Grigs! [Archive] - Wizards Community

Post/Author/DateTimePost
Sotha_syl

06-20-07, 02:01 AM
One of my player's has a solid characer idea for a Grig Wizard/Rogue/Arcane Trickster that I think can work out if we try and make it balanced. Grigs are in the Monster Manual under Sprite, and are tiny fey that are like cricket people. They are a CR 1 and so I don't even know if they would have much of a level adjustment, but perhaps I could get suggestions on how to handle this...

Any ideas on what the stats and racial abilities/traits should be, including the fey DR and all the spell like abilities, plus what + and - to stats there should be.

Any help is appreciated, and my question mark key is broken so shush. :P
Omega_Grey

06-20-07, 02:18 AM
Well my monster manual has them listed as a level adjustment of 3.

Stats should be adjusted as follows
Str:-6 Dex:+8 Con:+2 Int:+0 Wis:+2 Cha:+4

Spell Like Abilities as Follows, all at three times per day and caster level 9 (3/day, CL 9 if you will): Disguise Self, Entangle (save dc =11+Cha Mod), Invisibility (Self Only), Pyrotechnics (dc=12+Cha Mod), and Ventriloquism (dc=11+Cha Mod)

They also have the Fiddle ability (supernatural), which is as follows: Each (non-sprite) creature within 30 feet of the grig that is playing its fiddle must succeed on a DC 10+Cha Mod Will save or be affected as though by Otto's Irresistible Dance for as long as the grig plays.

And in addition to that the grig also has DR 5/Cold Iron, Low-light vision, Spell Resistance 17, a +8 racial bonus to jump checks, +5 racial bonus to move silently checks in a forest, and 40 foot fly speed (poor maneuverability). And they're Tiny (no reach, must enter an opponents square, +2 to attacks and AC, +8 to Hide checks, -8 to grapple checks, and carry 1/2 that of a medium character).

Whoo...Does that help at all?
runestar

06-20-07, 02:22 AM
They are LA+3, according to the MM. I assume you are familiar with the concept of LA and ECL.

You swap out its 1st fey HD for a class lv, so it will not have any racial HD.

You get the following...

-6str, +8dex, +2con, +2wis, +4cha
dr5/cold iron
low light vision
dodge and weapon finesse as bonus feats
sr of 17+class lv
+2NA
base speed 20ft, fly 40ft (poor)
SLAs/special abilities as listed in their entry

The rest are as your class lvs.:)
Omega_Grey

06-20-07, 02:32 AM
Oh I missed the natural armor, good catch.
The_Shaman

06-20-07, 03:48 AM
Grigs have listed SR as 17, but I suppose that if we use the pixie for example, it would be 17+character level. Which, btw, is quite high. The main problem is that a tiny character can have a problem using many tools and will probably have a harder time getting proper weapons and armor.
runestar

06-20-07, 04:09 AM
I could have sworn Savage Species lists their sr as 17+class lv. Can anyone confirm this for me?:)
Omega_Grey

06-20-07, 04:33 AM
Actually the Savage Species has it listed as 13+class level, which means the grig class level it is under. Which coincidently maxes out at 17.

(Please note it says class not character level)
The_Shaman

06-20-07, 07:36 AM
IIRC SS does not list pixie's SR as progressing either. I would thus tend to take it with a grain of salt on the issue. It is 3.0 material, I think, so it needs a bit of updating every now and then.