| Post/Author/DateTime | Post |
|---|
| Grummush_Rogue04-30-07, 04:37 PM | as it states in the Speed adjustment for vamps, if they have a swim speed they retain it, but are still effected by running water (1/3 hp every turn!). so if a merfolk/vampire had a HUGE underwater city, couldn't rain over the sea or a PC with a hose on the shore kill it in about say 30 seconds :raincloud ? ive never seen anyone bring this issue up before, and wanted my facts straight! |
| KurenaiYami04-30-07, 06:49 PM | Of course it's never been brought up before. It is actually in the same sentence as the one you sited. |
| braethias04-30-07, 06:52 PM | I could've sworn that a race with a swim speed lost the weakness to water... Oh well, I'll have to check that out later. :shifty: |
| snakeman83004-30-07, 09:11 PM | It says they are immne to submersion in water. They can't cross running water, though. (really dumb when you think about it) |