Drider [Archive] - Wizards Community

Post/Author/DateTimePost
Zaigre

11-29-07, 12:03 PM
My DM is letting be a drider. I need to start as a level 1 drow with a level ajusment of +1. Since the drider has no spell resistance I got rid of the drows. No, I big problem is he wants me to divide the drider into levels so I could slowly become one by leveling up. I've never done this before and I don't know how to use the savage species book. Could someone please give me some guide lines.

P.S. My DM wont help me.
LordInferno

11-29-07, 12:18 PM
Its true, hes gonna be joining our campaign, and he did tell him to savage it out on his own. Although, my friend here did make a few spelling mistakes, such as putting no instead of now :P

I think you should repost this in the "What's a player to do?" as well, so that you can get more feedback.
Essex

11-29-07, 01:01 PM
Here is a quick idea to help start you off. Between 6 racial HD and a +4 LA, this will be a 10 level progression. I'll start by listing what a Drider gets over those levels (aside from HD and associated benefits). Since it is in the SRD, I believe that I can summarize the stuff here.

Large size (yes, this is a benefit. He'll start at medium and then grow. Don't apply the normal size increase changes to STR, DEX, CON, and natural armor as they don't apply in this case)
Climb speed 15
+6 natural armor
Bite attack 1d4 (1d3 at medium size)
Poison bite (start weak and strengthen to 1d6 Str)
Darkvision 60 (definitely gets this at 1st level)
Speak elven, common, and undercommon. No bonus languages are provided, but assume that they're the same as a Drow.
SR 17
+4 Strength
+4 Dexterity
+6 Constitution
+4 Intelligence
+6 Wisdom
+6 Charisma
Cast spells as 6th level Cleric, Wizard or Sorcerer.
10 spell-like abilities with caster level equal to HD.
+4 racial bonus to Hide and Move Silently
+8 racial bonus to Climb checks (comes with the climb speed).
Racial Skills: Climb, Concentration, Hide, Listen, Move Silently, Spot


As an aberration, the drider gets a d8 HD, 3/4 BAB, good Will saves, 2+Int. skill points/level, Darkvision 60, proficient with natural weapons, simple weapons, and shortbow (sized for a large creature), but not armor.

Using this, you may want to try something like the following (I think it accounts for everything):

Starting package - Aberration, Medium size, DV 60, simple weapons, shortbow, +1 natural armor, SR 11+HD, +2 INT, 1st spell-like ability, 1st caster level, +2 Hide and Move Silently, speak elven, common, and undercommon, bonus language as a drow.

1 HD, Starting package
2 HD, +2 WIS, +1 natural armor, bite attack (1d3), 2nd spell-like ability, 2nd caster level
3 +2 CON, +2 DEX, poison (1 str), climb speed 15, +8 racial bonus to climb speed, 3rd spell-like ability
4 HD,+2 CHA, +2 INT, +1 natural armor, 4th spell-like ability, 3rd caster level
5 +2 CON,+4 (total) Hide and Move Silently, poison (1d3 str), 5th spell-like ability
6 HD, Large Size (-1 atk & AC, -4 Hide, x2 or 3 carry), +2 STR, +1 natural armor, bite attack (1d4), 6th spell-like ability, 4th caster level
7 +2 CON, +2 WIS, poison (1d4 str), 7th spell-like ability
8 HD, +2 CHA, +2 STR, +1 natural armor, 8th spell-like ability, 5th1st caster level
9 +2 Wis, poison (1d6 str), 9th spell-like ability
0 HD, +2 CHA, +1 natural armor, 10th spell-like ability, 6th caster level

I purposefully provided the CON boost at levels that didn't receive HD.


Don't forget that you'll get your normal feats at levels 1 (1 HD), 4 (3 HD), and 10 (6 HD). You'll also get your ability score increase at 6th level (4 HD).
Zaigre

11-30-07, 02:16 PM
Thanks, this is more then I could of asked for.