Fey template [Archive] - Wizards Community

Post/Author/DateTimePost
X0_Lt_0X

02-23-08, 01:01 AM
Looking for a Fey based template

Ant help is appreciated =3
Argaud

02-23-08, 09:12 AM
Looking for a Fey based template

Ant help is appreciated =3
Fey touched and half-fey?
Try here (http://www.wizards.com/default.asp?x=dnd/sp/20040213a)
sigma999

02-23-08, 05:06 PM
In my sig

:thumbsdow

Unless you mean 'official', in which case good luck. WOTC Fey stuff sucks for the most part.
X0_Lt_0X

02-23-08, 06:04 PM
Fey touched and half-fey?
Try here (http://www.wizards.com/default.asp?x=dnd/sp/20040213a)

iS THERE A LA for the Fey-touched?
Crimson_Concerto

02-24-08, 01:40 AM
There's an actual LA +0 Fey race in Races of the Wild: Killoren.
They're actually not bad. It's not a template, but that's as best I can contribute to the thread, sorry. I tried. :weep:
Airos

02-24-08, 07:34 PM
iS THERE A LA for the Fey-touched?

Yes. It's +1. (It's right there at the bottom of the stat block.) :P
X0_Lt_0X

02-24-08, 11:23 PM
Yes. It's +1. (It's right there at the bottom of the stat block.) :P

Sorry
I failed my spot check :P
Argaud

02-25-08, 03:11 AM
Fey-touched is +1, half-fey is +2.

Half-fey is a rather powerful template, granting flight and some powerful slas.
Grimgrin

02-25-08, 11:26 AM
On this page is a "racial class" progression for the Half-fey template. With it a character could start with a LA 0. Look near the bottom of the page:

http://www.wizards.com/default.asp?x=dnd/sp/20040213a

I slightly modified this to create a PC fey race for a game.

The Fey-Born Racial Class

Initial Abilities:

Tiny Size: Land Speed: 15ft, +2 Attack Bonus, +2 AC bonus, +8 Hide check bonus. Must use “tiny-creature” weapons. A Tiny creature typically occupies a space only 2½ feet across, so four can fit into a single square. Creatures that take up less than 1 square of space typically have a natural reach of 0 feet, meaning they can’t reach into adjacent squares. They must enter an opponent’s square to attack in melee. This provokes an attack of opportunity from the opponent. You can attack into your own square if you need to, so you can attack such creatures normally. Since they have no natural reach, they do not threaten the squares around them. You can move past them without provoking attacks of opportunity. They also can’t flank an enemy.

Racial Attribute Modifier: -4 STR, -2 CON, +2 WIS.

Racial Skill Bonus: +2 on all wood based craft checks. Bonus Language: Fey

Favored Character Class: Ranger (or Scout). The Fey-born must first complete all racial classes before it can pursue other classes. The Racial Class skills are the same as the ranger.

Racial Class Levels:

1st Level:
BAB: +0
Hit Points: +1d6
Skill Points: 4 +INT modifier (x4 at first level)
Saving Throws: Fortitude: +0, Reflex: +2, Will: +2
Special: Dex +2, Cha +2, fey type, low-light vision, spell-like abilities

2nd Level:
BAB: +1
Hit Points: +1d6
Skill Points: +4 +INT modifier
Saving Throws: Fortitude: +0, Reflex: +3, Will: +3
Special: Wis +2, Cha +2, immunity to enchantment, wings

Fey-born Class Features

All of the following are class features of the fey-born racial class. A fey born must complete all fey-born levels before it can move onto another character class.

Ability Score Changes: The indicated ability score increases or decreases by the amount noted. These changes are cumulative.

Fey Type: At 1st level, the fey-born completes her metamorphosis, and her type changes to fey. She becomes vulnerable to spells and effects that work on creatures of the fey type but is immune to effects that target humanoid type.

Low-Light Vision (Ex): At 1st-level, the fey born gains low-light vision.

Saving Throw Bonuses (Ex): At 1st level, a fey-born gains a +4 racial bonus on saving throws against spells and effects from the Enchantment school.

Spell-Like Abilities: Starting at 1st level, a fey-born with an Intelligence or Wisdom score of 8 or better gains spell-like abilities. The exact abilities gained depend on the fey-born's character level and level in the template class, according to the following table. In each case, the caster level equals the fey-born's experience level. Save DCs, where applicable, are Charisma-based (10 + spell level + half-fey's Cha modifier).

Spell-Like Abilities Gained at each ECL

- Storm Fey
1st Feather Fall at will, Shocking Grasp 1/day
3rd Obscuring Mist 3/day
5th Protection from Electricity 3/day
9th Chain Lightning 1/day
13th Teleport, Greater 1/day
17th Symbol of Stunning 1/day

- Sun Fey
1st Faerie Fire at will, Glitterdust 1/day
3rd Burning Hands 3/day
7th Fire Shield 3/day
11th Wall of Fire 1/day
15th Fire Seeds 3/day
19th Sunburst 1/day

- Flora Fey
1st Pass Without A Trace at will, Goodberry 1/day
3rd Entangle 3/day
7th Command Plants 3/day
11th Wall of Thorns 1/day
15th Animate Plants 1/day
19th Horrid Wilting 1/day

- Fauna Fey
1st Speak with Animals at will, Hide from Animals 1/day
3rd Longstrider 3/day
5th Dominate Animal 3/day
9th Find the Path 1/day
13th True Seeing 1/day
17th Animal Shapes 1/day

The character gains each spell-like ability as soon as she meets the ECL qualifications for it. Each breed of fey-born picks only one spell grouping for its spell-like abilities.

Immunity to Enchantments (Ex): At 2nd level, a fey-born becomes immune to all spells and effects from the Enchantment school. This ability replaces the saving throw bonus against these effects included in the fey-born's base racial features.

Wings (Ex): At 2nd level, a fey-born grows insectlike wings (usually similar to those of a butterfly) and may use them to fly at up to twice her base land speed with good maneuverability.