What are best Metamorphosis shapes / Monsters? [Archive] - Wizards Community

Post/Author/DateTimePost
siegfried1

05-07-07, 01:26 PM
Hi,

I just want to discuss with you your view, what the best shapes are that a psion can assume when he is level 10-12.

Here my takes:
* Giant Eagle: fly and can take passenger
* Willowisp: perfect fly, AR +19; Dex 29 good for +9 ray attacks
* Wyvern: fly and DC 17 poison that does 2x 2d6 CON damage
* Black pudding: DC 21 to destroy weapons and armor; reach 10 ft.
* Rhemoraz: burrow and swallow whole for 2d8+12 plus 8d6 damage per round
* rust monster: even cooler to disarm knights
* treant: reach 15ft, STR 29
* dire bear: STR 31; 3 attacks
* 11-headed hydra: 11 attacks 1d10+6; reach 10ft.

These are the best uses of the features you get from this power.

Especially the willowisp combined with inertial armor +10 and shield +4 = AR 43 can target opponents with +14 melee touch attack rays is wonderful.
Second favorite is the hydra if some nasty attacks are needed.

Anyone with additional suggestions?

:confused:
SlanderPanic

05-07-07, 02:12 PM
Humanoids. A psion with metamorphosis or a skin of Proteus is an infiltrator without compare, especially if he also knows dispelling buffer and personal mind blank.
PhaedrusXY

05-07-07, 02:38 PM
Take a look at the Roper. It has 6 touch attacks per round which deal 2d8 Strength damage. It also has +14 natural armor.

I made a long list of Metamorphosis forms, but I think it has been archived, and I can't find it... I have a copy in a file, if you want me to repost the whole thing. However, it isn't organized by hit dice.
Dotac

05-07-07, 02:38 PM
Cave troll from MM3:
Pounce: bite, claw, claw, rake, rend, victim make a fort save DC 20 something or be stunned for a round.
siegfried1

05-07-07, 02:48 PM
Take a look at the Roper. It has 6 touch attacks per round which deal 2d8 Strength damage. It also has +14 natural armor.

I made a long list of Metamorphosis forms, but I think it has been archived, and I can't find it... I have a copy in a file, if you want me to repost the whole thing. However, it isn't organized by hit dice.

Yep, that would be a great thing, if you could do that. :)
Lokiyn

05-07-07, 03:04 PM
http://boards1.wizards.com/showthread.php?t=724299
PhaedrusXY

05-08-07, 01:41 PM
http://boards1.wizards.com/showthread.php?t=724299Cool. Thanks Lokiyn. I knew I'd reposted it once or twice, but none of the links I had still worked. There are of course alot of other things in that thread besides my own post. :P
Despot_Arrow

05-08-07, 02:57 PM
With the help of Metamorphic Transfer [Psionic], I would turn in to a 10 headed Hydra wtih Fast heal 20. This is the biggest can of wupass I have seen used.

Later
PhaedrusXY

05-08-07, 03:08 PM
With the help of Metamorphic Transfer [Psionic], I would turn in to a 10 headed Hydra wtih Fast heal 20. This is the biggest can of wupass I have seen used.

LaterFast Healing is an extraoridinary special ability, not supernatural. Metamorphic Transfer wouldn't technically be able to give you that, as it only lets you use Supernatural abilities. However, I can imagine some DMs allowing it as a house rule.
Despot_Arrow

05-08-07, 03:45 PM
Fast Healing is an extraoridinary special ability, not supernatural. Metamorphic Transfer wouldn't technically be able to give you that, as it only lets you use Supernatural abilities. However, I can imagine some DMs allowing it as a house rule.

My bad. :eek:

But the hydra still kicks the tar out of almost anything it is near.
Lycanthromancer

05-10-07, 08:04 PM
Manifest Metamorphosis. Turn into a hydra. Share with your psicrystal. 20 attacks per round, not including attacks of opportunity (and the psicrystal has twice the BAB that you do).
Despot_Arrow

05-10-07, 11:28 PM
Do the new rules in the complete mage for poly give you the fast heal or other special qualities now?
JulesCARV

05-11-07, 11:14 AM
Being a tiefling egoist would be kinda fun for these purposes. Just don't do anything too confusing like metamorphose into a barghest and start feeding on people.
Inerrup

06-04-07, 12:38 PM
ok sorry to bother but...

On power description it says that you cant do more attacks than your normally allowed to.. even you have 12 heads, right?

If a have base att of +6 +1 i can only do 2 atts even if i turned to a girallon or 12-head cryo-hydra. Am i right or have i been drinking too much? :P

Where i can find something that i can show to my DM?
Fleem

06-04-07, 12:58 PM
ok sorry to bother but...

On power description it says that you cant do more attacks than your normally allowed to.. even you have 12 heads, right?

If a have base att of +6 +1 i can only do 2 atts even if i turned to a girallon or 12-head cryo-hydra. Am i right or have i been drinking too much? :P

Where i can find something that i can show to my DM?

Yep, that's a confusing one. As I understand it, what the rules are trying to say is that having four arms doesn't mean you can attack with four swords, or reload a heavy crossbow with two hands while using the other two to fire a second one. You can still use the full natural attack action that the monster would normally use (like claw/claw/bite). Some people house-rule it that you can only make as many natural attacks as your BAB allows you to (so +6/+1 might allow you to claw/claw).
Inerrup

06-04-07, 02:11 PM
yeah thats it

'You acquire the physical qualities of the new form while retaining your own mind. Physical qualities include natural size, mundane movement capabilities (such as burrowing, climbing, walking, swimming, and flight with wings, to a maximum speed of 120 feet for flying or 60 feet for nonflying movement), natural armor bonus, natural weapons (such as claws or a bite), racial bonuses on skill checks, racial bonus feats, and any anatomical qualities (presence or absence of wings, number of extremities, and so forth). A body with extra limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal.'

Can someone clarify this plz?

is there an overlap that overrule this prohibition?

thx in advance
Lycanthromancer

06-04-07, 03:04 PM
It's referring to manufactured weapons. And that's all.
Psikerlord

06-05-07, 04:05 AM
As Fleem suggested, our campaign uses the house rule that you get number of attacks equal to your BAB, as an extension of the extra limbs rule. It solves the overpowered 10 head hydras like forms. The power is still incredibly useful even with this houserule. Which I think is better than quarantining the power altogether, which was Wizard's solution (per their 2006 (?) article)
Fleem

06-06-07, 11:47 AM
Hi,

I just want to discuss with you your view, what the best shapes are that a psion can assume when he is level 10-12.

Here my takes:
* Giant Eagle: fly and can take passenger
-snip-
:confused:

I would recommend either the hippogriff or lammasu as your choice for flying. Hippogriff is faster at 100, and lammasu is slower but stronger at str22. I'm sure you could find something better in the Monster Manual 67, but these are better options in the MM I.

By the way, I think looking for the most broken metamorphosis option is a good way to get the power nerfed by your GM. Depending on how willing your GM is to house-rule you into oblivion, of course.
Orchomenos

06-06-07, 02:01 PM
Chuul: Improved Grab, Constrict, Paralytic Tentacles DC 19, all Extraordinary Special Attacks; Swim Speed.

Cloaker: Moan (Ex) can give Unnerve, Fear, Nausea, Stupor (Hold Monster), DC 15; Engulf (Ex). For a cleaver use of Metamorphic Transfer, Shadow Shift (Su) can dupplicate Darkness, Mirror Image or Silent Image, no save.

Digester: Acid Spray (Ex), 20' cone, 4d8, once every 1d4 round. The equivalent of a breath weapon, but not supernatural.

Spider Eater: Speed 30', Fly 60' (good). Poison (Ex). For Metamorphic Transfer: Freedom of Movement (Su) this is continuous. +10 STR, +2 DEX, +10 CON.