Dragonborn Warforged?!! [Archive] - Wizards Community

Post/Author/DateTimePost
Kelb_Havoc

04-06-08, 03:29 AM
One of the characters in my campaign is a Dragonborn Warforged Totemist. I'm curious as to what people think of this combo, and if one exists I'd like a link to any official ruling on whether a Warforged can actually perform the right of rebirth. Thanks in advance for any comments.
jradd777

04-06-08, 03:50 AM
Personally, (sorry, no official ruling, just what I think) I think it's a neat concept, I mean, they net a +4 to Con for -2 to three other decent abilities. I don't know that I'd consider the loss worth the gain... but I might try it out, pending discovery that it actually can't be done.
runestar

04-06-08, 04:08 AM
It is a perfectly legit combination, since a warforged is a living construct, which qualifies it for the dragonborn template.

The few stuff you lose (such as composite plating) is no real loss since you can still benefit from your armoured body feats (and is actually a boon if you want to go wizard, because you save a feat), and you still retain all your immunities.

There is the relevant entry in the FAQ.

Can a warforged become a dragonborn of Bahamut, and if so what are the racial traits it keeps from the warforged list?

Despite the misleading entry in the dragonborn racial traits that suggests that all dragonborn are humanoids, the only prerequisites for being reborn in this manner are a non-evil alignment and an Intelligence of 3 or better. Thus, there’s nothing stopping a warforged from undergoing this ritual and dedicating himself to the service of Bahamut.

A warforged who becomes a dragonborn would be a construct with the living construct and dragonblood subtypes. He’d retain his warforged ability score modifiers and favored class.

He’d also retain all traits derived from the living construct subtype, including immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, and energy drain; inability to heal damage naturally; vulnerability to certain metal- or wood-affecting spells; and half effect from healing spells. He’d still become inert at –1 to –9 hp, and he still wouldn’t need to eat, sleep, or breathe.

However, he would lose his composite plating, light fortification, and slam attack.

The next logical question, of course, is whether the dragonborn warforged can select feats that would improve his now-absent composite plating.

Technically, these feats don’t list composite plating as a prerequisite, so it appears the answer would be yes. The Unarmored Body feat (Races of Eberron, page 120) supports this ruling, as it indicates that other feats that adjust the character’s armor bonus could be selected later, even though he technically doesn’t have the composite plating’s armor bonus any more.
Kelb_Havoc

04-06-08, 05:00 AM
Thanks for the official quote. I'm a bit surprised by the loss of the slam attack, but otherwise that's how I ruled it when I OK'd the character. I guess I'll have to decide if I wanna house rule that natural weapons are kept. Any opinions on that? I had figured that since the slam was a result of a gross physical feature that it'd remain inspite of the change :P
jradd777

04-06-08, 05:02 AM
Personally, I don't think the slam attack is that good anyway, unless there's something in particular that you'd/they'd want to use it in conjunction with. Following the rules, they lose it.

BTW, good work finding that Runestar, nice points on why it would be useful. I didn't see it right off, because I haven't yet played a Wizard.