What psionic items can a Psy Warrior use? [Archive] - Wizards Community

Post/Author/DateTimePost
vahju

03-19-07, 09:24 AM
I am bit confused on what psionic items a psychic warrior can use. Can they use Djores for powers that are on there list but are not known? Can they use power stones and or tattoos?

If they can use them where does the PsiCraft or Knowledge Psionics check come in. If there is already a thread on this please direct me.

I would like to be able to use a Djore of Call Armor for those times when there is an encounter at night and I don't have time to put on my heavy armor. But I don't know the call armor power, is that possible.

Pretty much I want to supplement the Psy Warriors abilities with items just in case he is running low in power points.

Any comments, suggestions, or link to other posts are welcomed.
Bacris

03-19-07, 09:43 AM
If they can use them where does the PsiCraft or Knowledge Psionics check come in. If there is already a thread on this please direct me.

Honestly, the rules on this would probably be the best start.

Psionic Items (http://www.wizards.com/d20/files/v35/PsionicItems.rtf)

Activation: To activate a power stone, a manifester must mentally address it, as described below. Once the power is known, the power stone is treated as a power completion item, except as noted below.
Addressing the Stone: A power stone must be “addressed” before a character can use it or know exactly what power it contains. Doing this requires a successful Psicraft check (DC 15 + power level). Once a particular power stone has been addressed, it is not necessary to do so again. Addressing a power stone in advance lets a character proceed directly to the next step when the time comes to use it.
Using a stone’s stored power after addressing the stone requires holding the stone and willing the power’s manifestation, as if manifesting a power normally (a standard action). Activating a power stone is subject to disruption just as manifesting a power normally would be.
Additionally, the user must meet the following requirements.
• The user must have the power on his or her class list.
• The user must have the requisite key ability score.
If the user meets these requirements and has a manifester level at least equal to the power’s manifester level, she can automatically manifest the stored power without a check. If she meets both requirements but her own level is lower than the power stone’s manifester level, she has to make a manifester level check (1d20 + user’s level), against a DC equal to the power stone’s manifester level +1, to manifest the power successfully. On a failure, the user must succeed on a DC 5 Wisdom check to avoid brainburn (see below). A natural roll of 1 on this check is always a failure.


Activation: Dorjes use the power trigger activation method, so manifesting a power from a dorje is usually a standard action that does not provoke attacks of opportunity. (If the power being manifested has a manifesting time longer than 1 standard action, however, it takes that long to manifest the power from a dorje.) The user must have the power on his class list, even if he knows the command thought. Additionally, to activate a dorje, a character must hold it in hand and point it in the general direction of the target or area to be affected.
Dorjes are normally created at the minimum manifester level required to manifest the power, and powers that can be augmented are not augmented when stored in a dorje. A dorje’s wielder cannot augment the power contained within the dorje. However, dorjes can be created at a higher manifester level than required to manifest the power. In this case, the dorje that holds an augmentable power is augmented, to the limit of the manifester level and the power’s augmentation maximums, if any. The manifester level of a dorje cannot be more than five higher than the minimum manifester level to use the power it contains.


Activation: A psionic tattoo produces its effect when touched by its wearer and willed to do so. This activity, called “tapping” the tattoo, is a standard action that provokes attacks of opportunity. A psionic tattoo fades away after use.
The following rules govern the use of psionic tattoos.
• A creature must have an appropriate physical surface on which to scribe the pattern (thus, incorporeal creatures or creatures with impermanent flesh, such as fire elementals, cannot use psionic tattoos).
• Tapping a psionic tattoo provokes attacks of opportunity. A successful attack (including grappling attacks) against the wearer forces a Concentration check. A wearer who fails this check cannot concentrate effectively on the tattoo to use it. The tattoo remains untapped, and the wearer can make another attempt.
• A character can trigger the effects of another’s psionic tattoo if the other wearer is unconscious. It is a full-round action to find, touch, and concentrate on an unconscious creature’s tattoo in order to tap it.
The manifester level for a standard psionic tattoo is the minimum manifester level needed to manifest the power (unless otherwise specified).


So, only the power stone has a psicraft check. Tattoos don't require the power be on your list. The others do. If you want to use a power not on your list, it's a Use Psionic Device roll, not a Psicraft roll.

Use a Dorje: Normally, to use a dorje, you must have the dorje’s power on your class power list. This use of the skill allows you to use a dorje as if you had a particular power on your class power list. This use of the skill applies to other power trigger psionic items, if applicable.
Use a Power Stone: Normally, to manifest a power from a power stone, you must have the power stone’s power on your class power list. This use of the skill allows you to use a power stone as if you had a particular power on your class power list. The DC is equal to 20 + the manifester level of the power you are trying to manifest from the power stone. Note: Before you use
a power stone, you must first have addressed it to determine what powers it contains. In addition, manifesting a power from a power stone requires a minimum score (10 + power level) in the appropriate ability. If you don’t have a high enough score, you must emulate the ability score with a separate check (see above). This use of the skill applies to other power completion
psionic items.
DrMorganes

03-19-07, 09:50 AM
Nicely summarized, Bacris!
vahju

03-19-07, 10:46 AM
So if I understand this:


Powerstones not that greatest for Psy Warriors
Djores can be used as long as you have the power on your class list (whether known or not)
Tattoos can be used by anyone


Please correct me if I am wrong.
Bacris

03-19-07, 11:04 AM
Right.

Think of power stones as scrolls, dorjes as wands, and tattoos as potions if that helps. :)