Arcane Hobgoblin [Archive] - Wizards Community

Post/Author/DateTimePost
shades of eternity

06-18-07, 06:56 AM
Arcane Hobgoblin (http://dementeddragon.proboards100.com/index.cgi?board=discussion&action=display&thread=1182002547)

would like feedback on this subspecies.
runestar

06-18-07, 08:11 AM
They are effectively humans with the magical training regional feat from PGTF...:P
shades of eternity

06-18-07, 08:48 AM
humans don't have darkvision :-p
jaw4ever

06-18-07, 07:37 PM
Favored Race: Warmage (Complete Arcane?) or Wizard (Evoker) :mage:
Maraxus

06-18-07, 07:50 PM
Dorry to say so, but it's somewhat boring.

Allow me quote:
Description:

No Attribute Modifications: Although the weak generally die off or are "reassigned" during training, *** run the same physical attributes as humans.
Medium: As Medium creatures, *** have no special bonuses or penalties due to their size.
*** base land speed is 30 feet.
Darkvision: *** can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and *** can function just fine with no light at all.
+2 to concentration checks and knowledge (history): *** are raised to endure pain and learn military tactics from the past.
Spell-Like Abilities: An *** with a Charisma score of at least 10 also has the following spell-like ability:
1/day—Detect Magic, prestidigitation. Caster level 1st; save DC 10 + ***'s Cha modifier + spell level.
Automatic Languages: Common and Goblin. Bonus Languages: Draconic, Dwarvern, Infernal, Giant, and Orc.
Preferred class: WarMage. They were literally bred for this purpose.
Can you say from this text, what a *** is? I couldn't. In the best case, the grey parts shouldn't even be necessary.
shades of eternity

06-18-07, 08:56 PM
alright, how can I spruce it up?

my limitations are
1. it must stay within ecl 0
2. it must stay with the basic theme (tweaked spellcasting hobgoblins).
Neutronium_Dragon

06-18-07, 09:52 PM
Take the standard Hobgoblin.

Drop the +2 to Dexterity. That effectively lowers then to LA +0.

Change Favored Class to something appropriate.

Change the Move Silently bonus to a +4 bonus to Spellcraft.

Include Arcane Schooling, Discipline, Magical Training, Mind Over Body, and Spellwise (from the Player's Guide to Faerun) among their 1st level feat options.

Voila, arcane themed hobgoblins.
Maraxus

06-19-07, 03:21 AM
I don't think, LA 0 is a useful limitation here.

Am I right to think this is the "CharOp sais never, never ever drop Caster Levels for Minmax the Caster!!!!!111!" kind of need for LA 0?
shades of eternity

06-19-07, 02:53 PM
ecl and la are different dude.

never agreed with hobgoblin's being ecl 1 so I want to make it ecl 0 for concept and game balence.

and what is a more appropriate theme for arcane training for a militaristic society then warmage.

really like the evoker as preferred class as well :)
Maraxus

06-19-07, 07:40 PM
ecl and la are different dude.

never agreed with hobgoblin's being ecl 1 so I want to make it ecl 0 for concept and game balence.

and what is a more appropriate theme for arcane training for a militaristic society then warmage.

really like the evoker as preferred class as well :)

Sure, it's something diffrent but since there are no negative numbers of hit dies, LA>0 leads to ECL>0.

I think, the choise of favored class is good, the skill bonusses are good. However, without the Dex and Con Bonusses, it simply does not feel "Hobgoblin" anymore. Maybe I can find some time tomorrow and see, if I can find a balanced Counter-offer.
shades of eternity

06-20-07, 12:22 PM
it would be appreciated. :)