God Bloodline [Archive] - Wizards Community

Post/Author/DateTimePost
Serge_P

06-05-07, 03:03 PM
This is my first attempt. Non-spam critique only, and constructive to (can be destructive as long as it's somewhat constructive.)

I'm still unsure about the number of spell-likes per day, should I change it to 2 or 3 in all/some? And should I only let the char chose one spell-like or more?

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God least bloodline
(since gods are so powerful, Least bloodline is as strong as major bloodline from normal creatures, and therefore counts as a major bloodline ruleswise.)

CL of spell = HD

All spell-likes counts as divine spells.

lvl effect
1 +2 to a skill of PCs choice. Does not count toward maximum (cross)class skills.
2 Chose one of following as a spell-like 1/day: Bless; Command; Inflict Light Wound or Cure Light Wound
3 +1 Cha
4 Chose one of following as a spell-like 1/day: Restoration, lesser; Inflict or Cure Moderate Wound; Enthrall; Make Whole or Zone of Truth.
5 God affinity +2*
6 Chose one of following as a spell-like 1/day: Inflict or Cure Serious Wound; Bestow or Remove Curse; Create Food and Water; Lightning Bolt; Daylight; Deeper Darkness or water Walk.
7 +2 to a skill of PCs choice. Does not count toward maximum (cross)class skills
8 Chose one of following as a spell-like 1/day: Restoration; Poison; Inflict Critical Wounds; Sending; Imbue with Spell Ability; Divination; Divine Power; Cure Critical Wounds; Death Ward; Neutralize Poison; Control Water or Polymorph.
9 +1 Int
10 Chose one of following as a spell-like 1/day: Atonement; Command, Greater; Cure Light Wounds, Mass; Hallow; Inflict Light Wounds, Mass; Insect Plague; Righteous Might; True Seeing; Unhallow, Fabricate or Baleful Polymorph.
11God affinity +4*
12 Chose one of following as a spell-like 1/day: Globe of Invulnerability; Animate Objects; Cure Moderate Wounds, Mass; Inflict Moderate Wounds, Mass; Harm or Heal.
13 +2 to a skill of PCs choice. Does not count toward maximum (cross)class skills
14 Chose one of following as a spell-like 1/day: Reverse Gravity; Limited Wish; Control Weather; Cure Serious Wounds, Mass; Inflict Serious Wounds, Mass; Destruction; Restoration, Greater; Scrying, Greater or Resurrection.
15 +1 Wis
16 Chose one of following as a spell-like 1/day: Polymorh Any Object; Cure Critical Wounds, Mass; Earthquake; Inflict Critical Wounds, Mass; Holy Aura or Unholy Aura.
17God affinity +6*
18 Chose one of following as a spell-like 1/day: Wish, Gate; Heal, mass; Miracle; Implosion; True Resurrection, Summon Monster IX; Storm of Vengeance or Meteor Swarm.
19 +2 to a skill of PCs choice. does not count toward maximum (cross)class skills
20 Genesis as spell-like 1/day:

* Atropals and anything with Divine Rank counts as gods.
Radijs

06-05-07, 03:16 PM
At the risk of stating the obvious: Wish/miracle as a SLA isn't a good thing in the hands of a player character. Spell-like abilities don't have any components, including no XP components.
That will allow anyone taking the bloodline to get a load of goods very very cheaply.
An extra 25K added to my magical gear every day, hot damn!
Serge_P

06-05-07, 03:30 PM
If I add: Spell-likes still Requires Focus, xp and material costs. And the Godling can only use Wish/Miracle to full-fill other characters wishes/prayers.

Would it do fine?


Edit:Hail Cthulhu! Cthulhu Fthang!
Red_Rabbit

06-05-07, 03:40 PM
that would make you a Genie. I wouldn't touch this bloodline with a 10ft pole though it's way to much. What does Genesis do?

I'd look at the Unearth Arcana and add in some small things lik e+1 natural armor class a free useless feat and space the abilities out and I wouldn't put Miracle and Genesis in there together. I'm still not sure what Genesis does, but I can guess so I'd do one or the other.
Serge_P

06-05-07, 03:56 PM
What does Genesis do?

Genesis (http://www.d20srd.org/srd/epic/spells/genesis.htm)
Serge_P

06-05-07, 05:48 PM
I got an Idea!

What if: either Genesis or "Sundering*" as spell-like at 20? (sundering is a new spell that I made up on the spot that functions as genesis, but destroys the same size of a plane at same speed as genesis creates)

Curse/remove curse ability?

Divine damage/healing?

Divine damage: Chose one character within 30 foot. It may make one touch attack against any opponent in close combat. If hit, then the stricken will suffer damage as if the godling hit that character with its close combat weapon, I.E. A godling with no name but the nickname "Lord Crushalot" uses that power on Lance. Lance hits a character with a touch-attack, and that character suffers damage as if hit by "Crushalots" fullblade or mercurial longsword or whatever. (This damage hurts undead) The character may only do this (HD/2 times)/day

Divine Healing: The godling may heal any character within 30 foot up to his HDx2 pts of damage (This damage hurts undead) each time he heals. He may use this ability any number of times, but! every time he uses it, he loses same amount of hp as he healed! (May not heal himself with this power) I.E Lance loses 10Hp. "Crushalot" heals 10hp on him, but, suffer 10hp of damage to himself.
(This is strongly inspired of shadow magic background from Tome of Magic)
Red_Rabbit

06-06-07, 12:59 AM
That's awesome, so very very awesome, but you still might wanna cut down on the spell like abilities and add in some whatever things like I suggested above I'd laugh at anyone that asked to play this and say no. This is not a bloodline for a player to play.
dfarnsworth

06-06-07, 01:47 AM
I would say look at some of the classical god-spawn from ancient cultures. Greek heroes as the most commonly known were similar to exceptional warriors. Tone it down and think less epic.

If Epic is were you are going think hard about the SLAs and what it is they accomplish, maybe more attribute bonuses spread over all.
Radijs

06-06-07, 03:14 AM
*reads srd* Ah, so thats what bloodlines are.

Then I'm going to have to say that you need to tone this one down.

I'd start by taking a bloodline from the SRD and then modify it into a deific bloodline.
Serge_P

06-06-07, 05:51 AM
So less SLA and more powers a la Divine Damage/heal?

Should I make it like a major bloodline, but only give the half number of specials?
Radijs

06-06-07, 06:25 AM
I think it should be a bit more in trend with the other bloodlines.

Start by taking the celestial bloodline and alter that to fit the idea of the deific bloodline.

You've got a lot of SLA's in it at levels far sooner then any of the other bloodline.
The celestial bloodline gets protection form evil, a level 1 spell at the 4th level. And your bloodline puts a level 1 spell down at level 2 and continues to grant SLA's at a level of wich a cleric could cast them.

Perhaps you could tell me what you're exactly trying to get from this bloodline. Its kind of hard to imagine a bloodline of creatures which are as good as omnipotent.
Serge_P

06-06-07, 07:17 AM
Perhaps you could tell me what you're exactly trying to get from this bloodline.

A char who is not super omnipotent, but have cool god-like abilities (a la Divine healing/damage).

The most important thing is coolness.

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Should I add Damage Reduction?

I don't think that protection toward one alignment is good, it should depend if the godling has bloodline from a good god or a creator god or a destroyer god or a evil god or something like that.

Maybe some kind of blessing power or protection power? I.E:

Divine Bless:
This may be only used (HD/4 (rounding down))+1 times /Day.
The godling may chose one character within 30 feet. That character may roll one save/attack/roll with an ability mod or BaB or fort/ref/will save of the godling. However, the godling must use the ability mod or BaB or fort/ref/will save of the blessed next time he rolls an attack/save/roll with that ability mod or BaB or fort/ref/will save.
I.E Lance has a fort save of +6 (warlock(lvl20), and has to roll a fort save roll against disintegrate. "crushalot" uses Divine bless on Lance, and lance may therefore use "crushalots" Fort save of +12 on that roll. However, next time "Crushalot" uses a Fort Save, he has a Fort save of +6.

Divine Protection:
This may be only used (HD/4 (rounding down))+1 times /Day.
One character within 30 feet may use godlings AC against one attack. However, the godling must use the protected ones AC next time he's attacked.
Radijs

06-06-07, 07:48 AM
Coolness. A very abstract concept. But we can try.

Divine bless sounds nice but its going to be a nightmare to keep track of all the new bonuses/penalties.
And the same goes for divine protection.

I've taken your list from your first post and I think its a cool bloodline thats about as strong as the other bloodlines listed in the SRD, Maybe even better.

lvl effect
1 +2 bonus to a skill of PCs choice. Skill ranks are never awarded. This is because they set the limit for a lot of PRC’s
2 Bonus feat: Negotiator
3 +1 Cha
4 Divine healing (Su)
5 Celestial affinity +2 I changed this to celestial, how often will you be interacting with a god? This is a bit more useful.
6 Smite opposed alignment 1/day (Su)
7 +2 to a skill of PCs choice. Must be a different skill then the one selected at level 1
8 Glory of the gods(Su)
9 +1 wis Seems like wisdom is more appropriate for something divine then intelligence
10 Divine boost(Su)
11 Celestial affinity +4
12 1/day Restoration (Sp)
13 +2 to a skill of PCs choice. Must be a different skill then the one selected at level 1 and 7
14 Bonus feat: Insightful Strike
15 +1 Con
16 Dr 10/magic
17 Celestial affinity +6
18 +1 Nat. Armor
19 +2 to a skill of PCs choice. does Must be a different skill then the one selected at level 1, 7 and 13
20 Damage reduction 5/opposed alignment

Divine healing (Su): Once per day the character can grant himself and all his allies within 30 feet fast healing 3 for a number of rounds equal to his 1+charisma modifier.

Glory of the gods(Su): 1/day the character can inspire his allies to great deeds. For an amount of rounds equal to 1+charisma modifier all allies within 30’ gain a +1 morale bonus on attack rolls, damage rolls & saving throws.

Divine boost(Su): 1/day the character can channel his divine power through a touched ally. That ally gains a morale bonus to his attack rolls equal to your cha mod (minimum +1). This bonus lasts for 10 rounds.

Now pay mind that I'm no expert on bloodlines. What I've done is look at the celestial bloodline and used that as a basis and a comparison. And like I said I think its balanced.
Serge_P

06-06-07, 09:08 AM
What about this?:

God least bloodline
(since gods are so powerfull, Least bloodline is as strong as major bloodline from normal creatures, and therefore counts as a major bloodline ruleswise)

CL of spell = HD

lvl effect
1 +2 bonus to a skill of PCs choice. Skill ranks are never awarded. This is because they set the limit for a lot of PRC’s
2 Divine Bless (Su)
3 +1 Cha
4 Divine healing (Su)
5 Favoured affinity +2*
6 Smite opposed alignment 1/day (Su)
7 +2 to a skill of PCs choice. Must be a different skill then the one selected at level 1
8 Divine Damage (Su)
9 +1 wis
10 Divine Protection (Su)
11 Favoured affinity +4
12 1/day Restoration (Sp)
13 +2 to a skill of PCs choice. Must be a different skill then the one selected at level 1 and 7
14 Divine Destruction (Su)
15 +1 to any ability other then Wis or Cha
16 Dr 10/magic
17 Favoured affinity +6
18 +1 Nat. Armour
19 +2 to a skill of PCs choice. does Must be a different skill then the one selected at level 1, 7 and 13
20 Spell-like abilities: Genesis 1/180 days.

*Favoured affinity: Affinity with either celestials(G), devils(LE) or daemons (CE)

Divine bless: (HD/4) / day, rounded down, min 1/day.
One character within 30 feet of the Godlings choice may use the BaB of the godling for one round.

Divine Healing: The godling may heal any character within 30 foot up to his HDx2 pts of damage each time he heals (This damage hurts undead). He may use this ability any number of times, but! every time he uses it, he loses same amount of hp as he healed! (May not heal himself with this power)

Divine damage: (This damage hurts undead) The character may only do this (HD/2 times)/day. Chose one character within 30 foot. It may make one touch attack against any opponent in close combat. If hit, then the stricken will suffer damage as if the godling hit that character with one attack with its close combat weapon (may smite with this damage).

Divine Protection: (HD/4) / day, rounded down, min 1/day.
One character within 30 feet of the Godlings choice may use the AC and Fort, Ref and Will save of the Godling for one round.

Divine Destruction: (HD/10)/ day, rounded down, min 1/day:.
(This damage hurts undead)
Chose one character within 30 foot. It may make one touch attack against any opponent in close combat. If hit, then the stricken will suffer damage as if the godling hit that character with a full round attack (all attacks hit) (may smite with this damage)
Radijs

06-06-07, 11:25 AM
Can you specify what kind of action each of these supernatural abilities is?
Serge_P

06-06-07, 11:35 AM
Can you specify what kind of action each of these supernatural abilities is?

:thinks:

Maybe full round action for destruction, and a move action with other divine stuff? (OK, I really need help with this one)
Radijs

06-06-07, 04:54 PM
Nine out of 10 times spell like abilities & supernatural abilities are activated as standard actions.

Looking at your latest version I'd scrap the divine damage and divine destruction and replace them with something that fits the normal mould of the rules a bit better. Especially Divine destruction seems a bit iffy if you could combine it with something like power attack, or a lot of attacks which include something like sneak attack.

And I'd bump the supernatural abilities to the levels where in my writeup I put the supernatural abilities. It fits the rules implied from the bloodlines given in the SRD. And then you'll have something fair I reckon.
Serge_P

06-07-07, 05:57 AM
OK, Divine powers are 1 standard action, and Divine Destruction is replaced with Resurrection as spell-like 1/week or 1/month. Which should I chose, week or month?