A New Template and a Couple Races [Archive] - Wizards Community

Post/Author/DateTimePost
Khabarakh

02-27-08, 01:21 PM
This is supposed to be humorous. These aren't meant to be played.

Ninja

"Ninja" is a template that may be added to anything. (Yes, even that door. Or that plate.) A Ninja gains the Mammal subtype, as all Ninjas are Mammals.

Speed
A Ninja uses the creature's base speed, unless the base creature has no speed, in which case it gains a speed of 30ft.

Abilities
A Ninja keep the base creature's ability scores. If the base creature has no intelligence score, it gains an INT score of 10.

Ninja are dangerous creatures that have many strange abilities. I'd tell you more, but they'd kill me.

The Mask Stays On (EX): A Ninja need never remove there mask for anything. Even eating or drinking.

Walk On Their Head (EX) A Ninja can make it appear that they are walking on their head. This helps herds of Ninjas in the wild present a confusing target to their natural enemies, pirates.

Undetectable (SU) A Ninja can be completely silent and invisible when it doesn't really matter much, or when it's humorous. For instance, it wouldn't work to sneak up and slit the throat of a hobgoblin leader, but it would work to sneak up and pants him. It would also work to make the gnome artificer jump while he's mixing potions.

LA: +0



Roaming Gnome (Humanoid)
+2 Con, -2 Dex

Roaming Gnomes travel the world looking for good deals on transport.

Speed: None (see text)

Telepathy 200ft (SU)

Legless (SU): A Roaming Gnome cannot walk. However, they can teleport at will up to 30ft as a move action. During this teleport, every creature in the gnomes LOS suddenly can't see the gnome. This has no mechanical effect. This method of locomotion is only speculation, as nobody has seen the Roaming Gnome move.

LA: +0



Roaming Gnome Subrace: Garden Gnome

A Garden Gnome loses the Legless special ability and instead gets a +20 bonus on hide checks while in a garden. It also gains Charm Monster at will as a spell-like ability.

LA +0
Jagyr Ebonwood

02-27-08, 01:29 PM
:looloo:
Heh heh...well done.
It'd be even more impressive if you cleaned up the format and made it more official. Try copy/pasting from the SRD and filling in with your stuff.
Khabarakh

02-27-08, 02:42 PM
This was just a first draft. I was low on time so I just typed it in really fast. I'll edit it later.
sakuradm

02-27-08, 02:52 PM
*twitch twitch* err.... (is a ninja irl) ...ok...?

if you are wanting this as a race... then why is there a "base creature"?

I thought "ninjas" in the d&d world were monks with a rogue secondary class......either way it makes my studies foolish looking still....but w/e.
sakuradm

02-27-08, 02:55 PM
I now know who to send the section 8's in my game to for assistance... xD
Khabarakh

02-27-08, 09:41 PM
Yes, Ninja is also a class. This Ninja is semi-based on Dr. McNinja, and is supposed to be completely humorous. It's more fun as a template because you can add it to an inanimate object.

Yes, I probably am insane.
ciaran

02-28-08, 12:55 AM
I want to play a Roaming Gnome Barbarian.
sakuradm

02-28-08, 04:13 PM
we are all insane to a certain degree :D
doneisi

02-29-08, 09:49 PM
we are all insane to a certain degree :D

I'm not.
I'm insane to an uncertain degree.
Ekko

02-29-08, 10:48 PM
Example Ninja: Ninja Door Ninja 7

Medium Construct (Mammal)
HD: 2d10+7d6+20 (55 hp)
Initiative: +9
Speed: 30 ft.
AC: 17 (+3 dex, +4 natural, +1 Wisdom, +1 Ninja)
BAB/Grapple: +6/+7
Attack: Slam +9 melee (1d6+3)
Full Attack: Slam +9 melee (1d6+3)
Space/Reach: 5/5
Special Attacks: Sudden Strike +4d6, Ki Power 4/day
Special Qualities: Construct traits, Darvision 60 ft., low-light vision, hardness 5, the mask stays on, walk on their head, undetectable, Great Leap, Acrobatics, Ki Dodge, Ghost Step (invisible), poison use, Speed Climb
Saves: For +2, Ref +8, Will +4
Abilities: Str 16, Dex 16, Con --, Int 10, Wis 13, Cha 12
Skills: Who cares? It's a freakin' door-ninja!
Feats: Improved Initiative, Danger Sense, Quick Reconnoiter, Power Attack
Environment: A door frame
Organization: Solitary (as far as you can see...better check the shadows)
CR: 8
Treasure: None
Alignment: Any
Advancement: By class level
LA: --

PC: I open the door!
DM: No. You try to open the door, but it turns out that it's a ninja, disguised as a door. You are now missing a hand.

The Mask Stays On (EX): A Ninja Door Ninja need never remove its mask for anything. Even eating or drinking.

Walk On Their Head (EX) A Ninja Door Ninja can make it appear that they are walking on their head. This helps herds of Ninja Door Ninja in the wild present a confusing target to their natural enemies, pirate door rogue/dread pirates.

Undetectable (SU) A Ninja Door Ninja can be completely silent and invisible when it doesn't really matter much, or when it's humorous. For instance, it wouldn't work to sneak up and slit the throat of a hobgoblin leader, but it would work to sneak up and pants him. It would also work to make the gnome artificer jump while he's mixing potions.

The Sudden Strike, Ki Power, Great Leap, Acrobatics, Ki Dodge, Ghost Step (invisible), Poison Use, and Speed Climb abilities are from Complete Adventurer p. 8-9. I'm not posting them due to time and potential copyright issues.

EDIT: Also the Roaming Gnome actually moves by using a 3-sphere made of hypercubes instead of lines. It breaks physics so much that while everyone is blinded by the impossibility, it just gets up and walks over there. Go figure.