rog3/psywar2/ftr2 stand still build [Archive] - Wizards Community

Post/Author/DateTimePost
Chahir

12-09-07, 12:29 AM
Hi!
After my previous debacle with a PC who just COULD NOT bring himself to nail down his transcendentally flavoursome character chain to the tawdry straight-jacket of D&D mechanics, I am now up at 6 o'clock working on an NPC for the same campaign. Ah, the joys of being a DM ;)
I just want him to be the best that he can at what he does, which is making sure foes never get close to him. The group is tough, and I dont want him to go down just like that.

Please tell me if the rogue levels are worth it in terms of lost poer points and feats. He'll be accompanied by a couple generic goons (war 4) to help him benefit from sneak attack. Its a DS campaign (dont know how relevant that is).


Aust
NG ½ elf male rog3/fighter2/ psywar2
Init: +4
AC: 21 (+3 dex, +8 armour); touch 13, flat-footed 17
HD: 3d6 plus 2d10 plus 2d8; hp 39
Fort:+7 Ref:+6 Will:+4
Speed: 30ft
BAB/Grapple: +4/+6
Melee: +8 (MW deep crystal glaive) 1d10+4/x3
Abilities: Str 16 Dex 16 Con 11 Int 9 Wis 16 Cha 6
Power points: 4
Powers known: 2
1) force screen, expansion
Feats: psionic meditation, psionic weapon, stand still, WF (glaive), short haft, combat reflexes, power attack
Skills: autohypnosis +13, concentration +10, move silently +6, hide +6, spot +10, listen +10, sleight of hand +9, survival(cc) +7, ride +7
SQ: sneak attack +2d6, evasion, trapfinding, trap sense +1
Possessions: +2 kank chitin breastplate, +1 bracers of armour, psionic tattoo (strength of my enemy) MW deep crystal glaive, riding kank,


Chahir
archerpwr

12-09-07, 01:04 AM
I *may* have beaten you to the punch. Lockdown 2.0 in my sig is pretty much set at level 8.
Chahir

12-09-07, 02:50 AM
Sweet build :)

I have to work with what I have ability wise and also this campaign doesnt use ToB. With that said, I made some changes

Aust MKII
NG ½ elf male fighter2/ psywar5
Init: +4
AC: 21 (+3 dex, +8 armour); touch 13, flat-footed 18
HD: 2d10 plus 5d8; hp 45
Fort: +7 Ref:+4 Will:+4
Speed: 30ft
BAB/Grapple: +5/+8
Melee: +10 (MW deep crystal glaive) 1d10+4/x3 +7(stone dagger) 1d4+2/19-20x2
Abilities: Str 16 Dex 16 Con 11 Int 9 Wis 16 Cha 6
Power points: 14
Powers known: 5
1) force screen, expansion, vigor, extend range
2) dissolving weapon
Feats: psionic meditation, psionic weapon, stand still, WF (glaive), short haft, combat reflexes, power attack, deft opportunist
Skills: autohypnosis +10 concentration +8 survival +11 ride +9, handle animal +10
Possessions: +2 breastplate, +1 bracers of armour, MW deep crystal glaive

Chahir