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| ArochanoX03-25-08, 03:09 PM | Ferian Ferian (not to be mixed with Chronicles of Riddick's furyans or Stårgate's Ferlings) is an interbreed of an ogre and a human. Often the offspring of such relationship results just aggressive half-ogres (Races of Destiny pg. 96), but sometimes human side wins and the result is a Ferian. Although ferians aren't very common, they aren't uncommon (especially near ogre tribes) either. They tend to live alongside with human societies and they're respected for their loyalty. They're often used as bodyguards and body labor, but some of them establish a spiritual link to a God or to a higher principle. Ferians typically are well-muscled and tall humans who have a little greenish (or sometimes yellowish or grayish) tint in their skin. Albeit they're a bit slow tor react and somebody could say they're a bit dumb, they're keenly aware of their surroundings all the time and they percieve the world more deeply than humans. Even though they might have deeper understanding of the world, they have almost no magical knack at all. Ferian racial traits Medium Humanoid (human) Ability score modifiers: +2 Str, -2 Dex, -2 Int, +2 Wis Speed: 30ft (6 squares). Darkvision out to 60ft. +1 Natural armor. Ferians gain improved toughness (Complete Warrior pg. 101) as a bonus feat even if they don't meet the prerequirements. +2 racial bonus on sense motive and spot checks. Ferians cast all spells (and spell-like abilities) at -1 caster level. Automatic Languages: Common Bonus Languages: Giant, Goblin, Orc, Dwarf Favored Class: Knight (Player's Handbook II pg. 24) Adonar Adonars are an interbreed of a human and an orc. Usually this would result as a green half-orc, but sometimes the offspring is an Adonar instead. Just like Ferians are to Ogres, Adonars are to Orcs - not very common, but not uncommon either (especially near orc settlements). Adonars are aggressive. Very. They've inherited the natural aggressive habits of orcs and ambition and recklessness of a human. Adonars are hard to use for any civilized work because of their unpredictable moods. Some of them can be civilized members of the society, but most of them ally themselves with some gangster or scroundel mob. Because adonars have so many human traits and resemblance, they aren't especially welcomed to orc societies either. Adonars are build of stiff muscle. They're surprisingly slightly smaller than humans. Almost to the size of elves. They have greenish tint on their skin and quite much body hair. They're frankly quite stupid and moody. If confronted with a problem and they don't see a solution, they get aggressive. The aggressiveness though has given them quick react times and their short temper has given them some surprising benefits. Adonar racial traits Medium Humanoid (human) Ability score modifiers: +2 Str, +2 Dex, -2 Con, -2 Int, -2 Wis Speed: 30ft (6 squares). Darkvision out to 60ft. +2 racial bonus on initiative rolls. +2 racial bonus on hustled skill checks on following skills: Balance, Climb, Hide, Move silently, and Swim. Immune to facination effects and a +2 bonus on Will saves against compulsions. Automatic Languages: Common Bonus Languages: Giant, Goblin, Orc, Dwarf Favored Class: Urban Ranger (Unearthed Arcana pg. 55) |