Custom Template Help [Archive] - Wizards Community

Post/Author/DateTimePost
Unholy_King

05-08-07, 01:03 PM
Alright, I'm making a custom template for one of my players based of yuan ti and fiends. The Fiendish Cobra Template. I willing to change some of it in regards to balance, but there are a few things that wont be changed without an incredibly good reason. I'm currently aiming for a +2 LA. Also, the templates name could use a little work.

Creating a Fiendish Cobra
"Fiendish Cobra" is an inherited template that can be added to any giant, humanoid, or monstrous humanoid (hereafter referred to as the base creature).

Size and Type:The Creature gains the reptilian subtype (And maybe outsider?)

Speed: The base creature's speed remains the same.

AC: Because the growth of Scales on the base creatures body, he gets +2 natural armor. He may use this natural armor, or any previous natural armor. Which ever is greater (I.E. it doesn't stack).

Attacks: Both arms are replaced with with long Cobras. Each cobra is a reach weapon (10 ft., can still attack adjacent) that can deliver a bite attack (1d4 + 1/2 str plus poison[DC15 1d4 con damage {int and sec}]). These are considered natural attacks. If these are the only arms the base creature has, the base creature can no longer hold weapons. If the base creature has extra arms, and had the ability to use weapons before, he retains this feature.

Special Attacks: As a standard action, a fiendish Cobra creature can spit acid up to 20ft. This Touch attack deals 1d6 acid damage that can ignore up to the first 10 points of hardness.

Special Qualities: A fiendish Cobra gets all the special Qualities listed below:
Blindsight(EX): The base creatures tongue splits like a snake's, giving him Blindsight of 30ft.
Cobras(SU): The two Cobras that replace the base creatures arms are sentient, each having 10 wisdom, intelligence, and charisma. This have the basic personality as the base creature, but with a possible quirk or two. They speak Common and snake.

Abilities: +4 dex, +2 wisdom

Bonus Feats: The base creature gains Alertness and Improved initiative as bonus feats.

Challenge Rating: Base Creature's CR +2

Level Adjustment: +2

Any thoughts?
Eshenaleros

05-08-07, 01:24 PM
interesting concept. does it get to keep using weapons if it was allowed to before?
Unholy_King

05-08-07, 01:28 PM
Attacks: Both arms are replaced with with long Cobras. Each cobra is a reach weapon (10 ft.) that can deliver a bite attack (1d4 + 1/2 str plus poison[DC15 1d4 con damage {int and sec}]). These are considered natural attacks. If these are the only arms the base creature has, the base creature can no longer hold weapons.

If the base creature has other arms, then yes. If it's just, the two Cobra arms, then no. I also edited above to include that he can use weapons if he has extra arms.

It's to balance the fact that the base creature is getting two reach weapons with a nasty con poison.
Eshenaleros

05-08-07, 01:32 PM
fair 'nuff