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| Piropoint03-25-07, 09:48 PM | Heres my first go at a seer/nomad PrC. It still needs all the flavor stuff, and I need help determining which levels gain manifester levels. Please tell me what you think, and any ideas that come to mind!!! Thank you. Table: The Time Sling Level BAB Fort Ref Will Special 1st +0 +0 +2 +2 Defensive Precognition +1 2nd +1 +0 +3 +3 Time Sling Adept- Up to/DC 18 3rd +2 +1 +3 +3 Bonus Feat: Extend Power 4th +3 +1 +4 +4 Uncanny Dodge 5th +3 +1 +4 +4 Defensive Precognition +2 6th +4 +2 +5 +5 Time Sling Savant- Medium/DC 20 7th +5 +2 +5 +5 Bonus Feat: Delay Power 8th +6 +2 +6 +6 Improved Uncanny Dodge 9th +6 +3 +7 +7 Defensive Precognition +3 10th +7 +3 +7 +7 Time Sling Master- Swift/DC 22 Hit Die d6 Requirements Skills-Concentration 8 ranks Feats-Improved Initiative Psionics- The ability to manifest the power Time Hop. Class Skills Autohypnosis, Balance, Concentration, Escape Artist, Listen, Profession, Psicraft, Spot, and Tumble. Skill Points at Each Level 4 + Int Modifier Weapon and Armor Proficiency Time Slings gain no new proficiency in weapons or armor Defensive Precognition The Time Sling is instinctively aware of the very near future, almost as if their sense of the present is expanded by an additional second. At 1st level the Time Sling is treated as being permanently under the effects of the Defensive Precognition power. This translates into a +1 insight bonus to AC and all saving throws. At 5th level, this bonus increases to +2 and at 9th level the bonus is +3. This ability does not prevent the Time Sling from manifesting the Defensive Precognition power as normal. All insight bonuses granted by this ability stack with the insight bonus granted by the Defensive Precognition power. Time Sling Adept At 2nd level the Time Sling begins to gain mastery of their signature power. Whenever using the Time Hop power, the Time Sling may now send subjects forward in time up to 1 round/manifester level. This replaces the original power duration of 1 round/level. The DC for an unwilling subject to return from a Time Hop is now 18. Extend Power The Time Sling develops the ability to stretch his powers over a greater length of time. At 3rd level the Time Sling gains Extend Power as a bonus feat. Uncanny Dodge Starting at 4th level, a Time Sling can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized. If a Time Sling already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead. Time Sling Savant At 6th level, the Time Sling’s ability to use the Time Hop power increases. Time Hop is now treated as having a range of Medium (100 feet + 10 feet / manifester level) instead of short. The DC for an unwilling subject to return from a Time Hop is now 20. Delay Power At 7th level the Time Sling learns to affect the near future with his psychic powers. He gains Delay Power as a bonus feat. Improved Uncanny Dodge A Time Sling of 8th level or higher can no longer be flanked. Time Sling Master The Time Sling has mastered his signature power. He may now manifest the Time Hope power as a swift action. The DC for an Unwilling subject to return from a Time Hop is now 22. |