Coverting Kerchpa from 2nd edition AD&D [Archive] - Wizards Community

Post/Author/DateTimePost
Eater_Of_Souls

07-04-07, 02:41 PM
Kercpa conversion to 3.5

Size diminutive 1-1.5 ft
Dexterity 19
Movement: 36ft/climb ability
AC 17 (according to conversion manual from original AC of 3)
Dmg by weapon type, poison arrow special, bow 1d3 x 3, sword 1d3
Range 30ft
Poison: as drow knockout, poison DC 17 fort.
Special defences: Surprised only by 1 of 6, dodge missiles 2/round against successful dex save, saves as 7HD monster, hiding while motionless adds 90% chance to remain undetected.
Abilities: str 3, dex 19, con 10, int 14, wis 16, cha 10,
Saves: +5 fort (good)/ +9 ref (good) / +2 will (poor)

Kerchpa (squirrel folk) originally made an appearance in Dragon magazine issue #256 (February 1995).
I was going to convert these little buggers into 2.5ed but I stumbled into some problems with abilities that won't exist in 3.5ed D&D anymore such as surprise rolls.
I got everything else pretty much converted with a "conversion manual" but making plausible stats for special abilities namely "unseen 90% of time while hiding motionless in any forest terrain" second one is "may only be surprised with 1".
Even bigger issue is ofc that as I intend to give kerchpas as a possible player race I haven't figured out what to do with rogues =/ and "a naturally" insane racial hide bonus (as it gives sneak about 90% of the time ...)

Anyway here are the stats I've thought so far.

Kercpa conversion to 3.5

Size diminutive 1-1.5 ft
Dexterity 19
Movement: 36ft/climb ability
AC 17 (according to conversion manual from original AC of 3)
Dmg by weapon type, poison arrow special, bow 1d3 x 3, sword 1d3
Range 30ft
Poison: as drow knockout, poison DC 17 fort.
Special defences: Surprised only by 1 of 6, dodge missiles 2/round against successful dex save, saves as 7HD monster, hiding while motionless adds 90% chance to remain undetected.
Abilities: str 3, dex 19, con 10, int 14, wis 16, cha 10,
Saves: +5 fort (good)/ +9 ref (good) / +2 will (poor)

So thoughts and comments would be welcome, I've also thought that initially ECL 4 (for being a greatly "benefiting" class giving +1 ECL according to MM).
I also have savage species and both the book and conversion manual have come to same conclusions.
Salla

07-04-07, 09:20 PM
I got everything else pretty much converted with a "conversion manual" but making plausible stats for special abilities namely "unseen 90% of time while hiding motionless in any forest terrain

Use the Gargoyle's 'Freeze(Ex)' ability but substitute forest/grasslands terrain in place of stone.

second one is "may only be surprised with 1".

Uncanny Dodge.
Eater_Of_Souls

07-05-07, 12:11 AM
Freeze(ex): DC 20 to spot +8 to hide in forest/undergrowth and +2 listen/spot/search that might work nicely.
Knute

07-18-07, 04:22 AM
Kerchpa (squirrel folk) originally made an appearance in Dragon magazine issue #256 (February 1995).


Right Date, wrong number. Dragon 214. Its spelled Kercpa in the article.

But good luck with the conversion.


K