Actual effect of playing a native outsider? [Archive] - Wizards Community

Post/Author/DateTimePost
unundindur

12-29-07, 01:35 PM
Greetings. I am playing an elf in Faerun with the Otherworldly feat, and out of curiosity I checked what it means beeing a native outsider and one thing stood out to me as a bit weird.

By beeing a native outsider you gain darkvision (fair) and proficiency with all simple and martial weapons, and thats about it.

Can someone confirm my finding, and possibly enlighten me to any faults I may have done.

That feat suddenly became a very powerful choice for certain classes I would think.
DiceGolem

12-29-07, 01:46 PM
You are also unaffected by stuff like Hold Person and Charm Person, because they can only target Humanoids (not Outsiders).

The one downside is that, while you can't be banished because you're a native, you can be affected by all the Outsider affecting stuff, like a Mace of Smiting (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#maceofSmiting).

Still, I think it's quite a bit overpowered unless nonhumanoid races are common. The martial weapon proficiency is just a bonus!
runestar

12-29-07, 10:24 PM
That is the gist of it. The free martial weapon prof is probably an unintentional bonus, but the FAQ has clarified that you do in fact get it by virtue of being an outsider.

The good thing is that you also open up a lot of new alter self/polymorph choices normally limited to just outsiders. For example, at 3rd lv, you can use alter self to transform into a ravid (http://www.d20srd.org/srd/monsters/ravid.htm), or a Dwarf Ancestor (http://www.wizards.com/default.asp?x=dnd/ex/20060704a&page=3) at 5th lv. The sheer bonus to NA alone will pretty much make you untouchable, the rest is just icing on the cake.:D
Necroramo

12-29-07, 11:03 PM
Don't forget the kelvezu! :D 9d6 sneak attack with a polymorph, I think wizards have officially joined the club (http://www.giantitp.com/comics/oots0346.html)