| Post/Author/DateTime | Post |
|---|---|
| myusernameis03-06-07, 07:17 PM | Hiyah there, I like the psychic warrior as much as the next person who likes warriors however to put it bluntly: it sucks. So can I ask someone to point me in the direction of some of the more balanced psychic warrior fixes out there? |
| RadicalTaoist03-06-07, 07:23 PM | Are you kidding? It's quite possibly the most balanced base class in 3.5; I suppose you're going to tell me the Druid could stand to be stronger too. |
| myusernameis03-06-07, 07:27 PM | Nope, the druid is sickly overpowered. However the psychic warrior is a waste of paper as is. |
| kyeudo03-06-07, 10:27 PM | Psy Warrior is far from sucky. It looks great on paper, and I hear great stuff about it in campaigns. You just need to know how to use his powers well and know when to conserve your power points. Heck, go look for the King of Smack. I know he's considered dispel bait, but your never gonna get damage like that out of a Paladin or Barbarian. BTW, there is no such thing as a Psi Warrior fix. You'll find soulknife fixes, divine mind fixes, and wilder fixes, but no psi warrior fixes. There is a reason for this. |
| Bacris03-06-07, 10:30 PM | Perhaps if you explain WHY you think the psywar is worthless, we might be able to help? As it is, I don't believe I've seen any worthwhile "psywar fixes," because in my experience, the class really doesn't need to be fixed. Having played 3 psywars very effectively and created quite a few more hypothetical psywars, I've never considered them to be worthless. |
| Khan the Destroyer03-06-07, 10:31 PM | Well, let's try to be more productive. What exactly do you have issues with in regards to the Psychic Warrior? Unlike the Soulknife, and possibly the Wilder, many people don't think the Psychic Warrior to need fixing, so finding a fix might be a bit difficult. I think there is a Build Compendium dedicated to the Psychic Warrior in the stickied thread at the top of the forum though. Check it out and see what you think. EDIT: Bacris. How? I typed so quickly. |
| Bacris03-06-07, 10:40 PM | Unfortunately, the psywar build thread got wiped from pruning :( I had a few in there that I hadn't saved, too. And I'm tiger fast! Rawr! |
| Tempest Stormwind03-06-07, 10:41 PM | There's nothing wrong at all with the psychic warrior. It's generally held as one of the best-done individual classes in 3.5 -- reason to stay in the class the whole way, ease of PrCing out if you don't want to, a decent answer to an array of problems, characteristic weaknesses in a few areas that lead to interesting play tactics... The only area that people complain about is one of those weaknesses -- stamina. Some people have found that increasing the psywar's power point reserve by as much as 50% helps on that without making it too strong of a class, but I haven't had any experience with that change at all. |
| Red1203-06-07, 10:43 PM | Well, I knew when I first looked at the Psy-war, I wonder'd why on this green earth they didn't have a full BAB. I let it stand as it was for one game, and my player played him very effectively, and convinced me it was balanced. Suppose its just the initial impression vs. actual play experiance? |
| myusernameis03-07-07, 03:41 AM | Yeah, I think so. |
| myusernameis03-07-07, 03:46 AM | The more I look at it, the more it doesn't seem totally lame. |
| Celsun03-07-07, 07:44 AM | Hiyah there, I like the psychic warrior as much as the next person who likes warriors however to put it bluntly: it sucks. I disagree. I think the psywar is the perfect warrior for a world in which magic and magical monsters are rampant. With powers like mind blank, free action, energy adaptation, metamorphosis, dimension door, psionic fly, etc., he can deal with high-level threats that fighters cannot easily handle. |
| Lycanthromancer03-07-07, 11:50 AM | Or handle at all, in fact. I'd like to see a level 15-20 fighter take on that level 15-20 psion without some extremely lucky rolls. The psychic warrior at least has a chance, no? But then, a wizard would destroy them both (the only classes that have a chance against a wizard would be wizard, druid, and cleric, with the rest of them getting wiped out totally - and that's only if the wizard didn't use his Int to make the most of his magic). Unfortunate, but true. |
| DisposableHero_03-07-07, 12:25 PM | As Tempest mentioned the only thing about the PsyWar that might presumably need to be fixed is his stamina. However, I more specifically think this is an issue at high to very high levels (12 -> 20) and would be inclined to backload solutions to this problem to those levels (either by increasing the power point pool, or, what I find to be a more elegant solution, designing high level psywar feats and powers that allow them to better manage the power point pool they are given). |
| Lycanthromancer03-07-07, 12:30 PM | I've been working on feats and so on that do just that. A draconic companion that gives you pp regeneration and several other benefits in exchange for manifester penalties, a feat that gives you power points when you burn XP (and another one that makes the first feat more efficient, which can only be taken for psychic warriors), and a few other things. It's all going into DSP, however, so keep an eye on their new stuff. :D |
| Scion of Coldshard03-07-07, 01:39 PM | I think that the psychic warrior is in desperate need of more power points. I love the rest of the class, it just needs a bit more. Compare it to the fighter. Fighter Good BAB d10 HD 11 bonus feats Psychic warrior Medium BAB d8 HD 8 bonus feats Psionic powers up to 6th level So moving one step down in bab, one step down in hd, and giving up 3 bonus feats nets some very nice psionic abilities. All well and good, but the amount of power points available makes them very hard to use and rely upon. Plus many of the decent combat ones that you need to have up to be up to other melee brutes combat effectiveness for short times typically take actions and generally take so many pp's that you cannot rely on them for more than a battle or two a day. Unless you really go all out for the longer lasting ones, which is usually my prefered strategy, but even then you are in so much fear of a dispel that it kindof sucks :( So, I increase the amount of base pp's. I have also thought about moving their skill points up to 4 and putting a couple of extra skills on their list but have not yet. Other than that the class is great! |
| myusernameis03-07-07, 02:11 PM | Hm, well I was just thinking about playing one as a typical unarmed martial artist, seeing it as a better substitute to the monk when I noticed it has no endurance. However, now that I think about it, not every power needs to be augmented to the maximum available. However, I'm curious, how much should the power point pool be increased in your oppinions? |
| SlanderPanic03-07-07, 03:21 PM | There's plenty you can do to save power points, too: Dorjes, psionic tattoos, cognizance crystals, power stones, psicrowns, psychoactive skins... Remember, it's a lot cheaper to make them yourself than it is to buy them at market value. While psychic warriors generally have better things to spend their feats on, blowing a feat on Craft Dorje or Scribe Tattoo isn't a huge distraction from your hacking and and your slashing and your oh-sweet-Chauntea-so-much-blood. |
| Tsuul03-07-07, 06:10 PM | However, I'm curious, how much should the power point pool be increased in your oppinions?I would try it without any changes first. Even sorcerers have to learn power conservation with their spells, and they have truckloads. |
| myusernameis03-07-07, 06:16 PM | As I said, it's a matter of curiosity, I'm gonna be trying it unaltered before I start changing anything. |
| Bacris03-07-07, 06:45 PM | I'd say 25-50% increase wouldn't be unreasonable. |
| Scion of Coldshard03-07-07, 06:53 PM | Some items can help, but then they help everyone in similar ways. Spending money on limited use items can help for a little while but they cut even further into how many actions you need to use along with take money away from other items that are needed. Oh, and cognizance crystals are horrible. If you are going to go that route at least get pearls of power instead. Hopefully the dm will allow them to recharge as well. I have been toying with different amounts of pp to increase the psychic warriors pool by and I have not come up with a great solution just yet. A simple +50% worked initially but to make it easier I am thinking (normal+1)*1.5. That works out very closely to what I would like to see. It basically changes my virtual per day psychic warrior at level 10 from 9pp per encounter to 13pp per encounter. I want 14 so that the first two rounds could be a swift action power while still doing other things but 13 will do. |
| JBW03-12-07, 10:35 PM | The only change I made to Psychic Warrior was to adjust the Power Points/Day to match those of the Lurk. That means 1 (rather than 0) at 1st level, and 2 (rather than 1) at 2nd level. From 3rd-20th the PP/Day are the same. A very minor tweak, but it just feels cleaner than the current one in the book that requires three lines to explain that, even with a base 0 PP, you can still use powers with bonus PP from Wisdom...:) As it stands, the Psychic Warrior is great fun to play, and with the right selection of powers, the medium BAB isn't all that bad of a loss. If your game includes ToB stuff, then you might start to feel a bit outdone by Warblades and such, but you're still ahead of the Fighter on that one. |
| kelvinaw27303-17-07, 11:17 AM | Hm, well I was just thinking about playing one as a typical unarmed martial artist, seeing it as a better substitute to the monk when I noticed it has no endurance. However, now that I think about it, not every power needs to be augmented to the maximum available. However, I'm curious, how much should the power point pool be increased in your oppinions? Then you want Monk/Fist of Zuoken. Most people waive the Wild Talant prerequisite if you have a psionic race like the Elan or Kalashtar, and the latter has some replacement levels that are nice for Monk. The FoZ acts like a 'quickie' p[sychic warrior with monk abilities. Although it peaks at 10th level, you can take Practiced Manifester for extra manifesting levels, and you still get plenty of awesome monk abilities. Taking, say Inertial Armour, Force Screen and Biofeedback then gets you past your AC worries, and Dissolving Touch and Weapon of Energy can jack your damage up. Metaphysical Weapon boosts your attack bonus and damage, while Stygian Bane can make you an Undead killer and get you past some damage resistance. |
| AntiDjinn03-17-07, 01:30 PM | The psychic warrior is the inflatable fighter; normally weaker in terms of BAB and hit points, but capable of self-buffing. The character can often handle opponents of higher CR, provided he can keep the fight short and sweet. The class is well-balanced. The main problems reported by DMs (more in 3.0 than now) are related to the way the class' capabilites can change from fight to fight. A PsW who has his buffs up can routinely handle CRs two or three above him, but if you plan on this and he doesn't have his buffs in place or can't manage to get focused when this encounter actually goes down then you may wipe the character out. The best way to DM for a PsW is to look at the character's actual level and plan encounters around that CR; sometimes he performs above this level and part of the day he is below it, but you should not balance all encounters around a peak he can only maintain for a few minutes. The PsW is also dispel bait, just as any self-buffer, but while he draws lots of dispels his powers are not particularly easy to dispel. He manifests at his level, not at half like a paladin or other half-caster. Until they get Personal Mind Blank, the PsW also has a big "Dominate Me" sign on his forehead. You will generally have good Wis, but the class has a poor Will save. A telepath will generally wait until a PsW has all his buffs up (but before said PsW is in his face) before dropping Domination (why have a weak puppet with d8 for hits and medium BAB when you can have a melee machine with ehanced AC, durability, and damage output?). |
| Ricktur6303-18-07, 10:02 AM | I'd say 25-50% increase wouldn't be unreasonable. I have always liked the Psychic Warrior class but thought it got the shaft on the power point pool. Thus I always tend to play psions when they are allowed in a game. If he had the extra power points then I would definitely go for the PW with the sweet powers he has access to he will be tough to kill. |
| Gerowshow403-18-07, 01:10 PM | Low power points can easily be fixed. Take an Elan (Or Human with Wild Talent), then two Psionic Talent Feats. You start with two wheter you're elan or human with wild talent, then taking Psionic Talent twice gives you five points total.Seven power points at starting lever is really nifty. Then at level two, you ge another Psionic talent. Combine that with the level 2 point increase, that puts you to twelve power points. I think i'm going to create an Elan like that. Give him force screen, and make him hard to hurt in combat. Then if you hurt him, just spent power points to heal him. |
| ArcTan03-19-07, 02:38 AM | Low power points can easily be fixed. Take an Elan (Or Human with Wild Talent), then two Psionic Talent Feats. You start with two wheter you're elan or human with wild talent, then taking Psionic Talent twice gives you five points total.Seven power points at starting lever is really nifty. Then at level two, you ge another Psionic talent. Combine that with the level 2 point increase, that puts you to twelve power points. I think i'm going to create an Elan like that. Give him force screen, and make him hard to hurt in combat. Then if you hurt him, just spent power points to heal him. This is pretty inefficient. I wouldn't feel comfortable burning three feats on Psionic Talent. As others have said, taking a Craft feat instead so I can turn gold and XP into items sounds like a better long-term solution for saving PPs. Doing this will make you feel powerful at low levels, but at high levels you'll start to realize that you can't complete a nifty feat chain because of those Psionic Talent feats that are now giving you a paltry 4 PP. |
| kelvinaw27303-19-07, 03:23 PM | This is pretty inefficient. I wouldn't feel comfortable burning three feats on Psionic Talent. As others have said, taking a Craft feat instead so I can turn gold and XP into items sounds like a better long-term solution for saving PPs. Doing this will make you feel powerful at low levels, but at high levels you'll start to realize that you can't complete a nifty feat chain because of those Psionic Talent feats that are now giving you a paltry 4 PP. I agree. You'll get more points in the long run taking a Kalashtar (one power point per character level) and hanging onto the feats ... in fact by fourth level you have equalled the feat route and still have two feats. Increasing your primary manifesting attribute is a better and more effective idea. In most psionic classes you can increase their power points fastest by staing in that class, but consider with your Psychic warrior the benefits of sliding sideways and taking levels of Ardent that complement your combat style. |
| Coridan03-19-07, 05:11 PM | Or handle at all, in fact. I'd like to see a level 15-20 fighter take on that level 15-20 psion without some extremely lucky rolls. The psychic warrior at least has a chance, no? But then, a wizard would destroy them both (the only classes that have a chance against a wizard would be wizard, druid, and cleric, with the rest of them getting wiped out totally - and that's only if the wizard didn't use his Int to make the most of his magic). Unfortunate, but true. Nah, Wizard vs Psion just comes down to who wins initiative. |
| Lycanthromancer03-19-07, 06:54 PM | Or had the best forward planning. Unfortunately, wizards thrive on forward planning, whereas few psions do. |
| DisposableHero_03-22-07, 08:45 AM | Or had the best forward planning. Unfortunately, wizards thrive on forward planning, whereas few psions do.This is more a question of the player at the helm than the classes though. I've seen some marvelous play and some inept play on both sides of the coin here. All things being equal I'd think the wizard has the edge because of more resources to draw from, but all things are never really equal eh. :D |
| Guroth the Forsaken03-22-07, 09:35 AM | Hiyah there, I like the psychic warrior as much as the next person who likes warriors however to put it bluntly: it sucks. So can I ask someone to point me in the direction of some of the more balanced psychic warrior fixes out there? What in the 9 Hells are you smoking? Have you even played one? :ahem: It's a great class! I keep up quite well with the tanks in my group. |