+3 level adjustment races with cha bonus [Archive] - Wizards Community

Post/Author/DateTimePost
wids

08-23-07, 08:08 PM
we're about to start a new campaign and the character creation rules are ECL 18, but maximum class levels 15.
the two ideas i am working on (a dread necromancer and a paladin/sorceror gish) would both benefit greatly from a nice charisma boost.
so i was wondering if anyone had any suggestions for a charisma boosting race or template with around +3 level adjustment?
cheers in advance
JarionSilverblades

08-23-07, 08:18 PM
we're about to start a new campaign and the character creation rules are ECL 18, but maximum class levels 15.
the two ideas i am working on (a dread necromancer and a paladin/sorceror gish) would both benefit greatly from a nice charisma boost.
so i was wondering if anyone had any suggestions for a charisma boosting race or template with around +3 level adjustment?
cheers in advance

First off, it sounds like it's going to be an awesome campaing. I'd say go with a Half-Fey Aasimar. You get lots of Spell like abilities, and a +6 cha, and a +3LA.
wids

08-23-07, 10:41 PM
sounds good, do you know where i can find the half-fey template?
King_of_Succubi

08-23-07, 11:20 PM
Fiend Folio, I believe
key

08-24-07, 12:51 AM
Pixie.
Gabriel Knight52

08-24-07, 12:55 AM
Deep Orc Chosen of Bane, Faiths and Pantheons p.213, Races of Faerun p.71, STR+6, DEX-2, CHA+12, LVL+2

Obah-Blessed Star Elf (+4 arms), Unapproachable East p.9, Dungeon #136 p.60, STR+4, DEX+6, CON+2, CHA+8, LVL+3

Obah-Blessed Aasimar (+2 arms), Forgotton Realms Campaign Setting p.18, Dungeon #135 p.60, STR+2, DEX+4, WIS+2, CON+3, CHA+6, LVL+3

Draconic Orog, Races of the Dragon p.74, Races of Faerun p.71, STR+8, DEX-2, WIS-2, CON+2, CHA+4, LVL+3
Orchomenos

08-24-07, 03:37 PM
First off, it sounds like it's going to be an awesome campaing. I'd say go with a Half-Fey Aasimar. You get lots of Spell like abilities, and a +6 cha, and a +3LA.

Add the Phrenic Template, which can be found in the SRD, Psionic Monsters section. +2INT, +2WIS, +4 CHA, Power Resistance (equivalent to Spell Resistance), and a lot of Power-like abilities.

And take a level dip of Marshall, just to add your awesome charisma bonus to some checks. :P

EDIT: Just thought about it. If you're gonna be an half-fey aasimar, use the Lesser Aasimar, from Player Guide to Faerun. One of the best things about the aasimar is the Outsider type, but the half-fey template makes you a Fey. So better start with a humnoid and save a +1 LA!
zook1shoe666

08-24-07, 04:23 PM
Half-Fey/Primordial Half-Giant +3 LA
-2 Str, +0 Dex, -2 Con, +4 Int, +2 Wis, +8 Cha

Phrenic Primordial Half-Giant +3 LA
-2 Str, -2 Dex, +0 Con, +6 Int, +2 Wis, +8 Cha

Saint Primordial Half-Giant +3 LA
-2 Str, -2 Dex, +2 Con, +4 Int, +2 Wis, +8 Cha


Deep Orc Chosen of Bane, Faiths and Pantheons p.213, Races of Faerun p.71, STR+6, DEX-2, CHA+12, LVL+2

where was the LA from the Chosen of Bane.... i didnt see anything in the errata or the book.
Aleolus

08-25-07, 12:02 AM
Aasimar Saint. +2 Con, +4 Wis, +6 Cha.
Saint is also a nice template because, for a +2 LA, you get the following:

AC Bonus: You gain an insight bonus to your AC equal to your Wis modifier.

Special Attacks:
Holy Power: The save DCs of any and all of the Saints special attacks, including spells, spell-like abilities, supernatural abilities and extraordinary abilities increase by 2
Holy Touch: A Saint's entire body is suffused with holy powers, which likewise flow through any weapon the Saint wields. A Saint's melee attacks with any weapon (or unarmed) deal an additional 1d6 points of holy damage to evil creatures, and 1d8 points of holy damage to evil outsiders or undead. Any evil creature who strikes a Saint with a natural attack takes holy damage as though he had been hit by the Saint's attack.

Spell-Like abilities: At will, Guidance, Resistance, Virtue and bless. The Saint's caster level equals his Hit Dice, and save DCs are Cha based.

Special Qualities:
DR: At fifteen hit dice, a Saint possesses DR 10/evil. (starts off lower then improves, just including what you need to know)
Fast Healing: Each round, a Saint recovers hit points equal to one half his total Hit Dice (including character levels, max of 10)
Immunities: A Saint gains immunity to acid, cold, electricity and petrification attacks.
Keen Vision: A Saint gains Low-Light vision and Darkvision to 60 feet.
Protective Aura: As a free action, a Saint can surround him- or herself with a nimbus of light with a radius of 20 feet. This acts as a double-strength Magic Circle Against Evil and as a Lesser Globe of Invulnerability, both cast as though by a Cleric whose level equals the Saint's Hit Dice.
Resistances: A Saint has Fire Resistance 10, and a +4 racial bonus on saving throws against poison.
Tounges: A Saint can speak with any creature that has a language, as though using a Tounges spell cast by a 14th level Cleric.
Mark_Aged

08-25-07, 07:07 AM
I made a tempate that gives +4 to Charisma, LA +2

http://forums.gleemax.com/showthread.php?t=901626
Khadmus

08-25-07, 05:22 PM
I support something Phrenic.
The_Shaman

08-26-07, 01:03 PM
Draconic (Draconomicon) Half-fey (Fiend Folio) can be nice imo. The draconic template is extra-nice for gishes (bonuses to most relevant stats, minor natural weapons, AC etc), but not worth it for a dread necro.
Disco

08-29-07, 09:50 AM
I like the idea of an Aasimar Saint Dread Necromancer.
ToastedAmphibian

08-29-07, 09:31 PM
I like the idea of a Aasimar Saint Dread Necromancer.

Might have a bit of an identity crisis (And what would her parents think!)