Would you allow this? [Archive] - Wizards Community

Post/Author/DateTimePost
Rhyvurg

10-21-07, 09:13 PM
I am about to make a new character for a 10th level game. The party is a troubleshooting group for a very militant religious organization.

The party:
Crusader
Cleric/Dreadmaster
Warblade
Monk
Paladin
Warlok
Psion(shaper)
Rouge/Assassin

Here's where this becomes a question for the Psionics board. I am considering playing a Samurai 2/Soulknife 5/Kensai 3. The question is, would you allow the mindblade to used as the kensai's signature weapon? And, would this make the soulknife worth taking?
Novem

10-21-07, 09:19 PM
Very, very few things could possibly make the Soulknife worth taking- perhaps you should talk to your DM about some of the fixes on these boards.
Tempest Stormwind

10-21-07, 09:54 PM
I am about to make a new character for a 10th level game. The party is a troubleshooting group for a very militant religious organization.

The party:
Crusader
Cleric/Dreadmaster
Warblade
Monk
Paladin
Warlok
Psion(shaper)
Rouge/Assassin

Here's where this becomes a question for the Psionics board. I am considering playing a Samurai 2/Soulknife 5/Kensai 3. The question is, would you allow the mindblade to used as the kensai's signature weapon? And, would this make the soulknife worth taking?

You're a SOULKNIFE. And a SAMURAI. You're above the low-level point. At this point you could probably be given the Death Star laser and it wouldn't be unbalancing.

I'd allow it, and I'd say it would NOT make the classic soulknife worth using.
kyeudo

10-21-07, 09:56 PM
Tempest stikes again!

Your sarcastic wit always makes me laugh.
Rhyvurg

10-21-07, 10:22 PM
Actually, I picked Samurai to get the Ride and Diplomacy skill points needed for the Kensai prerequisits. I know Paladin has the same skills, but Samurai gives me EWP: Bastard Sword without having to burn a feat, for when I use the mind blade as a bastard sword. Plus, Kensai was inspired by Eastern mythology and history. Thus, Samurai was thematically appropriate.
Novem

10-21-07, 10:40 PM
You're a SOULKNIFE. And a SAMURAI. You're above the low-level point. At this point you could probably be given the Death Star laser and it wouldn't be unbalancing.

I'd allow it, and I'd say it would NOT make the classic soulknife worth using.

After all, most rogues can take half damage fully 50% of the time...
Bacris

10-21-07, 11:04 PM
Jebus, 9-man party?

I'd allow that class combo, although I'd probably prefer you use one of the variant soulknife options, rather than the core soulknife.
Salla

10-21-07, 11:17 PM
I wouldn't allow you to take it for the same reason I don't let Swashbucklers take more than 3 levels. It's bad.
CrimsonDeath

10-22-07, 02:05 AM
I don't let Swashbucklers take more than 3 levels.

Not even Daring Outlaws?
zeratulcraft

10-22-07, 02:23 AM
They still only have 3 levels of Swashy.
CrimsonDeath

10-22-07, 02:45 AM
I thought the typical Daring Outlaw build had three levels of Rogue (or four of Swashbuckler).
Callix

10-22-07, 07:46 AM
Actually, I picked Samurai to get the Ride and Diplomacy skill points needed for the Kensai prerequisits. I know Paladin has the same skills, but Samurai gives me EWP: Bastard Sword without having to burn a feat, for when I use the mind blade as a bastard sword. Plus, Kensai was inspired by Eastern mythology and history. Thus, Samurai was thematically appropriate.

Thematically appropriate though it may be, Soulknife and Samurai are considered two of the worst classes around by the boards in general. Furthermore, Soulknife is a class that heavily penalises multiclassing. Kensai makes it workable, but frankly Samurai and Soulknife as a lead-in is nothing on either pure Paladin or Fighter 2/Bard 4, and that's saying something. Druid 6 provides a nice path into the class, being the only core class with all three class skills. Still, more Druid is better than Kensai. Similarly, Warblade 5 can get you into Kensai, and is as thematically appropriate or more than Samurai.
zeratulcraft

10-22-07, 08:02 AM
I thought the typical Daring Outlaw build had three levels of Rogue (or four of Swashbuckler).

You can get in with 2 of Swashy, since it only requires Grace 1 and 2d6 sneak.
Tempest Stormwind

10-22-07, 10:00 AM
You can get in with 2 of Swashy, since it only requires Grace 1 and 2d6 sneak.

The difference is 10d6 sneak attack with +19 base attack is better than 10d6 sneak attack with +15 base attack.

Does that balance the loss of rogue class features and skills? ...Probably not. But it's competitive enough to open a huge range of effects on the CO boards.
Salla

10-22-07, 01:01 PM
Not even Daring Outlaws?

I always forget about that one. In general, though, I think it's better to have the skills and rogue abilities than the weak Swashbuckler abilities.

I just remember having one player who was going to go Swashbuckler 20 ... *shudder*
Legdiwena

10-22-07, 03:27 PM
Got a link for the variant soulknives?
CrimsonDeath

10-22-07, 04:06 PM
I just remember having one player who was going to go Swashbuckler 20 ... *shudder*

I think the CO board did manage to produce a decent Swashbuckler 20 build.

And about three decent Fighter 20 builds, in case that comparison means anything to you.