half elves... (or half-humans...) [Archive] - Wizards Community

Post/Author/DateTimePost
northr1980

02-25-07, 10:34 PM
In attempt to help out half elves in out campaign we allow them to recieve a +1 bonus to dexterity... how does this sit with everyone??
3DJutsu

02-25-07, 10:36 PM
Any racial bonus is at least +2, otherwise it doesn't help much...
Jaxgaret

02-25-07, 10:45 PM
That's actually a pretty interesting fix. It might make them balanced to the other races, or a bit more powerful.

If going that route, I would make it +1 Dex -1 Con. It's still easily min/maxable; a character with a base odd number in both stats (say a 13) will get a +1 to their total Dex modifier, but no change to their Con mod.
AMGriffin

02-26-07, 03:46 PM
It fixes nothing really. They're still not nearly human enough and elves are still going to out-dex them.

There are a few fixes.

If you iced the Diplomacy and Gather information bonuses you could do what Dark Sun did and give them +2 Dexterity, -2 Charisma but then you're making half-elves cut in on the half-orc's turf (another race that could use some modifications)

I think the best solution is to remove the diplomacy and gather info check bonuses and then do one of the following

Give them 4 extra skill points at first level and one extra skill point per level.

Or...

Replace the immunity to sleep with a +2 bonus on saves against sleep spells and one extra feat at first level.
Finarin Panjoro

02-26-07, 05:12 PM
I just increased the bonus to search, spot, and listen to +2 and instead of the +2 to diplomacy and gather info they get a bonus feat at 1st level, but it must be one of the +2\+2 skill feats.

So they make great rogues, rangers, bards, or really any class that you want to give a skill boost too. They fit the alert warrior archetype nicely since they can take Alertness and have a +4 bonus to spot and listen without expending any skill points or feats to attain it.
Dyne

02-27-07, 02:02 AM
I think it's best to just give them a Humans bonus skill points (maybe in exchange for the Diplomacy/Gather Info bonuses).

Combined with the fact they can use both Human and Elf-specific stuff, I think it'd make them playable without cutting into another race's territory.
monkofcuthbert4684

02-28-07, 05:13 PM
3djustu is right; no race has less than +2 (or any odd number, for that matter). That's cuz they only give bonuses that will always make the modifier higher.

Ex: Elf w/ 15 Dex
15 has a +2 mod
15+2 (racial) =17
17 has +3 mod
3 does not =2

Elf w/ 16 Dex
16 has a +3 mod
16+3 (racial) =18
18 has +4 mod
4 does not =2

Suggested half-elf w/ 14 Dex
14 has a +2 mod
14+1 (racial) =15
15 has +2 mod
2=2

You see, 50% of the time, the modifier doesn't change, so the boost doesn't help (until 4th level ability increase)
Spikes01k

02-28-07, 11:10 PM
I sugest going with the sudo alteration in the Unearth Arcana book, give them the bonus skills of a human.