About the werewolf [Archive] - Wizards Community

Post/Author/DateTimePost
metalmayhem80110

08-21-07, 04:41 PM
I know it has been asked before, so please don't hit me....

How exactly does it work? They gave such a crappy definition of it in the monster manual, I was wondering if some one could sum it up. If it is possible, I'd like for some one to type it up like this.

+2 to whatever, -2 to whatever

Like they have in the books :D

-Thanks
malignor

08-21-07, 04:53 PM
SRD entry for lycanthropes (http://www.d20srd.org/srd/monsters/lycanthrope.htm)

Lycanthropes As Characters

Becoming a lycanthrope does not change a character’s favored class but usually changes alignment (see above). This alignment change may cause characters of certain classes to lose some of their class features.

Lycanthrope characters possess the following racial traits.

* +2 Wisdom. Physical abilities are increased by the animal form’s ability modifiers when a lycanthrope changes to its hybrid or animal forms.
* Size same as the base creature or the base animal form.
* Low-light vision in any form.
* Scent in any form.
* Racial Hit Dice: A lycanthrope adds the Hit Dice of its animal form to its base Hit Dice for race, level, and class. These additional Hit Dice modify the lycanthrope’s base attack bonus and base saving throw bonuses accordingly.
* Racial Skills: A lycanthrope adds skill points for its animal Hit Dice much as if it had multiclassed into the animal type. It gains skill points equal to (2 + Int modifier, minimum 1) per Hit Die of the animal form. Any skills that appear in the animal’s description are treated as class skills for the lycanthrope’s animal levels. The lycanthrope’s maximum skill ranks are equal to its animal form Hit Dice + its racial Hit Dice (if any) + its class levels + 3. Any racial skill adjustments of the lycanthrope’s base race and its animal form (but not conditional adjustments) are added to its skill modifiers in any form.
* Racial Feats: Add the animal’s Hit Dice to the base character’s own Hit Dice to determine how many feats the character has. All lycanthropes gain Iron Will as a bonus feat.
* +2 natural armor bonus in any form.
* Special Qualities (see above): Alternate form, lycanthropic empathy, curse of lycanthropy (in animal or hybrid form only).
* Afflicted lycanthrope: damage reduction 5/silver (in animal or hybrid form only).
* Natural lycanthrope: damage reduction 10/silver (in animal or hybrid form only).
* Automatic Languages: As base creature.
* Favored Class: Same as the base creature.
* Level adjustment: Same as the base creature +2 (afflicted) or +3 (natural).

========

... so the character level for an afflicted Werewolf human fighter1 is.. 1 for fighter1 2 from the afflicted lycanthrope level adjustment 2 from the wolf hit dice (wolves are 2HD creatures)... a 5th level character.

The question: Is 4 levels worth... scent +2 Wisdom Low-light vision scent +2 natural armor +2 hitdice, adding 2d8hp, +3Fort and Reflex, +1 BaseAttBonus, and +4+2INT skillpoints among (Hide, Listen, Move Silently, Spot, Survival) Iron Will and Track (bonus feats) Animal empathy with canines (Buy some warhounds) Hybrid Form with +2 Str, +4 Dex, +4 Con, 1d4 claws and 1d6 bite, +2 more natural AC, DR 5/silver, +4 on track rolls if using scent Wolf Form with +2 Str, +4 Dex, +4 Con, 1d6 bite with a free trip attack, +2 more natural AC, DR 5/silver, +4 on track rolls if using scent Being forced in to Chaotic Evil over time Making skill checks to alter form Being able to undo the effects of Polymorph spells (baleful polymorph) as a standard action
Thalspar

08-21-07, 09:00 PM
SRD entry for lycanthropes (http://www.d20srd.org/srd/monsters/lycanthrope.htm)

Lycanthropes As Characters

Becoming a lycanthrope does not change a character’s favored class but usually changes alignment (see above). This alignment change may cause characters of certain classes to lose some of their class features.

Lycanthrope characters possess the following racial traits.

* +2 Wisdom. Physical abilities are increased by the animal form’s ability modifiers when a lycanthrope changes to its hybrid or animal forms.
* Size same as the base creature or the base animal form.
* Low-light vision in any form.
* Scent in any form.
* Racial Hit Dice: A lycanthrope adds the Hit Dice of its animal form to its base Hit Dice for race, level, and class. These additional Hit Dice modify the lycanthrope’s base attack bonus and base saving throw bonuses accordingly.
* Racial Skills: A lycanthrope adds skill points for its animal Hit Dice much as if it had multiclassed into the animal type. It gains skill points equal to (2 + Int modifier, minimum 1) per Hit Die of the animal form. Any skills that appear in the animal’s description are treated as class skills for the lycanthrope’s animal levels. The lycanthrope’s maximum skill ranks are equal to its animal form Hit Dice + its racial Hit Dice (if any) + its class levels + 3. Any racial skill adjustments of the lycanthrope’s base race and its animal form (but not conditional adjustments) are added to its skill modifiers in any form.
* Racial Feats: Add the animal’s Hit Dice to the base character’s own Hit Dice to determine how many feats the character has. All lycanthropes gain Iron Will as a bonus feat.
* +2 natural armor bonus in any form.
* Special Qualities (see above): Alternate form, lycanthropic empathy, curse of lycanthropy (in animal or hybrid form only).
* Afflicted lycanthrope: damage reduction 5/silver (in animal or hybrid form only).
* Natural lycanthrope: damage reduction 10/silver (in animal or hybrid form only).
* Automatic Languages: As base creature.
* Favored Class: Same as the base creature.
* Level adjustment: Same as the base creature +2 (afflicted) or +3 (natural).

========

... so the character level for an afflicted Werewolf human fighter1 is.. 1 for fighter1 2 from the afflicted lycanthrope level adjustment 2 from the wolf hit dice (wolves are 2HD creatures)... a 5th level character.

The question: Is 4 levels worth... scent +2 Wisdom Low-light vision scent +2 natural armor +2 hitdice, adding 2d8hp, +3Fort and Reflex, +1 BaseAttBonus, and +4+2INT skillpoints among (Hide, Listen, Move Silently, Spot, Survival) Iron Will and Track (bonus feats) Animal empathy with canines (Buy some warhounds) Hybrid Form with +2 Str, +4 Dex, +4 Con, 1d4 claws and 1d6 bite, +2 more natural AC, DR 5/silver, +4 on track rolls if using scent Wolf Form with +2 Str, +4 Dex, +4 Con, 1d6 bite with a free trip attack, +2 more natural AC, DR 5/silver, +4 on track rolls if using scent Being forced in to Chaotic Evil over time Making skill checks to alter form Being able to undo the effects of Polymorph spells (baleful polymorph) as a standard action


yes:D
malignor

08-21-07, 10:16 PM
yes:DActually, I think so too :P
metalmayhem80110

08-22-07, 05:31 PM
I can agree combat wise it isn't worth it. But for role-play reasons it is worth it without a doubt :D

Ok Thanks guys, that cleared things up for me.