| Post/Author/DateTime | Post |
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| Piropoint05-01-07, 03:59 PM | So this is supposed to be a seer/nomad hybrid, but my original name (time sling) doesn't feel right. Any thoughts? Once it has an awesome name I can write flavor stuff to go with it and put it up for p.e.a.c.h. Thanks a bunch guys. Time Hop power: http://www.d20srd.org/srd/psionic/powers/timeHop.htm Level BAB Fort Ref Will Special Manifesting 1st +0 +0 +2 +2 Defensive Precognition +1 +1 level 2nd +1 +0 +3 +3 Adept- Up to/DC 18 3rd +2 +1 +3 +3 Bonus Feat: Extend Power +1 level 4th +3 +1 +4 +4 Uncanny Dodge +1 level 5th +3 +1 +4 +4 Defensive Precognition +2 +1 level 6th +4 +2 +5 +5 Savant- Medium/DC 20 7th +5 +2 +5 +5 Bonus Feat: Delay Power +1 level 8th +6 +2 +6 +6 Improved Uncanny Dodge +1 level 9th +6 +3 +7 +7 Defensive Precognition +3 +1 level 10th +7 +3 +7 +7 Master- Swift/DC 22 Hit Die d6 Requirements Skills-Concentration 8 ranks Feats-Improved Initiative Psionics- The ability to manifest the power Time Hop. Class Skills Autohypnosis, Balance, Concentration, Escape Artist, Listen, Profession, Psicraft, Spot, and Tumble. Skill Points at Each Level 4 + Int Modifier Weapon and Armor Proficiency ~ gain no new proficiency in weapons or armor Defensive Precognition The ~ is instinctively aware of the very near future, almost as if their sense of the present is expanded by an additional second. At 1st level the ~ is treated as being permanently under the effects of the Defensive Precognition power. This translates into a +1 insight bonus to AC and all saving throws. At 5th level, this bonus increases to +2 and at 9th level the bonus is +3. This ability does not prevent the ~ from manifesting the Defensive Precognition power as normal. All insight bonuses granted by this ability stack with the insight bonus granted by the Defensive Precognition power. Adept At 2nd level the ~begins to gain mastery of their signature power. Whenever using the Time Hop power, the subject moves forward in time any number of rounds of the ~'s choice, up to a limit of one round per level. This replaces the original power duration of 1 round/level. The DC for an unwilling subject to return from a Time Hop is now 18. Extend Power The ~ develops the ability to stretch his powers over a greater length of time. At 3rd level the Time Sling gains Extend Power as a bonus feat. Uncanny Dodge Starting at 4th level, a ~ can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized. If a ~ already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead. Savant At 6th level, the ~’s ability to use the Time Hop power increases. Time Hop is now treated as having a range of Medium (100 feet + 10 feet / manifester level) instead of short. The DC for an unwilling subject to return from a Time Hop is now 20. Delay Power At 7th level ~ learns to affect the near future with his psychic powers. He gains Delay Power as a bonus feat. Improved Uncanny Dodge A ~ of 8th level or higher can no longer be flanked. Master The ~ has mastered his signature power. He may now manifest the Time Hope power as a swift action. The DC for an Unwilling subject to return from a Time Hop is now 22. Inspiration Shivan Sand-Mage Timebender Planar Guide |
| NoldorForce05-01-07, 04:11 PM | This needs more manifester levels. 5/10 progression PrCs are pretty much not based on actually trying to cast/manifest, which belies the purpose of this class. Noticed that Time Hop has no augment to increase the save DC? Perhaps you could grant this ability at one of the levels. Perhaps 2nd level, considering that the first "benefit" does precisely nothing. (It changes the duration from one round per level to, well, one round per level.) |
| Piropoint05-01-07, 07:26 PM | Noticed that Time Hop has no augment to increase the save DC? Perhaps you could grant this ability at one of the levels. Perhaps 2nd level, considering that the first "benefit" does precisely nothing. (It changes the duration from one round per level to, well, one round per level.) The second half of each "time hop upgrade" is an increase in save DC. The DC starts at 15 (basic power) and ends up being 22. Should it be augmented instead? The original power reads: The subject of the power hops forward in time 1 round for every manifester level you have. At second level, you gain the ability to adjust this as you see fit, up to your manifester level. Is this not enough of? How can i get this idea across better. Last time i posted a version of this, i got the same comment. I will add menifester levels though. thanks. o by the way....any name suggestions? |
| CrimsonDeath05-01-07, 08:02 PM | Perhaps the "Adept" class feature should say that the subject "moves forward in time any number of rounds of the ~'s choice, up to a limit of one round per level". Unfortunately, I can't see how useful this ability would be. |
| NoldorForce05-01-07, 08:02 PM | The second half of each "time hop upgrade" is an increase in save DC. The DC starts at 15 (basic power) and ends up being 22. Should it be augmented instead?You are thinking of the Wisdom check DC to break out of the effect prematurely after you've been affected by it. I was referring to the Will save DC of the power to negate the effect entirely.The original power reads: The subject of the power hops forward in time 1 round for every manifester level you have. At second level, you gain the ability to adjust this as you see fit, up to your manifester level. Is this not enough of? How can i get this idea across better. Last time i posted a version of this, i got the same comment.I see. Something like this: "When using the Time Hop power, the anachronist gains the ability to shorten the effective duration of the power. Instead of sending the target forward in time for a duration equal to one round per level, he may send the target forward in time for a a duration of at most one round per level. As such, if his manifester level is 5, he may choose to send the target forward in time for a number of rounds between 1 and 5 rather than for a static value of 5 rounds." Go with what CrimsonDeath said. It's more succint.o by the way....any name suggestions?As above, the Anachronist. |
| Piropoint05-01-07, 08:43 PM | Perhaps the "Adept" class feature should say that the subject "moves forward in time any number of rounds of the ~'s choice, up to a limit of one round per level". Unfortunately, I can't see how useful this ability would be. My thought was that eventually you can time hop someone forward just enough to avoid damage/nasty effect, but allow for an early return without waiting around for them to return after 10 rounds or so. Also another thing that comes to mind is if your running away from a horde, you can time hop a locked door thats in your way, for just one round instead of 10, so that no one can follow you. Is there a better way to get this idea across? |
| Piropoint05-02-07, 11:37 AM | Changes Added two manifester levels. Changed wording on 'adept' class feature. Concidering Augmentation for increasing save DC Gaining access to Time Hop, Mass at higher levels. Still looking for cool names |
| Aelstrom05-02-07, 11:55 AM | As for names: Chrono Adept Time Adept Time Bandit I'll edit the post as I think of more. |
| brahmin05-02-07, 12:06 PM | time hop as the theme? how about the quantum leaper or the temporal bounder? |
| Piropoint05-02-07, 01:20 PM | I know this is my thread, but i still like throwing ideas around. Found this. Could be a namesake? http://www.d20srd.org/srd/psionic/monsters/temporalFilcher.htm |
| The_Ditto05-02-07, 02:01 PM | Incoming random thoughts ... everyone have their rifles ready? Good ... "PULL"!! Slider Temporal Jumper Temporal Guard Time Guard CronoGuard Temporal/Time Trapper/Hunter Temporal/Time Stalker |
| CrimsonDeath05-02-07, 02:53 PM | Personally, I liked Anachronist. |
| Piropoint05-02-07, 03:04 PM | Names I like so far (some of them change the theme a bit) Time Trapper- 'trap' a few enemies at a time (in time) and then pick them off one at a time as they return. Amazing for bounty hunters who want to keep there prey locked up for a while. Temporal Bandit- Pick Pocket, then send victim into the future, so you have time to escape. Suspend an item from someones person, wait around for it to return. Get rid of locks, traps, and other barriers just long enough... Quantum Leaper- someone who focuses on themselves. May add a version of 'Blink' to the theme. Quantum Shunt- someone who focuses on expelling other people/objects. |
| brahmin05-02-07, 04:07 PM | Changes Added two manifester levels. Changed wording on 'adept' class feature. Concidering Augmentation for increasing save DC Gaining access to Time Hop, Mass at higher levels. Still looking for cool names was thinking about it, and i really like the idea of adding an augment to time hop to increase will dc and the wisdom roll. something like: Adept At 2nd level the ~begins to gain mastery of their signature power. Whenever using the Time Hop power, the subject moves forward in time any number of rounds of the ~'s choice, up to a limit of one round per level. This replaces the original power duration of 1 round/level. In addition to the normal augments for this power, you can augment Time Hop in the following way: For every 1 additional power point you spend, you can add 1 to the DC of the Wisdom check that will allow the subject to return. For every 2 additional power points you spent, this power’s save DC increases by 1. btw, what's the reasoning behind the medium base attack bonus? also, cool story about using time hop once with a time-based psion of mine and my friend who was playing a goliath barbarian: we were in a underground cave with a single tunnel leading to it, fighting some really big naga we were definately too weak to be fighting. the only support in the cave was a central pillar stalagmite/tite thing. after a sonic bolt and a couple of hits on the pillar that my friend with the adamantine goliath hammer had done, the cave started to collapse. big snake thing grapples my buddy and gives some dying speech about taking my friend out with him if he's to die in the collapse (the thing couldn't leave the room for some reason, i forget). anyway, come next round, when the room is about to give and crush my bud and the snake, i retreat to the tunnel, time hop my friend and the cave collapses. the goliath comes back a few rounds later, unscathed, in the tunnel next to me, dust still billowing. needless to say, something nifty about time hop: "If the space from which the subject departed is occupied upon his return to the time stream, he appears in the closest unoccupied space, still in his original orientation. Determine the closest space randomly if necessary." |
| Rageheart05-02-07, 05:00 PM | Quantum Shunt- someone who focuses on expelling other people/objects. I'm sorry, that just sounds dirty. |
| Piropoint05-02-07, 05:29 PM | btw, what's the reasoning behind the medium base attack bonus? I began this project using the Elocater as my inspiration. I wanted a combat trick oriented class. http://www.d20srd.org/srd/psionic/prestigeClasses/elocater.htm |
| The_Ditto05-03-07, 10:35 AM | Personally, I liked Anachronist. Doesn't roll off the tongue ... so far, I really like Time Stalker, or Temporal Stalker ... *shrug* ... ;) |
| Piropoint05-03-07, 12:19 PM | Doesn't roll off the tongue ... so far, I really like Time Stalker, or Temporal Stalker ... *shrug* ... ;) I agree that Anochronist doesn't roll of the tongue. I like Temporal Stalker, but I think it sounds like it should be the prestige class for a Ranger or Soalknife. A version that grants Track, and uses for the Sensitivity to Psychic Impressions power would be sweet. I'm looking for more of a roguish oracle, who has impressions of the future, but mostly because he sends people/objects/himself there. I'm really thinking about playing up the oracle aspect of this class. Think of River from Firefly. |
| Rageheart05-03-07, 12:38 PM | I had a Villian once I refered to as "The Tempus Fugitive", it could be a title. :) |
| The_Ditto05-03-07, 01:05 PM | MINUTE MAN !! :D :hides: |
| CrimsonDeath05-03-07, 04:07 PM | I thought "Anachronist" rolled just fine... But it's your baby. My dog's not in this fight. |