| Post/Author/DateTime | Post |
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| Prime3209-03-07, 05:20 PM | I wanted to power-up some of the weaker races. What do you think? Half-elf +2 Charisma. Medium size. A half-elf’s base land speed is 30 feet. Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. Low-light vision. +2 bonus to Leadership score (if any) +2 racial bonus on Diplomacy and Gather Information checks: Half-elves get along naturally with all people. Elven Blood: For all effects related to race, a half-elf is considered an elf. Half-elves, for example, are just as vulnerable to special effects that affect elves as their elf ancestors are, and they can use magic items that are only usable by elves. Automatic Languages: Common, Elven. Bonus Languages: Any (other than secret languages, such as Druidic). Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty for multiclassing, her highest-level class does not count. (Aragorn was the basis for this. His eyesight doesn't seem unusually good, so no "sense" bonuses) Half-orc +2 Strength, -2 Wisdom Medium size. A half-orc’s base land speed is 30 feet. Powerful Build -1 racial penalty on all Charisma-based checks except Intimidate. Orc Blood: For all effects related to race, a half-orc is considered an orc. Automatic Languages: Common, Orc. Bonus Languages: Draconic, Giant, Gnoll, Goblin, Abyssal. Favored Class: Barbarian. (Yep, no darkvision. I support half-orc paladins :) ) Orc +4 Str, -2 Int, -4 Wis, -4 Cha An orc’s base land speed is 30 feet. Powerful Build Darkvision 60 ft. Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds orcs for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. +4 racial bonus on Intimidate checks Automatic Languages: Common, Orc. Bonus Languages: Dwarven, Giant, Gnoll, Goblin, Undercommon. Favored Class: Barbarian. (Hmmm... I'm not as sure about this one. I believe orcs should have still have a Cha penalty, since hordes rarely favour individuality) |
| Ecalsneerg09-04-07, 02:46 AM | Firstly, Aragorn wasn't a half-elf. He was just raised by elves. Secondly, holy freakin' mental death, Batman! Are there not Orc Clerics? It's kinda unfair to kill an Orc in every respect mentally. |
| Prime3209-04-07, 07:16 AM | Firstly, Aragorn wasn't a half-elf. He was just raised by elves. Aragorn was a half-elf.:rolleyes: His ancestors had to decide whether to be elves or men (Elrond picked elf, his brother picked man). Aragorn's race is known as the "kings of men" and have some elvish traits like extended lifespans. |
| Naderion09-04-07, 10:36 AM | The royal family of Numenor (and therefore also Gondor) descends from Elros, brother of Elrond, whose parents were a Human and an Elf. In D&D this would result in 'technical' humans in the 3rd generation, but apparently the elven heiritage is still very strong in the about 30th or so. |
| Ecalsneerg09-04-07, 10:42 AM | Aragorn was a half-elf.:rolleyes: His ancestors had to decide whether to be elves or men (Elrond picked elf, his brother picked man). Aragorn's race is known as the "kings of men" and have some elvish traits like extended lifespans. Yeah, his ancestors. In D&D terms, it's 1-3 or so generations. Otherwise it's just a human with elven blood. |
| Orchomenos09-04-07, 11:02 AM | I personally think Aragorn should be an Aasimar, but that's not the point... :rolleyes: +2 racial bonus on Diplomacy and Gather Information checks: Half-elves get along naturally with all people. This bonus may not apply in situations or settings where half-elves are viewed with distrust. You should remove the bold text. IMHO, in a situation or setting where half-elves are viewed with distrust, the diplomacy/gather information check DC should be higher, but the half-elf should be able to overcome this with his natural wit. The rest is fine! :) About Orcs, I found the core race to be perfectly right. Heck, if you want Powerful Build, play a Goliath or Half-Giant... :eek: About Half-Orcs, what's the problem between Darkvision and an half-orc paladin? As for the Orc, I don't see the point about Powerful Build, so I would let them Darkvision. Now for the mental stat. I agree -2 INT AND -2 CHA is too much. I would prefer to just remove the -2 INT, and keep -2 CHA. Yeah, that's not great for an half-orc paladin, but the bonus to STR should still make them good paladin, just different. Half-orcs still have jutting tusks and greenish skin, that's enough to hit their charisma. OTOH, I see half-orcs wiser than orcs, and adept at surviving in the wild (i.e., Surviving, Spot & Listen skills). |
| Prime3209-04-07, 11:34 AM | The problem is that Charisma isn't how pretty you are, it's how strong your personality is (I can't understand why Charisma isn't used for Will saves, by the way). Hordes of people with high Charisma just don't work. Besides, Cha penalties make it harder to Intimidate people. The way I see it, half-orcs can have strong personalities, but their social skills aren't great (note that the Wis penalty also affects Sense Motive). Orcs form hordes (see above), but frequently argue and misunderstand (and kill) each other - low Wis. |
| Orchomenos09-04-07, 02:31 PM | The problem is that Charisma isn't how pretty you are, it's how strong your personality is (I can't understand why Charisma isn't used for Will saves, by the way). Hordes of people with high Charisma just don't work. Besides, Cha penalties make it harder to Intimidate people. Bold part: agreed 100%. But there might be many other reasons why an half-orc have a penalty to charisma. I'm playing an half-orc fighter whom proeminent tusks are making him hissing: charisma penalty. In a human society, an half-orc can be regarded as half-human, half-RACIAL ENEMY: charisma penalty. This half-orc can have a strong personality (i.e., he rolled a 17 on his charisma), but this racial bias is giving him an hard time (-2 racial penalty). And in an orc society, he still lives in a horde, so there's no reason why he would have a better charisma than the average. Itallic part: Will save is not just how well you resist to the mental threat, it's how you understand there's a threat to your mental. You can have in mind a charismatic guy who resist the evil necromancer using his force of personality (i.e., Luke Skywalker vs the Emperor in Return of the Jedi). That's where Divine Might apply. Underline part: That's why Race of Destiny introduced the racial feat Menacing Demeanor, that gives a +4 on Intimidate Checks. |
| Jaxgaret09-04-07, 02:38 PM | The Half-Elf and Half-Orc are both LA +1 as you have written them. |
| imakuni6709-06-07, 06:48 PM | How we fixed them: Half-Orcs gain bull-headed (+2 intimidate, +2 intiative) Half-elves get the +4 skills at first level. |
| gullas09-07-07, 04:35 AM | Half-orc +2 Strength, -2 Wisdom Medium size. A half-orc’s base land speed is 30 feet. Powerful Build -1 racial penalty on all Charisma-based checks except Intimidate. Orc Blood: For all effects related to race, a half-orc is considered an orc. Automatic Languages: Common, Orc. Bonus Languages: Draconic, Giant, Gnoll, Goblin, Abyssal. Favored Class: Barbarian. (Yep, no darkvision. I support half-orc paladins :) [/SIZE][/I] so you way to make half-orcs more playable is to give them powerfull build , and squeze 'em to lvl adjustment 1 ?? |
| imakuni6709-07-07, 10:03 AM | so you way to make half-orcs more playable is to give them powerfull build , and squeze 'em to lvl adjustment 1 ?? That doesn't make sense though. Humans and Orc's don't have a LA so their offspring shouldn't have it either. |
| Prime3209-07-07, 02:49 PM | Nnnnnghh... I really want half-orcs to have Powerful Build and LA +0. Is that so wrong? :weep: |
| EvilVegan09-07-07, 03:14 PM | Yes. Powerful build is not present on any non-la creature. Orcs don't deserve it. Take monkey grip if you want to represent that, but don't have a race with the feature. That being said, your half-orc sucks. -2 wis? why? Half-orcs make better wizards than clerics?! Half-orc +2 Strength, -2 Int Medium size. A half-orc’s base land speed is 30 feet. Darkvision -1 racial penalty on all Charisma-based checks. +3 on intimidate checks. Human heritage: At 1st level Half-orcs gain either a bonus feat or +1 skill point per level (x4 at 1st) Mixed Blood: For all effects related to race, a half-orc is considered an orc and a human. Automatic Languages: Common, Orc. Bonus Languages: Draconic, Giant, Gnoll, Goblin, Abyssal. Favored Class: Barbarian. Also, your half-elf is +1 LA as you have it written. You can't have a bonus to an ability score without a penalty of some sort. Half-elf -2 Con, +2 Charisma. Medium size. A half-elf’s base land speed is 30 feet. Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. Low-light vision. +2 racial bonus on Diplomacy and Gather Information checks: Half-elves get along naturally with all people. Human heritage: At 1st level half-elves gain either a bonus feat or +1 skill point per level (x4 at 1st) Mixed Blood: For all effects related to race, a half-elf is considered an elf and a human. Half-elves, for example, are just as vulnerable to special effects that affect elves as their elf ancestors are, and they can use magic items that are only usable by elves. Automatic Languages: Common, Elven. Bonus Languages: Any (other than secret languages, such as Druidic). Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty for multiclassing, her highest-level class does not count. MY orcs: +2 Str, -2 int, -2 cha Darkvision 60' Speed 40 Half-HP threshold rage (per PHB2 barbarian) Light sensitivity +4 intimidate checks Hostile mind: + 2 racial bonus on enchantment and charm spells and abilities. Keep in mind I took barbarians out as a playable class. Barbarian abilities make more sense as a race, template, or regional feat than as a class. |
| Prime3209-07-07, 04:28 PM | Interesting, but I prefer a Cha penalty for half-orcs to an Int one (as long as the Intimidate bonus remains). In LotR, the purpose for half-orcs was a soldier as strong as an orc and as smart as a man, right? Otherwise, I like it (I was considering a Mixed Blood-type ability, but I thought they had enough already). I wouldn't use the stats I posted myself - I was just tossing out ideas in the hopes I could get something stronger but still playable. |
| gullas09-07-07, 04:29 PM | Half-orc +2 Strength, -2 Int Medium size. A half-orc’s base land speed is 30 feet. Darkvision -1 racial penalty on all Charisma-based checks. +3 on intimidate checks. Human heritage: At 1st level Half-orcs gain either a bonus feat or +1 skill point per level (x4 at 1st) Mixed Blood: For all effects related to race, a half-orc is considered an orc and a human. Automatic Languages: Common, Orc. Bonus Languages: Draconic, Giant, Gnoll, Goblin, Abyssal. Favored Class: Barbarian. See thats more I want to see as an Half-orc , I really think that human heritage is maybe a lil' bit to much , but really its a step in the right direction , maybe give Half-orcs +2 skill points at first lvl and the +1 skill points every second level there after? |