Barbarian With Adamantine Body [Archive] - Wizards Community

Post/Author/DateTimePost
CelestialBarbarian

03-17-07, 05:07 PM
Does a warforged barbarian with the Adamantine Body feat suffer a -5 nonproficiency penalty on melee attacks?
NerdNumber1

03-17-07, 05:11 PM
Even without that problem, you loose a few other barbarian skills so why not stick with mithril. If you are going to loose all the things that make barbarians good, why not become a fighter. Do you have any reason to choose this weak combination?
Arturius1

03-17-07, 05:15 PM
Other than fast movement, what would he lose?

EDIT: If I were interpretting this right, you gain DR 2/-. Medium adamantine armor gets DR 2/-, so one could presume the feat is like medium armor. I see nothing about taking penalties to attacks.
CelestialBarbarian

03-17-07, 05:16 PM
Even without that problem, you loose a few other barbarian skills so why not stick with mithril. If you are going to loose all the things that make barbarians good, why not become a fighter. Do you have any reason to choose this weak combination?

Well there's the d12 (especially at 1st level when you get full hit points) and the rage. I played a warforged barbarian a couple of years back and had a blast. I played the rage as something like an energy overload, capable of lasting only for seconds (6 rounds would be 36 seconds). At that time the issue of the non-proficiency penalty didn't arise, but as I'm preparing to play in Eberron again the thought occured to me.

In any case, it would be nice to get an answer to my question rather than a side-discussion.
Shedeo

03-17-07, 05:22 PM
Its your body. There's no way that you wouldn't be proficient with it. Its not that it actually is fullplate, but that you gain the traits of fullplate. So no, he wouldn't take any nonproficient penalties for it.
Rulebook

03-17-07, 05:35 PM
i disagree. it says you're considered to be wearing heavy armor, so if you lack proficiency with heavy armor you're up a very well known and smelly creek. (lucrative paddle store i'd imagine)
CelestialBarbarian

03-17-07, 05:35 PM
Other than fast movement, what would he lose?

EDIT: If I were interpretting this right, you gain DR 2/-. Medium adamantine armor gets DR 2/-, so one could presume the feat is like medium armor. I see nothing about taking penalties to attacks.

The feat specifically states that "you are considered to be wearing heavy armor." A barbarian doesn't have Armor Proficiency (heavy), and thus might suffer the standard non-proficiency penalty on attacks.
Shedeo

03-17-07, 05:40 PM
Yes, but a Warforged can only take the feat at level one. Meaning that he's had that body his whole life, its like his skin, or scales to a dragon. Having him be non-proficient would not only be stupid, it wouldn't make any sense at all.
CelestialBarbarian

03-17-07, 05:47 PM
Yes, but a Warforged can only take the feat at level one. Meaning that he's had that body his whole life, its like his skin, or scales to a dragon. Having him be non-proficient would not only be stupid, it wouldn't make any sense at all.

It seems that by RAW the warforged barbarian should suffer the non-proficiency penalty and by common sense he shouldn't.
NerdNumber1

03-17-07, 06:02 PM
I havent played the barbarian, so I thought the restriction of heavy armor was more like the monk or druid where you lose almost everything if you wear the wrong thing. I would think that you would get non-proficiency, but a dip in fighter, cleric, paliden or a heavy armor proficiency feat would easily fix this and fighter classes won't hurt you for multiclassing. A bonus feat never hurt anyone, either.
JulesCARV

03-17-07, 06:03 PM
Adamantine body does not have an ACP which causes you to take penalties to attack rolls if you aren't proficient. It just says "You have ... a -5 penalty on all skills that armor check penalties apply to (balance, climb, escape artist, hide, jump, move silently, sleight of hand, swim, and tumble)." Adamantine body doesn't actually have an armor check penalty of -5. It just applies penalties to skills to which ACP is usually applied. As such, no penalty is applied to attack rolls.

Of course, whether you think it's worth cutting your speed from 40 feet to 20 feet and your maximum dexterity bonus to AC from 5 to 1 for an additional 3 AC and DR 2/Adamantine is another matter.
Tevin Kevlak

03-17-07, 06:04 PM
Even without that problem, you loose a few other barbarian skills so why not stick with mithril. If you are going to loose all the things that make barbarians good, why not become a fighter. Do you have any reason to choose this weak combination?

He loses one thing, fast movement. He can still use Rage, Trapsense, Uncanny Dodge, and DR most of the staple abilities of the Barbarian class. Not to mention Warforged Barbarians are immune to fatigue and thus do not become winded after raging. And as to why not be a fighter... why BE a fighter? Fighter is by far the weakest core base class out there.
StevenO

03-17-07, 06:13 PM
This was a recent question in the "Sage" section on the DnD main page and the answer was that a warforged is always considered proficient in its skin.

As to wether or not a Warforge Barbarian should take Adamantine Body I side with the NOT group. Fast movement may be the only thing you lose but I think not have the big skill penalties and DOUBLE the movement rate is better than the +3 AC and DR that will eventual be replaced by a class ability.
Tevin Kevlak

03-17-07, 06:16 PM
A warforged would only have a 40 foot base movement speed if they took unarmored or mithril body. Both of these choices leave little defense for a character with a low dexterity (which I believe WF have a penalty to) there are forms of medium armor body feats (in races of eberron I believe) but I'm not sure how good they are.

Edit: I also believe that the DR would stack as the DR for adamantine body is DR/Adamantine while the DR from a Barbarian is DR/-. So a character attacking a Warforged with an adamantine weapon would get through the DR/adamantine but the normal DR would not be bypassed... I'm not 100% on this though.
docballen

03-17-07, 08:23 PM
If Celestial Barbarian's character is going to "grow up" to be a warforged juggernaught then he absolutely has to have adamantine body-- it's a prerequisite.

If not then I don't know. My DM had trouble telling me whether or not my Barbarian/warforged juggernaught was actually considered to be wearing armor or not. (He allowed me to buy an oil of vestment +5 which helped my armor class tremendously.)
runestar

03-17-07, 10:36 PM
The sage has tackled this issue here (http://www.wizards.com/default.asp?x=dnd/ask/20070123a)
No armour prof is needed, though certain barb features such as fast movement will be disabled.:)
Rerecros

03-17-07, 10:47 PM
The sage has tackled this issue here (http://www.wizards.com/default.asp?x=dnd/ask/20070123a)
No armour prof is needed, though certain barb features such as fast movement will be disabled.:)

It's true that having heavy armor proficiency is not a prerequisite, though it is highly recommended if you don't want -5 to attack rolls.

Though it's a broken feat anyways, what kind of DM would allow a player to wear the equivalent to adamantine full plate at the first level?
NerdNumber1

03-17-07, 11:34 PM
It's true that having heavy armor proficiency is not a prerequisite, though it is highly recommended if you don't want -5 to attack rolls.

Though it's a broken feat anyways, what kind of DM would allow a player to wear the equivalent to adamantine full plate at the first level?

Well, you lose a feat and can never change armor. In the long run, a feat is much more valuable than a few thousand gold plus you'll cry when you find that super-uber magical full-plate and have to haul it back to sell for half :weep:.
runestar

03-17-07, 11:37 PM
Well, you can always enchant your own body, though finding someone willing to do it might be a problem(you can't use wish scrolls, and few spellcasters might be willing to spend good xp on you...);)
CelestialBarbarian

03-18-07, 12:33 AM
Adamantine body does not have an ACP which causes you to take penalties to attack rolls if you aren't proficient. It just says "You have ... a -5 penalty on all skills that armor check penalties apply to (balance, climb, escape artist, hide, jump, move silently, sleight of hand, swim, and tumble)." Adamantine body doesn't actually have an armor check penalty of -5. It just applies penalties to skills to which ACP is usually applied. As such, no penalty is applied to attack rolls.

Of course, whether you think it's worth cutting your speed from 40 feet to 20 feet and your maximum dexterity bonus to AC from 5 to 1 for an additional 3 AC and DR 2/Adamantine is another matter.

I think you've hit on the answer with your very close reading of the text: "You have ... a -5 penalty on all skills that armor check penalties apply to (balance, climb, escape artist, hide, jump, move silently, sleight of hand, swim, and tumble)." It's not an actual armor check penalty, and so doesn't become an attack penalty if the warforged doesn't have Armor Proficiency (heavy). Well done! :) And thank you very much.
CelestialBarbarian

03-18-07, 12:37 AM
A warforged would only have a 40 foot base movement speed if they took unarmored or mithril body. Both of these choices leave little defense for a character with a low dexterity (which I believe WF have a penalty to) there are forms of medium armor body feats (in races of eberron I believe) but I'm not sure how good they are.

Edit: I also believe that the DR would stack as the DR for adamantine body is DR/Adamantine while the DR from a Barbarian is DR/-. So a character attacking a Warforged with an adamantine weapon would get through the DR/adamantine but the normal DR would not be bypassed... I'm not 100% on this though.

They overlap rather than stacking--meaning that you get the better of the two against any attack. So if you have DR 2/adamantine and DR 1/- and someone attacks you with anything but adamantine, you get the DR 2. If someone attacks you with adamantine, you get the DR 1. This is I think what you meant by stacking, but it's actually not what we call stacking in D&D, but what we call overlapping. If they stacked you'd get DR 3 for anything not adamantine.
CelestialBarbarian

03-18-07, 12:50 AM
If Celestial Barbarian's character is going to "grow up" to be a warforged juggernaught then he absolutely has to have adamantine body-- it's a prerequisite.

If not then I don't know. My DM had trouble telling me whether or not my Barbarian/warforged juggernaught was actually considered to be wearing armor or not. (He allowed me to buy an oil of vestment +5 which helped my armor class tremendously.)

Docballen, I have to say that StevenO and JulesCARV had just about persuaded me to go with mithril body when you reminded me that, as with my first warforged barbarian, I'm planning to target him toward warforged juggernaut. The last Eberron campaign lasted only for three or four levels, so he never made it to WFJ. (That sounds like a wrestling association!) So I'm thinking I'm going to try it again, hoping that this time the campaign will last long enough to actually get there. :)

As for Runestar's comment about having trouble getting someone to enchant you, why would that be any harder than having someone enchant a suit of armor for you? I guess maybe you're saying that you can't just find enchanted armor and wear it, but really casters shouldn't be any more willing to enchant armor for someone else than to enchant a warforged. A few clerics might have enchanted their own armor, but by and large most magical full plate has been enchanted by wizards for someone else. In the case of the warforged, you have to stand around the whole time the wizard (or the artificer, who lives to enchant wareforged! :D) is enchanting you, but that's not functionally different that the wizard PC (or artificer) who has to enchant in his downtime anyway. Ok, so seriously, it's a bit of a disadvantage because you probably will run across already-enchanted full plate from time to time, but it's not a huge disadvantage. I mean the selling the "super-uber magical full-plate" for half, as NerdNumber1, is something of a disadvantage to be sure, although since you're a warforged, you won't actually cry about it. :P
runestar

03-18-07, 01:13 AM
My point is that players at least still have the option of getting random magic armour drops or buying one in the open market. The warforged can benefit from neither option. If he finds a magical breastplate, he has to pass it up.

Since his only route is to find a spellcaster to enchant his body for him, his options for improving his armour is far more limited compared to a typical player. This means that he may be stuck with his adamantine body for quite some time, or improvements may accrue more slowly.
CelestialBarbarian

03-18-07, 01:15 AM
My point is that players at least still have the option of getting random magic armour drops or buying one in the open market. The warforged can benefit from neither option. If he finds a magical breastplate, he has to pass it up.

Since his only route is to find a spellcaster to enchant his body for him, his options for improving his armour is far more limited compared to a typical player. This means that he may be stuck with his adamantine body for quite some time, or improvements may accrue more slowly.

I agree that it's a drawback. And he'll be stuck with his adamatine body permanently. :P
docballen

03-18-07, 01:31 AM
On page 267 of the basic Eberron book there is talk of "warforged components". There is a way to get something like "bracers of armor" (for example) specifically for a warforged. It would take DM fiat, however.
CelestialBarbarian

03-18-07, 01:37 AM
On page 267 of the basic Eberron book there is talk of "warforged components". There is a way to get something like "bracers of armor" (for example) specifically for a warforged. It would take DM fiat, however.

Since the Adamantine Body feat already grants an armor bonus of +8, bracers of armor aren't going to help any, at least until you get to epic levels. Perhaps there could be magical warforged components that attach at the bracer slot and grant an enhancement bonus to the adamantine body, although an item that grants an enhancement bonus to another item seems rather odd really.
runestar

03-18-07, 04:24 AM
In DDO, there are this magic items called docents or something. They are essentially discs which warforged can slot into their chests, granting them armour-like benefits, such as making their body armour +5, or granting fortification etc. Important since there is no item crafting, and everything has to be bought/looted.:)

The interesting thing is that they can be swapped in the midst of battle, effectively letting you customize your armour's benefits on the fly...:P
CelestialBarbarian

03-18-07, 05:03 AM
In DDO, there are this magic items called docents or something. They are essentially discs which warforged can slot into their chests, granting them armour-like benefits, such as making their body armour +5, or granting fortification etc. Important since there is no item crafting, and everything has to be bought/looted.:)

The interesting thing is that they can be swapped in the midst of battle, effectively letting you customize your armour's benefits on the fly...:P

I'm not familiar with "DDO" (Dungeon Dastard's Opus? :D) but I'm familiar with docents. My last warforged had one. I have looked through both ECS and RoE and see no docent that grants an enhancement bonus to AC.
runestar

03-18-07, 06:25 AM
DDO stands for dungeons and dragons online, which is a MMORG using the eberron setting. :)
The White Sorcerer

03-18-07, 06:58 AM
Does a warforged barbarian with the Adamantine Body feat suffer a -5 nonproficiency penalty on melee attacks?

No, because the body feats don't give armor check penalties.
Darth Sephiroth

03-18-07, 11:42 AM
The real wierdness comes when you add Flaws into the mix and grab multiple Body feats
Fallenangel359

03-18-07, 12:07 PM
inattentive unreactive (-4 spot -4 listen -4 initiative) warforged with mithril, adamantine, and psiforged body feats :P
CelestialBarbarian

03-18-07, 04:27 PM
DDO stands for dungeons and dragons online, which is a MMORG using the eberron setting. :)

Ok. Do you know for a fact that in the online version there are docents that grant enhancement bonuses to the warforged armor bonus? The docents in the books do not, and they don't seem like the type of item that would.
CelestialBarbarian

03-18-07, 04:31 PM
inattentive unreactive (-4 spot -4 listen -4 initiative) warforged with mithril, adamantine, and psiforged body feats :P

I could be wrong of course, but I suspect that the authors of Eberron didn't anticipate anyone using the flaw variant from 3rd Ed Unearthed Arcana to grant a warforged character a second (much less third) feat at 1st level and that therefore they intended for each warforged to have at most one body feat.

What is the psiforged feat and from what source does it come? Thanks. :)

Edit: What would be the point of takinb both Adamantine Body and Mithril Body? Each grants an armor bonus to AC, and armor bonuses don't stack with each other, so at best having both bodies would grant you no benefit. Armor check penalties do stack, however, and while we've determined that these feats don't grant actual armor check penalties but rather penalties on things to which armor check penalties usually apply, it wouldn't be unreasonable to conclude that these penalties stack too. Likewise arcane spell failure chances. So you might end up suffering a penalty of -7 on kills affected by armor check penalties and an arcane spell failure of 50%,yet getting benefits no better than those granted by Adamantine Body alone.
Darth Sephiroth

03-18-07, 06:59 PM
I could be wrong of course, but I suspect that the authors of Eberron didn't anticipate anyone using the flaw variant from 3rd Ed Unearthed Arcana to grant a warforged character a second (much less third) feat at 1st level and that therefore they intended for each warforged to have at most one body feat.

What is the psiforged feat and from what source does it come? Thanks. :)

Edit: What would be the point of takinb both Adamantine Body and Mithril Body? Each grants an armor bonus to AC, and armor bonuses don't stack with each other, so at best having both bodies would grant you no benefit. Armor check penalties do stack, however, and while we've determined that these feats don't grant actual armor check penalties but rather penalties on things to which armor check penalties usually apply, it wouldn't be unreasonable to conclude that these penalties stack too. Likewise arcane spell failure chances. So you might end up suffering a penalty of -7 on kills affected by armor check penalties and an arcane spell failure of 50%,yet getting benefits no better than those granted by Adamantine Body alone.

Mithril Body allows Mithril Fluidity if nothing else which can make things very nasty and I really don't see why they wouldn't stack. But you can still have the Ironskin feat. It just means you have a massive ACP and other problems mixed in and never being able to be a spellcaster without major problems. I've used them in playing a character a lot like HK-47
StevenO

03-18-07, 08:45 PM
Docballen, I have to say that StevenO and JulesCARV had just about persuaded me to go with mithril body when you reminded me that, as with my first warforged barbarian, I'm planning to target him toward warforged juggernaut. The last Eberron campaign lasted only for three or four levels, so he never made it to WFJ. (That sounds like a wrestling association!) So I'm thinking I'm going to try it again, hoping that this time the campaign will last long enough to actually get there. :)
:P

My arguements against Adamntine Body only pertain to a Barbarian. Now if you want to go Juggernaut where it is a prereq then definitely take it although I'd also plan on taking some fighter for the feats.
CelestialBarbarian

03-18-07, 08:53 PM
Mithril Body allows Mithril Fluidity if nothing else which can make things very nasty and I really don't see why they wouldn't stack. But you can still have the Ironskin feat. It just means you have a massive ACP and other problems mixed in and never being able to be a spellcaster without major problems. I've used them in playing a character a lot like HK-47

They don't stack because they both grant an armor bonus to AC and armor bonuses to AC do not stack with each other. As a DM I doubt I'd allow the Mithril Fluidity feat to a warforged that had an Adamantine Body in addition to a Mithril Body--assuming I'd even allow both feats.
CelestialBarbarian

03-18-07, 08:57 PM
My arguements against Adamntine Body only pertain to a Barbarian. Now if you want to go Juggernaut where it is a prereq then definitely take it although I'd also plan on taking some fighter for the feats.

The last time I played a warforged I had him take two levels of barbarian and three levels of fighter before the campaign ended. I believe I'd planned to take a fourth level of fighter before taking the first level of warforged juggernaut at 6th level. I probably will do much the same thing this time, hoping that this time the campaign will actually last long enough to reach 6th level. :)
unusualsuspect

03-18-07, 09:00 PM
Ok. Do you know for a fact that in the online version there are docents that grant enhancement bonuses to the warforged armor bonus? The docents in the books do not, and they don't seem like the type of item that would.

How about avoiding the Docents all together and just enchanting the composite plating like Races of Eberron allows (including a reference to the mechanics thereof) in the racial description?
CelestialBarbarian

03-18-07, 09:05 PM
How about avoiding the Docents all together and just enchanting the composite plating like Races of Eberron allows (including a reference to the mechanics thereof) in the racial description?

If you mean enchanting the warforged body itself, that's what I said in the first place. :)
unusualsuspect

03-18-07, 09:07 PM
Then let me confirm for you that doing so is entirely by the rules, and there is no reason (besides, at best, convenience) for you to waste another body slot when your racial ability (occupying a body slot) can do that for you.
CelestialBarbarian

03-18-07, 09:10 PM
Then let me confirm for you that doing so is entirely by the rules, and there is no reason (besides, at best, convenience) for you to waste another body slot when your racial ability (occupying a body slot) can do that for you.

If you'd read my previous posts you'd know that you don't need to confirm this for me.
runestar

03-19-07, 12:14 AM
The DDO main page has a listing of all docents available in the game, but does not detail what they do. I don't play the game either, but I visited the forum once in a while, and there were a few threads where players mentioned the uses of docents. I recalled one of them providing heavy fortification, and another boosting your armour bonus by 5 or something.

Try snooping around and see what you can find.:P However, the game is quite a high magic setting(+5 weapons/armour, tomes by lv10?), so I am not sure if the docents are suitable for use in a normal game.

Psiforged is a feat which lets a warforged use his body to store PP. Basically serves to increase your PP reserve, but it can only be taken at 1st lv. From magic of eberron?

And there seems to be no point of taking both adamantine and mithral body feats at the same time. You don't benefit from the higher max dex cap since you are still constrained to +1, you incur both armour check penalties, and both armour bonuses overlap, rather than stacking. It seems to be that sort of thing which sounds cool the first time it is mentioned, but turns out to be quite useless on closer examination.:P No offense meant...
Spikes01k

03-19-07, 12:25 AM
No, because the body feats don't give armor check penalties.

Wow! I think you got this one on the mark. Even if they don't know how to wear heavy armor it won't matter because there isn't any armor check penalty. Just like a caster using mithral light shield or buckler.
JulesCARV

03-19-07, 12:58 AM
I don't trust docents. I mean, sure, they can give you nice benefits, but what do they really want from you, eh? Eh? I mean, how do you know they aren't secretly COMMUNISTS?!!
CelestialBarbarian

03-19-07, 01:30 AM
The DDO main page has a listing of all docents available in the game, but does not detail what they do. I don't play the game either, but I visited the forum once in a while, and there were a few threads where players mentioned the uses of docents. I recalled one of them providing heavy fortification, and another boosting your armour bonus by 5 or something.

Try snooping around and see what you can find.:P However, the game is quite a high magic setting(+5 weapons/armour, tomes by lv10?), so I am not sure if the docents are suitable for use in a normal game.

Psiforged is a feat which lets a warforged use his body to store PP. Basically serves to increase your PP reserve, but it can only be taken at 1st lv. From magic of eberron?

And there seems to be no point of taking both adamantine and mithral body feats at the same time. You don't benefit from the higher max dex cap since you are still constrained to +1, you incur both armour check penalties, and both armour bonuses overlap, rather than stacking. It seems to be that sort of thing which sounds cool the first time it is mentioned, but turns out to be quite useless on closer examination.:P No offense meant...

I found this list of docents at DDO:


Docents
Brilliant Docent of the Dawn
This docent is marked with the seal of the Silver Flame.

Disc of Bladewarding
A plain steel disc, designed to fit in the chest of a warforged.

Disc of Enhancement
A plain steel disc, designed to fit in the chest of a warforged.

Disc of Lesser Acid Resistance
This metal disc is engraved with runes of warding, and a colored gemstone is set at its center.

Docent of Acid
A large hollowed emerald is centered in this docent and filled with highly corrosive acid.

Docent of Grace
This docent was created by mad wizard for use in his clockwork ballet company. Installing this docent causes a warforged to move with exquisite grace and confidence.

Docent of the Tomb
This docent was designed for use in dark catacombs and other subterranean environs.

Dusk
This docent is studded with black diamonds and seems to absorb light.

Essence of the Scout
This small, round metal disc is engraved with symbols representing silence.

Filtration Module
A docent created for Warforged in hostile environments, it can be used to resist toxic substances and repair minor damage.

Flamekeep Docent
This docent was blessed in the heart of Flamekeep by the order of the Silver Flame.

Granite Sphere
A smooth granite sphere, designed to fit in the chest of a warforged.

Lost Docent of the Mastermind
This mystical warforged artifact was stolen from a brilliant artificer by a curious kobold. It fits over the weak points in a Warforged, and further protects it from slashing damage.

Nightforge Docent
Duegar engineers have fashioned several docents to reward those Warforged that have gained their favor.

Spellshield Docent
This docent is all that remained of a hired Warforged mercenary that double-crossed the Cloven Jaw Hobgoblins. It grants the host Warforged limited immunity to spells.

Splinterskull Docent
This docent was forged in the depths of Splinterskull.


I wouldn't necessarily object to a docen that granted some sort of armor bonus, but that doesn't seem to be the gist of what docents are about.
CelestialBarbarian

03-19-07, 01:33 AM
I don't trust docents. I mean, sure, they can give you nice benefits, but what do they really want from you, eh? Eh? I mean, how do you know they aren't secretly COMMUNISTS?!!

I have to agree! My first waforged got a docent from a warforged who had served in his unit during the war, and it turned out to be an agent for the Lord of Blades and would not detach. Any time anyone did anything that could be interpreted as bad for my character, the docent said, "see, you can trust the fleshies. Come join the Lord of Blades." The docent knew the location of the Lord of Blades, so that my character knew it too. I'd hoped eventually to use that information--not to join up, but to destroy the Lord of Blades when we got high enough in level. Alas the DM quit running the campaign after only 5 levels. :(
runestar

03-19-07, 07:03 AM
Go here (http://www.ddo.com/forums/showthread.php?t=46292&highlight=docents) and search for docent. The way AC was calculated suggests that the +5 docent upgrades a warforged's armoured body to +5 when inserted.

My guess is that the way they were implemented in DDO is that they simply grant armour properties, which is vital for warforged, since they cannot wear armour in the traditional way.:)
CelestialBarbarian

03-20-07, 04:43 AM
Go here (http://www.ddo.com/forums/showthread.php?t=46292&highlight=docents) and search for docent. The way AC was calculated suggests that the +5 docent upgrades a warforged's armoured body to +5 when inserted.

My guess is that the way they were implemented in DDO is that they simply grant armour properties, which is vital for warforged, since they cannot wear armour in the traditional way.:)

I see a +5 docent in one of the posts on this page, but there's no indication of what sort of a bonus it grants. It seems very odd to have one item that grants an enhancement bonus to another item, and as I've indicated I've found no evidence for anything like that sort of ability in a docent either on the DDO site or in the Eberron books I have. For that matter, what is the composite plating listed in that post? How does that differ from the "adamantine plating?" It sounds to me like maybe he's just adding the standard warforge body armor bonus to the Adamantine Body's armor bonus, and if so this is an error as armor bonuses do not stack.

The standard way for a warforged to improve his armor bonus is to get his body enchanted. Of course he can improve his AC by other means, such as an amulet of natural armor (natural armor bonus) or ring of protection (deflection bonus). By the way, do you have any idea where the fighter armor mastery the post mentions comes from? Thanks.
runestar

03-20-07, 06:46 AM
Fighter mastery is a class enhancement, which is a feature unique to ddo and not applicable to normal games.:)

See here (http://www.ddo.com/index.php?page_id=339&menus=e&do=enhancements&e_cid=class:1&cmi=6:c:1).
CelestialBarbarian

03-20-07, 06:49 AM
Fighter mastery is a class enhancement, which is a feature unique to ddo and not applicable to normal games.:)

See here (http://www.ddo.com/index.php?page_id=339&menus=e&do=enhancements&e_cid=class:1&cmi=6:c:1).

Ok, thanks. Maybe the +5 docent is another DDO-specific notion, although I didn't find it under the list of DDO docents I found.