| Post/Author/DateTime | Post |
|---|---|
| EvilVegan03-02-07, 11:45 AM | Are there any conversions of divine spells to psionic versions? Such as: Cure wounds Restoration Protection from alignment Etc? |
| Tempest Stormwind03-02-07, 11:48 AM | Cure woundsBody Adjustment (self) or Touch of Health / Mend Wounds (others). The latter are in Complete Psionic.RestorationPsionic Restoration, egoist list, XPH.Protection from alignmentThat doesn't exist in the game; there's four spells that do this. Psionics have two of them as mantle powers in Complete Psionic. |
| EvilVegan03-02-07, 12:17 PM | Body Adjustment (self) or Touch of Health / Mend Wounds (others). The latter are in Complete Psionic.Yes these are good places to start, I was more interested in direct conversions just called "Cure, psionic" I can think one up myself, but I figured someone else has probably already done it, somewhere. Psionic Restoration, egoist list, XPH.That one is a bit much, I was thinking starting with lesser restoration and going up from there with augmentation. But I had overlooked it, thank you! That at least opens the door for what the creators of EPH thought it should look like. 6th level though? That doesn't exist in the game; there's four spells that do this. Psionics have two of them as mantle powers in Complete Psionic.A trend I've noticed in psionic powers is that they combine spells that are typically treated as different spells, such as the "Energy" powers that would be broken down into separate elements for wizard/sorcerer. None of those would fly as arcane spells because they're too versatile. By the same basic (and somewhat backwards) logic I figured a protection from alignment power would combine the 4 separate protection from evil/good/chaos/law spells. |
| Tempest Stormwind03-02-07, 12:31 PM | You asked for what existed, not for what should exist or could exist. Personally, I'd rewrite Protection from Evil into something NOT broken (note that an acolyte adept can cast it and LUCIFER and ASMODEUS working together with the GOD OF ENCHANTMENTS can't possess him) and do a Protection from Alignment effect based off of that, but that's it, really. As for Lesser Restoration, most of its effects can be found in other powers, such as Body Purification. |
| Red1203-02-07, 12:40 PM | I would just make Protect from X to be an opposed caster check to possess/dominate. But yes, a lot of things in psionics are broken up into multiple powers that are the purview of one spell. Like TS said, Body Purification, or the various telekentics. |
| EvilVegan03-02-07, 12:56 PM | Yes I guess I overlooked telekinesis being broken up in to separate parts and focused on the energy combinations. & @ tempest: Sorry about being unclear, I was looking for conversions done outside of the EPH and CP. Such as homebrew stuff people had worked on. & @ both: Would spell/power resistance equal to caster level against mind-control be sufficient? |
| JulesCARV03-02-07, 01:24 PM | One idea that intrigues me -- somehow making a permanent version of Aversion and using it as a kind of "psionic mark of justice." Maybe this: Inhibition Telepath 6 Telepathy (charm) [mind-affecting] Display: Auditory and Material Manifesting Time: 10 minutes Range: Touch Target: Creature Touched Duration: Permanent Saving Throw: None Power Resistance: Yes. Power Points: 11 You create a strong inhibition in the target's mind with regard to a word, action, object, or creature. The target will avoid approaching within 30 feet of an object or creature that is the subject of the inhibition, will avoid speaking or writing an inhibited word, and will not willing perform an inhibited action. The target will take reasonable steps to avoid going against the inhibition, but will not put itself in jeopardy by doing so. If forced to carry out an action that the subject has an inhibition against, the subject takes a -4 penalty on any attack rolls, skill checks, or ability checks involved in the action. The Inhibition may not be dispelled, but may be removed by psychic chirurgery, bend reality, reality revision, break enchantment, remove curse, limited wish, wish, or miracle. |
| InkBlot03-02-07, 02:45 PM | I like it. It's a unique mix of mark of justice and gaes. However, both those spells have life threatening penalties for the subject if he performs the forbidden action. Because of this, I think inhibition would be fine as a 5th level power. If you gave it a save and a HD limit, you could decrease the level and the casting time to that of lesser gaes. Maybe you could do that, and then put in an augment to remove the save/HD limit but increase the casting time. Yes these are good places to start, I was more interested in direct conversions just called "Cure, psionic" I can think one up myself, but I figured someone else has probably already done it, somewhere. I have. Lets see if I can type it from memory - Control Wounds Psychometabolism (Healing) Level: Egoist 1 Display: Auditory and material Manifesting Time: 1 standard action Range: Touch Target: Living creature touched Duration: Instantaneous Saving Throw: Will half (harmless); see text Power Resistance: Yes (harmless); see text Power Points: 1 When laying your hand upon a living creature, you take control of it's natural healing processes to cures 1d8 points of damage +1 point per manifester level. At your option you can instead use this power to turn creatures' healing processes against them, dealing damage to them instead of curing their wounds. When you use this power this way, a creature can apply power resistance, and can attempt a Will save to take half damage. Augment: For every 2 additional power points you spend, this power can cure or deal an additional 1d8 points of damage, and the save DC increases by 1. Control Wounds, Mass Psychometabolism (Healing) Level: Egoist 5 Display: Auditory and material Manifesting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature/level, no two of which can be more than 30 ft. apart Duration: Instantaneous Saving Throw: Will half (harmless); see text Power Resistance: Yes (harmless); see text Power Points: 9 As control wounds, except as noted here. Augment: For every 2 additional power points you spend, this power can cure or deal an additional 1d8 points of damage, and the save DC increases by 1. By the same basic (and somewhat backwards) logic I figured a protection from alignment power would combine the 4 separate protection from evil/good/chaos/law spells. Psionic powers are more focused on how an effect is achieved, while magic is more focused on what the effect is. Protection from alignment is an abjuration because it protects the subject. However, it incorporates effects that fall under both psychokinesis (deflecting physical contact) and telepathy (blocking mental control). One way to convert protection from alignment to psionics is to break it up into seperate powers. We could make a psychokinetic "protective aura" power, with which a manifester can emit powerful aura of positive/negative/axiomatic/anarchic (choose one) energy that physically deflects creatures who have opposing auras. Then we could have a seperate telepathy power that protects the manifester's mind (in fact there are already a lot of powers like that in the XPH). If you don't want to break it into seperate powers, we would instead have to drastically change how protection from alignment works. It could be a telepathic power that simultaneosly reinforces your mind, and compels other creatures to avoid touching you. It would work on all creatures regardless of alignment or wether they were summoned. It would have to take on the mind-affecting descriptor, and probably also allow a will save (like sanctuary). For an example of the first method of conversion - Protective Aura Psychokinesis [see text] Level: Psion/Wilder 1, Psychic Warrior 1 Display: Auditory and visual Manifesting Time: 1 standard action Range: Personal Target: You Duration: 1/min level (D) Power Resistance: No; see text Power Points: 1 You produce a powerful aura of good, evil, law, or chaos around yourself at a distance of 1 foot. This aura must match one axis of your alignment (you can choose either alignment on an axis you are neutral towards). The aura moves with you and has two major effects. First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by creatures whose alignment opposes that of the aura. Second, the spell prevents bodily contact by summoned creatures (but not astral constructs). This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures of the same alignment as the aura are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Power resistance can allow a creature to overcome this protection and touch the warded creature. This power’s subtype is the same as the alignment of aura it produces. A good aura protects against evil creatures, an evil aura protects against good creatures, a lawful aura protects against chaotic creatures, and a chaotic aura protects against lawful creatures. You can only have one protective aura active at a time. Augment: You can manifest this power in one or more of the following ways. 1. If you spend 4 additional power points, this power protects all creatures within a 10-ft.-radius emanation centered on you. All creatures within the area gain the effects of the protective aura power, and only summoned creatures of the aura's alignment can enter the area. You must overcome a creature’s power resistance in order to keep it at bay (as in the second function of protective aura), but the deflection and resistance bonuses apply regardless of enemies’ power resistance. 2. If you spend 6 additional power points, you can manifest this power as an immediate action. 3. If you spend 2 additional power points, the aura can have one alignment on each axis. For example, Aboddelia the neutral good psion could manifest a lawful good protective aura by spending a total of 3 power points. She would have a +2 bonus to AC and saves against evil creatures, and against chaotic creatures. Only lawful good summoned creatures would be able to touch her. |