| Post/Author/DateTime | Post |
|---|---|
| danzibr02-27-07, 09:43 PM | What does everyone else think of Azers? The total adjustment is +6, steep, ouch, etc, etc. Their stat boosts aren't that great, but they're decent. They get +6 to natural AC, SR and a measly extra point of fire damage, conditional at that. Their LA is +4, but should it be so high? Dan |
| runestar02-27-07, 09:55 PM | Cool, but pretty much unplayable because of that crippling ECL6. LA+4 is definitely too high, I could play a centaur, maug or ogre for that sort of ECL. I think that if you go by the textbook method of getting LA, LA+4 is what you will get when you add all the abilities together, but it just serves to make it all the more weak. I think LA+2 might be a bit more fitting, for a final ECL of 4.:) |
| nighttree02-27-07, 11:01 PM | Dragon #350....Has an Azerblood race....+1 LA Basically a Dwarf (includes most of the Dwarven racial bonuses) with Fire resistance, Heat Metal 1/day..... Could give you the "feel" without the ungodly LA. |
| taradusis02-27-07, 11:04 PM | Savage species has the azer as a monster progression. |
| Mitchell02-27-07, 11:30 PM | +2 to everything but cha, which is a -2. That's very good. Even if you don't go into a class that uses any of these abilities much, that is still a +1 to all saves, most skills, an extra skill point, an extra HP, and an extra point of AC depending on what type of armor you wear. That is by no means everything, though. 60' darkvision, which is good, if not great. The heat thing is also okay. Not great, but an extra point of energy damage is never bad. +6 natural armor is pretty tremendous. Immunity to fire is great, but the vulnerability to cold offsets this somewhat... Only somewhat. Being able to stand right next to the target of a fireball with no fear of being hurt is very handy. If the azer is throwing the fireball, then nothing can get in so close as to render that spell a non-issue. The character can take measures to offset their vulnerability with magic items and spells. Spell resistance of 13+ class levels? That's better than drow or svirfneblin. That is good no matter how you slice it, and further downplays the vulnerability issue. Outsider HD is something that I think is being overlooked. MWP, even more spell immunity, all good saves, full BAB... +4 looks good to me. |
| Thomar_of_Uointer02-27-07, 11:33 PM | Remember that they get two Outsider Hit Dice and better spell resistance than drow do. They're worth the level adjustment. |
| Wharin02-28-07, 09:19 AM | I am going to have to reitterate what Nighttree said. If you want the same Azer taste without all the Azer calories, I'd reccomend the Azerblood. That +1 LA is much easier to deal with than +4, which (despite all its cool chtockies and the very nice outsider HD) makes it all but unplayable until the mid-late stage of the game. |
| runestar02-28-07, 09:21 AM | Remember that they get two Outsider Hit Dice and better spell resistance than drow do. They're worth the level adjustment. The outsider HD is supposed to be a liability, though it is so good that I suppose it can be construed as a boon... Though I will probably still take barb lvs over it...:P |