| Post/Author/DateTime | Post |
|---|---|
| HK-47 II05-18-07, 06:25 PM | Yes, I know, the names been used, but clone would have been worse.... I've been considering making a world with multiple material planes, each one having one humanoid race and several subraces and/or variants. I'm working on the human one first, but there aren't enough to fill it out, so this is my attempt to add to the ranks. Replicants Replicants are a race of Humans that split off, several hundred years ago, from the main branch of the race. They began using a mixture of technology, magic, psionics, incarnum, and other sources of power to create new 'children' (although these children are adult size and become mentally mature in about 5 years). Each batch of children is based on two templates (one male, one female), and assigned one of 5 castes. All Replicants are infertile. Personality: Personality is the same for everyone of the same batch and caste. Though it varies slightly, Predictability is preferred. Physical Description: All Replicants look just like Humans, and look exactly as their template. Relations: Replicants dislike all other races equally. While they view all beings as the same, some races and individuals are more receptive to their philosophies. Alignment: Replicants are almost without exception Lawful Neutral Replicant Lands: Replicants have their own cities which rarely allow non-replicants. Religion: Replicants worship the concept of sameness. Language: Replicants Speak Common Names: Replicants have Designations, rather then names, although most take shorter names to deal with other races. Adventurers: All Replicant Adventurers are B-Caste Replicants Replicant Racial Traits Toughness as a bonus feat at first level +4 racial bonus to Disguise: Replicants are innately aware of personal differences, and how to emulate them to bring about sameness Human Blood: for all affects related to race Replicants are considered to be Humans Favored Class: ???(any Ideas? I'll edit this when I decide.) |
| Dazzer05-18-07, 07:27 PM | It is too weak. Compare Toughness, and +4 to disguise to Bonus feat of your choice, +1 skill point per level A good mix since they are based on humans might be Toughness, +4 to disguise, +1 skill point per level Something a bit more to the point of being a replicant could be Toughness, +4 to disguise, +2 bonus on saves vs. compulsions (replicants have difficult minds to control despite having a weak sense of personality) +2 Strength, -2 Charisma |
| HK-47 II05-18-07, 08:08 PM | I see what you mean, and that bonus to saves vs. compulsions you suggested could work. Any suggestions on favored class? |
| AMGriffin05-18-07, 09:54 PM | I think +2 Intelligence, -2 Charisma would actually be a good stat for these guys. They're logic driven and thinkers, but their alien and bland nature leaves alot to be desired in terms of their personality. |
| Novacat05-19-07, 12:52 AM | Favored Class: Monk Almost all Replicant are lawful anyways, and monks are the embodiment of physical and mental discipline. |