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| reaper508108-22-07, 09:38 PM | Darchon This race is a subteranean canine warrior people who are mortal enemies of the Drow and this is what most of their abilities are suited to do. Kill Drow. Alignment Darchons are always evil, and it's hard to find one that isn't lawful. Darchon lands Darchons live very deep in the underdark and only leave their homes to raid the settlements of their main enemies, the Drow. Alignment Darchons do not generally follow any deities, but a few worship Hextor. Society Darchon society is ruthless where only the strongest survive. Cities are ruled by the strongest warriors and the use of poison or any other unhonorable means of combat is severely frowned upon. 1.Darchons are medium sized creatures. 2.Darchon base land speed is 40ft. 3.Darkvision 120' 4.Darksight: Darchons can see normally in magical darkness 5.+2 str, +2 con, -2 dex, -4 cha. Darchons are strong and durable, but lack coordination and are extremely gruff and short-tempered. 6.Favored class: Fighter 7.+2 natural armor bonus. 8.Natural weapons: Bite 1d4 9.+2 bonus to saves against all poisons. 10.Spell resistance equal to 5+ECL. 11.Automatic languages: Darchon, Undercommon. 12.Bonus languages: Common, Draconic, Abyssal, Infernal, Beholder, Kua-Toa, Dwarven, Terran. 13. Darchons gain a +1 bonus to attack rolls and Armor Class when fighting Drow. 14.LA: ? I'm trying to decide on a good level adjustment for this race, can anyone help me? |