Half Goblin/Kobold [Archive] - Wizards Community

Post/Author/DateTimePost
Lord QZip

10-22-07, 04:23 PM
For the next campaign I'm playing in, our DM said he'd be willing to try some crazy races. I already asked him about playing a Half Goblin/Kobold and he said the idea is fine, but we'd need to argue over what specific bonuses/penalties he'd get. As such, what do you think a Half-Goblin/Kobold would be like statistically and look like? (I used searchedness to see if anything like this had come up and apparantly someone decided they'd make a 'peon' race like this, but I really didn't like the stats and they had no pictures for what it'd look like)

To help you along, here's what the SRD says about Goblins:
-2 Strength, +2 Dexterity, -2 Charisma.
Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
A goblin’s base land speed is 30 feet.
Darkvision out to 60 feet.
+4 racial bonus on Move Silently and Ride checks.
Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
Favored Class: Rogue.

And Kobolds:
-4 Strength, +2 Dexterity, -2 Constitution.
Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
A kobold’s base land speed is 30 feet.
Darkvision out to 60 feet.
Racial Skills: A kobold character has a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.
Racial Feats: A kobold character gains feats according to its character class.
+1 natural armor bonus.
Special Qualities (see above): Light sensitivity.
Automatic Languages: Draconic. Bonus Languages: Common, Undercommon.
Favored Class: Sorcerer.

And the following link has the web enhancement for Kobolds:
http://www.wizards.com/default.asp?x=dnd/we/20060420a

As such, we can notice that both races take an STR penalty, both have a DEX bonus, both are small size, both have 30 ft base land speed, language choices include both common and draconic in both, and both have darkvision to 60 ft. These things will obviously be in the Half Goblin/Kobold, then. What else should go in the composite while keeping in mind the end result is going to be +0 LA?

Note: I just assume some god made this biologically possible and, thus, I'm the only person in the world of this race and the god hasn't taken any credit for it.
happy_fuzzy

10-23-07, 12:41 AM
well are you creating an entirely new race that results from 2 diffrent parents (like humans+doppelgangers=changelings) or are you taking a goblin and adding a half-kobold template to it?

Well if its a new race I would do something like:
-2 strength +4 dexterity -2 charisma :_____s are exceptionally fast due to their dexterous ancestors, however the relative weakness of the two races result in ____ not being verystrong. In addition the fusion of goblinoid and draconic(?) features result in a not very attractive hybrid.
small size: small size RAW (i no im lazy)
darkvision out to 60 ft.
skills:+4 to move silently, +2 to search, +2 to hide _____s are not quite as adept at riding worgs as their goblin ancestors, and also are not as cowardly as their kobold ancestors (hence no craft(trap). In addition the mixing of green skin/brownish-green scales result in very effective camouflage-making ____good at hiding
Automatic Languages: Draconic or Goblin (chosen at 1st level) Bonus languages:common,Undercommon, Elven, Giant, Gnoll, Orc.
LA:+0

P.S.: Yes I know the almost-perfect rogue race (Natural Invisibility will work its way in there somehow)
ADHadh

10-23-07, 08:01 AM
Goblins should hate Kobolds and vice versa. Like in an evolutionary niche survival competition.
If there's not a webcomic about it, I'm gonna make one.

Actually, I've already made a comic page considering this topic. (http://adhadh.deviantart.com/art/DnD-Mercenaries-Battle-61007986)

I'd make packs of Goblins and Kobolds appear out of nowhere in random places and make them fight each other during my games if it weren't so annoying to pull out (I don't have Miniatures Manual or any real splatbooks).
Lord QZip

10-23-07, 08:03 AM
New race resulting from 2 different parents.

That could be adequite for what I'm doing... Hmm... I like the +2 Search bonus. The other +stealth skills could be covered by giving the race Slight Build which would fill it out quite nicely.

I'm undecided on whether I should include craft trap bonus. My guy will not be a coward though, so I suppose that's an acceptable solution.

BTW, I will assume that Goblins and Kobolds hate each other. Making the -2 Charisma fit in quite nicely with my 'outcast' theme (even though I will probably make CHA my secondary or tertiary stat). In the background story, my parents get stoned by public opinion while I'm still a child and I'm raised in the wilderness by the first kind soul I ever meet. So, that will work nicely.
RobbyPants

10-23-07, 09:52 AM
The first thing I want to say is that however you end up creating their stat adjustments, the total should be negative, to account for the increased speed. I figure a total of -2 would work fine. If you want to try and squeak in that natural armor bonus of the kobold, then you probably need a -4 total and light sensitivity.

Although, to be honnest with you, about any way I can think of to combine the bonuses and penalties, it ends up being just a goblin or a kobold :P