| Post/Author/DateTime | Post |
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| Tinari03-12-07, 10:58 PM | I am wanting to make a wilder based on weapon usage and mastery of weapons without actually taking feats to do it (Such as EWP or MWP, ect) and I was inspired to make this thingy, based on a spell I saw in the Spell Compendium. As such, since it is a psionic version of that spell, am I allowed to post it here, since I am not posting the spell in question? Anyway... Weaponry Savant Clairsentience Level: Psion/wilder 2, psychic warrior 1 Display: Visual Manifesting Time: 1 standard action; see text Range: Personal Target: You Duration: 1 min./level (D) Power Points: Psion/wilder 3, psychic warrior 1 You call upon the mental training and discipline of a well trained warrior. Upon manifesting this power, your mind becomes attuned to the specific weapon you're holding and you become familiar with it and how to use it as if you were proficient with it. This power lasts so long as you remain within five feet of your choosen weapon, and simply relinquishing your grip does not end the power. However if you choosen weapon remains over five feet away from you for more than two consecutive rounds, you lose all benifits of this power. The proficiency gained with this power applies only with the specific weapon(s) you held at the time of manifesting this power, and with no other weapons, even those of the same type you were using. Augment You can augment this power in any or all of the following ways. 1. If you spend 3 additional power points, you gain weapon focus with the weapon you hold at the time of manifesting this power. 2. If you spend 3 additional power points, you gain weapon specialization with the weapon you hold at the time of manifesting this power. 3. If you spend 3 additional power points, the duration of this power becomes 1 hour/level instead of 1 min./level. 4. If you spend 4 additional power points, you can manifest this power as a swift action. 5. For every additional 4 power points spent augmenting this power, you gain a +1 insight bonus to attack and damage rolls with your choosen weapon, to a maximum of +5. Does it seem a bit too powerful, too weak? Too much, too little? A wilder gaining it as a normal second level power would be able to max it at 20 power points to gain a +1 unnamed to attack and +2 unnamed to damage rolls, a +5 insight bonus to attack and damage rolls, and it'd be a swift action granting hours per level duration. I wanted it to include the abilities of the insigh bonus to damage/attack roll powers while not being as powerful as either individually, with weapon focus/specialization making up for it. However, it seems a bit too powerful in my eyes as is. Maybe making it 3rd level psion/wilder and 2nd level psi-warrior? |
| danzibr03-12-07, 11:18 PM | I'm definitely not too good at saying how balanced powers are, but I like the idea a lot. I can imagine using it in conjunction with other psionically made weapons... would be neat, I think. Walk into a fight with no weapons then bam. Hmm, I'm getting away from the point. What I'm trying to say is: I like this power and it makes me more inclined to play a straight up Wilder. I also look forward to any additions or modifications made. Dan |
| Tinari03-13-07, 12:50 AM | Well, I personally like the idea of a 'general weapons master' as opposed to 'specific weapon master' as shown in most books. The PHBII lists sevearl feats for fighters of high level to gain some of the versatility with ALL weapons of a certain class, which I think is what being a true fighter is about. I am kind of working on a slew of powers made specifically for turning a psion, wilder or psi-warrior into said 'general' weapon masters, able to both summon and augment their weapons on the fly as needed by the situations. Albeit, I am trying to keep it on the level so it's not too broken, and some of the more powerful (in my mind) ones are limited in their durations. Here's another example. Weapon Adaptation Psychokinesis Level: Psychic warrior 2 Display: Visual Manifesting Time: 1 full round action. Range: Personal Target: Weapon in possession Duration: 1 min./level (D) Power Points: Psychic warrior 3 You attempt to psionically force specific enhancements into a weapon you are holding, bestowing upon it one specific +1 enhancement bonus of your choice as appropriate. This enhancment bonus can be applied to any one weapon on your person, and the weapon will remain thus enchanted for the duration of the power. This power overlaps with existing enhancements. Attempting to manifest this power on a +1 ectopic longsword will simply fail. Manifesting this power and augmenting it to +2 enhancement bonus on a +1 ectopic longsword will grant you an additional +1 enhancement bonus of your choice. Augment You can augment this power in any or all of the following ways. 1. If you spend 6 additional power points, the duration of the power increases to 10 min./level. 2. For each additional 4 power points spent augmenting this power, the maximum enhancement bonus of the power you apply to the weapon increase by +1. This power is higher level than the others and expensive to use effectively because it doesn't have to remain in your grasp for the duration of the power. Adding an enhancement to a rogues dagger to allow him to crit on undead when you run into them is certainly a powerful ability. I am also considering making it Psychic Warrior only. *edit: Changed this power to Psychic Warrior list. |