| Post/Author/DateTime | Post |
|---|---|
| POPE09-04-07, 01:38 AM | Are there any d20 stats for these races? Would they work in a D&D setting? |
| Pinkycatcher09-04-07, 03:06 PM | The goa'uld are just the snakes so I dunno about race, it'd be like MM, kinda like the face sucking monsters, so I would use that, or something like that. When they control a being the snake gains the being's physical scores, but retains it's mental capacity. Also maybe will checks every day to stay in control. Imbues fast healing +1 on the being. |
| danzig13809-04-07, 04:37 PM | Predator stats (http://members.toast.net/talien/michael/freebies/indexpredator.html): not my favorite, but might work for you. Plus, free. Stargate SG-1 d20 (http://www.stargatesg1rpg.com/). Needs work, decent starting point. Not free. |
| Mister_Andersen09-04-07, 06:27 PM | From the Crafty Games (www.crafty-games.com) (makes of the Spycraft system) website: Goa'uld (non-human). You are gods amongst mortals, and they will bow before you. Type: Tiny serpentine horror. Without a host, you are a tiny but dangerous worm-like creature subject to all the modifiers for non-human characters. Further, you gain the standard bonus feat from your Specialty only if it is Guardian, Noble, Researcher, Seductress, Spy or Warlord. Requirement: Native Culture (Goa'uld). +4 to lower of Intelligence or Charisma, -2 Wisdom. You receive one-half the standard number of points to generate attributes. Use those points only to determine your Intelligence, Wisdom, and Charisma. While not in a host body, you Strength, Dexterity, and Constitution are set to 13. Further, level based Attribute increases may only be applied to Intelligence, Wisdom and Charisma. Your base speed is 10 ft. You gain the Goa’uld symbiosis NPC quality: You are immune to disease and gain a +8 bonus to Fortitude saves against the effects of radiation. If the character ever looses the symbiote, he permanently gains the sickened condition and dies after 1d10 + 30 + Con modifier hours. You gain the naquadah sense NPC Quality. You gain the puppeteer NPC quality: At the beginning of each mission you are in possession of a host body. Chose one 1 talent that does not have the puppeteer NPC quality for your host body. You gain all benefits of the talent including its base speed (30 ft. if not otherwise noted). Ignore any modifiers to mental attributes the talent may offer (Intelligence, Wisdom, Charisma). Choose physical attributes for the host body (Strength, Dexterity, Constitution) using only one-half the standard number of points to generate attributes before applying any modifiers from the talent. While occupying a host, you type is based on your host body and all Blend and Falsify/Disguise checks are based on the host’s appearance. You may perform Coup de Grace actions targeting your current host at any time. When you are not occupying a host, if you perform a successful coup de grace action against a suitable host character, you may take control of them instead of inflicting damage with that action; you keep exactly one "Level 1 Only" species feat the host possesses. You gain the rebellious host NPC quality: each time you roll an error, an opposing character may spend 2 action dice to cause you to become both flat-footed & reeling. The disposition of each character who does not share your native culture and is aware of your Talent decreases by 2 grades. |
| Xaean09-04-07, 06:37 PM | There are rules for symbiotic creatures - in Savage Species I think. Tsochar form Lords of Madness also have some similarities to Goa'uld. In the case of Goa'uld I'd say use the Goa'uld's mental ability scores. Increase the host's physical ability scores +4 STR and +4 CON. Add Fast Healing 1 and immunity to natural disease and poison. The Goa'uld has access to all of the host's skills and uses either the host's modifier or it's own, whichever is higher. The creature has all the host's class abilities, unless they require an alignment other than the Goa'uld's. Goa'uld are aberrations. Wether they fit in a D&D depends on the tastes of your group. Some players dislike mixing fantasy and science fiction while other enjoy the newfound possibilites. In Eberron Goa'uld might be the creation of the Daelkyr, now acting as their spies on the surface world. In Faerun they might be the dark secret behind the power of ancient Mulhorand or a strange subrace of Yuan-Ti. They would not likely fit into Krynn though the Greygem has already brought about strange things. They fit best into campaign with aberrations as the main antagonists. Just don't use them in a campaign that already features fiendish possesion, that is just too much of the same. |
| POPE11-01-07, 07:15 PM | How would something like this work best? A creature that posses another and uses the physical stats of the host while using the Mental stats, skills and special abilities of the symbiote/parasite/possessor? |
| Sinfire Titan11-01-07, 07:35 PM | How would something like this work best? A creature that posses another and uses the physical stats of the host while using the Mental stats, skills and special abilities of the symbiote/parasite/possessor? Symbiotic creature, from Savage Species. It has all ready been thought of. |
| Return of the Flumph11-02-07, 11:52 PM | Lords of Madness has an alien, snakelike creature that comes into the world through "magic portals to a distant world" and infiltrate society via parasitic infestation. Hmmm, wonder where they got that idea? To make LoM's tsochari more similar to the goua'uld, just take away the damage reduction and make them only have one attack per round (since goauld don't have tentacles). That'll bump down their CR a point or two, and will be virtually identical to the goauld. |