| Post/Author/DateTime | Post |
|---|---|
| TheDarkPrince07-09-07, 03:04 PM | Is there a quick template? In other words, a template that makes your character (or whatever) faster? If not, here's my take on it: Quickling: Hit Dice: Same as base creature. AC: +2 Dodge bonus, negated when imobile or otherwise unable to influence movement. Attack: See Special Qualities. Special Attacks: See Special Qualities. Special Qualities: A quickling creature may make one extra action per round, be it an extra standard or move action. Saves: Same as base creature, but Reflex is +2. Abilities: Base creature's Dexterity is +2 Skills: Same as Base Creature. Climate/Terrain: Same as base creature. Organization: Solitary Challenge Rating: +1 Level Adjustment: +2? Treasure: As base creature Alignment: Any, Usually Chaotic So, does it seem ok? I would like some help with the LA, but ohterwise I think the abilities are ok. The only thing I'm skeptical about is providing another swift and immediate action. Should I provide one, both, or neither? Thanks, Cheers!:D |
| Seldriss07-09-07, 03:31 PM | You mean a template so the creature would be in permanent Haste ? Curiuously you listed a lot a special abilities, but no increased speed... |
| TheDarkPrince07-09-07, 05:39 PM | I did that because a quickling can move twice in one turn, without taking a full round action. Do you think they should have a movement bonus also? Thanks. |
| Karzach07-09-07, 05:54 PM | I'd probably dump the extra standard and/or extra move equivalent action, and just increase his base movement by like 20-30 ft or so. the extra actions thing is a bit tricky for LA, as actions per round are one of the biggest limiting factors for any character. As it is, you have a guy who could cast 3 spells in a round (quickened, standard, standard, and still have a move action left). You can do some weird things with charge, especially a charger/pounce build, then move out of counter range (especially useful for shock trooper builds). And you can do some really oddball things with the extra swift and immediate actions with the ToB classes. |
| TheDarkPrince07-09-07, 05:59 PM | So get rid of the swift and immediate actions, but I still like the flavor of a permanent haste-like ability. The extra actions are what I was going for, more than the increased movement speed. Thanks. |
| Explosive_Zombie07-09-07, 06:01 PM | You could also get some insane synergy from the Swiftblade class! (classed thats basically "Haste Personified") |
| TheDarkPrince07-09-07, 06:09 PM | Maybe include some kind of rule saying that you can't cast more than two spells in a single round and still move, or just one spell per round? Cheers! |
| Genetic07-09-07, 11:39 PM | Perhaps the simplest solution would just be a granting of a permanent, extraordinary haste effect. Very simple, and a lot easier to balance. |
| TheFatLazyGuy07-09-07, 11:43 PM | There does exist a template that makes you faster; it's called "The Quickling", and it is found in Green Ronin's book "Advanced Bestary". The only problem with it is that it has a huge level adjustment. |
| The.Vortex07-10-07, 07:15 AM | I think giving an extra Swift or immediate Action would be much less of a problem than giving another standard action.. And since Haste doesn't give an extra standard Action anymore, a permanent haste wouldn't do the trick eihter.. Either give the race a bonus to speed or an additional move action, but not a standard! Even a move action allows a lot of crazy stuff, so a speed increase might be the best way to go, maybe with something like mobile spellcaster/flyby attack/spring attack automatically built into the class.. |
| RobbyPants07-10-07, 08:47 AM | Perhaps the simplest solution would just be a granting of a permanent, extraordinary haste effect. Very simple, and a lot easier to balance. I agree. An extra standard or move action is pretty much a 3.0 haste effect, which is quite powerful. Take a look at the Choker in the MM. It has the same effect, and is a relatively weak monster. I think it's only CR 2. However, they don't list a level adjustment for the creature. I feel that's mainly because the quickness ability is only semi-useful in the hands of a typical monster, but it would be insanely useful in the hands of a PC. I'm not sure that LA +2 does something like this justice. It would probably be more balanced to make it more like 3.5 haste. |
| The_Cloaked07-10-07, 02:21 PM | How about this: Quickling: Hit Dice: Same as base creature. Speed: Base Movement and fly speed +20 ft. AC: +2 Dodge bonus to AC Special Qualities: Fleet Foot (Su):3/day a Quickling may take an extra move action for a number of rounds equal to it's Con Modifer+1. Saves: +2 to Reflex saves Abilities: +2 Dex Climate/Terrain: Same as base creature. Organization: Solitary Challenge Rating: As base creature's +1 Level Adjustment: +2 Treasure: As base creature Alignment: Any, Usually Chaotic I've tried something like this before and the "Fleet Foot" thing keeps the shenanigans down for the most part. Something to consider might be giving them a -2 to Constitution as well. |
| Spikes01k07-10-07, 10:01 PM | Just a thought. You might want to add the fact that haste has no effect, or things could get a little broken. LA 2 sound about right, defiantly not 1, not really sure about 3 though. |
| Part-Human207-10-07, 11:31 PM | Why a template? There are feats and traits that increase speed. Should we make templates for everything? Old template. Fat template. High Natural Armor Class template. Has Teleport at will template. Extra hit points template. Really? |
| Krusk07-10-07, 11:37 PM | Why not just grant haste as a SPL X times a day targeting only themself. Would make things a lot simpler. |
| Shedeo07-11-07, 03:44 AM | I, personally, like the way that they approached it with the Xeph from the XPH. But that's me. :) |