Do Minotaurs Worth It? [Archive] - Wizards Community

Post/Author/DateTimePost
lameexcuses

08-02-07, 03:21 PM
So, we PC's decided to play a non-core race campaign after a mush-potatoed core game. After a Tiefling wizard, a female drow clerdric following Shar, a bugbear rouge, a orc barbarian, and a Dopplelanger bard, the only spot left is --duh, a fighter(a.k.a. bunker). I never played non-core charaters before, so I want to ask the aformentioned question to whom have experence with it--do minotaurs worth all those LAs AND ECLs?

And another question regarding stright-from-MM monsters, say, a minotaur, take its stats, minus all of'em 10 or 11, therefore there's their racial adjustment, do 28(32)-point buy system apply to these monster-turned PCs ?

I mean, averge adventures are the elite members amongst their race, then why not monsters?
Onikani

08-02-07, 03:29 PM
The Fant blesses this thread.

This is really the best advice i can give, since i am not going to kill myself deciphering your post.


+8 Strength, +4 Constitution, -4 Intelligence (minimum 3), -2 Charisma.
Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
Space/Reach: 10 feet/10 feet.
A minotaur’s base land speed is 30 feet.
Darkvision out to 60 feet.
Racial Hit Dice: A minotaur begins with six levels of monstrous humanoid, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +2, Ref +5, and Will +5.
Racial Skills: A minotaur’s monstrous humanoid levels give it skill points equal to 9 × (2 + Int modifier, minimum 1). Its class skills are Intimidate, Jump, Listen, Search, and Spot. Minotaurs have a +4 racial bonus on Search, Spot, and Listen checks.
Racial Feats: A minotaur’s monstrous humanoid levels give it three feats.
Weapon Proficiency: A minotaur is proficient with the greataxe and all simple weapons.
+5 natural armor bonus.
Natural Weapons: Gore (1d8).
Special Attacks (see above): Powerful charge.
Special Qualities (see above): Natural cunning, scent.
Automatic Languages: Common, Giant. Bonus Languages: Orc, Goblin, Terran.
Favored Class: Barbarian.
Level adjustment +2.


Remember when making a minotaur that LA + racial HD = ECL.

So a +2LA and 6 racial HD, means the minotaur is treated like a level 8 character before he takes a single class level.


As for the rest of your post, spell check is your friend.
:D
The_Shaman

08-02-07, 06:07 PM
Yes, as a character, you can take any point-buy you normally get. By and large, you subtract - 10 (for even scores) or -11 (for odd scores) from the standard racial ability scores to get the racial modifier.

As for whether minotaurs are worth it... Well, Onikani mentioned the main problem - you start as a lvl 8 character before even taking your first character level. If you can take that, great - I prefer centaurs, but minos can still kick some donkey. If that is too much, consider playing a half-giant, goliath or (if the DM allows it) the half-minotaur.
Thomar_of_Uointer

08-02-07, 09:48 PM
So, we PC's decided to play a non-core race campaign after a mush-potatoed core game. After a Tiefling wizard, a female drow clerdric following Shar, a bugbear rouge, a orc barbarian, and a Dopplelanger bard, the only spot left is --duh, a fighter(a.k.a. bunker). I never played non-core charaters before, so I want to ask the aformentioned question to whom have experence with it--do minotaurs worth all those LAs AND ECLs?

And another question regarding stright-from-MM monsters, say, a minotaur, take its stats, minus all of'em 10 or 11, therefore there's their racial adjustment, do 28(32)-point buy system apply to these monster-turned PCs ?

I mean, averge adventures are the elite members amongst their race, then why not monsters?

Yes, but not as much as trolls. If you can handle the ECL, go with a troll barbarian.