Aleithian Dwarf Update to 3.5(fair?) [Archive] - Wizards Community

Post/Author/DateTimePost
zuul88

04-01-07, 09:11 AM
+2 Constitution, +2 Intelligence, -4 Charisma.
Medium size.
A dwarf's base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load.
Darkvision out to 90 feet.
Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. An aleithian dwarf who merely comes within 10 feet of unusual stonework can make a Search check as though actively searching and can use the Search skill to find stonework traps as a rogue can. An aleithian dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
+2 racial bonus on Will saves against psionics, including psionic combat. *Not reflected in the saving throw numbers given here.
+2 racial bonus on Fortitude saving throws against poison.
Aleithian dwarves receive a +2 racial bonus on Craft skills related to crystal, metal, or stone. (These bonuses are included in the stat block.)
Light Sensitivity: Aleithians are dazzled in bright sunlight or within the radius of a daylight spell.
Psionics (Sp): 3/day -- ectoplasmic repair, finger of fire. Manifester level 1st; save DC 1d20 + key ability modifier + power level.
Attack/Defense Modes (Sp): 3/day -- ego whip/empty mind.
Automatic Languages: Dwarven and Common. Bonus Languages: Draconic, Terran, and Undercommon.
Favored Class: Psion or Psychic Warrior; determined at character creation.


I am removing the attack/defense modes and giving them 3 power points(naturally psionic.)

Changing ectoplasmic repair to Psionic Repair Damage and finger of fire to Entangling Ectoplasm. 1/Day. This is to replace 2 powers that do not exist anymore and to retain the flavor of the psi-like ablities.

Also reintroducing the Racial Stability, +1 attack against orcs, goblinoids, and the +4 dodge bonus against giants. Every other dwarf has these 3 traits figuring how hard-headed dwarves are these would not lose those if they never saw a giant for 3000 years. Also Weapon Familiarity but every dwarf should recieve that automatically by being a dwarf still sometimes it is simplier if it is written.

Finally the +1 level adjustment that was lacking.
Thomar_of_Uointer

04-01-07, 11:25 AM
Finger of fire is more related to a fire-only energy ray (something similar to what maenads do). I think both of those were talents, so I'd cut them down to one use per day.

Hmm... Are these the ones from that article on the demiplane of ectoplasm?
zuul88

04-01-07, 12:01 PM
Hmm... Are these the ones from that article on the demiplane of ectoplasm?

Yes. That is why I went with Entanging Ectoplasm instead of Energy Ray(fire.) It was ectoplasmic repair so I kept one of the "talents" ectoplasmic in nature because that seems to fit better. They reside on the demiplane of ectoplasm awaiting Sardior to tell them what to do next.

Psionic Players are awaiting a day when WotC does not hate us and provides the support a core(since 1st ed.) element of DnD deserves.

Changed it to once a day too.

Respect
Nathan