Wielder of the Psionic Blade (Prestige Class) PEACH [Archive] - Wizards Community

Post/Author/DateTimePost
calronmoonflower

03-06-07, 04:29 AM
I came up with this prestige class after I read the Dagger spell Mage prestige class from the Complete Adventurer.

Unlike the Dagger spell Mage this class is not linked to an orginization or dependent on two-weapon fighting.

Wielder of the Psionic Blade

A wielder of the psionic blade (psi-blade for short) is a soul knife with the ability to manifest powers. By studying the inherent connection between the mind blade and the hidden art a psi-blade learns to slowly blur the line between the two. There by forming both abilities into one deadly art.
Hit Die: d8

Requirements
To become a wielder of the psionic blade, a character must meet the following criteria.
Alignment: Any
Feats: Combat Manifestation, Weapon Focus (mind blade), Psionic Weapon.
Skills: Concentration 8 ranks, Knowledge (psionics) 8 ranks.
Psionics: Able to manifest 2nd level powers
Special: Throw mind blade class feature.

Class Skills: The wielder of the psionic blade's class skills (and the key ability for each skill) are Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (psionics) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Psicraft (Int), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex).
Skill Points at Each Level: 4 + Int modifier.

Class Features: All the Following are class features of the wielder of the psionic blade.

Weapon and Armor Proficiency: A psi-blade gains no proficiency with any weapons or armor.
Soul Knife Abilities (Su): A wielder of the psionic blade's class levels stack with their soul knife levels to determine when you gain the Shape Mind Blade class feature and the total enhancements and enchantments of their mind blade, but for no other mind blade ability. Such as the psychic strike, blade wind, or other soul knife class features.

Blade Manifestation (Su): A psi-blade can deliver a touch with a mind blade attack (either a melee touch attack or a normal melee attack, but not with a thrown mind blade).

Power of the Blade (Su): Beginning at 2nd level a psi-blade develops a strong psychic connection between their manifesting abilities and their mind blade. Whenever a psi-blade manifests a power that deals energy damage, they can turn half that damage dealt by the power into magic bashing, piercing, and/or slashing damage depending on the shape of the mind blade that they are wielding. Energy Resistance does not apply, but damage reduction might. This does not affect a creature’s ability to resist the affected power with a saving throw or power resistance.
Using this ability does not require an action: its use is part of the action required to manifest the affected power. Only powers of an instantaneous duration can be modified by this ability.

Power Points per Day/Powers Known: Beginning at 2nd level, a psi-blade gains new power points per day and powers known as if they a level in a power manifesting class they belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If they had more than one power manifesting class before becoming a psi-blade that they could manifest 2nd level powers in, then they must decide to which to add at each level.

Bonus Feat: At 3rd level you gain Synthetic Mind Blade as a bonus feat. If you already have this feat you may chose another psionic feat.

Double Blade Manifesting (Ex): At 5th level and higher, psi-blade can hold a charge in each mind blade when wielding a mind blade in each hand. They must decide which mind blade holds each power. If the mind blade leaves the psi-blade hand the power discharges harmlessly (unless the mind blade is thrown with the power throw ability; see below). If a psi-blade reshapes their mind blade form two parts into one they must decide with power to keep. The other is harmlessly discharged.

Bonus Feat: At 6th level a psi-blade gains improved shape mind blade as a bonus feat, even if they do not meet the prerequisites.

Psionic Infusion (Su): At 7th level of higher a psi-blade can infuse power points into their mind blade, temporarily enabling them to deal extra energy damage. To use this they must spend 1 power point and chose one of there mind blades. The psi-blade’s mind blade then deals extra damage of an energy type (fire, cold, or, electricity) when this ability is activated. The mind blade deals an extra 1d6 of damage of the chosen energy type. This effect lasts for 1 round. Multiple uses of this ability do not stack even if a different energy type is chosen. If the mind blade is thrown the damage applies on a successful hit, but then the effect stops.
Augment: This ability can be augmented in two ways.
1: For every extra 2 power points you spend this effect last for another round.
2: For an extra 2 power points this ability affects both mind blades, when wielding a split mind blade.
Using this ability is a swift action.

Power Throw (Ex): At 8th level or higher a psi-blade can imbue psionic power into their thrown mind blade. The psi-blade can deliver a touch power with thrown mind blade just as if it they are making a melee attack. If the mind blade hits, the touch power is discharged against the creature or object struck and the mind blade dissipates as normal. If the mind blade misses it disappears and reforms in the psi-blades hand just before his next turn (as if it had the teleporting ability; see page 167 of the Expanded Psionics handbook) with the charge in tacked.

Bonus Feat: at level 9 a psi-blade gains Improved Mind Blade as a bonus feat. If you already have this feat you may chose another psionic feat.

Psi-bade Flurry (Ex): A 10th level wielder of the psionic blade can blend manifestation a power with a flurry of mind blade attacks. When using this ability, a psi-blade can quicken one power as part of a full-attack using their mind blade. Doing this has no effect on the power point cost of the power and does not require the psi-blade to expand their psionic focus. A psi-blade must make at least one attack in round that they use this ability, and they cannot make an attack with anything other that a mind blade. You can use blade manifestation with this ability.
A psi-blade can use this ability a number of times per day equal to their Con modifier (minimum 1).

Base
Attack Fort Ref Will
Level Bonus Save Save Save Special Power points/Powers Known
1 +0 +0 +2 +2 Soul Knife Abilities Blade Manifestation -
2 +1 +0 +3 +3 Power of the Blade +1 level of existing manifesting class
3 +2 +1 +3 +3 Synthetic Mind Blade +1 level of existing manifesting class
4 +3 +1 +4 +4 +1 level of existing manifesting class
5 +3 +1 +4 +4 Double Blade Manifesting +1 level of existing manifesting class
6 +4 +2 +5 +5 Improved Shape Mind Blade +1 level of existing manifesting class
7 +5 +2 +5 +5 Psionic Infusion +1 level of existing manifesting class
8 +6 +2 +6 +6 Power Throw +1 level of existing manifesting class
9 +6 +3 +6 +6 Improved Mind Blade +1 level of existing manifesting class
10 +7 +3 +7 +7 Psi-bade Flurry +1 level of existing manifesting class



Epic Wielder of the Psionic Blade
The epic psi-blade’s mind blade and psionic powers are as one. All fear the deadly power of the one that wields the psionic blade.
Hit Die: d8
Skill Points at Each Additional Level: 4 + Int. Modifier.
Powers: The psi-blades manifester level increases by one at each addition level. Their powers known and power points increase along with the normal progression of the psionic class that they choose to enhance at each level.
Soul Knife Abilities: An epic level psi-blades levels stack with their soul knife level to determine their enhancements and enchantments to their psi-blade. They gain in psychic strike damage as shown below, but gain no other soul knife abilities, like blade wind or knife the soul.
Psychic Strike: The epic level wielder of the psionic blades progression past level 10 increases the psi-blade psychic strike ability. They gain an additional die (d8) for every five levels higher than tenth, (+1d8 at 15, +2d8 at 20 and so on).
Bonus Feats: The epic psi-blade gains bonus feat every three levels higher than 10th, (13th, 16th, and so on).

Here is a power that i came up with to go with this class as there are about 2 touch power that deal damage and neither can work with this class.

Energy Touch
Psychokinesis [see text]
Level: Psion/wilder 1, Psychic Warrior 1
Display: Auditory
Manifesting Time: 1 Standard Action
Range: Touch
Target: Creature or object touched
Duration: Instantaneous
Saving Throw: Reflex half or Fortitude half; see text
Power Resistance: Yes
Power Points: 1

Upon manifesting this power, you choose cold, electricity, fire, or sonic. You touch is empowered with that energy type dealing 1d6 damage to the next creature or object you touch.
Cold: With a touch of this type deals +1 points of damage per die. The saving throw to deduce damage from a Cold Touch is a fortitude save instead of a reflex save.
Electricity: Manifesting a touch of this energy attack provides a +2 bonus to the save and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
Fire: A touch of this energy type deals +1 points of damage per die.
Sonic: A touch of this energy type deals -1 points of damage per die and ignores an object’s hardness.
This power’s subtype is the same as the type of energy you manifest.
Augment: For every additional power point you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save DC increases by1.

Here are the 3 feats mentioned by this class.

IMPROVED MIND BLADE [Psionic]
You’ve learned to imbue your mind blade with enchantments that are beyond a normal soul knife.
Prerequisite: Mind Blade Class Feature
Benefit: Add the following abilities to those you can imbue your mind blade with: merciful, mauling, power striking, power storing, prismatic energy +1; exit wound, metaline*, prismatic energy burst, skillful, sure striking +2; clouting, energy aura, manifester, speed +3.
* The mind blade perfectly mimics the properties of the chosen material; including hardness, hit points, special prosperities, and weaknesses even though it is still made of mental energy.

IMPROVED SHAPE MIND BLADE [Psionic]
You can split you mind blade better than most soulknives.
Prerequisite: Shape Mind Blade Class Feature.
Benefit: When you shape your mind blade you may choose to shape it into a one-handed weapon and a light weapon. The one-handed weapon takes a 1 point penalty to the enhancement bonus and the light weapon takes a 2 point penalty.
Also it you have the ability to shape your mind blade into more than one light weapon you can choose different weapons for each hand.

SYTHETIC MIND BLADE [Psionic]
Your mind blade can mimic the properties of special material.
Prerequisite: Mind Blade Enhancement +1
Benefit: Choose a special material. Though still made of mental energy your mind blade mimics the hardness, hit points, and special properties of the chosen material. You may change the material your mind blade mimics when you change your mind blade’s enhancements.

(Edit)I removed Shape Mind Blade from the requirements and added to the Soulknife Abilities class feature.(/edit)
(Edit=2) Droped the prequiresites a little.(/Edit)
The_One_Who_Walks

03-08-07, 03:31 PM
I like it in concept, the only problem is while it keeps your manifesting up to par, you mindblade doens't actually improve (in terms of it's enhancement bonus, or it's enhanced abilities). now, I'm not super good at balance, but I would sugest either alternating levels giving +1 Manifester and +1 effective soulknife levels for the pourpuses of the +x mindbalde and mindblade enhancement class features, or just giving both at certain levels, and only manfesting at the others. Hells, you mgiht even be able to give both at every level. they still trade Psychci strike, abilities like bladewind, feats and the like for their Psionic Blade class abilities, but the weapon they use all their abilities with still improves. Otherwise, you'll end up at lvl 17, manifesting at ML 14, and being able to do all maner of fancy things with your mindblade(s)...
...which is only a +1, unenhanced weapon (or a pair or masterwork, magical-for-DR weapons), while your party mates are all weilding +3 defending shock bastard swords and the like.
nobodez

03-08-07, 04:50 PM
Well, it looks good to me, and unlike The_One_Who_Walks, I noticed the Soul Knife Abilities (Su) class feature, which does exactly what TOWW asked for.

So a Psion 5/Soulknife 2/Wielder of the Psionic Blade 10 would have a ML of 14, and an effective Soulknife level of 12 for total enhancement bonus and mind blade enhancement.

Overall, it looks nice, and they'd be carrying around a +3 psychokinetic burst mind blade (though still just a short sword equivalent).

What you may want to do is actually add in the Mind Blade Enhancement +X feature directly into the class, but have it worded like the Wild Shape ability of the Arcane Hierophant (don't get it until the combined level required). That way it's explicit. Or…

Soulknife Abilties (Su): A Wielder of the Psionic Blade adds her class level to her soulknife level when determining her mind blade's enhancement bonus, as well as qualifying for the mind blade enhancement soulknife class ability, but not for any other soulknife class ability, including psychic strike, bladewind, knife to the soul, the soulknife bonus feats, and the knife to the soul soulknife class ability.
The_One_Who_Walks

03-08-07, 05:00 PM
*sheepish appology for speaking befor I'd read throughly*

How I managed to miss that, I have no idea... I might have missed it glancing past the proficencies or some such, I dunno... but anyway, so, statment retracted, I like it as is.
calronmoonflower

03-09-07, 02:41 AM
So a Psion 5/Soulknife 2/Wielder of the Psionic Blade 10 would have a ML of 14, and an effective Soulknife level of 12 for total enhancement bonus and mind blade enhancement.

Overall, it looks nice, and they'd be carrying around a +3 psychokinetic burst mind blade (though still just a short sword equivalent).

You would needed 5 levels in Soul Knife to enter this class.

I dropped Shape Mind Blade from the requirements and added to the Soulknife Abilities class feature.
Karasten

03-09-07, 09:57 AM
Well, yeah.
It's good to make Soul-knife Prestie Class, but why using Psion or Wilder levels. That's a waste of XP points. I pref mixing PsyWarrior and Soul-knife. It will improve your fighting skills, your HP, etc and grant you some powers that can be usefull.

Than, add Wielder and you have perfect killing machine.
nobodez

03-09-07, 01:11 PM
You would need 5 levels in Soul Knife to enter this class.

I dropped Shape Mind Blade from the requirements and added to the Soulknife Abilities class feature.

You're right, sorry, I totally didn't connect "Shape Mind Blade" to the actual Shape Mind Blade, so I guess I'm just as blind as others. Darn.