in the series naruto's home village is referred to as both Konoha and Konohagakure, the former being a proper name (translated to Konoha), and the latter being a title or description (translated as "the village hidden in the leaves" or "hidden leaf village").
Gakure best being technically equivalent to "that which is concealed within" in English, yet can be differentiated simply by context and formality in Japanese. Ah, I love Japanese morphology![/linguistics geek]

Oh, and Zabuza's done.
blackbic

03-23-06, 05:23 PM
I was wondering if anyone has read the Shadow trilogy (sequel to the Willow movie) by George Lucas and Chris Claremont. If so, how would I go about converting Thorn Drumheller and Elora Danon's 'magical' abilities of 'talking' to an object to remind it of what it used to be. IE, talking to a character's tissues to remind them what it was like to be whole to heal a wound; talking to the mountain, reminding it of the fluidity of lava (though not the tempurature) to allow passage through to the other side of the mountain range? Would this even be considered psionics?

Also, how would I go about converting the demonchild Khory Bannefin (from the same books) to a viable character class? Or would that be more of a background thing to be determined by the DM? I know that this particular question should've been directed at the Class board, but...

If you haven't read the books, don't worry about it. If you have, what are your thoughts on this?

Thanks,
blackbic
RadicalTaoist

03-23-06, 09:35 PM
Ayyy, I've only read the first book in that trilogy and can't consider myself versed enough for a conversion. Your question would be better asked on Truenaming Psionics, which is linked in both my sig and the first post on this thread.

Oh yes, and DH - we have forgotten to include a very, very important jutsu.

Psionic Feint + Charging Bullrush + Stunning Fist =

Konohagakure Hiden: Taijutsu no Ōgi!
http://www.narutoplace.com/images/2005/09/naruto-edit-unedit-04-01.jpg
Sennen Goroshi!*


*Konoha Village Ultimate Taijutsu: 1000 Years of Pain
BeyondFated

03-23-06, 10:01 PM
:ayyyy!:

Nuff' said.
DisposableHero_

03-23-06, 10:43 PM
RT, the Kakashi build has been modified per your request :ayyyy!:
DisposableHero_

03-25-06, 04:06 PM
Sasori has been spoiler blocked in case there are those who would rather find out for themselves :D

Akasun no Sasori, The Red Sand Scorpion - Stone Half Golem* Shaper 10/Constructor (http://www.wizards.com/default.asp?x=dnd/psm/20040625b) 10/Body Leech (http://www.wizards.com/default.asp?x=dnd/psm/20040925a) 5

* - Half Golem Template Found in Monster Manual II

Order of Levels: Shaper9/Constructor10/Shaper+1/Body Leech5

Feats:
Inquisitor (1), Body Fuel (Human), Boost Construct (Shaper1), Speed of Thought (3), Expanded Knowledge (Mind Link) (Shaper5), Speed of Thought (6), Expanded Knowledge (Dominate) (9), Expanded Knowledge (Revivify) (12), Expanded Knowledge (Mind Switch) (15), Expanded Knowledge (Truevenom Weapon) (18), Expanded Knowledge (Modify Memory) (Shaper10), Epic Expanded Knowledge (Teleportation Circle) (21), Great Intelligence* (24)

* - Epic Level Handbook

Powers:
1st - Astral Construct, Mind Link, Ecto Protection
2nd - Repair Damage
3rd - Stasis Cocoon
4th - Ectoplasmic Cocoon, Dominate, Create Tether Hound. Modify Memory, Psychic Reformation, Truevenom Weapon
5th - Revivify
6th - Mind Switch, Contingency
9th - Reality Revision, Teleportation Circle

Sasori's Signature Abilities:
Kugutsu no Jutsu - Puppetry Technique - This technique was founded in the sand by long before Sasori was born, but it was Sasori who perfected it. Though he uses them very little Sasori has an array of powerful conventional puppets, and was responsible for the design of most of the puppets in Suna, including Kanuro's Kurorai and Karasu. This is approximated by Astral Construct and the various constructor abilities.

Hitokugutsu - Human Puppet - The evolution of Sasori's puppetry technique was to fashion puppets out of humans, in order to make puppets that could use chakra and consequently ninjutsu techniques. Sasori has made 298 human puppets in the 20 years he's been a wanted criminal. The process for doing so is a complicated one. In game terms Sasori defeats his opponent and imprisons them in a stasis cocoon. If they happen to perish he has revivify to keep them alive. While they are in stasis he afflicts them with Dominate, using the utter thrall augment from hyperconscious to make his control permanent. He then uses Psychic Reformation to minutely modify their abilities to improve their will save such that they will not lose thier chakra using abilities in the transformation to come. Sasori then uses a ritual to apply the Half Golem template to them (see designers notes for details). This creates perfectly obediant, trapped, enhanced, puppets that retain of the abilities they had in life. All of which are key in creating Sasori's final technique.

Aka Higi: Hyakki no Souen - Scarlet Technique: Dance of 100 Puppets - It is said that the true mark of strength for a puppeteer is measured by the number of puppets they can control at once. Kankuro controls two, one with each hand. Chiyo, Sasori's grandmother and sensei can control 10, one with each finger. Sasori can control all his puppets, and he uses 100 of them at once. This technique is represented through a contingent teleportation circle to summon his puppets, as his Hitokugutsu do not require concentration to control (being half golem thralls, which prevents me from having to build a character than can nova off 100 astral constructs in a single round :D).

Sasori's Favorite Puppets:
Hiruko, Level 9 Astral Construct
Huge Construct
Hit Dice: 19d10+40 (144 hp)
Initiative: +0
Speed: 60 feet
Armor Class: 33 (+25 natural, -2 size), touch 8, flat footed 33
Base Attack/Grapple: +14/+40
Attack: Slam +32 melee (2d6+32 + poison)
Full Attack: Slam +32 melee (2d6+32 + poison) and Tail Slap +27 melee (2d8+32 + poison)
Space/Reach: 15 ft/15 ft
Special Attacks: Improved Grab, Constrict 2d6+27
Special Qualities: Construct Traits, Damage Reduction 15/Magic, Darkvision 60 ft, Low Light Vision
Saves: Fort +6, Reflex +6, Will +6
Abilities: Str 47, Dex 11, Con --, Int --, Wis 11, Cha 10
Menu Abilities: Muscle (B), Constict (C), Tail Slap* (C), Poison Touch (B), Extra Brawn* (C), Improved Grab (B), Celerity (A), Power Attack (A)

* - From the Mind's Eye Constructor Article

Sandaime Kazekage - Stone Half Golem Human Wilder 16/Slayer 8

Feats:
Track (1), Speed of Thought (Human), Up the Walls (3), Mental Leap (6), Psionic Meditation (9), Expanded Knowledge (Call Weaponry) (12), Power Attack (15), Psionic Weapon (18), Expanded Knowledge (Hail of Crystals) (21), Deep Impact (24)

Powers:
1st - Call Weaponry, Crystal Shard
2nd - Swarm of Crystals
3rd - Telekinetic Thrust, Telekinetic Force
4th - Wall of Ectoplasm, Shatterstorm*, Telekinetic Maneuver
5th - Hail of Crystals

* - Hyperconscious

Sandaime Kazekage's Signature Abilities:
Satetsu – Iron Sand – A special form of telekinesis used only by the third kazekage due to his unique ability to change his chakra into magnetic force. He modeled most of the techniques based of this ability after the sand controlling abilities of the sands previous hosts for the Shukaku, making many of them similar to Gaara's techniques. He uses this power to create weapons (Call Weaponry), move objects or blast opponents backwards (Telekinetic Force and Telekinetic Thrust), disarm his opponents (Telekinetic Maneuver), form walls (Wall of Ectoplasm), and attack with shards of metal or other ranged implements (Crystal Shard, Swarm of Crystals, Shatterstorm, Hail of Crystals)

Satetsu Kaihou – Iron Sand World Strike – Shatterstorm
Satetsu Shigure – Iron Sand Shower – Hail of Crystals

Designer's Notes: This build makes use of the MMII Half Golem Template (specifically the Stone Half Golem) under a rules adaptation assumption. That assumption is that it is reasonable to replace the spell requirements for applying the half golem template with similar psionic requirements. For the half stone golem I recommend replacing Stone to Flesh with Reality Revision or Restore Extremity, and replacing Geas/Quest with Dominate using the Utter Thrall augment from Hyperconscious. In both cases Sasori's puppet creation techniques are not recommended for PC use. Also, Sasori offsets the -6 penalty to intelligence from the half golem template by giving himself a +5 inherent bonus through reality revision and Great Intelligence at level 24. Logically following this build Sasori would have spent an enormous amount of experience crafting his army over his twenty years in exile from sunagakure, both before and after joining Akatsuki. Given that, he is far far more dangerous than even his enormous CR of 28 would indicate.
BeyondFated

03-26-06, 06:24 PM
I love Sasori's build, its most definatly spot on. However, he seems rather powerful campared to the all the other characters. Especially cpnsidering Sakura and Chyoo-Basan defeated him. So unless Chyoo-Basan was well into the higher epics, they wouldn't have stood a chance...

But, it is a rather complicated build, and all those levels are probably essential. I dunno, just thinking, dont pay any attention to me.

Still, it is quite the rockin build!
DisposableHero_

03-26-06, 07:09 PM
Unfortunately that power level was required to get something that I felt met all of the abilities presented. As the only Akatsuki member whose entire bag of tricks has been revealed, I guess it shouldn't be a surprise, and I wouldn't be shocked if other Akatsuki members didn't have an equally overwhelming number of aces of their sleeves.

Given that Chiyo uses the same techniques that Sasori does, and given her familiarity with Sasori, I would say it makes about as much sense for Chiyo and Sakura to have defeated him as any combination might have and I would likely place Chiyo as only a couple levels behind Sasori.
Taeldrin Laesrash

03-26-06, 07:31 PM
Looks good, but I see an error. Sasori is a Shaper 10/ Constructor 10, Body Leech 5, but your order of level-taking gives him 19 Shaper levels. Second, this combination would make the two the most powerful characters you've statted. Is this on purpose? I'd say that Itachi or Jiraiya would have the edge on them. Thrid, where's a picture?
BeyondFated

03-26-06, 07:50 PM
Looks good, but I see an error. Sasori is a Shaper 10/ Constructor 10, Body Leech 5, but your order of level-taking gives him 19 Shaper levels. Actually, what was meant by the chart of levels in order was, Sasori takes 9 levels in Shaper, 10 levels in Constructor, a 10th (not ten additional) level of Shaper, then 5 levels of Body Leech.

It threw me for a loop too.
DisposableHero_

03-27-06, 01:20 AM
Looks good, but I see an error. Sasori is a Shaper 10/ Constructor 10, Body Leech 5, but your order of level-taking gives him 19 Shaper levels. Second, this combination would make the two the most powerful characters you've statted. Is this on purpose? I'd say that Itachi or Jiraiya would have the edge on them. Thrid, where's a picture?1) I've edited this now so its less confusing, I meant he takes the 10th shaper level after the 10 constructor levels

2) It is sort of on purpose, obviously Sasori is exceptionally powerful having survived the life of a hunted criminal for two decades, slain the most powerful kazekage, destroyed a country and all that stuff. I do tend to think that with a tactical advantage, the Jiraiya build, the Orochimaru build, and the Itachi build all have a good chance of taking him out, which is about the power level I'm looking for. The final attack is pretty insane, but it has to be, as I can find no other way to accomplish it. The half golem template being the only close to right ability that allows the subject to retain abilities garnered from class levels. So that one technique is stronger than I really intended it to be, but I really haven't been able to find a better way to go about it. Maybe I'll get lucky and CPsi will have the answer, but we'll just have to wait and see I guess.

3) I can't find one that will work. Tripled in difficulty because I would like to have one for Sasori, Hiruko, and Sandaime Kazekage
BeyondFated

03-27-06, 09:29 PM
So, whats next? I'm nearly salivating at the thought of the next update.

You know, we still need a Raiga if we're to see which Seven Mist Swordsman would come out on top...
Cainne

03-28-06, 12:46 AM
i wanna see what the other 4 swordsman are capable of... heh
DisposableHero_

03-28-06, 02:03 AM
So, whats next? I'm nearly salivating at the thought of the next update.Sandaime Hokage-sama

http://www.nautiljon.com/images/perso/miniatures/Naruto/asuma_sarutobi.jpg

Don't expect it until friday or so, I'm behind on campaign preparations, and have very little time to catch up between now thursday night when I DM :D
radu the wanderer

03-28-06, 11:50 AM
:OMG! I can't wait! Sandaime Hokage-sama is probably my favorite character after Jiraiya.
BeyondFated

03-28-06, 02:16 PM
i wanna see what the other 4 swordsman are capable of... heh Unfortunatly, the other 4 swordsmen haven't been introduced. So even if someone wanted to make builds for them, we really couldn't.

Sandaime Hokage-sama
Ahhhh, yeah! I can hardly wait! Though...I really have no choice, huh?
Trance

04-02-06, 09:54 AM
bump... :D
DisposableHero_

04-03-06, 01:20 AM
Update on Sarutobi.

A feat from complete psionic described on the En World thread that was linked here sounds like a very good fit for Sarutobi's linking of jutsus when he fought orochimaru. Given that and the fact that I'm at a bit of a loss with him right now, and don't want to go update him just after finishing him (and I've become pretty busy lately) I'm going to hold of finishing his build until after I get my hands on complete psionic. I hope that isn't too disappointing for everyone :D
Hirochicken

04-03-06, 01:26 AM
I'd just like to point out that this thread is the reason I ordered "Hyperconcious" online Friday night. I can't wait to read it.

Good job on all the builds, everyone! I look forward to more, and hopefully I can throw something useful in at some point.
Rashomon

04-03-06, 05:23 AM
Ayyy, I've only read the first book in that trilogy and can't consider myself versed enough for a conversion. Your question would be better asked on Truenaming Psionics, which is linked in both my sig and the first post on this thread.

Oh yes, and DH - we have forgotten to include a very, very important jutsu.

Psionic Feint + Charging Bullrush + Stunning Fist =

Konohagakure Hiden: Taijutsu no Ōgi!
http://www.narutoplace.com/images/2005/09/naruto-edit-unedit-04-01.jpg
Sennen Goroshi!*


*Konoha Village Ultimate Taijutsu: 1000 Years of Pain

I am compelled to note that there was an actual Sennen Goroshi technique. Also known as the Dim Mak or Death Touch, it was one of the most advanced internal techniques in Chinese/Japanese martial arts, and depending on the weather and seasons, a master could touch and kill his opponent at a specific time.

This, of course, is the regular monk's Quivering Palm. =p
Thanatos-Omega

04-03-06, 09:59 AM
Update on Sarutobi.

A feat from complete psionic described on the En World thread that was linked here sounds like a very good fit for Sarutobi's linking of jutsus when he fought orochimaru. Given that and the fact that I'm at a bit of a loss with him right now, and don't want to go update him just after finishing him (and I've become pretty busy lately) I'm going to hold of finishing his build until after I get my hands on complete psionic. I hope that isn't too disappointing for everyone :D

I would too DH the books feat section alone will prolly end a few things on here. and Dissapointing please if anything I'll be waiting patiently.... to explode with glee at your next build. Take your time I know I can wait, sides I think we know that good things are worth waiting for XD
Trance

04-03-06, 12:21 PM
I am interested in what the Kakashi build will look like when the new book comes out. (Because of the changes to the Erudite..thou i don't agree with it..)
BeyondFated

04-03-06, 12:29 PM
Take your time DH, we can wait. And if anyone cant, I'll use the Taijutsu no Ōgi on them.

But, while we wait, we really should have something to keep the thread alive and kickin... So...

Who would win in a staring contest: Sasuke's Sharingan or Neji's Baykugan?

My money's on Neji. He can stare you down from any direrection!
Thanatos-Omega

04-03-06, 12:31 PM
I never thought about that DH used the erudite for Kakashi didn't he. wow that may change quite a bit Trance judging by the changes they made though I guess we can always pretend like that change never happened and use the Dragon one for flavors sake. of course it's up to DH he gets the final call. solid Point I can't believe I didn't realize that till now :D
Trance

04-03-06, 12:36 PM
Yeah! No joke.. From what I have heard, the Erudite has been severely nerfed… I have a feeling I am going to stick with the version from the dragon magazine instead. But like you said DH will have the final call on Kakashi..
Hariman

04-03-06, 01:19 PM
The Erudite's Unique Powers per day tops out at 11 at 20th level in complete Psionic. Rather similar to the Wilder's 11 powers known at 20th level.
Trance

04-03-06, 01:26 PM
I understand that.. My problem is, the Erudite still has “spell caster” type stats. (1d4 hit points, low base attack bonus etc..) Now if the Erudite have the medium base attack and a d6 for hit points then things would seem a bit more fair.

The boon to the Erudite is having the ability to know every power (-1 so 9th level powers are completely cut out) but only having the ability to use 11 different powers per day.. Seems a bit weak. I would have given them one unique power per level.. So at 20th level you would have 20 unique powers. Seems fair to me..
DisposableHero_

04-03-06, 02:14 PM
Actually, I'm of the opinion that the changes really aren't that big of a change in the power level of an Erudite. Superficially, from what I've heard they don't fundamentally change any of the three builds I've used them in on this thread, as its been reported that they still have Psicrystal Affinity and a bonus feat at first level. At 20th level the 11 unique powers deal isn't very hindering as far as I can see, as I doubt I'd use more than that during the course of most days unless I needed multiple non-combat powers. Its the lower levels where they have only two or three where it will really hurt them. As for how this reflects on the builds, it really doesn't change anything, as I've never seen kakashi run through 11 different powers in a fight, and itachi is the only one pushing that in a day for using the astral projection technique followed up a number of combat techniques.

and Thanatos-Omega hit the nail on the head:I would too DH the books feat section alone will prolly end a few things on here.Its the mass of new feats and powers likely to spark the most changes on this thread :D
RadicalTaoist

04-03-06, 02:31 PM
Yeah, I've heard of the Dim Mak, Rashomon. To my knowledge, however, the pressure points that technique employed were nowhere near the rear. :P
Trance

04-03-06, 02:56 PM
From my experience, the only pressure point that is located near that area is “Du 1 Chengauaing”
Thanatos-Omega

04-03-06, 04:22 PM
and Thanatos-Omega hit the nail on the head:Its the mass of new feats and powers likely to spark the most changes on this thread :D

Yes But I'm of the Opinion that they will all Be good changes one way or another. I can't wait to get my grubby hands on that book much less see what you guys do with it on here. I'm just drooling at the prospects alone :D
BeyondFated

04-04-06, 12:50 PM
I especially think that Kankuro might need some updates, now that there are new feats that give Ectoplasmic Constructs new abilities.
the_taken

04-06-06, 02:26 PM
This thread is awsome. I just saw the fight that Lee was drunk in and I wanna use the build you made for him.

You're going in my .sig I'm a ... strong advocate of the mantra that "flavor is in the hands of the creator, and can be adapted to whatever purpose you want".- replace purpose with crunch
BeyondFated

04-09-06, 09:14 PM
Ninjutsu: Stealth Bump!
TheOneWhoWanders

04-11-06, 04:22 AM
Has any of the build makers (by the by have been excellent so far) thought about using the Ninja base class in the Complete Adventurer at all. I don't know if it would work with any of them, but at forth level they great- Great Leap - That feels very Narutoish in my mind.

Any thoughts?
the_taken

04-11-06, 10:54 AM
Has any of the build makers (by the by have been excellent so far) thought about using the Ninja base class in the Complete Adventurer at all. I don't know if it would work with any of them, but at forth level they great- Great Leap - That feels very Narutoish in my mind.

Someone already said that the abilites of that class fit more towards a mystical ninja, not an anime ninja. The feat Mental Leap grants a big bonus to jump checks at little cost.
What I wanna know is how are you guys aproximating water walking.

Rock Lee ROCKS!
BeyondFated

04-11-06, 12:08 PM
Theres a low level power called Bouy/Bouyance/Float/Somthing (I'm bad with names of powers...) that approximates water walking rather well.
the_taken

04-11-06, 12:41 PM
Theres a low level power called Bouy/Bouyance/Float/Somthing (I'm bad with names of powers...) that approximates water walking rather well.
Float Psion/Wilder 1, Psycic warrior two

That power doesn't do it for me. Swim at 10ft or add 10ft to your swim speed. That sucks. I'm talking dash across water and dodge/pummel the shadow Narutos that are jumping out at you like goober fish.
Seeker of Lore

04-11-06, 01:04 PM
I'm talking dash across water and dodge/pummel the shadow Narutos that are jumping out at you like goober fish.

Body Equilibrium: Psion 2/PsyWar2

As long as you don't try to run (x4 speed), you can move/stand on any solid or liquid instead of falling in/through it.
BeyondFated

04-11-06, 01:32 PM
Body Equilibrium: Psion 2/PsyWar2

As long as you don't try to run (x4 speed), you can move/stand on any solid or liquid instead of falling in/through it.
That was it! Thanks, buddy!
Rashomon

04-11-06, 02:16 PM
Has anyone done Sai yet? He seems to be a fairly no0bish Astral Constructor using the medium of paintings.

EX Sasuke (after the 3 year gap) looks to be awesomely powerful, with the ability to terrorize even those without fear. This sounds like the Dread Witch's Greater Master of Terror ability, though it could just as easily be the Primal Fear power from Races of Eberron that allows no save or SR.
Thanatos-Omega

04-11-06, 03:17 PM
Jumping ahead a Bit I got comp psi today and just from browsing it boyyyy is Hero gonna make our jaws drop with some of the stuff in there. I dunno bout Y'all but I really think we have not seen half of it, The Builds now are amazing no question but honestly DH is gonna have a field day with a few key points.

Anyway onto the powers I've used Body equilibrium judiciously in my games and it does add a very ninja-ish feel i love using it for NPc's cause 2 players love psionics and 2 never use em so the whole " mentor looking at you from the middle of a lake" deal gets em every time i love to see their faces when he starts casually strolling across the water. one player though i made god into a NPC XD i then showed him the power and he calmed down. XD great power. and my guys and gal who are unsing heros builds just use it every chance they get it's not really an impact power but does wonders for enhancing the ninja feel really.
DisposableHero_

04-14-06, 09:03 PM
http://www.geocities.com/disposableherodm/sarutobi.jpg
Sarutobi, Sandiame Hokage - Human Monk 3/Ardent* 12/Sanctified Mind** 6/Lucid Cenobyte*** 4

Notes: The Pre-Epic Build is Ardent1/Monk2/Ardent+11/Sanctified Mind6, which follows with monk level 3 are 3 levels of Lucid Cenobyte
* - From Complete Psionic
** - From Lords of Madness
*** - From Hyperconscious

Feats:
Iron Will (1), Overchannel (Human), Improved Unarmed Strike (Monk1), Stunning Fist (Monk1), Combat Reflexes (Monk2), Talented (3), Expanded Knowledge (Biofeedback) (6), Linked Power* (9), Expanded Knowledge (Swarm of Crystals) (12), Expanded Knowledge (Greater Stomp) (15), Expanded Knowledge (Ectoplasmic Form) (18), Expanded Knowledge (Contingency) (21), Improved Overchannel* [Epic] (24)

* - From Complete Psionics

Mantles:
Primary - Energy and Guardian
Secondary - Destruction, Fate, and Communication

Powers:
1st - Energy Ray, Biofeedback
2nd - Swarm of Crystals, Energy Push
3rd - Energy Bolt, Dispel Psionics, Ectoplasmic Form
4th - Correspond, Remote Viewing, Wall of Ectoplasm
5th - Greater Stomp*
6th - Contingency, Disintegrate

* - Complete Psionic

Sarutobi's Signature Abilities:
Ninpou Kawara Shuriken - Ninja Art: Roof Tile Shuriken - Swarm of Crystals
Shuriken Kage Bunshin no Jutsu - Shadow Shuriken Replication - Swarm of Crystals
Unnamed - Mud Replacement Technique - Ectoplasmic Form
Doton: Doryu Taiga - Earth Element: Moving Land River - Energy Push (Sonic)
Doton: Doryudan - Earth Element: Earth Dragon Missile - Greater Stomp
Katon: Kairyudan - Fire Element: Fire Dragon Missile - Energy Bolt (Fire)
Unnamed - Summon Dispelling Technique - Dispel Psionics
Doton: Doryuuheki - Earth Element: Earth Wall - Wall of Ectoplasm
Unnamed - Fire Spitting Technique - Energy Ray: Fire
Toomegane no Jutsu – Telescope Technique – Remote Viewing
Kuchiyosei no Jutsu - Summoning Technique - Contingency: Correspond

Fuinjutsu: Shiki Fuuin - Sealing Technique: Seal of the Death God - Disintegrate: Sarutobi uses this technique in conjunction with the overchannel and Epic Overchannel to increase his manifester level to a whoping 40, dealing 80d6 points of damage to his opponent and 40d8 damage to himself, this is why the technique is considered fatal to the user. Orochimaru when he faces has the good fortune of passing his saving throw and avoiding certain death.

Linking Powers - Sarutobi used a very impressive attack pattern against orochimaru during their battle, unleashing a powerful combination Earth Element and Fire Element attack. In game terms this is represented by the linked power feat. Since the feat requires you to pay for both powers within you manifester level I added the exceptionally powerful epic feat Improved Overchannel, which allows the user to increase their manifester level with overchannel up to double its normal amount but deals 2d8 points of damage for each level overchanneled. To get around the certainly lethal damage Sarutobi uses Talented on his first manifestation, allowing him to skip out on the damage but still fire off a set of linked powers with both at full strength. The combination used in the series would be Greater Stomp linked to Energy Ray (Fire) or Energy Bolt (Fire).
DisposableHero_

04-14-06, 09:08 PM
Expect numerous updates to the existing builds within the next few days, I have a lot of interesting stuff to add, and new builds will be coming as well.

The Natural World mantle looks like exactly what I need to flesh out a psionic build for the first Hokage, so with Sarutobi's power to compare to, I will likely post builds for the 1st and 2nd Hokages next.
Thanatos-Omega

04-14-06, 09:10 PM
:OMG! HERO YOUR JUST......AMAZING!




A few things:
1) Complete Psi we saw it comming
2) Linked powers = Linked Jutsus = complete insanity = I love it
3) You keep this up and you may have a cult following, if you don't already :D :clap: :bow:

How can people hate the book when It made this possible? take that nay-sayers. Three cheers for DH! ( and yes I anxiously await the next builds, now let me relax before i pass out from sheer glee :D
RadicalTaoist

04-14-06, 09:28 PM
I will likely get around to updating my builds next week. Hinata and Zabuza may become Lurks. Mitarashi Anko (my next goal) will likely be a Lurk. After Anko I'd like to do Iruka and Shizune (anyone know the family names?).
Trance

04-14-06, 09:29 PM
what about Kakashi? with the new Erudite, he should be updated as well..
Thanatos-Omega

04-14-06, 09:31 PM
Wow thats a lotta Lurks why do i feel like we will be sing a lot of that class :D anyway Trance, DH i'm sure is aware of the implications and is ontop of it without a doubt we just need to give him a chance. * sits back and Waits patiently* :D
DisposableHero_

04-14-06, 09:46 PM
what about Kakashi? with the new Erudite, he should be updated as well..Kakashi's build does not change simply because of the update to the Erudite, all the change means is a change in his number of unique powers known. The same is true for Itachi and Sasuke both of whom have erudite as the primary manifester in their build. As the bonus feat structure, power learning method, and maximum number of powers known haven't changed in the revision, their builds work fine as they stand. That said, I will be looking through complete psionic for options that might allow me to better represent those three as well as the others with new material.

Also note that my personal stance on the matter leads me to ignore the errata on the Astral Construct out of principal, and as ectopic forms don't seem to add to anything as far as representing Kankuro he will likely remain unchanged. Builds I post on this thread will assume that the number of active astral constructs one can have at a time is not limited to one.
Thanatos-Omega

04-14-06, 09:51 PM
Also note that my personal stance on the matter leads me to ignore the errata on the Astral Construct out of principal, and as ectopic forms don't seem to add to anything as far as representing Kankuro he will likely remain unchanged. Builds I post on this thread will assume that the number of active astral constructs one can have at a time is not limited to one.

You and Me both Glad your not following that Nerf DH. :D
BeyondFated

04-14-06, 11:15 PM
Also note that my personal stance on the matter leads me to ignore the errata on the Astral Construct out of principal, and as ectopic forms don't seem to add to anything as far as representing Kankuro he will likely remain unchanged. Builds I post on this thread will assume that the number of active astral constructs one can have at a time is not limited to one. I think its safe to say that very few people beyond the hardcore Rules Laywers will implement that stupid Astral Construct Errata.

But, there was one Ectopic form that I think would represent Kankuro's scorpion Puppet ) I cant remember it's real name) rather well. Black Stinger I think it was. That could also be applied to Sasori's main shell puppet, perhaps.

But, it's your build, I'm merely the guy that worships them.
Cainne

04-14-06, 11:28 PM
Let me just add...DH I love you =)
DisposableHero_

04-15-06, 12:53 AM
Lots of changes made throughout the thread with the addition of Complete Psionic. The following is a list of the changes I’ve made, I’ll keep it up to date so everyone knows where to look for new stuff

Updates to the first post:
Ice Element Techniques have been updated to include use of the Paraelemental Power (Ice), metapsionic feat.
Akodo Yoroi’s chakra draining technique updated to include us of the Pherenic Leech Metapsionic Power
Non-shuriken Katon: Housenka no Jutsu changed from energy missile to energy barrage
Suiton: Suiryuudan no Jutsu changed from Energy Missile: Cold to Energy Lance: Cold
Doton: Doryuu Taiga changed from Telekinetic Maneuver (Bull Rush) to Greater Stomp
Genjutsu descriptions updated with inclusion of Mental Turmoil and Primal Fear
Suiton: Suijinheki changed from Energy Wall: Cold to Energy Nullification Field
Telekinetic Buffer added as an additional element of Hakkeshou Kaiten for the pushback Neji and Hiashi have both used, this change has also been made in Neji’s build
Kikaichu no Jutsu changed from Ectoplasmic Shambler to Ectoplasmic Swarm, this change has also been made in the Shino build
Kage Nui changed from Swarm of Crystals to Burrowing Bonds, this change has also been made in the Shikamaru Build
Section added under Konoha techniques for the first Hokage’s Mokudon Techniques
Psionic Animate Plants added as a possible variant of Joukai Koutan
Mikadzuki no Mai changed from Throw Ectoform to Faceted Attack (from planewalker.com)
My comments about Kakashi’s Summoning Technique under the Doton Jutsu section have been removed as his summons are handled now in the same way as all the others.
Changes Made to Builds:
Sasuke and Itachi’s builds updated to include the energy manipulation power to further improve their mastery of Katon Jutsu
Tsunade and Sakura’s Builds Updated from Egoist/Sangehrin to Ardent/Sangehrin builds and now have the following powers: From the Brink, Touch of Health, and Mend Wounds
Itachi’s Build updated with Mindfire and Urge Extermination as other potential versions of his illusionary Mangekyou form
Lee and Gai’s Builds Updated to include the power Adrenaline Boost
Naruto’s build updated to include the power Spirit of War
Neji’s Build has an updated nova routine for his 64 and 128 strike attacks that makes more sense and spreads the attack out over 7 rounds in the 2/4/8/16/32/64/128 pattern he uses
Todd

04-15-06, 01:18 AM
Naruto’s build updated to include the feat Tap Mantle (Conflict) and the powers Psionic Lion’s Charge and Spirit of War
Tap Mantle requires "Access to one psionic mantle" as a Prerequisite ... making it only useable by Ardents & Divine Minds. Naruto's build, as is, isn't eligible for this feat.
RadicalTaoist

04-15-06, 10:15 AM
DH, please forgive the following nitpicks:
Why not use Psionic Contingency (Hustle) in Neji's build for that last focus, and not need Arik's Vengeance? And maybe Link some of the Hustles too? Hell, share the Hustles with your Psicrystal with the previous Affinity Field trick and all your Hustles are automatically twinned. Finally, if you don't want to spend the first three rounds doing piddly damage, a Twinned 7d6 Dissipating Touch has the same effect (2+4+8=14).
EDIT: In fact, given the way no one seems to counterattack him while he's hitting them with this combo, I wonder if alternating between Dissipating Touch and Energy Flash (Lightning) would best represent this (for the stunning effect).
Lot of Complete Psionic powers showing up in numerous places without being cited as such.
Typoes: Sandiame Hokage in the first post, Lee has a power called Adrenaline. Apparently no Rush in there. :P
DisposableHero_

04-15-06, 01:34 PM
well thats what I get for going right into updates without looking things over more closely, changes to follow.

Edit: I've now fixed the instances where I used Tap Mantle where the character didn't qualify for it. I did this in a number of places. Itachi and Sasuke now have Expanded Knowledge (Energy Manipulation), Sakura and Tsunade are now Ardent/Sangehrins instead of Egoist/Sangehrins, and Naruto now has EK (Spirit of War) instead of Tap Mantle (Conflict)

Why not use Psionic Contingency (Hustle) in Neji's build for that last focus, and not need Arik's Vengeance? And maybe Link some of the Hustles too? Hell, share the Hustles with your Psicrystal with the previous Affinity Field trick and all your Hustles are automatically twinned. Finally, if you don't want to spend the first three rounds doing piddly damage, a Twinned 7d6 Dissipating Touch has the same effect (2+4+8=14).
EDIT: In fact, given the way no one seems to counterattack him while he's hitting them with this combo, I wonder if alternating between Dissipating Touch and Energy Flash (Lightning) would best represent this (for the stunning effect).a) Because the clairity of mind that would have led me to contingency doesn't occur after four hours of updating
b) Link Power -> Hustle is rarely useful because you must expend your focus for the ability to regain it in the following round, in effect, your forward your psionic focus to the next round, it doesn't add sufficiently to make the 128d6 accomplishable without the arik's vengeance ability, moot point since contingency (Twin Hustle) does.
c) The Psicrystal/Affinity Field trick reeks of such intense fromage that I want it gone from the build if at all possible, I'm sick of affinity field abuse. Temporal Acceleration can equally be dropped under this new set up.
d) I'll add a note about collapsing the first three rounds into a 7d6 twin touch into the build.
e) Thematically, dissipating touch still seems like a better fit than the flash for Jyuuken attacks, and I'm glad to not have triple overlap between Jyuuken, Chidori, and Rasengan on this point (so much so that I'm considering changing Rasengan to a Sonic Flash). Also, the flash is two dice behind on damage (7 points, 5d6, +1 point for +1d6) so even with wild surge neji could only reach 14d6 twined with energy flash, whereas the touch can reach 16d6 twined, which is a much cleaner number for his attacks.

Lastly, I will be moving the technique lists in the first posts out their own posts (1 for each section) and linking them to the first post because the first post is too cumbersome to update as it stands now.
DisposableHero_

04-15-06, 02:30 PM
Katon - Used primarily in the series by the surviving brothers of the Uchiha clan, Sasuke and Itachi, represented by the use of fire type energy powers. Gamayu Endan is a specialty combination technique used by Jiraiya and Gamabunta.

Katon: Goukakyuu no Jutsu - Fire Element: Grand Fireball Technique - Energy Ball: Fire
Katon: Karyuu Endan - Fire Element: Fire Dragon Missile - Energy Ray: Fire
Katon: Housenka no Jutsu - Fire Element: Phoenix Flame Technique - Energy Barrage: Fire (Complete Psionic)
Katon: Housenka no Jutsu - Fire Element: Phoenix Flame Technique - Shatterstorm: Fire Damage Augment (Hyperconscious) - Sasuke during the chunin exam used at one point a variant of Housenka no Jutsu where his blasts of fire concealed a barrage of shuriken, which is well replicated by Hyperconscious' Shatterstorm augmented with fire damage.
Katon: Ryuuka no Jutsu - Fire Element: Dragon Fire Technique - Energy Stun: Fire
Katon: Kasumi Enbu no Jutsu - Fire Element: Mist Waltz Technique - Energy Cone: Fire
Katon: Gamayu Endan - Fire Element: Toad Oil Fireball - Energy Ball: Fire
DisposableHero_

04-15-06, 02:33 PM
Suiton - Used in the early stages of the series by Hatake Kakashi and Momochi Zabuza the suiton techniques are most commonly employed by shinobi from the hidden village of mist, they are represented by cold type energy powers. In the later stages of the series and in the manga Hoshigaki Kisame of the Akatsuki makes use of a number of suiton jutsu. The Suitaihou technique is unique to the frog king Gamabunta.

Suiton: Suiryuudan no Jutsu - Water Element: Water Dragon Blast Technique - Energy Lance: Cold (Complete Psionic)
Suiton: Daibakufu no Jutsu - Water Element: Grand Waterfall Technique - Energy Cone: Cold
Suiton: Suijinheki - Water Element: Sheltering Wave - Energy Nullification Field (Complete Psionic)
Suiton: Suikoudan no Jutsu - Water Element: Water Shark Blast Technique - Energy Ray: Cold
Suiton: Baku Suishouha - Water Element: Colliding Wave - Energy Wave: Cold
Suigadan - Water Fang Projectile - Energy Stun: Cold
Suirou no Jutsu - Water Prison Technique - Entangling Ectoplsam
Suishouha - Water Collision Destruction - Energy Burst: Cold
Suitaihou - Water Cannonball - Energy Ball: Cold
DisposableHero_

04-15-06, 02:34 PM
Raizou - The only lightning element technique to make its way into the series prior to the appearance of Raiga in episode 153 is Kakashi and Sasuke's chidori, which I've covered in the section of Kekkei Genkai as it is an incomplete technique without the sharingan

Raizou Izakuchi Wo Utte - Lightning Strike - Energy Bolt: Lightning
Raikyuu - Lightning Ball - Energy Ball: Lightning
Ninpou Ikazuchi no Kiba - Ninja Art: Ikazchi's Fangs - Energy Missile: Lightning
Ninpou Rairyuu no Tatsumaki - Ninja Art: Lightning Dragon Tornado - Tornado Blast
Raigeki no Yoroi - Lightning Strike Armor - Energy Retort: Lightning
DisposableHero_

04-15-06, 02:36 PM
Doton - Earth element techniques are used in the series primarily by Sarutobi the third hokage, and by Jiroubou of the four sounds that formed Orochimaru's personal bodyguards.

Doton: Doryo Dango - Earth Element: Mud Dumpling - Shatterstorm (Hyperconscious)
Doton: Doroku Gaeshi - Earth Element: Mud Shield - Mental Barrier
Doton: Doryuuheki - Earth Element: Mudslide Barrier - Wall of Ectoplasm (Square Wall)
Doton: Kekkai Doroutoumu - Earth Element: Destruction Mud Prison - Wall of Ectoplasm (Hemisphere)
Doton: Shinjuu Zanshu no Jutsu - Earth Element: Inner Decapitation - Ectoplasmic Form (during approach), Ectoplasmic Cocoon (during finish)
Doton: Doryuu Taiga - Earth Element: River of Mud - Greater Stomp (Complete Psionic)
Doton: Yomi Nima - Earth Element: Underworld Swamp - Mass Ectoplasmic Cocoon
DisposableHero_

04-15-06, 02:38 PM
Hyouton – The Ice element techniques of Naruto are used exclusively in the movie. They are native to the shinobi of the snow country, and are copied several times by Kakashi. Ice element and water element attacks can but don't need to be differentiated by use of the Paraelemental Power (Complete Psionic) metapsionic feat, specifically the ice option.

Hyouton Tsubame Fubuki – Ice Element: Swallow Attack – Energy Missile: Cold
Hyouro no Jutsu – Ice Prison – Energy Wall: Cold
Hyouton Haryuu Muuko – Ice Element: Piercing Dragon – Energy Ray: Cold
Hyouton Itsukaku Hakuegei – Ice Element: One Horned Whale – Energy Wave: Cold
Hyouton Rouga Nadare no Jutsu – Ice Element: Wolf's Fang Avalanche Technique – Energy Bolt: Cold
Hyouton Kokuryuu Boufuusetsu – Ice Element: Black Dragon Blizzard – Disintegrate
Hyouton Souryuu Boufuusetsu - Ice Element: Twin Dragon Blizzard - Tornado Blast
Hariman

04-15-06, 02:39 PM
I think its safe to say that very few people beyond the hardcore Rules Laywers will implement that stupid Astral Construct Errata.

But, there was one Ectopic form that I think would represent Kankuro's scorpion Puppet ) I cant remember it's real name) rather well. Black Stinger I think it was. That could also be applied to Sasori's main shell puppet, perhaps.

But, it's your build, I'm merely the guy that worships them.

Ebony Stinger is the name that you are looking for.

I don't like the Astral Construct Errata either. It makes no sense because there is no such restriction on arcane summoning. I would only apply the "One at a time" limit to the Ectopic Form Feats. That way, you can only create one special construct at a time.
DisposableHero_

04-15-06, 02:42 PM
Genjutsu - While genjutsu represents a massive array of techniques and effects by name in the series, they all boil down to a small array of powers. Those would be effects that manipulate the senses (False Sensory Input) effects that induce a compulsion (Suggestion) effects that induce fear (Primal Fear (Races of Eberron and Complete Psionic)) and effects that induce confusion or paralysis (Brain Lock or Mental Turmoil (Complete Psionic)). With the exception of a few very specialized genjutsu techniques such as Itachi's Mirror of Heaven and Earth, all genjutsu focus on controlling the chakra flow of the specific target and manipulating through that how they react to external stimulus. For this reason all simple genjutsu requires a medium from which to attack their subject, through the stimulation of one of the five senses. Lesser genjutsu users such as Tayuya rely on a specific sense to produce a specific effect, in her case sound to induce the illusion of captivity, while more powerful genjutsu users need only very subtle stimulae to produce powerful effects for all senses.

There are only two Genjutsu technique not derrived from a bloodline limit that are better represented by a power other than those listed above. The first is Kabuto's Temple of Nirvana Technique (Nehan Shouja no Jutsu) which is much more closely represented by either Disable or Psionic Sleep (Hyperconscious). The second is the hokage level Bringer of Darkness Technique (Kokuangyo no Jutsu) which is represented by Control Light specifically with the augment to use it as a darkness spell from complete psionic's Light and Darkness Mantle.

The most powerful genjutsu specialist protrayed in Naruto is Uchiha Itachi, Sasuke's older brother, and the criminal wanted for the murder of most of the Uchiha clan. Itachi uses genjutsu almost constantly in battle, and it is his mastery of the art that makes him such a formidable opponent. Aside from his bloodline genjutsu which involve hypnotising his opponents with their reflection in his eye, Itachi uses more traditional genjutsu to disguise the other techniques he is using and distract his opponents. In a battle against Kakashi, Itachi uses genjutsu to prevent Kakashi from copying his techniques with the sharingan, engaging the genjutsu with a threatening motion from his left hand several shuriken causing kakashi to disregard a brief passage of time focusing on his hand, creating the illusion that the technique he used was executed in a motion too fast to follow. In the manga, Itachi using a projection of himself with only a fraction of his power engages a series of paralyzing illusions against Naruto with only the motion of pointing his finger at Naruto to provide the initial sense stimulus.
DisposableHero_

04-15-06, 02:45 PM
Fuuinjutsu – Among the most powerful techniques in the series, the fuuinjutsu use seals as foci for long term benefits (or detriments) of the subject of the seal. Many of these techniques are better approximated by class abilities rather than powers, as they are in essence much more drastic changes in a character’s ability than most powers would offer.

Bijuu Fuuinjutsu – Destruction Beast Sealing Techniques – While there is no power that fully approximates the process of becoming a Jinchuuriki the ability is very close in flavor to the powers granted by the imprisoned spirit within the consciousness of a Quori Mindhunter (Magic of Eberron)
Unnamed – Chikamatsu Puppet Sealing Technique – Catapsi or Null Psionics Field: While under the effects of the seal, the sealed subject is unable to manipulate chakra and thus use any ninjutsu or genjutsu.
Fuuja Houin – Evil Suppressor – Psychic Chirurgery: when used to counteract permanent changes to a psyche caused by other sealing techniques. This seal is used by Kakashi to allow Sasuke to better deal with the power of the Cursed Seal.
Fuuka Houin – Fire Suppressor – Control Flames: specifically, control flames used to move a fire away from a source of fuel onto a focus that is not flammable and then cease concentration, causing the fire to be extinguished
Juin Jutsu – Cursed Seal Technique – The cursed seal is an ability unique to Orochimaru, he uses a number of variations of it to enhance the abilities of his bodyguards the sound four, and to groom the abilities of the hosts he plans to use to his tastes. It seems to have a number of properties to it. Psychic Chirurgery: the cursed seal is used as a focus for a number of techniques, indicating that knowledge and ability to use them is imparted by the seal in the same way Psychic Chirurgery can be used to impart knowledge of powers. Wild Surge: The massive increased chakra flow and power provided by the seal is akin to boost provided by wild surge. Furthermore Sasuke, once afflicted with the cursed seal experienced momentary lapses in his combat ability as he tried to fight the influence of the seal, which would be well approximated by psychic enervation. Psychofeedback: When unlocking the higher stages of the cursed seal’s power, the sound four became extremely powerful physically, but were easily fatigued, and spoke of the power to Sasuke as though it were very draining with long term consequences on their health.
Fuukoku Houin – Seal of Darkness – Psychic Reformation: Used by the sound four on Sasuke to accelerate the Psychic Chirurgery effect of the cursed seal.
Genryuu Kyuu Fuujin – Nine Mystical Dragon Seal – Metaconcert: this technique is only used once in the manga by the assembled members of the Akatsuki in a section of the storyline the series will catch up to soon (not soon enough for my tastes, I can’t stand the filler) in that case the created entity would have used its power to manifest a Psionic Dismissal to force a bound Bijuu from its Jinchuuriki host.
Unnamed – Kyuubi Chakra Seal – Suppress Schism (Magic of Eberron): Used by Jiraiya and Kakashi to help Naruto gain control of the Kyuubi’s massive power when it was engaged by Naruto’s rage.
Shiki Fuujin – Seal of the Death God – Microcosm
Infuuin: Kai - Sousu Saisei - Secret Mark Seal: Release - Genesis Regeneration - True Metabolism
DisposableHero_

04-15-06, 02:50 PM
Kinjutsu – In the world of Naruto there are a number of techniques that have for one reason or another been classified as forbidden techniques. Most of them do so because they represent exceptional risk to the user, though others due to the enormous amount of power they can give to a relatively inexperienced user.

Chiyo Tensei no Jutsu – Chiyo’s Resurrection Technique – Empathic Transfer or Psionic Revivify: Forbidden because the revivify version is said to cost the user their life, though there is no real precedent for this in the mechanics of the XPH however.
Edo Tensei – Ressurection to the Impure World – Psianimate Dead (Hyperconscious): used once during the series by Orochimaru to bring back the 1st and 2nd hokage to do battle with the 3rd hokage Sarutobi. Forbidden because it requires human sacrifice to have the reanimated corpse retain the skills it possessed in life, and messing with the dead is generally frowned upon.
Fushi Tensei – Living Corpse Reincarnation – True Mind Switch: Technique unique to Orochimaru, forbidden for the same reasons True Mind Switch is often considered evil.
Omote Renge – Forward Lotus – Animal Affinity: while technically a hand to hand combat technique, Rock Lee’s signature technique requires him to overload his chakra flow by opening the first of the eight gates, granting him temporary supernatural strength and agility. This technique is considered kinjutsu because opening any of the gates can cause the body serious damage, and if used repeatedly can result in death or paralysis even if the final gate is never opened.
Ura Renge – Reverse Lotus – Psychofeedback: a more powerful and harmful version of the forward lotus, Rock Lee opens five of the eight gates before performing this technique. Forbidden for the same reasons as above.
Souja Sousai no Jutsu – Twin Snake Double Assassination Technique – Affinity Field, Forced Share Pain, or Affinity Field, Pain (Complete Psionic): basically this is any effective form of suicide nova, where the user of the technique gets to grips with their opponent and deals massive damage to both themselves and their opponent by linking their life force. Forbidden because it is a suicide technique.
Souzou Saisei – Creation Rebirth – Body Adjustment: Forbidden because it supposedly shortens the users natural life span.
Kage Bunshin no Jutsu – Shadow Replication – Throw Ectoform (Hyperconscious): Naruto’s favorite ninjutsu, to really get the full effect to which Naruto makes use of the technique one has to add the class abilities of the Astral Zealot also from Hyperconscious so the ectoforms take on the stats of astral constructs. The technique is classified as Kinjutsu because it distributes the user's chakra evenly among the clones, making it potentially very dangerous to an inexperienced user.

Note: though they are sealing techniques Juin Jutsu (Cursed Seal), Infuuin Kai (Secret Mark Seal Release), and Shiki Fuujin (Seal of the Death God) are also considered to be Kinjutsu the first because it inflicts undue suffering on the subject, the second because it shortens the lifespan of the user, and the third because it is a suicide technique.
RadicalTaoist

04-15-06, 02:51 PM
If we could get all Wilder out of Neji's build and replace it with Lurk, that'd be awesome. Probably not happening though. Maybe some levels of Monk and Stunning Fist (if he stuns them with unarmed-strike delivered DTs it's also good). I'm just trying to see how it becomes impossible for anyone to counter the move.

And Kiba's pic doesn't work all of a sudden! :(
DisposableHero_

04-15-06, 02:52 PM
Konoha, the village hidden in the leaves, contains a number of long standing ninja clans that form the bulk of the ninja within the village. Two of those clans draw their unique techniques from a bloodline limit, however, the rest have simply passed them down through generations to have them embodied in the series by the members of their respective clans that were classmates of Naruto.

Aburame Clan
Kikaichuu no Jutsu – Destruction Bug Technique – Ectoplasmic Swarm (Complete Psionic): Shino of the Aburame clan uses the clan’s destruction bugs that his body serves as a host form to perform a number of techniques, including the general one where a swarm of destruction bugs envelopes and destroys and opponent.
Mushi Bunshin no Jutsu – Insect Clone Technique – Throw Ectoform (Hyperconscious): the preferred clone technique of the Aburame clan, they form their clones from hives of transformed destruction bugs

Akadou Clan
Chakra Kyuuin Jutsu – Chakra Absorption Technique – Psychic Vampire: Used by the Akadou clan of Konoha, used only once in the series by Akadou Yoroi during the Chuunin exam against Sasuke. More advanced users of this technique modify it with the Pherenic Leech Metapsionic Power from Complete Psionic to replenish their own chakra while dissipating their opponent's.

Akimichi Clan
Baika no Jutsu – Multisize Technique – Expansion: Signature move of the Akimichi clan, displayed in the series and manga by the clan’s youngest member Akimichi Chouji
Bubun Baika no Jutsu – Partial Multisize Technique – Reach (Mind’s Eye): An adaptation of the Akimichi Baika no Jutsu, a favorite of Akimichi Chouji
Chou Baika no Jutsu – Super Multisize Technique – Expansion (Augmented): The more advanced form of the Akimichi’s Baika no Jutsu

Inuzuka Clan
Inuzuka Henge: Soutou Rou – Inuzuka Transformation: Double Headed Wolf – Fusion and Metamorphosis: Used by the Inuzuka Clan of Konoha and demonstrated in the series by their youngest member Kiba, the Inuzuka ninjutsu involve combining and transforming with an animal companion.
Juujin Bunshin – Beast-Man Clone – Fission: Another technique of the Inuzuka clan
Shikyaku no Jutsu – Four Legged Technique – Animal Affinty: The signature technique of the Inuzuka Clan, taking on a more beast like appearance and enhancing their strength, agility, and durability

Nara Clan
Kage Mane no Jutsu – Shadow Binding Technique – Control Body: The favored technique of the Nara clan, exemplified by Nara Shikamaru, Kage Mane no Jutsu is the basis for all Nara techniques, and involves stretching the user’s shadow until it makes contact with the target’s shadow, at which point the target is forced to mimic the user’s movements.
Kage Shibari no Jutsu – Shadow Neck Binding – Telekinetic Maneuver (Grapple): Used by the Nara clan to squeeze the life out of targets they have successfully used Kage Mane no Jutsu against.
Kage Nui – Shadow Sewing – Burrowing Bonds (Complete Psionic): while definitely a flavor rework, this ability of Shikamaru from the later stages of the manga is best approximated by Burrowing Bonds. Shikamaru extends his shadow as if to use Kage Mane no Jutsu, however, the shadow splits into a number of needle shaped forms which launch at opponents slashing through them.

Yamanaka Clan
Shinranshin no Jutsu – Body Traitor Technique – Psionic Dominate: A powerful technique used by members of the Yamanaka Clan
Shintenshin no Jutsu – Mind Switch Technique – Mind Switch: Another signature technique of the Yamanaka Clan and the favored attack for of Yamanaka Ino
Shinraishin no Jutsu - Body Manipulation Technique - Control Body: Used by Ino in episode 171.

Mokudon Jutsu
These techniques are solely the purview of two characters in the series. The first is literally the first, as in the first hokage, the second is the Jounin Yamato in the manga who has inherited the first's abilities. These abilities are primarily represented by the powers of the Natural World Mantle, most notable Animate Plants, Oak Body, and Earthquake, a few unqiue ones are listed below.
Joukai Koutan – Birth of Trees – Genesis or Animate Plants (Complete Psionic): This technique is unique to the 1st Hokage.
Shichuuka no Jutsu – Four Pillar Home Technique – True Creation: This technique is one of numerous variations that caused the instantaneous growth of wooden structures or tools, the technique and its variants have only two users, the first hokage, and Yamato from the manga who inherited his abilities.
Shichuurou no Jutsu – Four Pillar Psion Technique – True Creation: A variant of Shichuuka no Jutsu above.
Unnamed - Vine Choking technique - Sarutobi when he battles the reanimated first hokage is subject to a choking technique from plants created with Joukai Koutan, this effect is best represented by the power Burrowing Bonds (Complete Psionic)

Individual Techniques
Rasengan – Spiral Sphere – Dissipating Touch: This technique is among the most powerful in Konoha and is unique to three individuals, Jiraiya, the Fourth Hokage, and Naruto, later in the manga Naruto creates a more powerful version of the technique called Oodama Rasengan (Big Ball Spiral Sphere) which he can only perform by making a clone to help control the chakra from different points.
Hiraishin no Jutsu – Flying Thunder God Technique – Inconstant Location (Sandstorm) or Greater Psionic Teleport: Unique to the fourth hokage, known as Konoha’s yellow flash, for his bright yellow hair, and his infamous teleporting techniques both over short and long distances.
Choujuu Giga – Super Beast Immitation Drawing – Astral Construct: The unique form of summoning belonging to Sai in the latter stages of the manga.
Ninpou: Hari Jizou – Ninja Art: Underworld Guardian Spikes – Empathic Feedback: unique to Jiraiya
Henge: Kongounyoi – Transformation: Diamond Like Hardness – Metamorphosis: Sarutobi’s ultimate summon the Monkey God Enma uses this technique to transform into a diamond hard quarterstaff that Sarutobi fights with.
Ranshinshou – Chaotic Mental Collision – Disable: this technique, unique to Tsunade the fifth hokage disables an opponent by rewiring their nerves, causing their mental communications for motion to go to the wrong body part. In so doing it is used to render an opponent helpless. When used on Kabuto, he was able to quickly figure out his reconfigured nerve system and act normally, if a little sluggish.
Sakura Fubuki no Jutsu – Sakura Blizzard Technique – Shatterstorm (Fire Augment) (Hyperconscious): Used in the movie by Sakura to defeat one of the snow country shinobi
Soushouryu – Twin Rising Dragons – Swarm of Crystals: Unique to Tenten, she jumps in the air and successively summons a large number of small bladed throwing weapons and barrages her foes with them.
Gamaguchi Shibari – Toad Mouth Binding – Entangling Ectoplasm: Unique to Jiraiya

General Techniques of Konoha
Mikadzuki no Mai – Dance of the Crescent Moon – Faceted Attack (Planescape Setting, www.planewalker.com): This sword skill is unique to Konoha but not to any one clan, the user creates a pair of clones and uses all three to attack from three angles with a sword strike. Performed in the series and manga by Gekkou Hayate shortly before his death.
Senai Jashu – Hidden Snake Hands – Reach (Mind’s Eye) and Truevenom: Used by both Orochimaru and his former student Anko, primarily for Grappling but also for delivering poison attacks
Toomegane no Jutsu – Telescope Technique – Remote Viewing: Used primarily by the Third Hokage.
Chikatsu Saisei no Jutsu – Healing Resuscitation Regeneration – Psionic Revivify
Ninpou Doku Kiri – Ninja Art: Poison Mist – Breath of the Black Dragon
Fukumi Hari – Hidden Needles – Crystal Shard
DisposableHero_

04-15-06, 02:58 PM
Suna, the village hidden in the sand, possessed a number of powerful unique techniques, most of them displayed by the three sand nins that travel to Konoha for the Chuunin exam.

Individual Techniques
Dai Kamaitachi – Great Cutting Whirlwind – Tornado Blast: This move is unique to the fighting style of Temari of the sand village.
Daisan no Me – The Third Eye – Remote Viewing: This technique is used by Gaara, forming a third eye to watch with out of sand particles.
Goukusamaisou – Sand Prison Burial – Ectoplasmic Cocoon: Among the various techniques Gaara uses to disable his foes.
Renkuudan – Drilling Air Projectile – Energy Ball: Sonic: A technique unique to Gaara in his fully transformed Shukaku form.
Ryuusa Bakuryuu – Quicksand Waterfall Current – Telekinetic Thrust: While visually more impressive creating a massive tidal wave of sand to throw an opponent, effectively the technique only throws the opponent backwards. This skill is unique to Jinchuuriki of the Shukaku such as Gaara
Sabaku Fuyuu – Floating Desert Sand – Psionic Levitate (Nomad Version): Unique to Gaara
Sabaku Kyuu – Desert Coffin – Telekinetic Maneuver (Grapple): Unique to Gaara
Sabaku Rou – Desert Prison – Wall of Ectoplasm (Hemisphere or Sphere): Unique to Gaara
Sabaku Sousou – Desert Funeral – Energy Claw: Sonic: Unique to Gaara, this extension of Sabaku Kyuu is best approximated by using sonic energy claws to deal large amounts of damage to opponents while pinning them.
Sabaku Taisou – Desert Requiem – Energy Wave: Sonic: Unique to Gaara
Satetsu – Iron Sand – Call Weaponry and Crystal Shard: Unique to the third kazekage, it was used in the manga by the kugutsu made from the third kazekage controlled by Sasori for a number of purposes, its basically a special form of telekinesis that controls iron filings using them to attack an individual or an area, and form weaponry for the puppet, it could potentially have many more applications.
Satetsu Kaihou – Iron Sand World Strike – Shatterstorm (Hyperconscious): One of the third Kazekage’s Iron Sand techniques
Satetsu Shigure – Iron Sand Shower – Hail of Crystals: One of the third Kazekage’s Iron Sand techniques
Suna Bunshin – Sand Clone – Throw Ectoform (Hyperconscious): Unique to Gaara
Suna no Muya – Cocoon of Sand – Ectoplasmic Cocoon: Unique to Gaara
Suna no Tate – Shield of Sand – Inertial Armor: Unique to Gaara
Suna no Yoroi – Armor of Sand – Biofeedback: Unique to Gaara
Shukaku no Tate – Shield of Shukaku – Force Screen: Unique to Gaara

General Techniques of Suna
Kaze no Yaiba – Sword of Wind – Concussion Blast: this technique is used by Baki, the instructor for Gaara, Temari, and Kankuro for the Chuunin Exam.
Kugutsu no Jutsu – Puppetry Technique – Astral Construct: Used by the sand villages various puppet masters including Sasori, Chiyo, and Kankuro
Chakra no Tate – Chakra Shield – Intellect Fortress: this technique is used by suna puppet masters to shield themselves and their puppets by absorbing the impact of many opposing ninjutsu
Soushuuha – Manipulate Advancing Blades – Telekinetic Thrust: Specifically used to fire a large number of kunai at a single target at once, this technique is used by a number of sand shinobi during the series and manga
DisposableHero_

04-15-06, 02:59 PM
Oto, the village hidden in the sound is a very small ninja village established and run by Orochimaru, its sole purpose for existence is to give Orochimaru a place and resources with which to continue his research into developing new ninja techniques, and continuing his quest for immortality. All of the sound specific techniques in the series belong to either Orochimaru, Kabuto, one of the four sounds, the genin from Oto who participated in the chuunin exam, or to the Fuuma ninja clan Orochimaru assimilated into his ranks when he established Oto.

Orochimaru’s Techniques
Fuuton: Daitoppa – Wind Element: Grand Breakthrough – Telekinetic Thrust: Used by Orochimaru during the chuunin exam, it is used to blast foes away from the user
Kusanagi no Tsurugi – Sword of Kusanagi – Call Weaponry

Kabuto’s Techniques
Chakra no Mesu – Chakra Scalpel – Dissipating Touch or Claws of the Beast: Kabuto charges his hands with chakra when attacking hand to hand combat, turning them into bladed weapons that strike through armor and flesh at internal organs. Stygian Touch from complete psionic is perfect for this ability, but since not everyone has that book, I'm leaving the XPH options there as well.
Inyu Shoumetsu – Secret Healing Injury Destruction – Body Adjustment
Shikon no Jutsu – Dead Soul Technique – Psianimate Dead (Hyperconscious)

Techniques of the Four Sounds
Kumomayu – Spider Cocoon – Ectoplasmic Cocoon: Unique to Kidoumaru
Kumonendo – Spider Web – Entangling Ectoplasm: Unique to Kidoumaru
Kumonenkin – Sticky Spider Gold – Call Weaponry: Unique to Kidoumaru, he uses the spider gold to fashion weapons such as kunai
Kumosouiki – Spider Cobweb Region – Touchsight: Unique to Kidoumaru
Nenkin no Yoroi – Armor of Spider Gold – Psionic Iron Body
Mateki: Genbusoukyoku – Magic Flute: Phantom Warrior Melody – Control Body: Used by Tayuya of the Four Sounds to control her phantom warriors
Makyou no Ran – Demonic Haunting Melody – Psionic Dominate: Used by Tayuya on her phantom warriors to unlock their chakra draining abilities
Shishi Enjin – Four Violet Flames Battle Formation – Energy Wall: Sonic: Used by each of the Four Sounds to provide a protective barrier when Orochimaru is battling with Sarutobi.

Techniques of the Oto Genins
Kyoumeisen – Vibrating Sound Drill – Energy Stun: Sonic
Suzu no Oto – Sound of Bells – Inflict Pain
Zankuuha – Air Cutter – Energy Wave: Sonic

Techniques of the Fuuma Clan
Chakra no Ito – Chakra Threads – Forced Share Pain: This jutsu of the Fuuma Clan uses threads of chakra wrapped around the victims heart to link the life force of the user and the victim, allowing for a suicide attack.
Fuuma Ninken: Zanbatou – Fuuma Ninja Sword: Zabatou – Psionic Lion’s Charge
Kagerou Ninpou: Utakata – Ant Lion Ninja Arts: Emphemeral – Metamorphosis : Unique to Fuuma Kagerou
Arijigoku no Jutsu – Ant-Lion Technique – Mindquake (Hyperconscious): Unique to Fuuma Kagerou
Tsubako Mandara – Mandala Box – Psychic Crush
Utsusemi no Jutsu – Empty Cicada Shell Technique – Missive
DisposableHero_

04-15-06, 03:00 PM
Akatsuki – The infamous group of ninja criminals being hunted by basically every established ninja village, they are among the most skilled and powerful ninja in the Naruto world.

Unnamed – Akatsuki Astral Projection Technique – Mind Link: used during a meeting and made permanent through the power incarnate, the Akatsuki use this special technique to communicate of huge distances
Bunshin Bakuha – Shadow Clone Explosion – Fission, Psionic Contingency, and Energy Burst: Itachi tends to use this jutsu when making shadow clones, allowing him to trigger a massive explosion centered around the clone when he chooses.
Jibaku Bunshin – Self Destructing Clone – Metamorphosis and Detonate Psicrystal (Hyperconscious): Used by Deidara in the same fashion Itachi uses Bunshin Bakuha
Kibaku Nendo – Exploding Clay – Crawling Tattoo of Concussion Blast
Shouten Jutsu – Shape Changing Technique – Metamorphosis, Psianimate Dead (Hyperconscious) and Mind Switch: Used by members of Akatsuki allowing them to project their appearance, abilities and consciousness into the reanimated corpses of human sacrifices to essentially do battle as themselves from a remote location.
Unnamed – Zetsu’s Sensory Range Technique – Remote Viewing
Kenboushou Jutsu – Loss of Memory Technique – Psionic Modify Memory: This technique was used by Sasori to monitor the dealings of suna after his exile by placing a sleeper agent in their ranks
DisposableHero_

04-15-06, 03:03 PM
The following are general techniques that are fairly widespread among Naruto Shinobi, or are common within a country other than Fire (Konoha), Wind (Suna), or Sound (Oto).

Universal Techniques
Bunshin no Jutsu – Clone Technique – Throw Ectoform (Hyperconscious)
Henge no Jutsu – Transformation Technique – Metamorphosis or Psionic Alter Self (Dark Sun)
Jouro Senbon – Rain of Needles – Swarm of Crystals
Kage Bunshin no Jutsu – Shadow Clone Technique – Throw Ectoform (Hyperconscious) combined with the Astral Zealot’s (Hyperconscious) Improved or Advanced Ectoform abilities.
Kai – Release – Dispel Psionics
Kanashibari no Jutsu – Temporary Paralysis Technique – Brain Lock
Kawara Shuriken – Roof Tile Shuriken – Telekinetic Thurst used with almost any improvised projectile weapons
Kawarimi no Jutsu – Art of Substitution – Dimension Swap
Meisai Gakure no Jutsu – Camouflage Concealment Technique – Chameleon
Shousen Jutsu – Mystic Hand Technique – Psionic Restoration
Shunshin no Jutsu – Body Flicker Technique – Dimension Slide

Techniques of the Seven Shinobi Swordsmen
Iwa Nadare – Stone Avalanche – Energy Wave: Sonic: Used by Kurosuki Raiga of the Seven Shinobi Swordsmen to start avalanches when ambushing his opponents
Kirigakure no Jutsu – Mist Concealment Technique – Greater Concealing Amorpha: Favored technique of Momochi Zabuza of the Seven Shinobi Swordsmen
Mizu Bunshin no Jutsu – Water Clone Technique – Throw Ectoform (Hyperconscious)

Kuchiyose no Jutsu: Numerous shinobi in Naruto use summoning techniques to augment their fighting styles. While psionics does not offer compatible summons in the same manner that arcane magic would, it does offer something more conducive with the background of Naruto summoning. To summon, shinobi in naruto sign contracts with groups of animals, and contact them when they are in need of aid. To represent this, characters with summoning abilities use the correspond power (within a psionic contingency so as to get around the 10 minute casting time of correspond) in order to contact the creatures they have a contract with, who teleport a representative to the summoner's location.
DisposableHero_

04-15-06, 03:04 PM
Kekkei Genkai: also known as bloodline limits are abilities and techniques drawn from the hereditary supernatural abilities of several of the shinobi clans.

Byakugan - White Eye - Hyuuga Clan
Said to be the most powerful clan of Konoha, the Hyuuga clan's bloodline limit, the Byakugan allows them near limitless powers of perception. Through this ability they have develloped a number of powerful techniques unique to their clan.

Inherent Powers of the Byakugan
Psionic True Seeing - The Byakugan allows members of the Hyuuga clan to see through most forms of genjutsu (illusionary or hallucinatory techniques), as well as to detect the strength and nature of chakra used in their opponents techniques.
Ubiquitous Vision - Users of the Byakugan have vision that extends in an arc that is very close to 360 degrees.
Touchsight - The Byakugan detects that which is concealed, either through genjutsu, ninjutsu or simply hidden from view at sometimes incredible ranges.

Techniques Derrived from the Byakugan
Hakkeshou Kaiten - Heaven Spin - Mental Barrier or Telekinetic Buffer (Complete Psionic)
Jyuuken Taijutsu - Gentle Fist Martial Arts - Dissipating Touch
Striking the Tenkentsu - Psychic Vampire
Jyuukenhou Hakke Rokujyuu Yonshou - Divination Field 64 strikes - Dissipating Touch (used in coordination with a moderate nova routine to reach 64d6 damage in the final round of the sequence)
Shugohakke Rokujyuu Yonshou - Guardian of the Eight Divination Seals 64 strikes - Energy Wall: Lightning: On the advice of Radical Taoist, I think this better approximates the abilities of Shugohakke Rokujyuu Yonshou as it is both damage dealing and has a duration to account for the Jutsu being in use for most of an episode. Also, the final use of Shugohakke Rokujyuu Yonshou mimics a classic Energy Wall nova combo (delightfully nicknamed the Dominova) wherein Hinata would set up a series of lightning walls and drive her foes through them with a lightning energy push.

Sharingan - Copying Wheel Eye - Uchiha Clan
The sharingan, rumored to be a lesser form of the Hyuuga's Byakugan is the bloodline limit of the Uchiha clan, and is carried by only three people. The two surviving Uchiha brothers, Itachi and Sasuke both carry the sharingan, as does Hatake Kakashi after having the awakened eye of his dying friend Uchiha Obito surgically placed in his wounded left eye. Despite not possessing Uchiha Blood, Kakashi is still masterful in using the sharingan. The sharingan comes in several forms, its strength derived from the number of tomoe (commas or pupils) present in each wheel. The most powerful standard form of the sharingan has three tomoe in each wheel. Finally, the legendary Mangekyou Sharingan or Kaleidoscope Copying Wheel, provides the user with near limitless power at great personal cost.

Inherent Powers of the Sharingan
Defensive Precognition, Offensive Precognition, and Offensive Prescience - Users of the sharingan extend their awareness in combat into the future, reading the intentions of their opponents and improving their reactions. This is a trait of the 3 tomoe eye.
Thieving Mindlink, Feat Leech, Leech Power Known (Hyperconscious) - The copying wheel that gives the sharingan its name, users of this can copy any genjutsu, taijutsu, or ninjutsu they have seen performed. This is a trait of the 2 tomoe eye.
Psionic True Seeing - The sharingan reveals the nature of genjutsu used against the user, and can in more powerful users, reveal the nature of more powerful techniques such as the kage bunshin no jutsu. This is a trait of all of the sharingans shown in the series

Techniques Derrived from the Sharingan
Sharingan Genjutsu - Sharingan Illusion Techniques - False Sensory Input and/or Psionic Suggestion
Katon: Ryuuka no Jutsu - Fire Element: Dragon Fire Technique - Energy Stun: Fire
Chidori/Raikiri - 1000 Birds/Lightning Edge - Energy Flash: Lightning(Frostburn)
Magen Kyouten Chiten - Demonic Illusion: Mirror of Heaven and Earth - Reddopsi (used specifically against targeted illusions and false sensory input)

Techniques Derrived from the Mangekyou Sharingan
Tsukuyomi - God of the Underworld - Psychic Crush if you want to restrict to the XPH, however, more accurate would be either Phantasmal Killer, Psionic or Sensorinural Cascade both from Hyperconscious
Amaterasu - Goddess of the Sun - Psionic Disintegrate
Susanoo - Goddess of the Moon (Rumored name of Kakashi's Mangekyou form technique) - Energy Ball: Sonic or Ultrablast

Shikotsu Myaku - Corpse Bone Pathways - Kaguya Clan
The Kaguya clan, only represented in the series by Orochimaru's disciple Kaguya Kimimaro has the unique ability to reshape and harden their bones to fit their whims. Kimimaru used his bones in the series as both armor and weaponry, even once going so far as to create a massive field of spiked bones to attack his foes. He has used a shoulderblade as a sword, his spinal cord as a spear, and numerous bones in his arms as claws

Inherent Powers of Shikotsu Myaku
Call Weaponry - Kimimaro has used a number of detached bones as weapons after pulling them from his body
Thicken Skin, Biofeedback - By forming his bones into armor beneath his skin he was able to resist a number of very powerful attacks, both through focing them to bounce off (Lee's Taijutsu) but also by absorbing their impact (Gaara's Desert Funeral)
Claws of the Beast - Kimimaro frequently made use of bone claws growing from his arms
Mindquake (Hyperconscious) - Kimimaro's final attack was a massive expanding wave of razor sharp bones, striking in all directions

Techniques Derrived from Shikotsu Myaku
Kimimaro uses a number of close combat techniques that relied on his bones, however he didn't make use of any ninjutsu that relied on his kekkei genkai

Souma no Kou - Evil Spirit Pair
The brothers Ukon and Sakon used their bloodline limit to separate and combine with each other and to posses their opponents in the same fashion

Inherent Powers of Souma no Kou
Fission and Fusion - Basically the only powers this provided were the ability of the brothers to split and fuse together between themselves and their opponents

Techniques Derrived from Souma no Kou
Kisei Kikai - Parasitic Ghost Drestruction - Recall Death

Water Manipulation
This bloodline limit is the first introduced in the series, but it is never given a proper name. It belongs to Haku and his clan. With this limit Haku can control water sources around him and freeze the water into a variety of tools.

Techniques Derrived from Water Manipulation
Needle Throwing - Haku's primary attack form is hurling needles at his foe with deadly accuracy. In several instances Haku creates needles by freezing water and uses them to assault his foes. This is approximated by Crystal Shard, Swarm of Crystals, or Shatterstorm: Cold Augment (Hyperconscious)

Makyou Hyoushou - Demonic Crystal Ice Mirrors - This one is hard to approximate. Basically, Haku surrounds his target with a wall of Ice Mirrors, then appears within all of them, and barrages his foes with needles as he jumps mirror to mirror too fast for the eye to see. For the mirrors we have Energy Wall: Cold, and Specified Energy Adaptation so Haku can stand in them without hurting himself. Then he can move into the area, barrage his foes with Shatterstorm (Hyperconscious) then Inconstant Location (Sandstorm) to another mirror. As for appearing to be in every mirror at once, that is covered by Throw Ectoform (Hyperconscious).
Hariman

04-15-06, 04:17 PM
:mymy:

I bow before the master of Psionics & Naruto:

Disposable Hero.

:bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow:
Rashomon

04-15-06, 09:23 PM
Minor nitpick: Bijuu means "Tail Beast". Shukaku, for example, is the Ichibi (One Tail), the Youko (Demon Fox) Naruto is carrying is the Kyuubi (Nine Tails), Orochimaru is named after Orochi (Great Snake), the Hachibi (Eight Tails).

Kisame's weapon, Samehada, is named after the parasite attached to the Isonade, the Sanbi (Three Tails). Samehada helps digest the food of Isonade, and apparently gives Isonade unlimited energy. It should be noted that Kisame has absolute shitloads of chakra, enough to flood a bloody desert to about 100 feet deep where even a Hokage could only do a rooftop's area.

Other bijuu are Kaku, the Nanabi (Seven Tails), who was linked to Deidara because Kaku is the most cunning of the Bijuu, and could burrow around and shape clay.

Major compliment: DH's efforts at converting Naruto to psionics are nothing short of heroic.

http://img84.imageshack.us/img84/6188/11450401206083jy.jpg
RadicalTaoist

04-16-06, 12:04 AM
I hate to ask more of one who has given so much, but a few points.
1) Proofreading - Sandaime is still mispelled in the first post before Sarutobi's name.
2) Suggestion - maybe a line after each technique list link (explaining that genjutsu's are illusion and hypnosis techniques, and that the Akatsuki are a criminal organization of powerful ninja, and so on). You know it, and I know it, but the psi-mistrusting DM who was sent here because his player said "here's proof psionics can be adapted flavor-wise!" might not know it.
3) Issue - are you sure Sakura is best as an Ardent? She seemed more like an Int-based manifester, and she didn't know psionic healing from the start. Shizune I'll make an Ardent, but I don't know if that fits Sakura as well.

In the meanwhile, I'd add more praise but everyone seems to be worshipping you properly. That's taken care of. :D Any pics for Iruka, Shizune, or Anko?

EDIT: And I think we may be able to remove Temporal Acceleration and Psicrystal Affinity completely from the Neji build.
DisposableHero_

04-16-06, 11:38 AM
3) Issue - are you sure Sakura is best as an Ardent? She seemed more like an Int-based manifester, and she didn't know psionic healing from the start. Shizune I'll make an Ardent, but I don't know if that fits Sakura as well.I'm satisfied with her as an ardent, she seemed smart, book smart, which an Ardent could well be, but she didn't pick up most of her combat abilities until after training with Tsunade, and her combat style post that training is much more determined than intellectual, which leads me to accept a wisdom based manifester for her. As for not knowing healing at the start, the answer is simple, the life mantle need not begin as her primary one, another mantle with some of the staple ninja skills (such as guardian for dispel psionics) could be in her primary along with physical power (since she was always good at augmenting her movement and such with chakra) until 8th level when the ardent gets the option to change which mantles are their primary mantles (in this case Guardian/Phsyical Power to Life/Physical Power) after which she picks up the healing powers.
Rashomon

04-16-06, 12:47 PM
In the meanwhile, I'd add more praise but everyone seems to be worshipping you properly. That's taken care of. :D Any pics for Iruka, Shizune, or Anko?


I have one of Shizune and Anko. But it's probably not suitable, because they're together. Sans clothes. About to - well, it wouldn't work for this forum anyway.

Some stuff from Google Image Search;

Shizune
http://www.alles.or.jp/~level4/TK/cg/tk-shizune.jpg
http://d592039.u36.infinology.net/images/Naruto%20Eps%2051-100/Nar97/97-56-shi.gif

Anko
http://pub.tenkuu.net/Images/anko_pose_cg1.jpg
http://www.naruto-kun.com/templates/images/characters/mitarashianko.jpg
http://www.anime-naruto.de/bilder/chara/Anko.jpg
http://narutosource.free.fr/Mitarashi%20Anko2.jpg
http://img320.imageshack.us/img320/6690/anko6zj.jpg

Iruka
http://www.animegalleries.net/albums/Naruto/iruka/naruto_iruka0019.jpg
http://www.naruto.fi/uploads/iruka%20wall.jpg (Not exactly what you're looking for, but cool)
http://www.animechains.com/naruto/profiles/iruka.jpg

I saw many horrible things in my 15-minute search. Mostly involving Iruka. I swear, there is something wrong with fangirls out there and their constant need to draw male characters having sex with each other.
RadicalTaoist

04-16-06, 02:32 PM
Well, pics aren't an issue now (animegalleries.net is a good site). I'm set for Mitarashi Anko and Umino Iruka.
Anyone got a family name on Shizune yet?

Rashomon - thank you for wading through the yaoi so I didn't have to. You really took one for the team there, buddy. :D
RadicalTaoist

04-19-06, 05:41 AM
Ladies and gentlemen, I have spoken to DH over MSN, and expect a Lurk version of Hyuuga Neji to show up soon.
Rashomon

04-19-06, 08:35 AM
Well, pics aren't an issue now (animegalleries.net is a good site). I'm set for Mitarashi Anko and Umino Iruka.
Anyone got a family name on Shizune yet?

Rashomon - thank you for wading through the yaoi so I didn't have to. You really took one for the team there, buddy. :D

It's possible that she's Yakushi Shizune, since the Yakushi family literally means Medicine Master (sort of) in kanji. There is no evidence to contradict or support this; however, Kabuto was apparently adopted, and taught medical skills as part of a family thing. Since there is ample evidence to show that one family could control an entire service branch (the Uchihas ran the police force, for one), my point still stands. However, in all the sourcebooks, manga and web pages I've read, she has never had a surname. Furthermore, many characters (mostly minor) have gone with only one name, be they of high standing or not. For example, Gemma and Raidou, the two jounins who got pwned by the Sound Four, have no listed surnames. Pretty much the only people who get family names in Naruto are the ones for which their family will be an important plot point (viz. Shikamaru, Ino, Chouji, Neji, and other crap).

I am, of course rambling at this point, so do post Neji the Lurk and thanks once again for your effort.
DisposableHero_

04-19-06, 02:21 PM
I am, of course rambling at this point, so do post Neji the Lurk and thanks once again for your effort.I'm editing this into the Neji post now.

Edit: Neji's Lurk Build Alternative is up.
the_taken

04-19-06, 02:26 PM
I think you should know that some of your links aren't working properly. The link to Temari goes Kankuro instead for instance.
DisposableHero_

04-19-06, 03:52 PM
The broken links I found have now been fixed (Sasori's was linked to a pic for him rather than to his build, and Temari was linked to Kankuro)
nukinblackmage

05-02-06, 06:18 PM
So, I have a question for you guys. If you were going to do a Psionics game in the Naruto-verse, and you had your characters be new Genins from the Academy, would you give them the benefit of the doubt and have them have innate Psi-Like Abilities to emulate the main jutsu of Naruto? Things like Up The Walls (walking on walls), Throw Ectoform (cloning), Metamorphosis (changing shape for disguises), Dimension Swap (the ever popular and most commonly used jutsu ever (or so it seems), substitution) and Dispel Psionics? Basically, would you allow your players to use the standard, everyday Jutsu that every ninja learns in the academy, or would you make them take the powers?
the_taken

05-02-06, 07:53 PM
I have been pondering this myself. After a year of stomping around the Play by Post forums, I'm planning to start a series of games using the wonderful stuff created by this project (unless someone objects). :rolleyes:

I will have the rule that all those things must be included in your build, unless you're a taijutsu specialist.

Another broken link: The links to Darksun is broken. I only checked Naruto's and Sakura's, but I supect it's all over.

Edit-> not working in Sarutobi Asuma's either
RadicalTaoist

05-02-06, 08:22 PM
So, I have a question for you guys. If you were going to do a Psionics game in the Naruto-verse, and you had your characters be new Genins from the Academy, would you give them the benefit of the doubt and have them have innate Psi-Like Abilities to emulate the main jutsu of Naruto? Things like Up The Walls (walking on walls), Throw Ectoform (cloning), Metamorphosis (changing shape for disguises), Dimension Swap (the ever popular and most commonly used jutsu ever (or so it seems), substitution) and Dispel Psionics? Basically, would you allow your players to use the standard, everyday Jutsu that every ninja learns in the academy, or would you make them take the powers?
I would ask them to take it. Some of the best parts of the anime involved learning those basic skills.
Then again, I won't DEMAND they take those feats and skills. Just in-game pressure from their 'senseis' to do so.
the_taken

05-09-06, 11:47 PM
I think I will start a campaign setting guide to making sessions of Naruto style games. With very limited referances to actual Naruto stuff, as the series hasn't actualy concluded yet.

Note that the meat of the games will involve mercenary for hire style games instead of the usual dungeon delving.

I'll start a new thread when the new boards are up. Also, I'll start a thread on The Campaign Builder's Guild Site (www.thecbg.org) tomorow.

----------
On a side note: I only have access to the TV series, no mangas. Are the events in the filler episodes also in the manga series?
If they're not too diferent, then I'd like to make the builds for some of the characters apearing in those episodes. Specificaly the Hidden Star Village shinobi and the two ocean country mutants. Maybe the bee users, but I think they're too close to Shino to be much differance.
-----------
One more round of aplause and digital cookies to DH and his subordinates.
:cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie:
:clap:
[ran over the smilie limit]
RadicalTaoist

05-10-06, 01:08 AM
I think I will start a campaign setting guide to making sessions of Naruto style games. With very limited referances to actual Naruto stuff, as the series hasn't actualy concluded yet.
A good time for a game in the setting, if you want the same world as Naruto's, would be before the story actually takes place, during the war described in the Kakashi's youth storyline arc. If you want the same period, the three year training gap would offer lots of opportunities.
Note that the meat of the games will involve mercenary for hire style games instead of the usual dungeon delving.
But of course.
On a side note: I only have access to the TV series, no mangas. Are the events in the filler episodes also in the manga series?
Nope, none of them do. You can get the manga online at Mangaviwer.com (http://mangaviewer.com/). If you haven't seen the manga, I realize, you wouldn't know about the 3 year training period and the Kakashi's youth arc, would you?
If they're not too diferent, then I'd like to make the builds for some of the characters apearing in those episodes. Specificaly the Hidden Star Village shinobi and the two ocean country mutants. Maybe the bee users, but I think they're too close to Shino to be much differance.
I was actually thinking of doing Kamizuru Suzumebachi (her two comrades would be identical builds) after Iruka, Shizune, and Anko. The Hoshigakure ninja and the ocean country mutants would be good too. Others have expressed interest in Kurosaki Raiga from the Curry of Life arc, and I suppose Fuujin and Raijin could be given builds (along with Mizuki). That Hidden Waterfall jounin from the Tea Country arc is also an option. Last I checked, DH wanted to do the three remaining Hokages (Shodaime, Nidaime, and Yondaime). I've been giving him some information on them as they appear in the game Narutimate Hero 3.
One more round of aplause and digital cookies to DH and his subordinates.
:cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie:
:clap:
[ran over the smilie limit]
I'm a subordinate? And here I thought he was the disposable one...
Still, won't turn down a cookie. *munch munch*
DisposableHero_

05-10-06, 12:22 PM
On a side note: I only have access to the TV series, no mangas. Are the events in the filler episodes also in the manga series?
If they're not too diferent, then I'd like to make the builds for some of the characters apearing in those episodes. Specificaly the Hidden Star Village shinobi and the two ocean country mutants. Maybe the bee users, but I think they're too close to Shino to be much differance.They aren't in the manga. The definition of the filler is actually story arcs that don't appear in the manga. There are some characters within those arcs that I could see doing builds for. After the boards tech turnover next week I will be back to building for this thread (though less frantically than before, as I'm back in school and have much less spare time). The next two I want to focus on are the first and second hokages.

One more round of aplause and digital cookies to DH and his subordinates.Thank you :D

wait.... :confused: when did I get subordinates??
Trance

05-10-06, 08:22 PM
I was jut wondering, has anyone though about detailing out the snow ninja from the Naruto movie?
BeyondFated

05-10-06, 10:37 PM
wait.... :confused: when did I get subordinates??

REPORTING FOR DUTY, SIR!
the_taken

05-10-06, 11:46 PM
The construction workers accidently cut half a dozen wires or something, knocking out Cable and Internet for the whole block. I'm sorry for the delay. Guess the thread on the CBG will have to wait 'till tomorow; it's snooz time over here.

I finaly got Complete Psionic. It's so shiny. :drool:

...Others have expressed interest in Kurosaki Raiga from the Curry of Life arc...
The thunder warrior and his little friend are gonna be a tough set. It's Ranmaru that makes it difficult. He can fool the Byuakugun and has a better version of it too. That can percieve for at least a mile. His version of aid another is also superior.

...Fuujin and Raijin...
-snip-

wait.... :confused: when did I get subordinates??It's all fuzzy cause I'm a yougnen and all, but in 2e, characters got a leadership equivilent for free.
I was a 2e DM, and made all these NPC followers for the fighter. They followed him around. Bought him drinks, groomed his pegasus, made huge pastries. He wasn't a very smart fighter. Figured it was because of his high CHA (by RAW it was).
He suddenly aquired a keep for free at lvl10. Then he did the math. 50gp weighs 1 pound, a dragon sleeps on a pile of about 600Kgp. Slay a few dragons, hire people to carry your loot, some of it "falls off the back of the cart".

Cool thing about 2e is that people got free estates, plus everybody and their grandma' get's a leadership equivilent by lvl10.

It's like you're a 2e lvl 17 elf wizard or something. You set out adventuring; make some friends, cast some spells, raid some dragon-caves.
Then BOOM! "You've got mail subordinates!"
DisposableHero_

05-12-06, 09:13 AM
The boards are live again so I'm back to building :D

http://www.geocities.com/disposableherodm/shodai_hokage.jpgShodai Hokage - Human Monk3/Fighter1/Ardent* 10/Sanctified Mind** 6/Lucid Cenobyte*** 4

Note: Initial level order is Monk2/Ardent2/Monk1/Fighter1/Sanctified Mind 6/...

* - Complete Psionic
** - Lords of Madness
*** - Hyperconscious

Feats:
Iron Will (1), Improved Unarmed Strike (Monk1), Power Attack (Human), Combat Reflexes (Monk2), Speed of Thought (3), Up the Walls (6), Weapon Focus (Unarmed Strike) (Fighter1), Mental Leap (9), Psionic Meditation (12), Pisonic Fist (15), Greater Psionic Fist (18), Unavoidable Strike (21), Epic Psionic Focus (24)

Mantles:
Natural World, Light and Darkness, Energy, Physical Power, Guardian

Powers:
1st - Adrenaline Boost*, Control Light, Energy Ray
2nd - Animal Affinity, Damp Power*, Energy Push
3rd - Dispel Psionics, Energy Bolt
5th - Oak Body
7th - Animate Plants*, Energy Wave
9th - Earthquake*

* - Complete Psionic

Shodai Hokage's Signature Abilities:
Mokuton Hijutsu - Wood Element Secret Techniques - The first used a unique style of ninjutsu that used his chakra as a source of life, causing the growth of trees and similar effects. In terms of the build this is represented by the natural world mantle as one of Shodai's primary mantles. The specific technique he uses in the manga and anime from this school of ninjutsu Jukai Kotan (Birth of Trees) is approximated by Animate Plants, Psionic from complete psionic.

Kokuangyo no Jutsu - Bringer of Darkness Technique - Control Light

Taijutsu - Shodai is a powerful taijutsu user, skilled in all aspects of hand to hand combat. To represent this he has +16 base attack, epic attack bonuses, unarmed strike, weapon focus, and the ability to expend psionic focus for +4d6 damage and make his attack a touch attack, while using power attack.

Katon Justu - In Narutimate Hero 3 Shodai uses a number of powerful fire skills. For this reason he has been given the energy mantle and the powers taken from that (energy ray, push, bolt, and wave)

Defensive Techniques - In the battle between Sarutobi and the two reanimated hokages, Shodai shrugs off a series of powerful fire attacks from Sarutobi. To represent this he has been given Damp Power from complete psionic.
RadicalTaoist

05-13-06, 03:05 AM
The Hotlinking Inquisition has come for us! We must repent and turn to the faith of DisposableHero's image hosting!

(see the first two pages for much finger wagging from animegalleries.net)
DisposableHero_

05-13-06, 01:59 PM
The Hotlinking Inquisition has come for us! We must repent and turn to the faith of DisposableHero's image hosting!

(see the first two pages for much finger wagging from animegalleries.net)The offending images have now been removed, I'll be going back through and putting them back up without stealing bandwidth from animegalleries.net

I'm also going to pre-emtively do the same to the other hotlinked pics so there aren't any further troubles.

Edit: Done
the_taken

05-13-06, 11:31 PM
http://img76.imageshack.us/img76/5386/14242prisoners0zs.gif http://img299.imageshack.us/img299/7559/14243prisoners7mi.gif

Fuujin and Raijin - Goliath* Monk 2/Ardent** 11/Drunken Master*** 5/Slayer 6

* Races of Stone
** Complete Psionic
*** Complete Warrior

Favoured Enemy: - Humans

Feats:
Track (1), Great Fortitude (Flaw), Dodge (Flaw), Improved Unarmed Strike (Monk1), Deflect Arrows (Monk2), Rock Hurling* (3), Weapon Focus (Unarmed Strike)(Conflict Mantle), Power Attack (6), Improved Bullrush (9), Mental Leap (12), Fling Enemy* (15), Up the Walls (18), Fling Ally (21), Awesome Blow (24)**

* Races of Stone
** Monster Manuel

Flaws:
Pathethic Inteligence, Unreactive

Traits:
Muscle Bound, Detached

Unique NPC Ability*:
Prodigy of Strength

* DMG2

Mantles
Primary- Conflict and Physical Power
Secondary- Energy and Guardian, plus one more

Powers:
1st- Adrenelin Boost*, Deaden Blow*, Metaphysical Weapon, Offensive Prescience, Thicken Skin, Vigor
2nd- Animal Affinity, Damp Power*, Psionic Lion's Charge
3rd- Dispel Psionics, Energy Burst
4th- >none<
5th- Psychofeedback, Protection from Psionics*
6th- Mind Over Energy*
7th- Oak Body
8th- True Metabolism, Spirit of War*

* Complete Psionic

Signature Abilities of the Stupid Brothers:
"... a few noodles short of a ramen bowl." - Fuujin and Raijin and not intelligent, and take a moment (or a few) to make sense of any situation. They have the Unreactive and Pathetic Intelligence flaws, and the Detached trait.

As Strong as the Sannin - Fuujin and Raijin are power houses of muscle and physical might. They can lift a huge boulder, smash the ground with their fists, and leap huge distances. They have 24 class levels, the Prodigy ability powering their strength, the Muscle Bound trait, and access to the Adrenelin Boost, Animal Affinity, Metaphysical Weapon, Offensive Prescience and Psychofeedback powers, all on top of goliath to really pile it on. With the correct order of class progression, their base attack bonus is +16 before epic bonuses.
Grappling the stupid brothers is ineffective. The Fling Enemy feat combined with their mighty strength and Improved Grapple feat allows them to launch their oponents off of them.
They're also supernaturaly tough, shrugging off Naruto-clone punches like koosh balls. It's also very likely that they can shrug off much more potent attacks. The powers Damp Power, Deaden Blow, Oak Body, Thicken Skin and Vigor aproximate this.

Awesome Blow - following up on their droping rock of doom, one of the brothers punched Naruto so hard he went flying into the boulder.

Will as strong as their bulk - Through sheer physical might, Fuujin alone could resist Shikamaru's shadow binding technique, enough for him to free his brother, Raijin, from Ino's mind switch technique. They have the powers Animal Affinity (enhancing wisdom), Dispel Psionics, and Protection form Psionics, as well as the Slayer's lucid bufer, to augment their high wisdom and epic will save.

Hina - Spatula - The stupid brother's most potent close combat maneuver. One brother grabs the other and uses him as weapon to attack everything around them. Their are three ways to aproximate this.
First, the drunken master's improvised weapon ability combined with flurry of blows. The improvised weapon 'Stupid Brother' is a two-handed weapon that deals 1d8+1.5*STR mod. It has reach but can also be used to attack adjacent foes, like a spiked chain. Additionaly, it is a special monk weapon, and can be used in conjunction with a flurry of blows.
Second, the Fling Ally feat. One brother tosses the other 5ft while the tossed brother manifests psionic lion's charge.
Third, the process is entirely cinematic. One brother makes a flurry of blows, then the two of them make 5ft steps to switch places, and the other brother finishes with his flurry blows.

Ground Smash - A judicious aplication of strength can have surprising results. The two brothers stand back to back and pound the ground, destroying everthing around them. To aproximate this each manifests Mind Over Body [sonic], so as not to hurt each other when they manifest Energy Burst [sonic] imediately after.
Alternatively, to keep with the theme that they are named after the gods of thunder and the lightning, one manifests Mind Over Body [sonic] and Energy Burst [electricity], while the other manifests Mind Over Body [electricity] and Energy Burst [sonic].

Other Abilities - Mental leap because they can jump huge distances. Up the walls because all shinobi should be able to do that. Favoured enemy (human) plus enemy sense because they are so good at hide-and-seek and tag. Rock Hurling because they did hurl one big rock, as well as qualifying them for the fling people feats. Emulating their anger when someone does something bad with food is the Spirit of War power.
Surprisingly, after fighting Naruto and Team 10, and being flicked by Tsunada, they were still fit enough to run back to prison ready for dinner. True Metabolism was added to make their toughness even higher, if the need should arise. Also, I wanted to fill up their powers known list.
the_taken

05-13-06, 11:32 PM
Sorry about the move DH. Thought it was messy to have a build placed in with discussionary content.
DisposableHero_

05-14-06, 01:31 PM
Sorry about the move DH. Thought it was messy to have a build placed in with discussionary content.not a problem, the link has been updated in the first post, nice build :thumbsup:
the_taken

05-15-06, 03:33 PM
nice build :thumbsup:
Wow! That means alot to me.

Before starting the next build I looked over yours, DH. I've noticed a few ers.

1. Naruto doesn't have Body Equilibrium. He does walk on water in the anime series. (I don't have the mangas, and I haven't gone to RadicalTaoist's link yet.) If I may suggest a few alternatives to add it. The powers Naruto gains during a Kyubi's Rage are added via Psychic Chirgurery, just like Greater Metamorphosis was added to Gaara
Naruto temporarily becomes an Inspried (Eberron Campaign Setting) possessed by the Kyubi, either by simply 'becoming' one (*poof*) or by manifesting Greater Metamorphosis (added via Psychic Chirgurery), during a Kyubi's Rage.
The Kyubi is a ghost on the ethereal plan that follows Naruto around. When Naruto requests permission to sart a Kyubi's Rage it manifests Metaconcert and designates Naruto as the conducteur. Both the Bijuu and Narotu unload all of their chakra into it. This one would require an edit to Kyubi so that it actualy can grant the bonus powers to Naruto. (Sorry radu)
Either one of those will free up powers known for Body Equilibrium.

2. I think the power Complete Healing from Darksun 3.5 would better aproximate Naruto's incredible healing ability better than Body Adjustment. A slight flavour change, the manifestation process is 24 hours of sleep instead of meditation. If he's used up all of his chakra, he has to spend a rest session to regain enough PP to manifest the power, their by increasing his recovery time. Even more time if he's taken enough ability damage to prevent him from manifesting the power.
Added using a Psychic Chirgurery when Naruto was infused with the Kyubi?

3. From an optimization standpoint, adding the conflict mantel to Tsunada will free up a feat slot by granting weapon focus. That open feat could be used for something like Up the Walls. The mantel will also grant access to the Metaphysical Weapon and Offensive Prescience powers.
The increased similarity to the stupid brothers would also reinforce her satus as a "big sister" to them. (You know? I don't think they're realated. They don't look related.)

Hope this helps.

Up next: Kurosuki Raiga and Ranmaru
RadicalTaoist

05-15-06, 03:46 PM
Naruto temporarily becomes an Inspried (Eberron Campaign Setting) possessed by the Kyubi, either by simply 'becoming' one (*poof*) or by manifesting Greater Metamorphosis (added via Psychic Chirgurery), during a Kyubi's Rage.
This (possession) is actually what I felt would be the best way to represent Naruto's Kyuubi moments, with varying degrees of possession and benefits to represent the number of tails Naruto unlocks. The Astral Zealot abilities DH cites could represent his basic Kyuubi tapping (like he did in the fight with Neji during the Chunnin Exam).
2. I think the power Complete Healing from Darksun 3.5 would better aproximate Naruto's incredible healing ability better than Body Adjustment. A slight flavour change, the manifestation process is 24 hours of sleep instead of meditation. If he's used up all of his chakra, he has to spend a rest session to regain enough PP to manifest the power, their by increasing his recoveery time. Even more time if he's taken enough ability damage to prevent him from manifesting the power.
Added using a Psychic Chirgurery when Naruto was infused with the Kyubi?
If we could manage it, True Metabolism would fit him well too. All the various "hey, that injury's disappearing as we watch, isn't it?" scenes are fast healing all over.
The increased similarity to the stupid brothers would also reinforce her satus as a "big sister" to them. (You know? I don't think they're realated. They don't look related.)
Their reference to her as ne-san was purely a title of respect, I think.
the_taken

05-15-06, 05:23 PM
Just started the Psionic-Narutoverse

It's empty at the moment. Thank you RadicalTaoist. (see the next post)
RadicalTaoist

05-15-06, 07:04 PM
Using this thread's url as an example:

If the threads url reads like so
http://boards.wizards.com/showthread.php?t=589061
then you code the effect like so, but without the space.
[ thread=589061]*whatever text*[/thread]
The thread number is shown at the end of the original url, as you can see. I've bolded it to make it obvious.
the_taken

05-15-06, 07:42 PM
Thank you RadicalTaoist. :cookie: for you.
the_taken

05-15-06, 10:34 PM
No images are curently available.
Kurosuki Raiga - Human Fighter 2/Ardent* 10/Storm Disciple* 5/Dervish** 1/Ranger 1/Slayer 5/Elocator 1

* Complete Psionic
** Complete Warrior

To maximize his choice of feats, Raiga takes 6 levels of Ardent between Fighter 1 and 2, followed imediately by his last 4 levels of Ardent.

Feats: Dodge (1), Mobility (Human), Two-weapon Fighting (Fighter1), Combat Expertice (Flaw), Antagonist (Flaw), Weapon Focus (Scimitar)(Conflict Mantle), Up the Walls (3), Two Weapon Defence (6), Improved Two-weapon Fighting (Fighter2), Improved Two-weapon Deffence** (9), Expanded Knowledge (Energy Retort)(12), Track (Ranger), Greater Two-weapon Fighting (15), Greater Two-weapon Defence** (18), Expanded Knowledge (Energy Missile)(21), Epic Expanded Knowledge (Tornado Blast)(24)

* Complete Psionic
** Complete Warrior

Flaws:
Inattentive and Weak Will

Mantles:
Primary - Energy and Fate
Secondary - Conflict, Deception and Madness

Powers:
1st- Defencive Precognition, Energy Ray, Metaphysical Weapon, Offensive Precognition, Offensive Prescience, Primal Fear*, Psionic Daze
2nd- Concealing Amorpha, Energy MissileEK, Energy Push
3rd- Energy Bolt, Energy Burst, Energy RetortEK, Energy Wall,
4th- none
5th- Energy Manipulation
6th- Greater Precognition
7th- Energy Wave, Fate of One
8th- none
9th- Tornado BlastEEK

* Complete Psionic

Kurosuki Raiga's Signature Abilities:
Storm Disciple - During electrical storms, Raiga taps into them, becoming a living lighning rod with swords! As one of the Hidden Mist Village's Seven Shinobi Swordsman, Raiga has a respectable close combat ability. He fights with two vicious swords (aproximated by scimitars) that he uses equaly for attacking and defending, and he can generate electricity for some mass combat madness. He is given a big truck full of energy powers that he switches up with his melee abilities. When a thunder storm rolls overhead, he uses Energy Manipulation [Electricity] to redirect lightning bolts onto his enemies.

Kirigakure no Jutsu – Mist Concealment Technique – Concealing Amorpha. Raiga doesn't need to use the mist as well as Zabuza, since Ranmaru can confusle oponnents anyway.
Ikazuchi no Kiba - Ikazuchi's Fangs/Fangs of Lightning - Raiga charges his swords with electrical energy, then calls down a large bolt of lightning. This is aproximated by the Strom Disciple's Thuderblade ability, followed up with Energy Missile [Electricity].
Raizou Izakuchi Wo Utte - Lightning Strike - Energy Bolt [Electricity] or Energy Missile [Electricity] depending on the circumstances
Raikyuu - Lightningball - Energy Push [Electricity] or Energy Ray [Electricity]
Hi no Hagane - Wings of the Sun - Part jutsu, part maneuver. While running up a cliff, Energy Wave [Sonic] is used to cause an avalanch just ahead of Raiga. He scoots past as it starts, and pursuers are crushed.
Rairyuu no Tatsumaki - Lighning Dragon Tornado - Tornado Blast
Raigeki no Yoroi - Lighning Armor - Energy Retort [Electricity]. In the case of protecting Raiga from Lee's attack, Lee's Psionic Lion's Charge attack was interupted by the effect.

Aproximating his abilty to stand in a lightning storm un damaged is the Strom Disciple's Electrical Resistance and Strom Walker abilities.
That prestige class is just charged full of Raiga-ness. What a shock when I first saw it.:rimshot:

---

Ranmaru Human Seer 20

Feats: Linked Power* (Human), Extend Power (Flaw), Enlarge Power (Flaw), Overchannel (Lvl1), Talented (Psion1), Transcend Limits** (Lvl3), Expanded Knowledge (See Invisibility, Psionic)(Psion5), Psionic Meditation (Lvl6), Telepathic Affinity* (Lvl9), Expanded Knowledge (Concealing Amorpha, Greater)(Psion10), Gestalt Anchor* (Lvl12), Skill Focus (Spot)(Psion15), Expanded Knowledge (False Sensory Input)(Lvl15), Skill Finess** (Spot)(Lvl18), Expanded Knowledge (Psionic Revivify)(Psion20)

*Complete Psionic
** Hyperconcious

Flaws:
Frail and Pathetic Constitution

Powers:
1st- Damp Power*, Empathy, Syncronicity*, Vigor
2nd- Clairvoyent Sense, Detect Hostile Intent, Psionic See Invisibility*EK, Sensitivity to Psychic Impressions, Serenity*, Zone of Alertness*
3rd- Fasle Sensory InputEK, Greater Concealing AmorphaEK, Realized Potential*, Touchsight
4th- Detect Romote Viewing
5th- Psionic RevivifyEK, Psionic True Seeing, Second Chance
6th- Mass Cloud Mind, Mind Over Energy*
7th- Fate of One
8th- Hypercognition, Psionic Mind Blank
9th- Metafaculty

*Complete Psionic

Ranmaru's Signature Abilities:
Zero HP :confused: - As a sickly child, Ranmaru can't do very much on his own, and has to be carried around by Raiga as he lacks his own mobility. The combination of Ranmaru's low constitution (CON 6), the Frail flaw, and the Quick trait makes his HP equal 0. He can only take non-strenuous move actions during any given round.
This includes manifesting powers that take a standard action. To get around this limitaion he manifests a 1pp Vigor before begining his sensor sweeps. This is also the first thing he does when combat is about to occur. He knows when a fight is going to break out.

All seeing Eyes - Ranmaru has incredible powers of perception, greater even than the Byakugan. The ability to see thru walls and his cocoon is aproximated by an enlarged max augmented talented transcended touch sight. The ability to perceive the movements of people in an entire valley is aproximated by an extended clairvoyent sense from a high altitude combined with an insane spot modifyer, then zooming in with a localized clairvoyent sense. Determin the aspects of a person's abilities, Metafaculty.

Additionaly, Ranmaru can decieve Neji's Byakugan, making him detect chakra systems in rocks, trees and midair. The standard catch all genjutsu, False Sensory Input can fool True Seeing in this case since Ranmaru can tell wether or not Neji has his 'white eyes' open.

Sincronicty + Linked Power to enable some weak novas.

Putting the two Together:
Ranmaru's Zone of Alertness + fully upgrade Touchsight means it's impossible to flank or sneak up on Raiga, as it's impossible to sneak up on Ranmaru. A few clairsentient upgrades placed on Raiga to up his game, Realized Potential, Serenity plus the Gestalt Anchor feat for a few misc bonuses.
Since the two share the same space, only Ranamaru needs to manifest Greater Concealing Amorpha for the two of them to hide.
Using Mass Cloud Mind renders both Ranmaru and Raiga invisible, especialy within the Concealing Amorpha. It also fools the Byakugan since it's a mental attack, not an illusion.

---------------------------
New Minor Atifact:
The Curry of Life
This excessively spicy combination of seafood, swampfood, forrestfood, volatile herbs, turtles and dread pepper sauce poured onto steamed sweat-rice is a delicacy to those with a fireproof digestive system. Consuming the dish takes 20 minutes and a successful DC 25 fortitude save or DC 30 will save (consumer's choice). Failling the save means the subject stopped eating for more than a moment to breathe, and cannot benefit from the Curry of Life's supreme benefit. Ever.
Upon completion of the dish, wether the consumer saves or not, fully restores him (or her), replenishing health (HP) and chakra (power points) as well as granting a +5 inherent bonus to fortitude saves against spicy foods.
Those who consume a full dish non-stop receive a +1 inherant bonus to their primary manifesting ability score, and enough experiance points to bring him (or her) to the next character level and half way to the next.
A character can only benefit from the curry's supreme ability once, but the restorative properties can be used repeatedly without consequances beyond an ignited tongue.

When Ranmaru ate it, he became a 21st level charater and took the Improved Toughness feat, ending up with an HP total of 21. He could then function unaided.
DisposableHero_

05-16-06, 08:22 AM
This one would require an edit to Kyubi so that it actualy can grant the bonus powers to Naruto. (Sorry radu)The changes to Naruto were made, thanks for the suggestions, this doesn't actually require the Kyubi to be able to impart those abilities, it requires Yondaime Hokage to be capable of it, since his build hasn't been attempted yet, no revising is needed.

Tsunade has also been updated, thanks for the help, best of luck with Raiga and Ranmaru. My next build will be Nidaime Hokage.
RadicalTaoist

05-17-06, 06:47 PM
http://www.geocities.com/disposableherodm/iruka.jpg
Umino Iruka - Human Rogue 7/Ardent 2/ Monk 1/Slayer 10

Feats:
Track, Up the Walls, Mental Leap, Ascetic Rogue (from Complete Adventurer), Expanded Knowledge: Dimension Swap, Expanded Knowledge: Psionic Alter Self, Expanded Knowledge: Throw Ectoform. These can be taken in whatever order the build requires, as Iruka has some flexibility in what order he takes his levels.

Powers:
2nd: Dimension Swap, Psionic Alter Self*, Throw Ectoform*
3rd: Dispel Psionics

*From Hyperconscious

Iruka's Signature Abilities
For Iruka I wanted to create as generic and flexible a ninja as possible who covered all the basic techniques. He's not the best in any particular area, but with 8th level monk unarmed strikes and Wisdom to Armor Class, 4d6 sneak attack, 11th level manifesting (Communication, Guardian and Deception domains are ideal), all the basic techniques like wall running and Henge and so on, and a BAB of +16 he's got all the bases covered as far as the tasks expected of a Konoha ninja instructor go. This is still considerably a work in progress and suggestions are appreciated. The build itself can be adjusted as necessary to fit other more 'generic' nin like Raidou.
RadicalTaoist

05-17-06, 07:22 PM
http://www.geocities.com/disposableherodm/anko.jpg
Mitarashi Anko - Human Lurk* 14/Slayer 6

Feats:
Track (Human), Up the Walls (1), Mental Leap (3), Expanded Knowledge: Grip of Iron (6), Expanded Knowledge: Claws of Darkness* (9), Delay Power (12), Expanded Knowledge: Ectoplasmic Swarm* (15), Expanded Knowledge: Correspond (18)

Powers:
1st: Grip of Iron, Prevenom†
2nd: Claws of Darkness*
4th: Ectoplasmic Swarm*, Correspond, Fate Link†, Shadow Eft*†
6th: Contingency, Temporal Acceleration

*From Complete Psionic
†Implanted in Anko via psychic chirugery during her training and sealing under Orochimaru

Anko's Signature Abilities
Senai Jashu - Hidden Snake Hands: Anko learned her signature attack from her teacher, Orochimaru. The snakes she summons from her sleeves to bite her enemies are represented by the powers claws of darkness for the reach and bite attacks, and prevenom or truevenom as well as the Stygian Weapon lurk augment for the poison.

Cursed Seal Training: Anko was given a cursed seal from Orochimaru, but has appeared to learn how to resist its effects, and does not tap it for power like Sasuke or the Sound Five do. This could have been the result of psychic reformation use to remove the feats like Overchannel that represent Orochimaru's seal. This leaves Anko with powers she would have received under his training, notably prevenom. Anko learned fate link and shadow eft from Orochimaru as it was from his teachings that she developed, in order to kill him, the following suicide kinjutsu.

Souja Sousai no Jutsu – Twin Snake Double Assassination Technique: Anko's forbidden technique is to tackle an opponent and then capture them in a tangle of sudden snakes. The deadly backlash to the technique is that once user and target are entangled, the snakes will bite through both, with life-threatening consequences. She made a failed attempt to kill Orochimaru with this technique during the Second Chunnin Exam. The full technique can be seen in its completion in the game.
To perform this, Anko enhances her grapple check with grip of iron, then charges her chosen target trying to initiate a grapple. A sucessful grapple check triggers the slowing effect of her claws of darkness, representing the snakes beginning to constrict the target. Next round, Anko manifests fate link on herself and the target, and then temporal acceleration for two rounds. On the first round, she manifests a Delayed ectoplasmic swarm (timed to go off at the end of the Acceleration), and on the second, she summons a shadow eft. It's a big reflavoring, but these creatures represent the snakes that perform the attack.
The swarm attacks both Anko and the target, while the eft attacks the target. This results in both of them receiving some handy damage and being encapsulated in the ectoplasmic cocoon effect of the swarm. The target receives some nasty poison and a slowing effect as well.

Other Abilities:
Mental Leap + Up the Walls, as standard.

Contingency + Correspond: Kuchiyose no Jutsu. Anko summons a snake through the normal summoning technique in a filler episode, as Oro would have taught her.


Any requests for a CPsi-free version?
RadicalTaoist

05-17-06, 07:41 PM
http://www.geocities.com/disposableherodm/shizune.gif
Shizune - Human Egoist 10/Sangehirn 10

Feats:
Mind Over Body (1), Psionic Body (Egoist 1), Improved Initiative (Human), Up the Walls (3), Expanded Knowledge: From the Brink (Egoist 5), Expanded Knowledge: Throw Ectoform (6), Expanded Knowledge: Alter Self (9), Expanded Knowledge: Dimension Swap (12), Expanded Knowledge: Mend Wounds (15). This gets her all the ninjitsu she needs by level 15, leaves a feat open, and gives her the bodyguard touch (Improved Initiative) on top. Spend the other feat as you like.

Powers:
1st - Vigor, Biofeedback, Touch of Health***, Adrenaline Boost***, Crystal Shard
2nd - Psionic Alter Self*, Dimension Swap, Throw Ectoform**, Animal Affinity, Body Adjustment, Empathic Transfer, From the Brink***, Swarm of Crystals
3rd - Dispel Psionics, Body Purification
5th - Adapt Body, Psionic Revivify, Restore Extremity, Psychofeedback
6th - Restoration, Mend Wounds***, Breath of the Black Dragon

* - Power found in Dark Sun 3.5 (www.athas.org)
** - Power found in Hyperconscious
*** - Power found in Complete Psionic

Shizune's Signature Abilities:
Basic Ninja and Medical Ninjutsu - We've been through this with Tsunade, Sakura, and Kabuto. She has everything she needs from Expanded Knowledge or Sangehirn levels.

Ninpou: Doku Kiri – Ninja Art: Poison Mist – Shizune spits out a devastating cloud of venomous gas. This is appoximated by Breath of the Black Dragon. Other poison and paralysis-esque powers (like Disable) can be added to her repertoire; she's certainly got enough open powers for it.

Fukumi Hari – Hidden Needles – Shizune also favors attacking with hidden throwing needles she can use to strike vital points, whether launched in groups or one at a time.. This is approximated by Crystal Shard and Swarm of Crystals (a la Haku).
BeyondFated

05-17-06, 07:49 PM
Hmmmm... Nidaime Hokage seems like it would be a bit harder than some of the other builds, merely for the fact that he is seen so very little. And unlike the Shodai Hokage, his unique fighting style wasn't really shown with his fight with Sandaime Hokage.

Unless, of course, Nidaime and Shodai were presented in the filler episodes, or something. I haven't watched those, and don't plan to until the manga plot picks up again.
turalisj

05-17-06, 09:15 PM
I like that jutsu's and the character builds you guys have done. But one thing bugs me, what about for those people who don't have any of the dragon magizines or hyper?
RadicalTaoist

05-17-06, 09:25 PM
Hmmmm... Nidaime Hokage seems like it would be a bit harder than some of the other builds, merely for the fact that he is seen so very little. And unlike the Shodai Hokage, his unique fighting style wasn't really shown with his fight with Sandaime Hokage.

Unless, of course, Nidaime and Shodai were presented in the filler episodes, or something. I haven't watched those, and don't plan to until the manga plot picks up again.
I have shown DH some videos of Nidaime's appearance in the game Narutimate Hero 3, where he uses more stuff and has more moves (the Suiton: Kouka Sujiheki doesn't appear in the anime or manga). We didn't have much to run off of for Kurenai, and it was still relatively easy to make her as a genjutsu specialist. Nidaime will be a water element ninjutsu specialist as far as I can tell.
BeyondFated

05-18-06, 12:39 PM
Ahhh, I see. Well, it seems a bit odd that the leader of a Fire Country village would specialize in water. But it'll still be cool to see how the build turns out.

On a seperate note, with the confirmed making of a Naruto game for the 360, perhaps the US will finally get a game worthy of the Naruto name. But I wont get my hopes up until I see some good footage.
Thanatos-Omega

05-18-06, 03:23 PM
I agree Fated that always irked me why the leader of a fire nation would specialize in water Jutsus? on the up side i feel bad for the fool who tries to take over if they are only using Fire jutsu's against them bad match up XD. These just keep getting batter and better guys really well done I'm anxiously awaiting the Hokage builds in full.

Onto the games area, fated and I agree on that side i've gotten my hopes up wayy too many times only to have a crap game ( thankfully i rent em first XD) heres to hoping it's a worthy title.

Keep up the good work Guys your all design gods In my eyes :bow:
turalisj

05-18-06, 05:41 PM
On a seperate note, with the confirmed making of a Naruto game for the 360, perhaps the US will finally get a game worthy of the Naruto name. But I wont get my hopes up until I see some good footage.
X-Play rated the game as crappy at best, and they've only been wrong once (curse them and their anti-starwars!)
RadicalTaoist

05-18-06, 06:25 PM
I highly doubt Narutimate Hero 3 will (legally;)) make it to North America. The other two didn't.
the_taken

05-18-06, 06:58 PM
X-Play rated the game as crappy at best, and they've only been wrong once (curse them and their anti-starwars!)

"What kind of a ninja wears a blazing orange jump-suit?"
They sumed up the 'Hello Kitty' and 'One Piece' games right on.
BeyondFated

05-18-06, 11:16 PM
I highly doubt Narutimate Hero 3 will (legally;)) make it to North America. The other two didn't. Well, I work at EB Games, and they've been whoring Naruto on the 360 like theres no tomorow. If it doesn't make it to the US, there will be heck to pay. HECK!
RadicalTaoist

05-19-06, 07:15 AM
"What kind of a ninja wears a blazing orange jump-suit?"
They sumed up the 'Hello Kitty' and 'One Piece' games right on.
Well, they should've figured Naruto ninja for the less stealthy types right off the bat. What kind of ninja wears green spandex?
Well, I work at EB Games, and they've been whoring Naruto on the 360 like theres no tomorow. If it doesn't make it to the US, there will be heck to pay. HECK!
Note: there are several Naruto game series (that Way of the Ninja that came out for Gamecube here actually had nothing to do with the Narutimate Hero series). This 360 game may be an entirely different game from the one I'm talking about. What's it called?
Cainne

05-19-06, 08:37 AM
I hope the 360 one is good. All i know its gonna be completely different from current Japanese naruto games. Ubisoft just got the rights to it here in america. Lets hope it works out though, I also hear its only being released in america... that'll be different.

Also the game on the 360 is the first non gamecub/ps2 naruto game and i believe it comes out sometimes next year, haven't heard too much other than that. What have they told you at EB?


Personally i may just have to stick with the current naruto games, as the Narutimate hero games are pretty fun (loved playing them at anime conventions so i had to go out an import some). That is of course depending on how Ubisoft turns it out, if its good i'll get it, if not... it'll end up like Naruto on GC (why'd they have to release such an old game? heh)

on a side note, the PS2 version of Naruto (Naruto Ultimate hero) is coming out in July with 2 more characters than in the original japanese version, so i may ahve to pick that up too. and Clash of the Ninja 2 for GC is coming out in fall.
RadicalTaoist

05-19-06, 09:51 AM
on a side note, the PS2 version of Naruto (Naruto Ultimate hero) is coming out in July with 2 more characters than in the original japanese version, so i may ahve to pick that up too. and Clash of the Ninja 2 for GC is coming out in fall.
Wait, for real? Which one? The first Narutimate Hero is really old. The second only covers the anime up to the Sannin fighter, and the third covers it up to Sasuke's defection.
BeyondFated

05-19-06, 12:06 PM
Note: there are several Naruto game series (that Way of the Ninja that came out for Gamecube here actually had nothing to do with the Narutimate Hero series). This 360 game may be an entirely different game from the one I'm talking about. What's it called?

There is no title yet. I can't remember the developer (I tend to tune out the advertisments at work), but I know its the first licensed game they've ever done of an anime. I'll repost when I remember or get more info.


-edit-
Cainne is right, Ubisoft has the rights. However, I only know what our little TV adverbs tell us. Which is very, very little.
Cainne

05-19-06, 03:53 PM
Well i'm guessing from all signs its pointing to the original naruto narutimate hero game, i am not sure on that however, but given that the GC game was the original one as well i wouldnt put it past them.
as for hte developer for the 360 game i'm not sure, but i know its not an american or japanese developer.
RadicalTaoist

05-19-06, 11:19 PM
Oh, if it's a 360 game in development, then it's not any of the NH games then (all three have been out for a while now).

EDIT: In the meanwhile, who likes Bunta's new pic?
the_taken

05-21-06, 02:20 AM
I have finnished Ranamru and Raiga. Whose next? :shifty:
Ah yes. Ocean county's mutants.
turalisj

05-21-06, 01:38 PM
Hmm... Sai?
Still haven't found out if it's possible to do these without using hyper or dragon magazines...
DisposableHero_

05-21-06, 03:03 PM
Hmm... Sai?
Still haven't found out if it's possible to do these without using hyper or dragon magazines...They are possible, to an extent. I recommend checking out the direct power --> Jutsu conversion posts (they are all linked in the first post). Some of those provide XPH or SRD alternatives to the Hyperconscious/Dragon/Complete Psionic abilities. It would be a massive undertaking at this point to go back through all the builds and do up XPH only versions, are there any builds in particular you'd like to see done this way?
turalisj

05-21-06, 03:30 PM
Well, I have complete psionic. And Hyper is on my list of books to get. Don't worry about it too much. I've been working on ideas to make the cast of Naruto in dnd with not just the Dnd stats. I'll re-look at the first page though.
the_taken

05-25-06, 08:46 PM
http://img370.imageshack.us/img370/1866/isaribi9xe.png

Isaribi the Kaima - Malenti Warrior 10/Wilder 6

Feats:
Skill Focus (hunter)(1), Skill Focus (Swim)(3), Improved Unarmed Strike (6), Mental Leap (9), Extend Power (12), Focused Skill User* (Swim,Disguise,Profesion<hunter>)(15), Practiced Manifester* (18)

* Complete Psionic

Powers
1st- Float, Primal Fear*
2nd- Energy Push, Psionic Alter Self**
3rd-

* Complete Psionic
** DarkSun 3.5

Isaribi's Signature Abilities:
Kaima's Howl - Primal Fear. Not an actual jutsu, but when a 'fishy' looking person screams it's kind of unnerving.

Malenti - Aquatic monstrous humanoid, lesser form of Sahuagin.

Suiton Kaihoudan - Water Element: Pressure Cannon - Energy Push [COLD]

Disguise - Isaribi doesn't want to be the Kaima, she wants to be a human girl. She does all she can to pass as one. This also makes her a decent spy and pawn for Amachi. She manifests an extended wild surged augmented Alter Self as often as possible. Because of the limitations of the power, she can't actualy take her human form. She instead takes the form of a Goliath that looks like her.
the_taken

05-25-06, 08:48 PM
http://img168.imageshack.us/img168/2710/amachi0tg.png http://img76.imageshack.us/img76/6300/amachi21tq.png

Amachi - Sahuagin Egoist 10/Sangehirn (http://www.wizards.com/default.asp?x=dnd/psm/20040625c) 10

Feats:
Endurance (1), Psionic Body (Egoist1), Mindover Body (3), Speed of Thought (6), Mental Leap (Egoist5), Psionic Meditaion (9), Psycrystal Affinity (Egoist10), Psycrystal Containment(12), Focused Skill User* (Heal,Concentration,Swim)(15), Skill Focus (Swim)(18), Controled Respiration**(21)

* Complete Psionic
** Savage Species

Powers:
1st- Float
2nd- Body Adjustment, Energy Push, Swarm of Crystals
3rd- Body Purification
4th- Correspond, Metamorphosis
5th- Adapt Body
6th- Energy Barrage*, Psionic Contingeancy, Psionic Restoration, Suspend Life
7th-
8th-
9th- Reality Vision

* Complete Psionic

Amachi's Signature Abilities
Sahuagin: Monstrous aquatic humanoid with though scales and powerful natural attacks.

Suiton Kaihoudan - Water Element: Pressure Cannon - Energy Push [COLD]

Barrage of Water Balls - Energy Barrage [COLD]. Not actualy named, but instead the rapid application of succesive Water Pressure Cannons.

Disguise - After his own transformation, Amachi continued to pass himself off as a 'normal' human mad scientist. Most shinobi can disguise themselves anyway.

Burst of Scales - Amachi launches a swarm of his razor sharp scales. This is aproximated by the Swarm of Crystals power.

Twisted Medical Ninjutsu - Similar to Kabuto and Tsunada, Amachi is a student of medical jutsu. He isn't as proficient in their restorative aplication as Tsunada, or offensive use as Kabotu. But he has developed the ability to adjust and change the anatomy of a 'subject', an ability worthy of Orochimaru's attention. He has a bunch of restorative powers, and the Reality Vision power to function in the place of a Wish spell for the monster transformation ritual.

Kuchiyose no Jutsu - Amachi can summon the enormous blob of salt water, Sea Boss. This is represented by a Correspond contained within a Psionic Contingency.
the_taken

05-30-06, 07:33 PM
http://img422.imageshack.us/img422/2361/seaboss2zl.png

Sea Boss
Water Monolith Wilder 13/Metamind* 10 - *Varient from Hyperconscious
Hit Dice: 36d8+13d6+10d4+481 (701hp)
Initiative: +6
Speed: 30ft. Swim 120ft
Full AC: 27 |Touch AC: 18 |Flat-footed AC: 21
BAB: +39 |Grapple: +69
Attack: Slam +50 melee 6d8+14 |Full Attack: 2 Slams +50 melee 6d8+14
Space: 20ft |Reach: 20ft
Special Attack: Drench, Vortex, Water mastery
Special Qualities: Darkvision 60ft, elemental traits
Saves: Fort +38, Ref +31, Will +27
Ability Scores: STR 38, DEX 22, CON 25, INT 12, WIS 15, CHA 23
Skills: Concentration +20, Intimidate +20, Jump +46, Listen +64, Sense Motive +20, Spot +64, Swim +25
Feats: Iron Will (1), Lighning Reflexes (3), Power Attack (6), Cleave (9), Great Cleave (12), Improved Bullrush (15), Awesome Blow (18), Improved Natural Attack (Slam)(21), Weapon Focus (Slam)(24), Improved Critical (Slam)(27), Improved Toughness (30), Alertness (33), Improved Unarmed Strike (36), Improved Grapple (39), Psicrystal Affinity (42), Psycrystal Containment (45), Expanded Knowledge (Energy Ball)(48), Psionic Meditation (51), Empower Power (54), Twine Power (57)
Chalenge Rating: 35

Powers Known:
4th- Energy Ball

Power Points per Day: 583

Signature Abilities of Sea Boss:
He's a big blob of water. Elemental Monolith covers that.

As a boss, he has an enormous supply of chakra. He knows very few tricks though. Show up, swallow something and blast stuff. All the powers he might of known have been sequestered into power points by the Metamind Varient form Hyperconscious.

The Sea Boss's secondary attack form is a large blast of water he launches. This is aproximated by a Wild Surged Empowered Twined 15pp Energy Ball [COLD]. That's (30d6+30)x1.5 cold damage. He can pull this off twice every three rounds (M+R,R+M,R+R), and a total of 25 blasts can be made, then a lame 8pp Energy ball can be fired off. Of course, the Font of Power ability of the metamind means that he can make 7 more water blasts.

----------------------------
I think a custom monster would be more suitable. This monster just blows Gamabunta out of the water.
Cainne

05-31-06, 03:03 AM
Nice job taken. Those builds look really good.
Tonas

06-05-06, 02:08 AM
First I've got to say this is a great thread, I've always liked seeing anime characters translated into DnD and I just caught up with the Naruto manga/anime so this was a cool read.

I have one question about Orochimaru though, he's got the feats Otherworldly and Shape Soulmeld: Planar Chasuble. I didn't quite make the connection at first so I flipped through my copy of MoI. I saw that the table says Chasuble grants an alignment subtype, making him immune to the negative parts of taint. But when I looked at the description in the text it doesn't mention gaining an alignment subtype at all. It grants the extraplanar type and makes you a native on planes matching the alignment you picked. Does this mean that it does grant the subtype? I've looked around for errata for MoI and couldn't find any, and I hear that text wins out over tables for wordings like this. If this has allready been adressed I apologize for bringing it up again. If someone could just point me to the ruling on it that'd be great, thinking about playing a subverted psion sometime if this works.
DisposableHero_

06-05-06, 10:28 AM
I have one question about Orochimaru though, he's got the feats Otherworldly and Shape Soulmeld: Planar Chasuble. I didn't quite make the connection at first so I flipped through my copy of MoI. I saw that the table says Chasuble grants an alignment subtype, making him immune to the negative parts of taint. But when I looked at the description in the text it doesn't mention gaining an alignment subtype at all. It grants the extraplanar type and makes you a native on planes matching the alignment you picked. Does this mean that it does grant the subtype? I've looked around for errata for MoI and couldn't find any, and I hear that text wins out over tables for wordings like this. If this has allready been adressed I apologize for bringing it up again. If someone could just point me to the ruling on it that'd be great, thinking about playing a subverted psion sometime if this works.If you check the monster manual you will see that alignment subtypes are given to any outsider native to a plane with those alignment traits, hence being an outsider and being considered native to evil planes is sufficient to grant the alignment subtype as the table dictates. For regular incarnates it actually doesn't grant the subtype until they are considered an outsider. Since I didn't have a lot of levels to spare on becoming one for Oro, it was otherworldly to the rescue.
RadicalTaoist

06-11-06, 11:53 AM
Note to all here: be ready to post your most recent updated stuff on the boards. Finished Iruka and Shizune will appear there.
Talkkno

06-13-06, 03:29 PM
Why does Neji's build require the feats psicrystal affinity and psicrystal containment?
the_taken

06-13-06, 03:55 PM
Why does Neji's build require the feats psicrystal affinity and psicrystal containment?It's for his divination feild novas. He needs the capacity for double psionic focus to pull them off. Read the routines.
Trance

06-21-06, 08:38 AM
bump... :D
RadicalTaoist

06-21-06, 11:31 AM
Hmm, seeing as the boards WON'T update, might as well clean up the Iruka and Shizune builds.
the_taken

06-30-06, 12:21 AM
So... what next? I'm game for another build. Any requests?
Talkkno

06-30-06, 01:19 AM
Could you do an arcane version of Aburame Shino?
the_taken

06-30-06, 11:16 AM
Could you do an arcane version of Aburame Shino?
Oh boy... I don't think I have enough splat books.

Since this is the psionics forums, I'll post it in The Digital Character Conversion Thread.
Rashomon

07-08-06, 01:28 AM
DH, do you have any way to model the 361-strike Jyuken and the Zesshou Hachimon Hougeki for Hyuuga Neji? Or have I missed it?
Thanatos-Omega

07-08-06, 11:28 AM
Hmmm, I think I remember DH putting it in there somewhere, be it on the actual build or on thread. least the Juken part that other one I don't remember seeing however. DH will prolly get back to ya. On a side note Please tell me you evil men have more builds on the way eventually :D
RadicalTaoist

07-08-06, 04:54 PM
Hmmm, I think I remember DH putting it in there somewhere, be it on the actual build or on thread. least the Juken part that other one I don't remember seeing however. DH will prolly get back to ya. On a side note Please tell me you evil men have more builds on the way eventually :D
I promise to finish Shizune and Iruka sometime before the second coming of Christ. Other than that, DH was thinking of doing the Nidaime, and the Yondaime hasn't been statted yet.

Concerning the Hakke Sanhyaku Rokyjuu Ichishou, 361d6 is a lot of d6. The Hyaku Nijuha Shou total routine does 254d6 damage in all, and it uses up all his pp if the opponent doesn't have 161 pp to drain. We could try to see how to get to 361d6 as quickly as possible....
I'm also unsure what the Zesshou Hachimon Hougeki is. Or the name of Hinata's ougi in Narutimate Hero 3 (sounds like Hakkerou Tenrou or sth).
Thanatos-Omega

07-08-06, 05:27 PM
I promise to finish Shizune and Iruka sometime before the second coming of Christ. Other than that, DH was thinking of doing the Nidaime, and the Yondaime hasn't been statted yet.

Concerning the Hakke Sanhyaku Rokyjuu Ichishou, 361d6 is a lot of d6. The Hyaku Nijuha Shou total routine does 254d6 damage in all, and it uses up all his pp if the opponent doesn't have 161 pp to drain. We could try to see how to get to 361d6 as quickly as possible....
I'm also unsure what the Zesshou Hachimon Hougeki is. Or the name of Hinata's ougi in Narutimate Hero 3 (sounds like Hakkerou Tenrou or sth).

:D It's cool RT thats all I wanted to hear I know y'all are busy with Madness so I'm content with that little info there.

I did some looking about with my own Anime teams on my forums and the move in question is his eight gates bombardment technique, he uses it to hit the 8 spirit gates on his foes body and close them off much like he normally does with the tenketsu. I can't see that move as being listed above since it's power relies on using the gates, unless maybe DH adapted it to use nevagive levels perhapse. dunno but I think we can say with some accuracy Nope that ain't listed I could take a shot and maybe adapt it if y'all want granted I'm no DH but given time it could be done :D

- and I think RT, that Hinata can use it though Im not too sure.
DisposableHero_

07-08-06, 09:05 PM
For the information of people tracking this thread, you may notice that I haven't put up a build since early may. Two things have occured in my life are responsible for that:

1) I returned to school (yeah I have semesters over the summer), minus a few weeks of vacation at the end of august and over christmas I will be in school full time until may of next year. This has greatly reduced my free time for projects like this, and will continue to do so.
2) I have been working on Untapped Potential, consuming a majority of my remaining free time.

With that in mind, please do not expect to see new builds from me in the near future, I just don't have much time for them. When Untapped Potential is finished in PDF and print form I'll likely be back on the boards regularly, my first order of business at that point will be a posting of the spill over from that project for people to look at and possibly use. After that, I'll be back to this thread if there is still enough interest.

Sorry folks, I wish I had more time for this, because its a lot more fun than I have at school :D.
Thanatos-Omega

07-08-06, 09:31 PM
For the information of people tracking this thread, you may notice that I haven't put up a build since early may. Two things have occured in my life are responsible for that:

1) I returned to school (yeah I have semesters over the summer), minus a few weeks of vacation at the end of august and over christmas I will be in school full time until may of next year. This has greatly reduced my free time for projects like this, and will continue to do so.
2) I have been working on Untapped Potential, consuming a majority of my remaining free time.

With that in mind, please do not expect to see new builds from me in the near future, I just don't have much time for them. When Untapped Potential is finished in PDF and print form I'll likely be back on the boards regularly, my first order of business at that point will be a posting of the spill over from that project for people to look at and possibly use. After that, I'll be back to this thread if there is still enough interest.

Sorry folks, I wish I had more time for this, because its a lot more fun than I have at school :D.

Nah Tis Cool DH RT already explained as much and we all know how hard your working on untapped potential, and school too man DH your totally Booked eh :D I think us rookies can hold tings down whilst your away, and it makes the new builds all the better with us having to wait for em. far as I'm concerned it's really not a problem sides i'd rather see untapped potential get the star treatment and finished anyway. - it's all the more fun we get seeing how that stuff interacts with this thread, jucy stuff-

can't speak for everyone But I'll see ya when you get back DH good luck in school man. :D
RadicalTaoist

07-08-06, 10:32 PM
Where does this move of Neji's show up? It doesn't ring a bell. As for Hinata's move, look up narutimate 3 ougi on youtube and you should find it in one of the movies eventually. She whacks her enemy with a crapload of chakra, enough to leave Chidori-esque marks in the ground.

Anyway, thanks for understanding. As a reward for such patience....well, we will have to update the builds once UT is finished. ;)
AdventChild

07-09-06, 02:32 AM
Its very nice what you have done with the conversion however, i do agree with some of the people here... it would go better with magic, most of their styles id derived from jutsus and the one most related to magic is: Genjutsu which is the art of magic and illusions, we also deal with taijutsu the art practiced by rock lee since he lacks the ability to perform genjutsu. The ninja were very competent hand-to-hand fighters. They were trained from birth to fight with their hands and feet. They knew where and how to hit to paralyse or even kill when needed.

One reason that their style of fighting (Tai-jutsu) was so effective, was that they not only studied punching and kicking, but they studied the human body as well. Learning all about the weaknesses and strengths. For example, punching a man in the face can be painful, but it might just **** him off, whereas a punch to the throat will be much more devastating.

We also have the kuji-in which is best represented as/with hand seals. Kuji-in is the spiritual and mental strength the ninja possessed in the form of hand signs. These hand signs were believed to be able to channel energy. The hand signs were taken from the practices of the early Buddhists.

Kuji-In Ninja Magic The Kuji-in was used to build confidence and strength in the ninja. It was also believed to enhance the senses of danger and foresee death for the ninja.

In Kuji-in the thumb represents the source of power (Ku), and the fingers represent the four elemental manifestations. They are Chi (earth - solids), Sui (water - liquids), Ka (fire - combustion) and Fu (wind - gases).

There are 81 hand symbols, total, but there are 9 primary ones: Rin, Hei, Toh, Sha, Kai, Jin, Retsu, Zai, and Zen. Each symbol invokes different strengths and abilities in a trained ninja.

With this said, ninjas do require mental and physical training but most of their powers are magical as we see them in naruto, however some technique suggest some psionic power. For more information visit: http://www.narutofan.com/index.php/content-techniques,index
just copy past this into any browser for a complete list of abilities techniques and bloodlines from naruto.
Rashomon

07-09-06, 08:48 AM
Concerning the Hakke Sanhyaku Rokyjuu Ichishou, 361d6 is a lot of d6. The Hyaku Nijuha Shou total routine does 254d6 damage in all, and it uses up all his pp if the opponent doesn't have 161 pp to drain. We could try to see how to get to 361d6 as quickly as possible....

361-Palm is one of Neji's ougis in NH3, where he really does hit all 361 tenketsu in one go.

I'm also unsure what the Zesshou Hachimon Hougeki is. Or the name of Hinata's ougi in Narutimate Hero 3 (sounds like Hakkerou Tenrou or sth).

Zesshou Hachimon Hougeki (Ultimate Palm: Eight Gates Destruction) is Neji's NH2 ougi (one of them, at least). I think it was the one he used to take out Kidoumaru in the manga/anime (though it's never named as such), mainly because he does his finger-jabbing thing (targeted on the eight gates which Maito Gai and Rock Lee activate, hence the name), and the enemy spins away like Kidoumaru did.

Yah, so basically that poster talking about the "eight spirit gates" is talking about Hachimon Hougeki. Kind of like finger of death, x8.

I was asking mainly because I like the move name's translation in kanji. :D

Hinata's ougi is Hakurou Tenbu - (something) Sky Dance, I think. Don't have my PS2 with me, and I forgot the kanji. Either that, or it's her two-handed palm strike (Hyaku Retsushou), but I doubt it's the latter.

Also, Yondaime needs lots of Dimension Hop. Or Synchronicity Cheese. Yellow Flash ftw!

(Mind you, he does kind of suck in the game...)
Thanatos-Omega

07-09-06, 10:15 AM
On traget Rashomon, he mostly used it in NH2, but i think he also used it once or twice in the manga, against foes i can't remember, Kidomaru may have been one -99%-
RadicalTaoist

07-09-06, 03:22 PM
361-Palm is one of Neji's ougis in NH3, where he really does hit all 361 tenketsu in one go.
Yeah, I've seen it. It's pretty freaking boss, especially that last hit. But 361d6 is a LOT of d6es.
Of course, I do suspect that jounin Neji is epic....
Zesshou Hachimon Hougeki (Ultimate Palm: Eight Gates Destruction) is Neji's NH2 ougi (one of them, at least). I think it was the one he used to take out Kidoumaru in the manga/anime (though it's never named as such), mainly because he does his finger-jabbing thing (targeted on the eight gates which Maito Gai and Rock Lee activate, hence the name), and the enemy spins away like Kidoumaru did.
I think I know what you're talking about. One of the techniques only named in the game, like Sasuke's Hayabusa Otoshi.
Hinata's ougi is Hakurou Tenbu - (something) Sky Dance, I think. Don't have my PS2 with me, and I forgot the kanji. Either that, or it's her two-handed palm strike (Hyaku Retsushou), but I doubt it's the latter.
Is that the one she uses in the Way of the Ninja games? I know awakened Hinata can use the Rokujyuu Yonshou as well as this crazy move where she throws the enemy upwards and then hits him in midair with a burst of chakra bigger than she is.
Also, Yondaime needs lots of Dimension Hop. Or Synchronicity Cheese. Yellow Flash ftw!

(Mind you, he does kind of suck in the game...)
Linked Dimension Hops + Inconstant Location + shadowpouncing for the win. Don't worry, we'll make him l337.
the_taken

07-09-06, 03:42 PM
Also, Yondaime needs lots of Dimension Hop. Or Synchronicity Cheese. Yellow Flash ftw!Linked Dimension Hops + Inconstant Location + shadowpouncing for the win. Don't worry, we'll make him l337.I predict/advise the use of the Elocator's Dimension Spring Attack abilty. :D
Thanatos-Omega

07-09-06, 04:51 PM
I predict insanity and really stellar builds..... but mostly insanity - the good kind- :D

Also I back takens idea Dimension spring= amazing, though the only problem is slogging through elocater levels to get it at 9th level That may crap the build a bit no?
RadicalTaoist

07-09-06, 07:34 PM
10 levels of elocator actually fits the Yondaime very well. To throw in shadowpouncing needs 5 levels of Shadow Marauder or 4 of Shadowlord.

Oh yes, and Hinata's ougis are all here. (http://youtube.com/watch?v=g_DKpT4ezKs) I think Hyaku Retsushou is the second and Hakurou Tenbou the fourth. Translations plz?
Thanatos-Omega

07-09-06, 09:10 PM
Yup right again RT I went back and sure enough that would fit rather well, though I'll reserve any further opinions till i see it. as for the translation sry can't help ya RT wish i could but it seems me and my intel teams are limited to anime and manga knowledge and since I nor them has played any of the games we'd look like morons trying to post just for the sake of posting. But I'm sure one of my fellow members can figure it out given the time. cannot wait to see some of these my gaara build player won't shut up about how cool these are :D - makes me wanna hit him with my colledtion of manga sometimes truthfully- :D

But Um one question whats the Shadow lord or that other one, Are they from any book or something from these boards? just asking cause i can't find em in any of my books and would just like to know more. Thx in advance :bow:
Rashomon

07-09-06, 09:33 PM
Oh yes, and Hinata's ougis are all here. (http://youtube.com/watch?v=g_DKpT4ezKs) I think Hyaku Retsushou is the second and Hakurou Tenbou the fourth. Translations plz?

The fitst is her Byakugan counter ougi. The second (big energy burst attack) is Hyaku Retsushou (Hundred Intensity Palm, sounds the same as Hundred Splitting Palm), the third is Hyuuga daddy's Dai Kaiten (Big Kaiten, Grand Revolution, whichever is more accurate/dignified) and the fourth is Hakurou Tenbu (White Shadow Obscura Sky Dance).

The "rou" part of Hakurou uses the same kanji as "oboro", to mask, or obscure or blur. Beats me why a move which is like a mini-Raikiri would be called that...

Also, I thought that parts of the Chrono Legionnaire would be good for Yondaime. His style is really more on pure speed than anything else, though if there's a class combo you've found which I don't know about, great. My knowledge is limited to XPH and CPsi
Talkkno

07-12-06, 08:15 PM
I belive there is an slight error with Ranmaru build, as you do not get bounes feat at the 21st level, because you get bounus feats based on the epic progression for the class. Which a psion gets there first feat after 21st level at level 23 i am afraid.
the_taken

07-13-06, 03:47 PM
I belive there is an slight error with Ranmaru build, as you do not get bounes feat at the 21st level, because you get bounus feats based on the epic progression for the class. Which a psion gets there first feat after 21st level at level 23 i am afraid.That's a class bonus feat; specificaly an epic psion bonus feat. I'm was talking about a character bonus feat.

I'll elaborate. You get a bonus feat at 1st and every 3 HD, and classes give a HD at every level up. 21 is a multiple of 3 and therfore you gain a bonus feat with your 21st HD.

Ranmaru has no racial HD, so his class levels are calculated for the purpose of gaining HD and in turn character bonus feats.
Gneral Kass

07-23-06, 12:12 PM
This is an awesome thread! So glad someone pointed me to it. I do have on equestion, though. Where do find the class/PrC for the arcane version of Gaara? Are they found in Sandstorm?
the_taken

07-23-06, 12:52 PM
This is an awesome thread! So glad someone pointed me to it. I do have on equestion, though. Where do find the class/PrC for the arcane version of Gaara? Are they found in Sandstorm?Yes, Sandstrom.
Talkkno

07-25-06, 12:50 PM
Thank you for the clafication taken, now, where is the power Create Tether Hound found? in Akasun no Sasori build.
Taeldrin Laesrash

07-25-06, 08:26 PM
In the Mind's Eye column. More specifically, it's including the article that introduced the Body Leech (Titled as such).
the_taken

07-27-06, 03:12 PM
In antempt to revive the Psionic-Narutoverse (an udder failure. M00!) I started a new thread. Check out the Hidden Reef Village.
Talkkno

07-27-06, 09:16 PM
Errm your hidden reef village link is dead.. i cant acess it i keep getting the no thread specficed error
the_taken

07-27-06, 09:40 PM
Try it now.
RadicalTaoist

07-27-06, 09:55 PM
It's okay to use Edo Tensei on this thread; I should've finished Iruka and Shizune a long time ago but got sidetracked by UP. Any suggestions for those two?
Talkkno

07-28-06, 12:26 PM
Im thinking for Iruka straight ardent, because he didnt really show any unquie ninja techniques agaisnt mizuki and he did get routed several times in that fight....
Also Im thinking Hakke Kusho justu of nejis needs to added to the translation, when he used agaisnt Kismie, Im thinking its best approxmated as energy push.
RadicalTaoist

07-28-06, 04:25 PM
Actually, I was thinking of giving Iruka a level of rogue and of monk - he did disarm that trap, and appears to have at least basic taijutsu better than Naruto's.

And jounin Neji I would personally expect to be epic. Psychic Scimitar would be a good Hakke Kusho.
Talkkno

07-28-06, 05:25 PM
Hmm good point. also is the Drift Magic feat found in Sandstorm?
Talkkno

08-01-06, 09:43 AM
There is an error with the Shukaku base attack bounus, seeing that it should base attack of 25, as it has 25 outsider hitdice. and outsiders have base attack equal to there hit dice.
the_taken

08-02-06, 08:08 PM
There is an error with the Shukaku base attack bounus, seeing that it should base attack of 25, as it has 25 outsider hitdice. and outsiders have base attack equal to there hit dice.Look up epic progressions in the SRD and/or DMG.
Talkkno

08-03-06, 12:17 AM
Atcully that only applys to charecters, as by this epic monster example, as magicial beasts also have base attack=hit dice as noted here.
http://www.d20srd.org/srd/epic/monsters/sirrush.htm
obrysii

08-03-06, 12:37 AM
I'm sorry if this has already been said (I'm sure it has--I just don't have the time to read through the whole thread), but...

The Gaara sample includes an arcane version of him.

Suna no Tate – Shield of Sand – Greater Mage Armor

Instead of Greater Mage Armor, wouldn't Aura of Sand be a better spell to simulate the effect? Statistically, at high level it's basically the same (a deflection bonus instead of armor bonus--which works out far better to fit the flavor). It's found in Sandstorm.
Thanatos-Omega

08-03-06, 11:21 AM
I'm sorry if this has already been said (I'm sure it has--I just don't have the time to read through the whole thread), but...

The Gaara sample includes an arcane version of him.



Instead of Greater Mage Armor, wouldn't Aura of Sand be a better spell to simulate the effect? Statistically, at high level it's basically the same (a deflection bonus instead of armor bonus--which works out far better to fit the flavor). It's found in Sandstorm.


Hero and many of us already said this. Yes it is a better fit but for the sake of everyone who does not own that book He decided to keep it core obviously if you have sandstorm, and wish to change this it's your perogitave.

:D TO
Gneral Kass

08-05-06, 12:08 PM
I just bought Sandstorm and found the Sand Shaper PrC but couldn't find the Empty Vessel class (for Gaara Arcan version). Can anyone point in the right direction to find this class, please?
the_taken

08-05-06, 12:44 PM
I just bought Sandstorm and found the Sand Shaper PrC but couldn't find the Empty Vessel class (for Gaara Arcan version). Can anyone point in the right direction to find this class, please?Eberron Campaign Setting. Look at the Inspired creature, an empty vessel is an inspired minus the quori spirit thingy.
Zack2216

08-06-06, 05:16 PM
High guys. There are a couple threads discussing the new Tome of Battle book on the CO boards. Some of the abilities (which can be gained by taking feats) do an awesome job replicating some of the character's ninja abilities. Granted, this thread was dedicated to psionic versions of the characters, the abilities from Tome of Battle would suit some of the characters well.
Darthnazrael

08-17-06, 04:49 PM
I was wondering, with all the characters that have the slayer prestige class... what's their favored enemy? As much as it would often make sense on a roleplaying level, you can't take ninja. You can't even take human. In fact, the only thing I can think of that you could target would be Kalashtar, and that's far from effective or correct, targeting only Shino, lol. I'd like to play a naruto character of my own making with the Slayer prestige class. Any fitting suggestions for targets?
Hirochicken

08-17-06, 07:05 PM
I was wondering, with all the characters that have the slayer prestige class... what's their favored enemy? As much as it would often make sense on a roleplaying level, you can't take ninja. You can't even take human. In fact, the only thing I can think of that you could target would be Kalashtar, and that's far from effective or correct, targeting only Shino, lol. I'd like to play a naruto character of my own making with the Slayer prestige class. Any fitting suggestions for targets?

Why can't they take human? It would certainly make them more like a ninja (as in assassin), and since this is 3.5, you don't have to be evil in order to have your own race as a favored enemy.

Now what I was wondering is has anyone made their own ninja using psionics like this? I think it would be fun to play it out like that. Such a character from Eberron could say they were from a hidden village in the Eldeen Reaches or such. Hmm...
Zarreth_Nessad

08-17-06, 10:21 PM
a little off topic, but nice quote from Tempest Stormwind.

And yes, humanoid (human) would make sense.
Hirochicken

08-17-06, 10:33 PM
Thanks! I liked it myself. Although full credit does go to Tempest himself (of course). :P
turalisj

08-17-06, 10:48 PM
You could have a hidden 'villiage' in Sharn, with lots of urban rangers.

I have a level 1 gestalt monk/ardent based off of the Hyuuga clan.

Feats: Imrpoved Grapple, Psionic Talent

Power Points: 5

Mantles: Consumption and Force

Powers: Hungry touch, Force Screen.
the_taken

09-10-06, 01:04 PM
I've suscribe to a forumn that wants to be the center of Role-playing Naruto games. If any body is interested, surf over to Naruto's RPG Portal (http://z6.invisionfree.com/Naruto_RPG_Portal/).
The_Shaman

09-11-06, 09:09 PM
Holy... That must've taken a whole lot of work, dedication and love for the series. I'd hate to nitpick, but I have some question/suggestions. I don't know if someone pointed this before, but Shino in your version is immune to poison; not so in the series (i.e. his fight with Kankuro when the sound and sand attack the leaf). Just so I'd mention it. Also, there are several classes that specifically deal with vermin control, which may be more appropriate for him than psionic classes. Off the top of my head, however, I remember only the Vermin Lord from BoVD. I have not seen him perform any "classical" techniques.

Also, Neji is a good close-combat specialist, so I was a little surprised he gets no monk levels at all. He is a master of unarmed combat, after all, so at least the bonus to the AC could be covered. As for Shikamaru (one of my favourite characters) I'm not familiar with the psionic rogue, but all the shadow control bit really reminded me of the shadowdancer. Too bad everything but the flavor abilities doesn't really look his kind of thing. On the other hand, his fighting style seems as much psychic warrior or psion as thief. Let me know if you're interested in more comments.
Talkkno

09-14-06, 11:29 PM
Naw it just seems Shikamaru to me is a psion who was too lazy to medaite to get more powers Imho, but then we would have a rather empty build no?
Flay Crimsonwind

11-24-06, 09:38 PM
Um, okay, dun mean to necrothread or anything, but I just can't find the "Empty Vessel" that is used for Gaara. What is this? It's not in the SRD, and it's not listed as in another book. What is it? I even borrowed a friends book, but I couldn't find it. I'm probably completely blind, i know, but still.......
Tempest Stormwind

11-24-06, 10:17 PM
Um, okay, dun mean to necrothread or anything, but I just can't find the "Empty Vessel" that is used for Gaara. What is this? It's not in the SRD, and it's not listed as in another book. What is it? I even borrowed a friends book, but I couldn't find it. I'm probably completely blind, i know, but still.......

Eberron Campaign Setting, under "Inspired" (the Inspired are empty vessels that have been possessed by quori; the default is empty vessel + tsucora quori, and that's presented there, along with the base empty vessel stats).
Flay Crimsonwind

11-24-06, 10:39 PM
Thanks a lot. Oh Tempest, I've been preaching that fallacy for a while; thanks for getting it really out there.

This is great work, and I thank all the people on the development team for this. Good work!
PrinceCurtis

11-25-06, 11:45 AM
sorry i'm used to people not consolidating...
Tempest Stormwind

11-25-06, 12:52 PM
is there anyway to put these closser so won't have to search every page?
wish i would caught this from the gate...

You *did* notice that the first post links to all of them, right?
PrinceCurtis

11-25-06, 04:55 PM
edited for baka-ness
PrinceCurtis

11-28-06, 08:52 PM
Maybe Hinata should Delay her energy wall, so she can trap the enemy easier the push them through? I mean i can't think of that many foes that would charge into the walls unless there imunne anyway.
sword_war444

12-11-06, 05:14 PM
Ok I like this but I am some what sad no one done any new manga charcters
Thanatos-Omega

12-11-06, 07:52 PM
Ok I like this but I am some what sad no one done any new manga charcters

Mostly cause the entire team is now with dreamscarred press so other work issues got in the way. keep hoping though eventually someones gotta update em.
RadicalTaoist

12-11-06, 11:29 PM
We need a manga where the characters are to a T representable with psionics as easily as Naruto's. Either that, or a random assortment of psionic anime/manga characters. Take the game Tales of Phantasia. I'd be cool making Mint an Ardent and Chester a Marksman, but I really want to make Cless with ToB material.
Tempest Stormwind

12-12-06, 12:14 AM
We need a manga where the characters are to a T representable with psionics as easily as Naruto's. Either that, or a random assortment of psionic anime/manga characters. Take the game Tales of Phantasia. I'd be cool making Mint an Ardent and Chester a Marksman, but I really want to make Cless with ToB material.
That's because the Tales series is the Tome of Battle. At least, every last one of their warrior-types, and several semi-warriors, are.
PrinceCurtis

12-12-06, 12:32 AM
I've been considering Yu Yu Hakusho, but i'm a little cloudy on there power. I'll have to watch it again. Though Darkness Dragon is a overchannel psionic disentgrate for starters
Thanatos-Omega

12-12-06, 02:05 PM
We need a manga where the characters are to a T representable with psionics as easily as Naruto's. Either that, or a random assortment of psionic anime/manga characters. Take the game Tales of Phantasia. I'd be cool making Mint an Ardent and Chester a Marksman, but I really want to make Cless with ToB material.


There is one out now, it's little known called D-Grey Man. it's almost entirely psionic in power aspects and a amazing manga to boot. The Citadel staff is already on top of it but it makes little difference if anyone on here thinks they can do it, i'd like to see what's done just for fun. Only problem is the mangas not nearly as popular as say Naruto here yet but i know youtubes has like 5 of the anime episiodes already there if you wanna check it out. great manga and would make a great translation.

Aside from that theres a few Yu Yu is one, some would say Shaman King is another but thats open to debate, Claymore may be one if looked at in a specific light, same with Fullmetal Alchemist - again if seen in a odd light-. I;ve heard some talk of more mature rated ones that i'll not mention here but they are outthere RT just gotta step away from whats mega popular and broswe the manga isle at your local book shop.

TO
DisposableHero_

12-12-06, 02:10 PM
Mostly cause the entire team is now with dreamscarred press so other work issues got in the way. keep hoping though eventually someones gotta update em.Yes my neglect of this once cherished thread knows no bounds [/shame]
RadicalTaoist

12-12-06, 02:54 PM
There is one out now, it's little known called D-Grey Man. it's almost entirely psionic in power aspects and a amazing manga to boot. The Citadel staff is already on top of it but it makes little difference if anyone on here thinks they can do it, i'd like to see what's done just for fun. Only problem is the mangas not nearly as popular as say Naruto here yet but i know youtubes has like 5 of the anime episiodes already there if you wanna check it out. great manga and would make a great translation.

Aside from that theres a few Yu Yu is one, some would say Shaman King is another but thats open to debate, Claymore may be one if looked at in a specific light, same with Fullmetal Alchemist - again if seen in a odd light-. I;ve heard some talk of more mature rated ones that i'll not mention here but they are outthere RT just gotta step away from whats mega popular and broswe the manga isle at your local book shop.

TO

I've taken a look at a few episodes of D Greyman, not enough to get a feel for how to build the characters though. The thing is that right now I'm utterly in love with a very non-adventure, romantic comedy series that manages to be deeply dramatic and utterly hilarious at the same time (Asatte no Houkou, if anyone's wondering).
Thanatos-Omega

12-12-06, 04:26 PM
just tossing it out there RT like i said my citadel staffs on top of it for those who wanna peek. theres plenty of good manga out there and eventually y'all will find one that works. best of luck all


TO
PrinceCurtis

12-12-06, 06:54 PM
I've also thought about Psychic Academy, but that might be too easy.
Thanatos-Omega

12-12-06, 07:34 PM
I've also thought about Psychic Academy, but that might be too easy.

Just a wee bit :D I tend to shy away from the easy makes it more satisfying when you nail a hard concept
PrinceCurtis

12-12-06, 08:43 PM
bleach maybe? i know there's a shinigami flying around here, but psionic builds would be interesting.
Tempest Stormwind

12-12-06, 08:47 PM
I'd been meaning to do Witch Hunter Robin since the first page but time has NOT been on my side. If anyone's seen it, they'll know what I mean.

But then again, maybe I just dislike overproduced anime (http://www.vgcats.com/comics/?strip_id=148).
RadicalTaoist

12-12-06, 09:11 PM
Come to think of it...what's left for us to do in Naruto? I can see a few characters in the manga we need to do, but...
the_taken

12-12-06, 09:16 PM
Come to think of it...what's left for us to do in Naruto? I can see a few characters in the manga we need to do, but...

*cough* Make a playable campaign setting? *cough*
RadicalTaoist

12-12-06, 09:43 PM
Looking back, we can:
Finish Iruka and Shizune (my apologies for forgetting these two)
Design the Fourth Hokage
Design the other characters who only appear in the manga up to this point (Chiyo, Deidara, Sai, and Yamato are all I believe)
Thanatos-Omega

12-12-06, 09:46 PM
*cough* Make a playable campaign setting? *cough*

Thants no small Task there my friend. still the Gurus can handle it if they get the time I'd enjoy seeing at least the leaf village. as for Bleach yeah thats gonna be harder but the Zanpaku- To have had a great time with my design staff. thats the easy part though.

Robin is a solid anime Tempest one of my faves but like you i can never seem to get around to getting it done on any level. maybe i should get to work on those hrmmmm :emp:

TO
Talkkno

12-12-06, 09:55 PM
Heres what i got Hidan Akatuski member *Spoilers for the manga...* This is problery preety bad, and some major rules errors. Well here you go...

http://upload.wikimedia.org/wikipedia/en/f/ff/Hidancoloured.jpg
Hidan
Human Ardent 12/Slayer 10
Notes: The Pre-Epic Build is Ardent 6/Slayer10/ Ardent 6
Feats
Weapon proficiency(Scythe)(1) Psionic Body(Bonus) Track(3) Expanded Knowledge(Mind Link) (6) Speed of thought (9) Mental Leap (12) Up the walls (15) Expanded knowledge(Reach)(18) Improved toughness (21)
Mantles:
Guardian and Pain and suffering
Secondary
Life, Physical power, and one other.
Powers:
1st-Deaden blow, Thicken skin, Vigor.
2nd-Damp power, Reach.
3rd- Empathetic transfer, Hostile, Dispel Psionics, Shared pain forced, Body purification.
6th-Mind over energy*
7th-Oak Body
8th-True metabolism, Iron body.
9th-Affinity field, pain *
*Complete Psionic

Hidan Signature Abilities:
Immortal- Hidan is apparently immortal, having been otherwise fatally wounded a number of times. He even survived decapitation at the hands of Asuma Sarutobi, still able to speak despite the injury. This is represented by Iron body, Oak body, True metabolism, Thicken skin, Vigor, Deaden blow, Damp power, Body purification and the feats Psionic body and improved toughness

Wrath of Janshin(Literally "Evil God"):- In a serious battle, Hidan draws a triangle inscribed in a circle, which then he draws some blood and consume some blood from his opponent and himself. Then he stands in the circle and undergoes a transformation. Once the ritual is complete, Hidan and his opponent are linked; any damage inflicted on him is also inflicted on his opponent, as if he were a living voodoo doll. This is represented by the powers shared pain forced, empathetic transfer hostile, and Affinity field pain.
Dex

12-23-06, 08:17 AM
What about statting out Kimimaru as a psionic Osteomancer (prestige class in Dragon 315 I think - the "Exotic Heroes" issue)? Or even as an arcane version? (I might try if no-one else is up to it)
RadicalTaoist

12-23-06, 01:52 PM
Go ahead, I do not have access to that Dragon.
Dex

12-23-06, 09:16 PM
On checking, it's actually Dragon 317, and it also occured to me that you could also stat him as a Soulknife - even just a straight soulknife would work, with access to the Deep Impact feat and Psionic Meditation, which allow him to hit jsut as hard without a fighter BAB. Bladewind could be his Dance of the Willows (or whatever it's called). His massive spike move could be the bastard sword manifestation. Etc.
Talkkno

12-25-06, 06:32 PM
Err....No comment I suppose? Then can it be added?
journeyman777

01-01-07, 04:39 PM
Any chance of the Shikamaru build being redone? As is, he can't use his signature move until lv 17 and even then can't bind multiple foes. You guys are amazing, I know you can do better than that.

BTW: I don't have access to Hyper, is there a reasonable alternative to Throw Ectoform for Bunshin no Jutsu?
Thanatos-Omega

01-01-07, 06:49 PM
Any chance of the Shikamaru build being redone? As is, he can't use his signature move until lv 17 and even then can't bind multiple foes. You guys are amazing, I know you can do better than that.

BTW: I don't have access to Hyper, is there a reasonable alternative to Throw Ectoform for Bunshin no Jutsu?

I know shameless self promotion so sry guys but he asked and my citadel staff delivered. it's prolly not so balanced but we went for a true feel it should give you a starting point journeyman we have covered many naruto jutsu as well maybe these can be of some help.
Click here (http://trce.proboards25.com/index.cgi?action=display&board=worldcreate&thread=1165525651&page=1)
journeyman777

01-01-07, 08:38 PM
Domo Arigato.

In the interest of usable feedback:

1. While ecto clone is a well written power, it duplicates Kage Bunshin no Jutsu. I'm looking for Bunshin no Jutsu (the one they are tested on in the academy). (BTW: If it's a first lv power, why does it cost 10 PP? If you need an ML of at least 10 to use it, shouldn't it be higher lv?)

2. Shouldn't Kage Mane no Jutsu have a duration of concentration, not 1 round? Also, shouldn't the multiple targets and increased save DC be separate augments? (same problem with the PP costs being much higher than seems normal)

3. What lvs would those powers appear at on the Lurk list?
Thanatos-Omega

01-01-07, 08:53 PM
Domo Arigato.

In the interest of usable feedback:

1. While ecto clone is a well written power, it duplicates Kage Bunshin no Jutsu. I'm looking for Bunshin no Jutsu (the one they are tested on in the academy). (BTW: If it's a first lv power, why does it cost 10 PP? If you need an ML of at least 10 to use it, shouldn't it be higher lv?)

2. Shouldn't Kage Mane no Jutsu have a duration of concentration, not 1 round? Also, shouldn't the multiple targets and increased save DC be separate augments? (same problem with the PP costs being much higher than seems normal)

3. What lvs would those powers appear at on the Lurk list?


In the interests of CoC i'll address these on the forum so as not to tick off the mighty mods.
Lord Dracul

01-24-07, 04:15 AM
*cough* Make a playable campaign setting? *cough*

I am currently in the process of doin just that in my Naruto forum.
Talkkno

01-24-07, 04:06 PM
Wouldnt the D20 modern Naruto pdf file cover that type of stuff, last time i check IRRC.
aelryinth

01-24-07, 05:11 PM
Heres what i got Hidan Akatuski member *Spoilers for the manga...* This is problery preety bad, and some major rules errors. Well here you go...

His 'immortality' looks suspiciously similar to the Shadow of the Whispering Heart, or whatever that spell is that places a mage's heart outside his body. He effectively cannot die as long as his heart still beats...even if reduced to -1000 hit points.

Make a psionic power that does this and you have an 'immortal' ninja.

Note the guy comes across as rather clueless but quite fanatical...high charisma, lower int/wis scores.

===Aelryinth
the_taken

01-24-07, 06:59 PM
Wouldnt the D20 modern Naruto pdf file cover that type of stuff, last time i check IRRC.

:ahem:
Talkkno

01-24-07, 09:22 PM
:ahem:

?...? I didnt read it too throughly myself....??.. Forgive me of my ignorance.:confused:



Now for other things.........., Now this is problery not the right place to put this, I have a Tob build for Tenten, slightly modified from a build on the Tome of Battle build complition thread on the charecter optizamtion boards...
Tenten テンテン
Race: Human
Build Stub: Warblade 5/Bloodstorm Blade 6/Master Thrower 5/Warblade +4
Feats:
1. Point Blank Shot, (Precise Shot)
3. TWF
5. (Iron Heart Aura)
6. Stormguard Warrior, (Throw Anything)
8. (Weapon Focus (Dagger)
9. ITWF
11. Improved Precise Shot(Rapid Shot)
12., (Quick Draw)
15. GTWF, (Snatch Arrows)
18. Weapon Specialization (Dagger)
20. Ranged Weapon Mastery (Piercing)

Maneuvers taken
1st: Moment of perfect mind*, Steel wind**, Steely Strike**, Stone bones***.
2nd-Wall of blades**, Action before thought*.
4th-Milthral Tornado **,
5th-Iron Heart Focus.**

Stances
1st-Stance of Clarity*, Punishing Stance.**
*Diamond Mind
**Iron Heart
***Stone Dragon.

Sōshōryū:Twin Rising Dragons: Just use a Martial Script of the 9th level Daimond Mind Maneuver: Time Stands Still to double your attacks.
Thoughts?
Lord Dracul

01-25-07, 03:51 AM
Wouldnt the D20 modern Naruto pdf file cover that type of stuff, last time i check IRRC.

And where would I find this?? It would really help me out.
Talkkno

01-25-07, 04:09 PM
Google is your freind, just Google "Naruto D20"
Or for the lazy.....http://narutod20.com/
Note: This is for D20 modern....so lots of the stuff is a bit underpowered/overpowered D&D wise...Have fun.
RadicalTaoist

01-29-07, 05:51 PM
Finally, finally got Iruka resembling completion. Will do Shizune later.

If DH can ever get back to the WotC boards (his connection has a problem with this site I've heard), we ought to update the builds. Some of the techniques would fit with UTP material (Henge no Jutsu is covered neatly by Everyman and Inanimate Transformation, insert ripoff of Tempest as I'm only recommending it because it fits, honest) or ToB dabbling.

Seeing as the anime should be returning to the canon story arc on the 15, we might as well draw interest back to the thread.
ninja_bob

01-29-07, 06:52 PM
this may sound like a stupid question: what is this Hyperconscious that you all keep mentioning.
the_taken

01-29-07, 07:24 PM
this may sound like a stupid question: what is this Hyperconscious that you all keep mentioning.
Third party sourcebook. Since psionics has so few suppliments, we look to third party material to fill in the gaps.
ninja_bob

01-29-07, 08:04 PM
Thank you. I have since found the Hyperconsciousness feat at montecook.com
Talkkno

01-30-07, 12:07 AM
Any criqtue for my Tenten build? Or perhaps this is the wrong place to ask....
Talkkno

02-10-07, 02:31 AM
*bump* to avoid prunage
NoldorForce

02-11-07, 12:42 AM
Hmm...what would the (half-finished) Wind-based variant of Rasengan (http://en.wikipedia.org/wiki/List_of_ninjutsu_in_Naruto_%28S-Z%29#Wind_Release:_Spiraling_Shuriken) be? I'd suspect that an epic power would be most appropriate, considering the highly personalized nature of its development.
The_Shaman

02-11-07, 09:31 AM
Depends on how "uber" you want it to be. A limited version of the SoUD or even a shard of entropy (CDiv, enthropomancer) could work.
Phoenixblade

02-11-07, 05:38 PM
Can someone explain how "nova" actions work and where they came from? Empty vessels, what page do they appear on in ECS?
(Also, new to the boards. I know it sounds dumb but how do you subscribe to a thread?)
This stuff is awesome DH :D
Talkkno

02-11-07, 06:20 PM
Can someone explain how "nova" actions work and where they came from? Empty vessels, what page do they appear on in ECS?
(Also, new to the boards. I know it sounds dumb but how do you subscribe to a thread?)
This stuff is awesome DH :D

Empty vessels are found on page 291, and what specilly parts the "novas" do you need help with?
the_taken

02-11-07, 09:49 PM
Consider your psionic character a star, and his PP the flames and nuclear stuff. Take a small amount of PP to use a power like Energy Ray and that's like making a solar flare. A Nova routine is a sequence where you use up massive amounts of PP to create an explosion of dammage or staking effects in an unstopable combo. Thus the star explodes in a nova. The result is usualy the DM saying "Is that thunder, or are you rolling dammage?" and your character having no PP left.
Phoenixblade

02-11-07, 10:04 PM
So its pretty much using far more then one power in a round or blowing all your PP on one last ditch effort?
Tempest Stormwind

02-11-07, 10:28 PM
So its pretty much using far more then one power in a round or blowing all your PP on one last ditch effort?

From the FAQ at the top of this forum:Nova: Based on astronomical novas and a maneuver in Ender's Game by Orson Scott Card, 'nova' means two things in a psionic context.
1) verb. To 'go nova' is to expend a large amount of a limited resource in a very short span of time to accomplish a spectacular effect, often at the price of remaining very, very weak for the remainder of the day.
2) noun. An attack or attack routine that would qualify as going nova.
Psions are notoriously easy to go nova with, as they have no automatic scaling and it's extremely tempting to fully-augment everything at first -- as a result, many new psion players end up blowing up the first encounter of the day, and shooting crossbow bolts the rest of it. A guide to such attacks is available here (http://boards1.wizards.com/showthread.php?t=476377), written by DisposableHero. Term coined by Tempest Stormwind.The FAQ is there for a reason. :P
the_taken

02-11-07, 10:46 PM
So its pretty much using far more then one power in a round or blowing all your PP on one last ditch effort?
Somebody made a guide to nova routines, but I didn't save the link since I don't use them. That person's deffinition was so much more diffining...

A Nova routine isn't limited to only working in one round, a Nova routine is getting the effects to stack over and over again. Like successive manifestations of Energy Wall in the same area then using telekenisis to throw goombas in there. Or the Voodoo doll trick.

edit-> beaten by Tempest Stormwind. You have been sigged.
Phoenixblade

02-11-07, 11:01 PM
Thanks a lot :D
Phoenixblade

02-12-07, 01:13 AM
Hmmm. I got hyperconcious, XPH, and CPsi coming in soon, maybe I'll try my hand at a few. Any suggestions?
Deidara, Kakuzu, and Hidan (no offense to Talkkno's and his version) looks fun. Maybe some fun minor characters like the trap master Gennou. Sai and Yamato look fun as well.
Also I would like to note that Asuma Sarutobi uses a fire jutsu later on called Ash Product Burning. It is described as releasing hot ash capable of inflicting severe burns and since it is ash it stays in the air around the target longer then the Grand Fireball giving it the potential to cause even greater damage. And it is stated that he is known for being able to use wind based chakra.
I may also look into throwing some updates on techniques and such from Hurricane Chronicles out there if no one minds. As suggestions of course. :D

What do you think?
Talkkno

02-12-07, 07:30 PM
Hmmm. I got hyperconcious, XPH, and CPsi coming in soon, maybe I'll try my hand at a few. Any suggestions?
Deidara, Kakuzu, and Hidan (no offense to Talkkno's and his version) looks fun. Maybe some fun minor characters like the trap master Gennou. Sai and Yamato look fun as well.
Also I would like to note that Asuma Sarutobi uses a fire jutsu later on called Ash Product Burning. It is described as releasing hot ash capable of inflicting severe burns and since it is ash it stays in the air around the target longer then the Grand Fireball giving it the potential to cause even greater damage. And it is stated that he is known for being able to use wind based chakra.
I may also look into throwing some updates on techniques and such from Hurricane Chronicles out there if no one minds. As suggestions of course. :D

What do you think?
Deidara's exploding clay should be eassily by a augmented power stone of conncusiion blast and crawling tatoo for the other version he uses.
Kakuzu's Iron Skin is problery Iron Body, Transformation state is Form of Doom, Fusion maybe for his stealing hearts ability, contieget retivy for his multiple lives ablity, energy powers, a psionicilly adapted Animie Mage from the Tome of Magic would fit him would fit preety well too, epicilly with those psionic vestiedges from the minds eye. His long range mode seems the reach power, and he problery has improved grapple.

P.S Also, if you havent nociteced, Fire technqiues in the seris are useless, they havent hurt anyone(Well expect Asuma R.I.P)
Kurama Youko

02-13-07, 03:08 PM
Is anyone ever gonna eventually update Hinata? I mean seriously i looked at some of the earlier arguments about why she should be a Psychic Rogue and it doesnt make sense to me. Chakra and Stamina are two different things to me, and even more so as evident in the world of Naruto. I don't question that Hinata has a lower threshold for pain, and tires easily physically, but not chakra wise she has and uses just as much chakra as any normal genin at the time of her introduction. She lacks in physical strength yes, she lacks combat genius (well if you don't include filler.), but there is no evidence that her chakra levels are so below that she merits having Psy-Rogue level power points. If anything her only downsides were, being shy and timid at first, and not being as good as Neji (which is hard for anyone.), and it has not really been proven only stated that her sister had more potential than her, though we all know that usually means nothing in manga as characters usually develope in all kinds of ways to surpass their previous expectations.
Kurama Youko

02-13-07, 03:11 PM
^
to follow up the rant, I would rather we say she is a not fully developed character yet. Basically in games speaking, her build is not 20th lv yet like the others.

Though I love the builds they are all based on a on going manga which means characters are subject to change and grow depending on the authors whim. It would serve better if the builds were left open enough to encompass that, and i guess if you count epic levels that maybe possible. But in the case of Hinata I think rather that trying to quickly stat her as being 20th lv that she be placed in psion as a build half the level of Neji's.

By the way, loved the builds for awhile now, peridocally come back every now and again to see if anythings new been added.
Phoenixblade

02-13-07, 07:29 PM
Deidara's exploding clay should be eassily by a augmented power stone of conncusiion blast and crawling tatoo for the other version he uses.

Sounds good but he has different versions... I guess that could count as meta feats added or augmentations.

Kakuzu's Iron Skin is problery Iron Body, Transformation state is Form of Doom, Fusion maybe for his stealing hearts ability, contieget retivy for his multiple lives ablity, energy powers, a psionicilly adapted Animie Mage from the Tome of Magic would fit him would fit preety well too, epicilly with those psionic vestiedges from the minds eye. His long range mode seems the reach power, and he problery has improved grapple.

I agree with most of this. I personally think that Assimilate or an altered version of the power would make sense for how he steals hearts. Fusion makes sense for how he and his "pieces" combine and such. Also each of them take a form of an animal and have a elemental chakra of their own always used for amazingly powerful energy justsu. How would one facilitate these other parts of Kakuzu's being when let loose to rampage? Astral constructs? Each one with a single high level elemental psionic attacks? Kakuzu does count as one of them and from what I can understand he represents earth and uses that to form the Iron Body. I would have to look into the Tome of Magic, I don't have that one.

Also, if you havent nociteced, Fire technqiues in the seris are useless, they havent hurt anyone.

Whether or not they have done anything in the series, I still believe this should be added to Asuma.

Also Kurama, while I do agree that Hinata should have a build that matches the others of her rank, I think that the Psychic Rogue fits her pretty well for the limited amount of powers she really uses. She doesn't know all the same attacks as Neiji but she developed her own which is represented last I ckecked.
Talkkno

02-13-07, 08:07 PM
Is anyone ever gonna eventually update Hinata? I mean seriously i looked at some of the earlier arguments about why she should be a Psychic Rogue and it doesnt make sense to me. Chakra and Stamina are two different things to me, and even more so as evident in the world of Naruto. I don't question that Hinata has a lower threshold for pain, and tires easily physically, but not chakra wise she has and uses just as much chakra as any normal genin at the time of her introduction. She lacks in physical strength yes, she lacks combat genius (well if you don't include filler.), but there is no evidence that her chakra levels are so below that she merits having Psy-Rogue level power points. If anything her only downsides were, being shy and timid at first, and not being as good as Neji (which is hard for anyone.), and it has not really been proven only stated that her sister had more potential than her, though we all know that usually means nothing in manga as characters usually develope in all kinds of ways to surpass their previous expectations.
She is actully preety dam smart considring she was the only one to answer all the questions in the 2nd chunin exam without cheating besides Sakura.

http://img495.imageshack.us/img495/3286/140141copy8gy.jpg
Seeing that two is an average as noted there and Naruto does have of Power: 3.0, meaning not too shabby.
I would also reccomend some type of con damage for her build also.
Cheers.
RadicalTaoist

02-13-07, 09:49 PM
*shrugs* Anyone else is welcome to come up with a Hinata build of their own if they wish.
Phoenixblade

02-14-07, 02:06 AM
Well there are 2 Neji builds I guess it wouldnt hurt to have an alternative Hinata. *shrugs*
Working on Kakuzu :D
Deidra not long after. I do have a problem but I haven't looked much into how he creates the bigger clay constructs like the big owl he flies around on.
Suggestions and comments... throw em out there if you want :D
Talkkno

02-14-07, 04:39 PM
Well there are 2 Neji builds I guess it wouldnt hurt to have an alternative Hinata. *shrugs*
Working on Kakuzu :D
Deidra not long after. I do have a problem but I haven't looked much into how he creates the bigger clay constructs like the big owl he flies around on.
Suggestions and comments... throw em out there if you want :D

Dont forget to add throw ectoform, energy burst, dimension swap, and Energy Burst Deidra's build somehow, for his sucide clone thing, Also, you are going have to find a way to work around the Animie Mage's captstone for psionics if your going that route. As still and silent spell is useless for psionics.
P.S Is it possible to contact Disople Hero to get my Hidan and alternative Tenten build up there?
Phoenixblade

02-14-07, 06:15 PM
Also, you are going have to find a way to work around the Animie Mage's captstone for psionics if your going that route. As still and silent spell is useless for psionics.
Huh?! I am making Kakuzu a pure psionic build because this is a Psionics based forum and I am keeping with the theme.

P.S Is it possible to contact Disople Hero to get my Hidan and alternative Tenten build up there?
Yeah but maybe clean up the 2 characters a little first. Both are nice builds from what I can see but you may want to flesh out Tenten more then what you posted and clean up Hidan a bit and remove that giant space between his character and the beginning of the post. Also the ability should probably be called the Wrath of Jashin since that is the name of his God and Religion.

Dont forget to add throw ectoform, energy burst, dimension swap, and Energy Burst Deidra's build somehow, for his sucide clone thing
Well I was looking at the thread and found that DH and the guys beat me to some of it:
Jibaku Bunshin – Self Destructing Clone – Metamorphosis and Detonate Psicrystal (Hyperconscious): Used by Deidara in the same fashion Itachi uses Bunshin Bakuha
Kibaku Nendo – Exploding Clay – Crawling Tattoo of Concussion Blast
This works for him. I am still trying to figure out how to represent the giant clay animals he rides on like the owl. Maybe Astral Constructs?
Also what level range should I make Kakuzu and Deidra? Similar to Kisame(25) and Itachi(27) or maybe more towards Hidan (22)? I was thinking of making Deidra a shaper because of Fabricate, Psionic.
Why dimension swap?
Talkkno

02-14-07, 06:50 PM
Huh?! I am making Kakuzu a pure psionic build because this is a Psionics based forum and I am keeping with the theme.

Yeah but maybe clean up the 2 characters a little first. Both are nice builds from what I can see but you may want to flesh out Tenten more then what you posted and clean up Hidan a bit and remove that giant space between his character and the beginning of the post. Also the ability should probably be called the Wrath of Jashin since that is the name of his God and Religion.
Done :)

Well I was looking at the thread and found that DH and the guys beat me to some of it:

This works for him. I am still trying to figure out how to represent the giant clay animals he rides on like the owl. Maybe Astral Constructs?
Also what level range should I make Kakuzu and Deidra? Similar to Kisame(25) and Itachi(27) or maybe more towards Hidan (22)? I was thinking of making Deidra a shaper because of Fabricate, Psionic.
Why dimension swap?
I believe his level should be somewhere 23-24, he is isnt epecilly powerful (#18 aside...) Though his intellgence makes up for it.
Astral Constructs with the stablize contruct(8th level shaper power. power in Hyper seems to the best bet for his messed up flying choco's.
He'll be needing dimesion swap, as how else could he switch with his clone while being grappled by a dozen Naruto shadow clones or so. (No offense)
Shaper would problery the best idea.
Phoenixblade

02-14-07, 07:11 PM
Sounds good. Could a Psion augment a crawling tattoo or could a more powerful one be crafted? That would do well to represent #18 and any more powerful ones. I mean 1d6 isn't much at lvl 23-24.
Now I understand the dimension swap. Good deal. :D
Talkkno

02-14-07, 07:17 PM
Sounds good. Could a Psion augment a crawling tattoo or could a more powerful one be crafted? That would do well to represent #18 and any more powerful ones. I mean 1d6 isn't much at lvl 23-24.
Now I understand the dimension swap. Good deal. :D

You can augment them, and pay addational gold and exp in much the same way you do with power stones IRRC.
Talkkno

02-15-07, 07:45 PM
Also, I'd think the Psionic Artifcier varient found in Magic of Eberron might also make a better Deidra build, if it just had a psicrystal...
Talkkno

02-17-07, 12:08 AM
Well heres what i got Deidara's build so far, I still need a way to emulte his #18 though....
http://i17.photobucket.com/albums/b57/talkkno/Akatsuki/Deidaracoloured.jpg
Deidara デイダラ
Human Shaper- 23
Feats:
Psicrystal Affinity(1), Imprint Stone(Human) Psionic Body(Psion 1), Scribe Tattoo(3), Boast Construct (Psion 5) Expanded Knowledge(Dimension Swap(6) Widen Power(9) Enduring Tattoo*(Psion 10) Expanded Knowledge(Metamorphosis)(12) Expanded Knowledge(Mind Link)(Psion 15)
* - Feat found in Hyperconscious
Powers:
1st-Astral Construct, Minor Creation, Mind Link
2nd-Body Adjustment, Dimension Swap, Throw Ectoform, Concussion Blast, Elfsight.
4th-Corropsond, Metamorphosis
5th-Incranate
8th- Detonate Psicrystal*, Stabilize Construct*.
- Power(s) found in Hyperconscious
Deidara’s Signature Abilities:
Kibaku Nendo(Exploding Clay)- Using the mouths in the palms of his hands, Deidara can infuse clay with chakra. He then molds it into a shape depending on the abilities he wants it to have and vomits it out. After molding the clay, Deidara can enlarge it to various sizes depending on the intended purpose of the clay. Deidara then says to make the clay explode by saying "Katsu". He can also use his clay to create a flight-capable clay bird as a mode of transportation. This ability is approximated Crawling Tattoo and Power Stones of Concussion Blast. For the Bird is best represented by the Astral Construct and Stabilize Construct power.

Other Stuff:
Deidara also has a scope on his left eye, for long-range observation. This is represented by the elf sight power and the skill tricks Point it Out, Spot the Weak Point and Clarity of Vision.
PrinceCurtis

02-20-07, 07:31 PM
For the ransegan, i use Defenstrating Sphere. I just make it a touch attack that's instaneous, and make it a 2nd or 3rd level spell/power
Psionx

02-21-07, 05:15 PM
But what about all the new jutsus that naruto learns in shipupuden?
Phoenixblade

02-23-07, 01:42 AM
What is the difference between the Erudite used for Kakashi (from Dragon 319) and from the one in Complete Psionics? The number in Unique powers allowed per day? If so what are the differences # wise?
puidwen

02-25-07, 08:49 PM
what happen to poor shizune and iruka?
Talkkno

02-26-07, 12:05 AM
what happen to poor shizune and iruka?

Iruka's build is on the last page, but for Shizune, no dice.
RadicalTaoist

02-26-07, 01:26 AM
I should finish her, shouldn't I...
the_taken

02-26-07, 01:54 AM
I should finish her, shouldn't I...
Yes. Yes, you should.

Cookie? :cookie:
Talkkno

02-27-07, 12:40 AM
I should finish her, shouldn't I...
The spell/coversion table stuffed somewhere in Secert's of Saronla should help quite a bit, though I do not yet have acess to that book yet...:)
Talkkno

03-06-07, 07:35 PM
I think a revision of Neji's wilder build is in order; in the light of the educated wilder varient. So I think the extra feats should be spend on metapower on disspating touch. Currently fiquring out a way to speed up nova combo with the extra powers i can squueze in and the reduced pp cost.
danzibr

03-08-07, 04:14 PM
Disposable Hero, I could kiss you right now.

So could I.

Even though I'm a guy and so are you. Hey, I've done it before.

I'll be honest- when I saw the title of this thread I expected some pretty lame material. "OMG I lurv Naruto let's make up a bunch of boring inaccurate crap about the anime."

But oh no, from what I've seen, this is some good, good stuff. Ahh, Chidori... and I love Rock Lee, even if he is a little vanilla. I do not believe Animal Affinity and Psychofeedback adequately represent Lee's awesomeness, but hey, if there was such a thing in D&D it'd be broken. And I don't use that word lightly. Actually, I doubt I've used it on the forums before.

You deserve a :cookie:

Dan
RadicalTaoist

03-11-07, 07:46 PM
Shizune is finished; this is what happens when I procrastinate on essay assignments. Going to put up a list of potential technique revisions based off of powers that have shown up in Untapped Potential and Secrets of Sarlona. Does anyone with Complete Scoundrel have ideas for use of the Psibond Agent?
Talkkno

03-12-07, 07:26 PM
Shizune is finished; this is what happens when I procrastinate on essay assignments. Going to put up a list of potential technique revisions based off of powers that have shown up in Untapped Potential and Secrets of Sarlona. Does anyone with Complete Scoundrel have ideas for use of the Psibond Agent?

I'm not sure, give the short duration of the psibound. It seems a Telepath 7 is just plain better for most things.
Talkkno

03-27-07, 09:54 PM
Shizune is finished; this is what happens when I procrastinate on essay assignments. Going to put up a list of potential technique revisions based off of powers that have shown up in Untapped Potential and Secrets of Sarlona. Does anyone with Complete Scoundrel have ideas for use of the Psibond Agent?
Then can we see what you have Shizune's build then please?
Mindolin

03-28-07, 12:12 AM
Sorry if it might mess things up, at least a little, but what about using the Psychic Warrior power Combat Transformation to represent opening the first gate? Considering the immense strain on his body, I agree with using Psychofeedback for the Gate of Life. Or we can just decide on a few powers to represent each one.

For example:

The First Gate enhances strength, so Animal Affinity set for Str could work.

The Second Gate refreshes stamina, so any power that removes fatigue could work.

The Third Gate improves reaction time, so another Animal Affinity for Dex this time.

The Fourth Gate "creates much more oxygen to use", which doesn't really help when deciding what it can do.

The Fifth Gate is best described as Pyschofeedback, as it expends health to power techniques.

The Sixth Gate might be Combat Transformation, as it increases the power and stamina of the user.

The Seventh Gate is some power that drastically increases speed, but without the problem of not being able to affect enemies with an attack, so it's not Time Stop or the like.

The Eighth Gate: Epic Buff Technique with some SERIOUS backlash damage.
Talkkno

04-01-07, 03:23 PM
For example


The Fourth Gate "creates much more oxygen to use", which doesn't really help when deciding what it can do.



Im thinking somewhere along the lines animal affinity to con or somewhere along those lines.
Mindolin

04-01-07, 11:49 PM
Yeah, you're right about that. Thanks for the help, Talkkno. Well. that's one more done, and that's 5 out of 8 completely done.
doomed

04-09-07, 12:06 AM
if this is for naruto wars on warcraft 3
do you have the build for ichigo? is you posted it already can you pst a link to it? thank you
RazielK

04-09-07, 11:51 PM
Bumpage!
turalisj

04-09-07, 11:57 PM
Anyone against me posting a home-made ninja?
the_taken

04-10-07, 01:06 AM
A personality from your imagination? If yes, then I vote for happy.
Talkkno

04-11-07, 01:40 AM
I think we should add Repposdi to Sauske power list to emulate how he defeated a certain justu...*Hint*
Lyinginbedmon

04-11-07, 06:37 AM
Sasori has been spoiler blocked in case there are those who would rather find out for themselves :D

Akasun no Sasori, The Red Sand Scorpion - Stone Half Golem* Shaper 10/Constructor (http://www.wizards.com/default.asp?x=dnd/psm/20040625b) 10/Body Leech (http://www.wizards.com/default.asp?x=dnd/psm/20040925a) 5

* - Half Golem Template Found in Monster Manual II

Order of Levels: Shaper9/Constructor10/Shaper+1/Body Leech5

Feats:
Inquisitor (1), Body Fuel (Human), Boost Construct (Shaper1), Speed of Thought (3), Expanded Knowledge (Mind Link) (Shaper5), Speed of Thought (6), Expanded Knowledge (Dominate) (9), Expanded Knowledge (Revivify) (12), Expanded Knowledge (Mind Switch) (15), Expanded Knowledge (Truevenom Weapon) (18), Expanded Knowledge (Modify Memory) (Shaper10), Epic Expanded Knowledge (Teleportation Circle) (21), Great Intelligence* (24)

* - Epic Level Handbook

Powers:
1st - Astral Construct, Mind Link, Ecto Protection
2nd - Repair Damage
3rd - Stasis Cocoon
4th - Ectoplasmic Cocoon, Dominate, Create Tether Hound. Modify Memory, Psychic Reformation, Truevenom Weapon
5th - Revivify
6th - Mind Switch, Contingency
9th - Reality Revision, Teleportation Circle

Sasori's Signature Abilities:
Kugutsu no Jutsu - Puppetry Technique - This technique was founded in the sand by long before Sasori was born, but it was Sasori who perfected it. Though he uses them very little Sasori has an array of powerful conventional puppets, and was responsible for the design of most of the puppets in Suna, including Kanuro's Kurorai and Karasu. This is approximated by Astral Construct and the various constructor abilities.

Hitokugutsu - Human Puppet - The evolution of Sasori's puppetry technique was to fashion puppets out of humans, in order to make puppets that could use chakra and consequently ninjutsu techniques. Sasori has made 298 human puppets in the 20 years he's been a wanted criminal. The process for doing so is a complicated one. In game terms Sasori defeats his opponent and imprisons them in a stasis cocoon. If they happen to perish he has revivify to keep them alive. While they are in stasis he afflicts them with Dominate, using the utter thrall augment from hyperconscious to make his control permanent. He then uses Psychic Reformation to minutely modify their abilities to improve their will save such that they will not lose thier chakra using abilities in the transformation to come. Sasori then uses a ritual to apply the Half Golem template to them (see designers notes for details). This creates perfectly obediant, trapped, enhanced, puppets that retain of the abilities they had in life. All of which are key in creating Sasori's final technique.

Aka Higi: Hyakki no Souen - Scarlet Technique: Dance of 100 Puppets - It is said that the true mark of strength for a puppeteer is measured by the number of puppets they can control at once. Kankuro controls two, one with each hand. Chiyo, Sasori's grandmother and sensei can control 10, one with each finger. Sasori can control all his puppets, and he uses 100 of them at once. This technique is represented through a contingent teleportation circle to summon his puppets, as his Hitokugutsu do not require concentration to control (being half golem thralls, which prevents me from having to build a character than can nova off 100 astral constructs in a single round :D).

Sasori's Favorite Puppets:
Hiruko, Level 9 Astral Construct
Huge Construct
Hit Dice: 19d10+40 (144 hp)
Initiative: +0
Speed: 60 feet
Armor Class: 33 (+25 natural, -2 size), touch 8, flat footed 33
Base Attack/Grapple: +14/+40
Attack: Slam +32 melee (2d6+32 + poison)
Full Attack: Slam +32 melee (2d6+32 + poison) and Tail Slap +27 melee (2d8+32 + poison)
Space/Reach: 15 ft/15 ft
Special Attacks: Improved Grab, Constrict 2d6+27
Special Qualities: Construct Traits, Damage Reduction 15/Magic, Darkvision 60 ft, Low Light Vision
Saves: Fort +6, Reflex +6, Will +6
Abilities: Str 47, Dex 11, Con --, Int --, Wis 11, Cha 10
Menu Abilities: Muscle (B), Constict (C), Tail Slap* (C), Poison Touch (B), Extra Brawn* (C), Improved Grab (B), Celerity (A), Power Attack (A)

* - From the Mind's Eye Constructor Article

Sandaime Kazekage - Stone Half Golem Human Wilder 16/Slayer 8

Feats:
Track (1), Speed of Thought (Human), Up the Walls (3), Mental Leap (6), Psionic Meditation (9), Expanded Knowledge (Call Weaponry) (12), Power Attack (15), Psionic Weapon (18), Expanded Knowledge (Hail of Crystals) (21), Deep Impact (24)

Powers:
1st - Call Weaponry, Crystal Shard
2nd - Swarm of Crystals
3rd - Telekinetic Thrust, Telekinetic Force
4th - Wall of Ectoplasm, Shatterstorm*, Telekinetic Maneuver
5th - Hail of Crystals

* - Hyperconscious

Sandaime Kazekage's Signature Abilities:
Satetsu – Iron Sand – A special form of telekinesis used only by the third kazekage due to his unique ability to change his chakra into magnetic force. He modeled most of the techniques based of this ability after the sand controlling abilities of the sands previous hosts for the Shukaku, making many of them similar to Gaara's techniques. He uses this power to create weapons (Call Weaponry), move objects or blast opponents backwards (Telekinetic Force and Telekinetic Thrust), disarm his opponents (Telekinetic Maneuver), form walls (Wall of Ectoplasm), and attack with shards of metal or other ranged implements (Crystal Shard, Swarm of Crystals, Shatterstorm, Hail of Crystals)

Satetsu Kaihou – Iron Sand World Strike – Shatterstorm
Satetsu Shigure – Iron Sand Shower – Hail of Crystals

Designer's Notes: This build makes use of the MMII Half Golem Template (specifically the Stone Half Golem) under a rules adaptation assumption. That assumption is that it is reasonable to replace the spell requirements for applying the half golem template with similar psionic requirements. For the half stone golem I recommend replacing Stone to Flesh with Reality Revision or Restore Extremity, and replacing Geas/Quest with Dominate using the Utter Thrall augment from Hyperconscious. In both cases Sasori's puppet creation techniques are not recommended for PC use. Also, Sasori offsets the -6 penalty to intelligence from the half golem template by giving himself a +5 inherent bonus through reality revision and Great Intelligence at level 24. Logically following this build Sasori would have spent an enormous amount of experience crafting his army over his twenty years in exile from sunagakure, both before and after joining Akatsuki. Given that, he is far far more dangerous than even his enormous CR of 28 would indicate.
This has probably been covered in the 9-page interim from this quoted post and the present, but I'm a little unclear on the whole Half-Golem puppet idea.

According to the Monster Manual II, a Half-Golem gains magic immunity with exceptions per variant. In the case of the Stone golem being used, this is simply magic immunity. Now, in 3.0 it was simple enough said that magic immunity removed the issue of any magical or supernatural effect functioning on the creature attached. However, in 3.5 magic immunity is considered to be infinite spell resistance. Psionic dominate allows power resistance.

Are we assuming for the purposes of this build that the Psionics is Different model is in use? If not, how are you overcoming the issue of power resistance/spell resistance transparency?

I apologise if this has already been said, it seems the topic with Sasori was swept aside for newer projects after 5 posts
captain_pelor

04-13-07, 08:19 PM
Where the hell is the "slayer" class from?

and in addition to that where can I get a copy of Hyperconcious?????
glacialcat

04-13-07, 08:23 PM
"Slayer" is the SRD version of the Illithid Slayer. In the SRD all references to Illithids are taken out because of product identity.

Hyperconscious can be gotten from Amazon, its maker is Malhavoc press.... could've just googled that one.
NoldorForce

04-14-07, 07:30 PM
"Malvaok"? It's Malhavoc Press, after an old character of Monte Cook. (He owns the company.)
glacialcat

04-14-07, 07:36 PM
Oops. Yea. I knew that. I could've sworn I put down Malhavoc. *shrug* That's typing for ya.. I'll edit it now.
Blitzmidfielder

04-23-07, 01:47 AM
Why does Shikamaru have Swarm of Crystals Expanded Knowledged? And is there a place I can find the info from Dragon 319 for Kakashi?
Mindolin

04-23-07, 10:34 AM
Shikamaru has Swarm of Crystals because, after the Time Skip, and maybe before, I don't remember, he can not only use his shadow to hold down his enemy, he can use it to injure them.

And for the Kakashi question, the only place where I can think of finding it is in Dragon 319
Fafnir

04-23-07, 05:11 PM
Shikamaru has Swarm of Crystals because, after the Time Skip, and maybe before, I don't remember, he can not only use his shadow to hold down his enemy, he can use it to injure them.

And for the Kakashi question, the only place where I can think of finding it is in Dragon 319

The Erudite is also in Complete Psionics, though it's quite different (and way more balanced).
Lyinginbedmon

04-23-07, 06:43 PM
Dum dee dumThis has probably been covered in the 9-page interim from this quoted post and the present, but I'm a little unclear on the whole Half-Golem puppet idea.

According to the Monster Manual II, a Half-Golem gains magic immunity with exceptions per variant. In the case of the Stone golem being used, this is simply magic immunity. Now, in 3.0 it was simple enough said that magic immunity removed the issue of any magical or supernatural effect functioning on the creature attached. However, in 3.5 magic immunity is considered to be infinite spell resistance. Psionic dominate allows power resistance.

Are we assuming for the purposes of this build that the Psionics is Different model is in use? If not, how are you overcoming the issue of power resistance/spell resistance transparency?

I apologise if this has already been said, it seems the topic with Sasori was swept aside for newer projects after 5 posts
Mindolin

04-23-07, 09:21 PM
While you are correct, Fafnir, I was referencing the Erudite used to make Kakashi, which is, as you pointed out, different from the one used in Complete Psionics
RadicalTaoist

04-23-07, 11:16 PM
Note: due to problems with their intarweb access, DH cannot actually access the Wizards boards except while he is at school, and while he is at school he does not generally have the time to update big thread projects. He apologizes for letting this decay as it has, as well as the unanswered questions.
Fafnir

04-24-07, 08:44 AM
While you are correct, Fafnir, I was referencing the Erudite used to make Kakashi, which is, as you pointed out, different from the one used in Complete Psionics

Well, of course, since Kakashi wouldn't be quite as uber as he is if we used CPsi... And we can't have that, right? :D

Sadly, as far as I know, Dr319 was the only place the (first) Erudite appeared, thus the only
(legal:embarrass) way read it I can think of is finding a copy of the magazine.

It could be some site somewhere on the net, though... I browsed Crystal Keep, but the info there is strictly nonpsionic.:mad:
Mindolin

04-25-07, 09:21 AM
Kakashi uber? Yes, I admit that the build is pretty good at representing him, but if I win initiative, I can most likely kill him in one turn. With my latest level 3 character.
Fafnir

04-25-07, 12:07 PM
Kakashi uber? Yes, I admit that the build is pretty good at representing him, but if I win initiative, I can most likely kill him in one turn. With my latest level 3 character.

I meant the one in the Manga and the Anime, not the build.
Mindolin

04-25-07, 12:17 PM
True, Kakashi is pretty good in the Manga and Anime, but only because he is one of Konoha's best ninja, and has been adventuring since he was about 8.
Talkkno

04-25-07, 05:07 PM
Note: due to problems with their intarweb access, DH cannot actually access the Wizards boards except while he is at school, and while he is at school he does not generally have the time to update big thread projects. He apologizes for letting this decay as it has, as well as the unanswered questions.

Well its at least good hear from you; RadicalTaoist.
sword_war444

05-07-07, 06:33 PM
Hidan
http://upload.wikimedia.org/wikipedia/en/f/ff/Hidancoloured.jpg
Hidan- Elan Psion 17/Divine Mind* [Jashin] 9
*-Complete Psionic
Feats
Elan Reletion Enhanced*(1), Mental Leap(Psion 1) Elan Resliance enhanced*(3), Elan Restiance Enhanced* (6) Psionic Body (Psion 5) Wild Talents (9)
Wild Talents (Psion 10) Rapid Matblsim (12) Up the Walls (15) (Psion 15)
*-Complete Psionics
Powers
1st
2nd
3rd Empathic Tansfer Hostile*, Share Pain forced
4th Empathic Feedback
5th
6th
7th
8th
9th Affinty Field Pain*
*-Complete Psionic
Mantles
1st Death Mantle
2nd Pain and Suffering Mantle
3rd Destruction mantle
Hidan’s Signnature ablates
Imoratle: As Hidan stated many times before he is imoratle. He can not die of age and truly at all. This is represented by him beging a Elan and Styigna Veil power. It also is represented by his Rapid Meatblism
Lich: Hidan turned into this form a few times. This is represented by his Stygian Veil Power.
The above two are also represented by the folwing feats: Elan_Repletion_Enhanced, Elan_Reslaiance Enhanced, Elan_Restaince Enhanced,
Jashin: Hidan worship a God and prays before a battle (try’s to) this is Repersented by 9 levels in DivineMind. The God gives all sort of Charkra enhancing ablty to his servants including the lich form. This is represented by Psionic Body and 2 Wild Talents
Voddo like powers (unnamed): This is represented by the pain and suffering Domain and it ablity but specifacly it’s ablity, Affinty Field pain, Empathic Feedback, Share pain forced and empathic transfer hostile. The dath mantle ablity also is repersneted for this.
Other powers
Basic ninja Skills: Hidan have standard ninja skills this is represented with Mental leap and Up the Wallws.
Note: not done. This is a rough Draft
Talkkno

05-07-07, 08:43 PM
What mantles did you give Janshin? Keep in mind that class is pretty gimpy imo.
sword_war444

05-08-07, 04:30 PM
I gave him death, Pain and suffering mantle, and then destruction mantle where given to hidan.I am not sure whatother mantles Jahsin would have. The build worked prety good.I also chose that because Hidan seem to be not as physical as the most powerful (strong) memebrs are but more than others.
Me and my players are going to use these so i am trying to get more done. I will take requests to. My next build might be Hidan's partner but I am haveing some troubles, wiht his shadow monsters
sword_war444

05-12-07, 10:16 AM
ok can some one have more than one psi crystal. Also a note on my build. The 17 levels of Psion are only for the ablity to mainifest lv 9 powers and sorta for the bounse feat
darkelf1two3

05-12-07, 11:42 AM
Not to be the bearer of bad news, but if your going to build these characters, why not use the Magic of Incarnum supplement. It already has the concepts of Chakra, and all that fun soul-stuff built into it. Naruto series = soul magic not mind magic.

http://www.wizards.com/default.asp?x=products/dndacc/885797200
Lyinginbedmon

05-12-07, 11:51 AM
There's accurate ability and accurate thematics. This thread is largely the former, which marks out Incarnum, which while in name might suit these builds is irrevocably different in function
Fafnir

05-12-07, 11:53 AM
Not to be the bearer of bad news, but if your going to build these characters, why not use the Magic of Incarnum supplement. It already has the concepts of Chakra, and all that fun soul-stuff built into it. Naruto series = soul magic not mind magic.

Naruto chakra is a form of energy. MoI Chakras are specific meld points for soulmelds. Same name, different meaning.

Fluff can be altered, crunch cannot.
Psionics match Naruto's crunch, MoI names match Naruto's fluff... barely. Both MoI's fluff and crunch fail to match Naruto's.

Sorry, but soul melding =/= Naruto.
sword_war444

05-12-07, 05:33 PM
realy they are right dark
Now can some one answer If I could give some one more than 1 psicrystal
Tempest Stormwind

05-12-07, 06:01 PM
realy they are right dark
Now can some one answer If I could give some one more than 1 psicrystal

You know this answer. Read the rules.

If a feat does not say it can be taken more than once, it cannot be taken more than once. You either have the feat or you don't.
sword_war444

05-12-07, 06:43 PM
Sorry I forgot that it was a feat (bonouse feat) not class feture.
so how elase would one make hidan's partner
Talkkno

05-12-07, 10:07 PM
While is thread is primary about Naruto; The OP did say this is also where can showcase characters from other series;) ....and Now for...
http://i17.photobucket.com/albums/b57/talkkno/Ranma/220px-Ranma2.jpg
Saotome Ranma
Human Monk 4/Wilder 16
Feats:Improved Unarmed Strike (Monk1), Stunning Fist (Monk1), Combat Expertise (1), Improved Disarm(Bonus), Combat Reflexes(Monk2) Monastic Training(Wilder)(3), Tashalatora(6), Practiced Manfeister(Wilder)(9), Expanded Knowledge(Animal Affinity)(9 Bonus), Improved Disarm(9), Speed of thought(12),Expanded Knowledge(Psionic’s Lion’s Charge)(15 Bonus) Twin Power(15),Expanded Knowledge(Energy Ball) Power Attack(18).
Powers:
1st –,Vigor
2nd – Animal Affinity, Psionic Lion’s Charge, Hustle, Biofeedback
3rd –Energy Burst, Energy Push.
4th-Energy Ball.
Ranma’s Signature Abilities:
Musabetsu Kakutō Ryū: Ranma is a master of Anything Goes Martial Arts; though not as strong as Ryoga or fast as Mousse; he regularly defeats them. Ranma’s unarmed damage, Ac bonus, and flurry of blows is are that of a 20th level monk,
Kachū Tenshin Amaguriken- In the Fire Imperial Sweet Chestnut Fist: Ranma’s most frequently used technique, which basically amounts to flurry of attacks of blinding speed. This repsented by Psionic Lion’s Charge, Animal Affinity to dex, and flurry of blows.
Hiryū Shōten Ha- Flying Dragon Ascension Strike: Ranma’s most powerful technique; where the user the user pours the ki in an upward fist strike that creates a tornado of ki that carries off the opposing fighter(s). This is represented by Energy Burst:Sonic and Push:Sonic
Mōko Takabisha- Pride of the Fierce Tiger: A ki attack based on the emotion of confidence, instead of depression; which Ryoga uses, this technique creates a huge ball of ki destroying anything in its radius's. This approximated Energy ball:Sonic. In the manga, Ranma is able to also create a "Double Mōko Takabisha" that fires two equally strong ki blasts. This is represented by twin power.
Notes:
The alternative Wilder class feature replacing violate mind ability of the wilder for expanded knowledge is used from the Minds Eye.
Hiryū Shōten Ha would be much better represented by Tornado Blast; but i couldn't feel right ducking Ranma's Bab and Hd so low, feel free to replace Wilder with Psion however.
A swordsage could also approximate with Tornado Throw, and it might turn out better then a psionic build actually.
NoldorForce

05-12-07, 10:30 PM
Kalashtar and Human at the same time? A given character can only be of a single race at one time.

Personally, I'd suggest Changeling for the race.
sword_war444

05-12-07, 11:40 PM
in game turns how does he change
NoldorForce

05-13-07, 12:06 AM
Nix the Changeling thing, actually. It's more appropriate (with respect to both mechanics and flavor) to just use Greater Bestow Curse or similar stuff.

In both cases, I was referring to Ranma's build.
the_taken

05-13-07, 12:06 AM
Inherent bonus to disguise check.
No penalty to disguise checks for changing gender.
Talkkno

05-13-07, 12:49 AM
Kalashtar and Human at the same time? A given character can only be of a single race at one time.

Personally, I'd suggest Changeling for the race.
Fixed, thanks for correction. The_taken, I don't exactly understand what are you suggesting :confused:.
By the way, Khalaster was needed for the Tashalatora feat.
Talkkno

05-13-07, 02:07 AM
Now for my favorite Ranma 1/2 character; Note not remotely done yet, just a sketch, too little feats to work with.
Shampoo
Under construction
RadicalTaoist

05-13-07, 02:52 PM
ZOMG, another Ranma Nibbunnoichi fan? :w00t: Deserves its own thread imho. Dibs on Ryouga.
Talkkno

05-13-07, 05:30 PM
ZOMG, another Ranma Nibbunnoichi fan? :w00t: Deserves its own thread imho. Dibs on Ryouga.

Very well then, I got stuck figuring his breaking point technique. Heres Mousse btw....
http://i17.photobucket.com/albums/b57/talkkno/Other/TheMightyMousse.jpg
Mousse- Human Monk 2/Psychic Warrior 17/Master Thrower 1

Feats: Point Blank Shot (1), Improved Unarmed Strike(Monk), Monastic Training(Psychic Warrior )(Monk 1),Power Attack(Flaw), Dash(Bonus Human), Combat Reflexes(Monk2), Precise Shot(3), Throw Anything(Psychic Warrior 3), Tashalatora(Psychic Warrior 4), Rapid Shot(Psychic Warrior 5), Two weapon fighting(6th), Speed of thought (8),Improved two weapon fighting(9), Practiced Manfesiter(Psychic Warrior) (11 Psychic Warrior), Rapid Shot(12), Weapon Focus(Dagger)(14 Psychic Warrior), Improved Precise Shot(15), Greater two weapon fighting(17th), Improved Rapid Shot(18th)
Flaws: Murky-eyed-Mousse has extremely bad eyesight which leads him often leading him to sometimes mistake people (or animals, sometimes even inanimate objects) for other people (usually Shampoo or Ranma).
Powers:
1st –,Vigor, Call Weaponry, Metaphysical Weapon, Claws of Beast.
2nd –, Hustle, Biofeedback, Animal Affinty. Psionic Lion’s Charge
3rd – Keen Edge, Psionic
4th- Inertial Barrier:
Mousse’s Signature Abilities:
Anki-Hidden Weapons: Even though he is a very talented martial artist and a good hand-to-hand fighter, Mousse prefers to use his mastery of the Hidden Weapons style to fight at a distance, where he throws absurd amount of weaponry at his opponents. This is represented by Precise Shot, Improved Precise Shot, Palm Throw(Master Thrower), and various TWF feats. To approximate how he stores his vast amounts of weaponry in his sleeves is the Call Weaponry power.
Takazume Ken- Hawk's Talon and Scythes of Sorrow: Are represented by the powers Claws of Beast, Metaphysical Weapon, Graft Weapon.
Other Abilities:
Despite his focus on throwing weapons, Mousse is a powerful martial artist in his own right, fighting on several occasions against Ryoga and Ranma on near equal ground. This is why he has the unarmed damage, Ac bonus, and flurry of blows is that of a 19th level monk. He is perhaps the fastest character in entire series, having hustle, Psionic Lion’s charge, and speed of thought.
Mousse displayed impressive endurance, in where in his second battle with Ranma he continued to fight until his last breath, despite being caught in numerous explosions and receiving several beatings, this is why he has biofeedback inertial barrier, and vigor.
RadicalTaoist

05-13-07, 05:38 PM
Very well then, I got stuck figuring his breaking point technique.

Dude! Dissipating Touch, Hammer, or Stomp as necessary.
Talkkno

05-13-07, 06:04 PM
Dude! Dissipating Touch, Hammer, or Stomp as necessary.

Doh! :bow: Well good luck on that.
Hirochicken

05-13-07, 06:51 PM
Dude! Dissipating Touch, Hammer, or Stomp as necessary.

And the Psionic Fist feats too!

I like the builds, Talkkno. I've been a big Ranma fan for a few years. :D
sword_war444

05-13-07, 07:20 PM
OK I am taking request for naruto builds. I also want inpu on Hidan partners powers
Talkkno

05-13-07, 09:10 PM
OK I am taking request for naruto builds. I also want inpu on Hidan partners powers

Why does he have wild talent feat for?
Batshido

05-13-07, 09:21 PM
Why does he have wild talent feat for?

Maybe they're supposed to be Psionic Powers.

The bigger question is, why is he 26th level. Unless we're counting 3 Divine Mind levels as one real level. That seems about right. ;)
sword_war444

05-13-07, 09:31 PM
OOps. Yay it is level 26. Wild talent are to repersent extra powers Jasjin gives him and that fact I can not think of any other feats. but Iwas talking about his partner
Batshido

05-13-07, 09:47 PM
OOps. Yay it is level 26. Wild talent are to repersent extra powers Jasjin gives him and that fact I can not think of any other feats. but Iwas talking about his partner

Wouldn't those powers be better represented with Expanded Knowledge? That way he could just learn them.
sword_war444

05-14-07, 04:28 PM
yay (that is a feat right) and what powers would be used for Hidan's partner
Talkkno

05-23-07, 11:41 PM
RadicalTaoist, you still working on Ryoga? It seems as of current; he will most likely be only the build that ain't Khalaster, Tashalatora feat is just too good.
Talkkno

05-26-07, 05:28 PM
http://i17.photobucket.com/albums/b57/talkkno/Ranma24_02_Herb.jpg
Herb
Draconic* Human Kineticist 20
Feats: Psionic Body(1), Psicrystal affinity(Bonus), Overchannel(3) Psionic Meditation(5 Bonus) Psicrystal Containment(6), Twin Power (9), Quicken Power (10 Bonus), Empower Power (12) Burrowing Power (15), Widen Power( 15 Bonus), Talented( 18th), Expanded Knowledge(Call weaponry)(20th Bonus)
Powers:
2nd-Energy Stun, Energy Missile, Energy Push, Swarm of Crystals
3rd-Hustle, Keen edge, Psionic Blast,
4th-Energy Ball,
6th-Overland Flight.
7th- Reddopsi
9th-Torando Blast.
Herb’s Signature Abilities:
Chi-blasts: Herb can project chi-blasts, capable of making a roughly 1m x 1m x 12m path through solid rock. They've proven enough to briefly stun female Ranma. He often uses his chi in various other forms, hence the various energy powers and psionic blast at his disposal.
Hito Ryu-Zan Ha: Flying Sword of the Dragon: Herb's most dangerous attack. With this move, he creates blades of chi that can fly through the air and effortlessly slice through dense objects, shown to include a 4m-5m diameter mountaintop. This is approximated with swarm of crystals augmented with various metapsionic feats.
Ryu Sei Hisho: Soaring Dragon Spirit: Under construction...
Flight: Herb has been shown capable of flying for at least brief periods, but never for an extended time however; this is with represented with overland flight.
Chi-sword: Herb can also create a sword of chi with his hand; approximated with call weaponry and keen edge.
Hiryu Shoten Ha: Flying Dragon Ascension Strike: Being a dragon descendant and chi-master, Herb was familiar with this move and managed to both counter and use it against Ranma. This is approximated with Reddopsi on how Herb counters it and Tornado Blast in the way he can use it himself.
Notes
I found him having the Draconic template very fitting, being a dragon descendant after all
*Races of Dragon
Lyinginbedmon

05-26-07, 06:09 PM
We should probably make a new thread for the Ranma builds, this is after all "Psionic Naruto Builds"
Talkkno

05-26-07, 06:16 PM
We should probably make a new thread for the Ranma builds, this is after all "Psionic Naruto Builds"

Read the opening post; however that might be a good idea, dunno where to put it however.
InkBlot

05-26-07, 08:01 PM
Hiryū Shōten Ha would be much better represented by Tornado Blast; but i couldn't feel right ducking Ranma's Bab and Hd so low, feel free to replace Wilder with Psion however.
An Ardent can learn Tornado Blast from the Elements mantle. Ardents have the same BAB and HD as Wilders. With Conflict and Physical power as his primary mantles, and Energy and Elements as two of his secondary mantles, he will have access to almost all of the same powers (and more).
Hirochicken

05-26-07, 08:25 PM
Read the opening post; however that might be a good idea, dunno where to put it however.


Well there is always Xaktsaroth's thread "Hmm, kind of a humorous challenge :p" (http://boards1.wizards.com/showthread.php?t=424838).
Talkkno

05-26-07, 10:51 PM
An Ardent can learn Tornado Blast from the Elements mantle. Ardents have the same BAB and HD as Wilders. With Conflict and Physical power as his primary mantles, and Energy and Elements as two of his secondary mantles, he will have access to almost all of the same powers (and more).

Good point; you are free to do a rewrite though; too busy atm to work on one.
RadicalTaoist

05-28-07, 11:54 AM
We should probably make a new thread for the Ranma builds, this is after all "Psionic Naruto Builds"

Seconded. Someone make one, and I'll put Ryoga there.

And Talkkno, it's spelled Kalashtar ;)
Talkkno

05-28-07, 05:37 PM
Seconded. Someone make one, and I'll put Ryoga there.

And Talkkno, it's spelled Kalashtar ;)

One a tangibly related point; i just figured out you didn't need to be Kalashtar to be able to obtain the Tashalatora feat; I'll be fixing the builds now. Any one have any idea where the post should go?
sword_war444

05-31-07, 08:34 PM
OOO looke what I made: here (http://boards1.wizards.com/showthread.php?p=12568667#post12568667)
A thread for Psionic Ranma builds. I have a bunch of other anime's I have builds for so Mayb we should just make a Psionic anime thread.
Lionhearted

06-03-07, 03:58 PM
http://www.399animeshop.com/anime/images/headband-naruto1.jpg

Wondered why all shinobi keep this, ofcourse its headbands of intelligence increasing their daily pool of psp aswell as increasing their save dc's
Talkkno

06-03-07, 08:36 PM
http://www.399animeshop.com/anime/images/headband-naruto1.jpg

Wondered why all shinobi keep this, ofcourse its headbands of intelligence increasing their daily pool of psp aswell as increasing their save dc's

I was thinking thats there psicrystals....
the_taken

06-03-07, 09:02 PM
I was thinking thats there psicrystals....

Psyscrystal of Intellect.
Lionhearted

06-04-07, 05:52 AM
not for Naruto atleast he actually got a (Psi)crystal necklace
Fafnir

06-04-07, 06:31 AM
not for Naruto atleast he actually got a (Psi)crystal necklace

I'm pretty sure that's a Periapt of Health. :D
Lionhearted

06-04-07, 07:32 AM
I'm pretty sure that's a Periapt of Health. :D

dude it killed all of its previous owners, apperently its a intelligent cursed psicrystal of the hero
Fafnir

06-04-07, 07:49 AM
dude it killed all of its previous owners, apperently its a intelligent cursed psicrystal of the hero

A cursed Periapt of Health and Bad Luck.:P

And some sort of Power Stone of Control Plants, Psionic. That too.
sword_war444

06-04-07, 02:18 PM
Ok. Stragne. Now I notice that some of the charcters do have Psicrystals but what are the psicrystal for them
Fafnir

06-04-07, 03:35 PM
Ok. Stragne. Now I notice that some of the charcters do have Psicrystals but what are the psicrystal for them

Well, Kiba has Akamaru. About the others, they're their hitae-ate (headbands) I guess...
Fafnir

07-16-07, 03:51 PM
I summon the almighty :bump:!

Kuchiyose no Jutsu!
DisposableHero_

07-17-07, 06:12 PM
Yikes, how is this thread still alive?
Lyinginbedmon

07-17-07, 07:17 PM
Lots of exercise and a healthy diet?
Fafnir

07-17-07, 07:51 PM
Dattebayo! :D
Talkkno

07-17-07, 09:44 PM
Yikes, how is this thread still alive?

:bow: Mostly my attempts to put builds up and huge diversion into Ranma.....
Lyinginbedmon

07-18-07, 04:26 AM
Which may have inadvertantly killed it in the first place methinks...
sword_war444

07-26-07, 12:58 PM
Ok I am going to be working on some builds. Some of these builds also need to be edited because they gain new powers in the newer manga. Also I really don’t see how summoning works. The powers correspond and psionic contingency do not summon a monster.
Lyinginbedmon

07-26-07, 02:02 PM
The character uses Correspond to contact the target creature, who then sends a representative using Teleport
skydragonknight

08-03-07, 01:33 PM
Are you guys purposefully skipping Renga, Ruiga and Jiga?

They might be filler, but they're pretty interesting opponents.
RazielK

10-02-07, 03:01 PM
What is Hyperconcious? I have seen it referenced a lot but what is it?

A book?
Net?
Mag?
CrimsonDeath

10-02-07, 03:06 PM
What is Hyperconcious? I have seen it referenced a lot but what is it?

A book?
Net?
Mag?

It's a book published by Malhavoc Press. It includes several powers, feats, and monsters, a 3.5-compatible Psionic Combat system, and an adventure path.
RazielK

10-02-07, 03:38 PM
Is there an SRD for it? Where can I get it?
CrimsonDeath

10-02-07, 04:00 PM
Is there an SRD for it? Where can I get it?

I don't think there's an SRD for it, since it's third-party material and they sort-of need money if they're going to continue publishing. But it's pretty cheap-- epseically if you don't mind having a PDF instead of the dead-tree version. You should be able to grab it here (http://www.ptolus.com/mpress_Hyper.html).
Tempest Stormwind

10-02-07, 05:34 PM
The SRD is a System Reference Document. It's the SYSTEM. It is NOT a synonym for "available online."

Furthermore, this question is answered in the FAQ at the top of the forum, under "Introduction and Books."
RazielK

10-03-07, 12:49 AM
The SRD is a System Reference Document. It's the SYSTEM. It is NOT a synonym for "available online."

Furthermore, this question is answered in the FAQ at the top of the forum, under "Introduction and Books."

Sorry, I didn't know.

I always thought System Reference Document would be something on the internet used for reference.

No need to be a jerk about it though.
RadicalTaoist

10-04-07, 10:43 PM
http://i32.photobucket.com/albums/d12/gooddragon1/motivator2169100.jpg
Crake

10-04-07, 10:53 PM
Just curious, but has somebody already made a Kimmimaro build yet?

Edit: Found it.
Psionx

10-07-07, 04:48 PM
Personally I think naruto ninjas are more like a feat progression independent of what classes you take. You take an initial chakra control feat and choose an element to have an affinity with. Then you gain a certain amount of chakra pts each level. You can learn different techniques by researching them like you would an epic spell. Of course there are restrictions on the feats so not everyone can take all of them and only certain people can take some of them. Rock Lee can't take the chakra molding feat which is a prerequisite for alot of techniques, but he can take the 8 gate release feats and various combat feats as part of his fighter build.
RazielK

10-16-07, 01:25 AM
There is no need for that to be done. Psionics is a system that is proven to work, and with a bit of flavor adjustment works better then the feat based system. Your system would require a longer period of time for advancement on top of limiting a characters other abilities, especially if they did not want to be a Naruto character, just use some of the things from the show.
Keijii

10-16-07, 02:44 AM
Has anybody thought of what would be a decent secondary class for most of these builds in a gestalt game?
Take Gaara for instance. I almost feel tempted to try and do both the psionic and arcane versions at once, but the lack of feats prohibits that. So that brings me to the conclusion that it should rather be another class that complements the build, instead of one that mimics it.
What do you think?
RazielK

10-16-07, 04:00 AM
Well for many of the characters Monk would be an obvious choice.
Keijii

10-16-07, 04:16 AM
Well for many of the characters Monk would be an obvious choice.

Yes, I agree. One of my friends tried the Neji build and took monk as the secondary class because it fit so well with Neji's combat style. But then you get the classes which are not close combat orientated, such as Gaara, Shino, Shikamaaru and Kankuro. That is where I try and think of what would work nicely while still preserving the flavour of the build.
RazielK

10-16-07, 01:37 PM
Shikamaru is too lazy to take another class. lol

For Shino I would have suggested Worm that walks with some modified flavor but then I remember it is in the Epic Handbook...

Kankuro and Gaara...I am stumped on that one.
Hirochicken

10-16-07, 01:56 PM
Yes, I agree. One of my friends tried the Neji build and took monk as the secondary class because it fit so well with Neji's combat style. But then you get the classes which are not close combat orientated, such as Gaara, Shino, Shikamaaru and Kankuro. That is where I try and think of what would work nicely while still preserving the flavour of the build.

Levels in Rogue, Ranger, Fighter, Swashbuckler, and Scout would be useful for many characters in a gestalt game. Cross-classing between them would be useful too.
RazielK

10-18-07, 05:02 AM
I understand Rogue, Fighter and Scout.

Where do you get Swashbuckler and Ranger from?
Keijii

10-18-07, 06:01 AM
I have been thinking about how Psychic warrior would work with Naruto himself. All those buff powers and the bonus feats would help accommodate his combat prowess, while all the bonus pp would account for his stamina.
I have not yet played a psychic warrior myself, so am not yet sure which powers I would choose.
What do you think?
CrimsonDeath

10-18-07, 12:07 PM
Has anybody thought of what would be a decent secondary class for most of these builds in a gestalt game?
Take Gaara for instance. I almost feel tempted to try and do both the psionic and arcane versions at once, but the lack of feats prohibits that. So that brings me to the conclusion that it should rather be another class that complements the build, instead of one that mimics it.
What do you think?

Let me guess. Sandshaper?
the_taken

10-18-07, 12:16 PM
Not likely. Consider that in standard geshtalt you still only get one set of feats from level, so you won't be able to cover everything on both sides since psionics and magic have duplicate feats that don't help the other.
Better to just add tanker classes to beef up Gaara's toughness. Like Blackguard for Divine Grace and Hexblade for Mettle. Or monk for some free grappling feats, and fighter for more feats.
Hirochicken

10-18-07, 12:45 PM
I understand Rogue, Fighter and Scout.

Where do you get Swashbuckler and Ranger from?

Swashbuckler gives Int to melee damage, d10 HD, many acrobatic skills, and actually upon looking at the class, their abilities compliment a ninja character well! :)

As for Ranger it gives the ninja Track, favored enemies (preferably Human in Naruto-verse), good BAB, combat style (Rapod Shot shuriken?), Woodland Stride, Swift Tracker, Camoflauge, and Hide In Plain Sight.
RaythMolba

11-01-07, 07:28 PM
Hi all you guys. I just wanted to say that I really like all of these builds, you guys are awesome for making all of this stuff, I would have never been able to do it. Anywho, I had a small question about the Gaara build, since one of the people I am playing with wants to play as him. He has to take 2 feats, Still Spell, and the Touchstone (City of the Dead) feats. I personally don't see what this helps, but I am not any good at making builds, so there is probably some really simple reason that I am missing. Well, thanks, any info or help would be appreciated. Also, is the first page kept up to date with all of the builds? There are a lot there, but I didn't know if maybe there were some other ones that were floating around in the 22 pages here that I am missing. Thanks, and keep up the awesome work. :)
CrimsonDeath

11-01-07, 08:28 PM
Touchstone (City of the Dead) is a prerequisite for Sandshaper, which gets him a lot of sand-related spells and spell-like abilities. It also allows him to cast more powerful spells in sandy terrain.

I don't remember why he needs Silent Spell.
RaythMolba

11-01-07, 08:33 PM
Ah, sandshaper would definatly be needed for Gaara. I dunno why he would need still spell though, I mean it is useful, but if it isn't needed for and of his special moves, then the person that wanted to play as him could replace it with Improved Initiative, since that was one of his problems with it.
Lyinginbedmon

11-01-07, 08:40 PM
He has Still Spell because it's a metamagic feat acquirable at 1st level, so he can use it to qualify for some of his other feats.
RaythMolba

11-01-07, 08:44 PM
Ah, that makes sense then. Thanks for the quick response :) .
RaythMolba

11-03-07, 01:50 PM
Hi all. Sorry to have to ask another question, but I need some help with Neji. See, my first time DMing, I am doing basically a wish fufillment dungeon kind of thing, all the characters can make 2 level 20 characters, any way they want, anything from Naruto characters (the awesome ones from here) to Mario to the Green Lantern (which I have found). Anything they want to make, as long as they don't break any rules to make it, I don't care what it is. I will even help to make any classes that don't actually exist. See, my DM wouldn't let anyone play as a Naruto character, or that kind of stuff, so I am letting everyone play as whatever they want before I get to a serious campaign. So, since I am not too good with psionics yet, I get kinda confused sometimes, so sorry if my questions bug anyone. Anywho, I wanted to ask some questions about Neji. I have a Neji fan in my group, so I wanted to know some stuff about his build. I know what Synchronicity does, but I wanted to know like how many power points using 64 or 128 palms would use, so I can tell him how much he will have to nova to get to it. Plus, the step by step thing for Neji is kinda confusing to me I think. Sorry for the long post, but some help would be appreciated for this, and any other questions I have >> << sorry. I hope I don't bug someone with this, but this is my first time DMing so I am new at it. Thanks.
RaythMolba

12-10-07, 06:44 PM
Well, I was sort of hoping for a response to some of my questions, but never mind then. I just wanted to include something I thought was interesting for Tsunade and maybe Sakura. I don't know what a lot of the psionic powers do, but I found a feat chain that will give anyone the unarmed damage of a monk of their level, if I am reading this right.

First, take Improved Unarmed Strike, or get it from a class.

Then, take Superior Unarmed Strike, from Tome of Battle. This gives you unarmed damage equal to a monk one size smaller than you are.

Third, take Improved Natural Attack, from the Monster Manual, and that boosts the damage up one more die, so it is equal to a monk of your level.

Just wanted to let everyone know, in case you all didn't know already.
the_taken

12-11-07, 08:51 PM
This project has taken a back seat to everyone else lives. I personaly became less interested when I figured out that 3/4 of "Team Good" guys is composed of Evil (and not just evil) and that the society that the ninjas live in actually promotes some evil behavior.

As to the feat chain. Uh, no. Having a high STR is better than having a bigger damage bonus attacks due to the fact that STR adds to the attack bonus. Two of those feats would take up valuable slots for more useful things like psionics or prerequisists for PrCs.
RaythMolba

12-11-07, 08:58 PM
Oh. Well, never mind then. I am not so good at making psionics builds, I usually do arcane or other ones, so I didn't know if the feat chain would work, but it is still something interesting that some people may have wanted to know, so if you did, there you go I guess.
Hirochicken

12-11-07, 08:59 PM
Well, I was sort of hoping for a response to some of my questions, but never mind then. I just wanted to include something I thought was interesting for Tsunade and maybe Sakura. I don't know what a lot of the psionic powers do, but I found a feat chain that will give anyone the unarmed damage of a monk of their level, if I am reading this right.

First, take Improved Unarmed Strike, or get it from a class.

Then, take Superior Unarmed Strike, from Tome of Battle. This gives you unarmed damage equal to a monk one size smaller than you are.

Third, take Improved Natural Attack, from the Monster Manual, and that boosts the damage up one more die, so it is equal to a monk of your level.

Just wanted to let everyone know, in case you all didn't know already.

A good portion of the powers boost the manifesters abilities such as strength. The two characters are known more for their high strength than fighting ability. On psionic/monk characters the feat Tashalatora would be good since it treats a psionic class as monk for the purpose of AC, flurry, and unarmed damage.
RaythMolba

12-11-07, 09:02 PM
Ah. Well, I don't know what a lot of the powers do, I don't usually work with psionics. Where is that feat? I don't think I have heard of it, but it may just be in an obvious place.
Hirochicken

12-11-07, 09:06 PM
Ah. Well, I don't know what a lot of the powers do, I don't usually work with psionics. Where is that feat? I don't think I have heard of it, but it may just be in an obvious place.

It is in the Secrets of Sarlona book of the Eberron setting. :) This (http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowers.html) has a list of the Open Source powers, but some of the powers came from Complete Psionic, so you won't find a few in the SRD.
RaythMolba

12-11-07, 09:11 PM
Thanks :) . I know about the SRD, and I usually look up the powers, and I even have some psionic material, but I don't really use it, I am more comfortable with arcane I suppose. Thanks though, the feat sounds like it could be pretty useful.
RandomAction

12-13-07, 01:35 AM
Wow, great builds. I am a big fan of Naruto. My favorite character is Shikimaru. (I think that is how you spell his name.)
I have one question though, is it possible to make the characters without psionics? The reason is, in an up-soming game I am going to play in, I would like to build a Naruto-ish type character, but the DM has ruled no-psionics.
InkBlot

12-13-07, 02:19 AM
It absolutely is possible to recreat these characters without psionics. In fact, it was mentioned several times in this thread that the jutsu in Naruto resemble arcane spellcasting then psionics.

It's a lot easier when you want to merely approximate a character, rather than perfectly duplicate him or her. In core only, a multiclassed Rogue/Wizard, or Rogue/Socerer, is very much like a Naruto character. A Bard who has Sneak Attack instead of Bardic Music would also be a great way to mimic Naruto, but allowing such a variant is up to your DM.

If you have Tome Of Magic, the Shadowcaster can duplicate Shikamaru's shadow tricks.

If you have Tome Of Battle, the Swordsage can mimic any taijutsu and many genjutsu. It may be called "Swordsage," but it's more of a ninja than the Ninja class in Complete Adventurer is.

In general, just get ahold of as many books with arcane spells as possible. The Spell Compendium is a great start. Look through them and take notes of which spells can mimic which jutsu. Then build a sneaky gish who can get those "jutsu."
RaythMolba

01-22-08, 08:59 PM
With all of the new manga chapters that have come out, are there any plans to make new builds? The new info about Jiraya, like his Sage Mode, and the two new Akatsuki members, Pain/Pein and the girl, I don't remember what her name is, they could all make some interesting builds. I know life gets in the way of D&D, but some of these characters could make some really interesting builds. Pain seems like he would need like 6 different characters because of his unique abilities, but I won't say any more so that there aren't any spoilers. Looking forward to the new builds :D .
aotrscommander

01-23-08, 07:04 AM
It absolutely is possible to recreat these characters without psionics. In fact, it was mentioned several times in this thread that the jutsu in Naruto resemble arcane spellcasting then psionics.

It's a lot easier when you want to merely approximate a character, rather than perfectly duplicate him or her. In core only, a multiclassed Rogue/Wizard, or Rogue/Socerer, is very much like a Naruto character. A Bard who has Sneak Attack instead of Bardic Music would also be a great way to mimic Naruto, but allowing such a variant is up to your DM.


Do I dare mention I actually recently did a character in the Naruto style who was a (mechanically non-houseruled) Monk1/Cleric 3? (And yes, Disposable Hero, you can take most of the blame for me getting this idea into my head!)

Granted, a far from optimal anologue; (stealth? What Stealth?) But it was created as much as anything as an excercise to see if it could be done. I must have done something right because the two players who didn't know what my character class was were totally wrong! (I did all of my healing via a Healing Salve (a la Hinata) or a Wand of Lesser Vigour in normal parlance.)

So it can be done even with divine, assuming you don't try and model a specific character too closely.

(For my money, I'd model Ti-jutsu as maneouvers I think, but I think otherwise psi is the optimal fit.)
puidwen

02-01-08, 11:56 PM
it possible to see some of the bleach characters done up like this?
The_Mess

02-02-08, 01:08 AM
We have a thread for it (http://forums.gleemax.com/showthread.php?t=971730&highlight=Bleach), but it has sadly little activity.
the_taken

02-02-08, 11:46 AM
Project leaders must be very active, almost to the point of OCD to keep a niche project like this or that going.

Although the OP of the Bleach thread could edit the first post into a visually pleasing format. Kinda like DisposableHero_'s maybe? Good looking posts get more repeat attention.
RaythMolba

03-03-08, 08:45 PM
Since Amaterasu has been revealed, would anyone happen to know a way to make this with psionics? I'm planning on using Itachi as an NPC, or someone with his abilities, and I'm not sure that Psionic Disintegrate really fits for it anymore, although I could be wrong. Does anyone have and ideas on how to make this? Thanks for any help.
Thief_of_Hope

03-17-08, 04:25 AM
DisposableHero, I just wanted to say great job with this thread, and thanks so much. I was in the process of making my own rendition of Gaara when I came across this thread, and you gave me some great ideas. Thanks a million.

:clap: :thumbsup: :cookie: