Half Ogre Mage [Archive] - Wizards Community

Post/Author/DateTimePost
Vrykolas2k

03-20-07, 01:28 PM
I was wondering if one were to design a character of this type... would it necessarily need spell-like abilities, or simply be a different-looking and slightly superior (in some areas) version of the regular half-ogre?
Certainly, it would probably have a Lawful allignment. Maybe regeneration, but I see little reason for the other abilities.
Ebonyte

03-20-07, 02:49 PM
Nice name, Greek for Vampire, yes? Also part of the root word origin for "Virus".

The Green Ronin book "Bastards and Bloodlines" has the template rules for a Wyrd, a half ogre mage, half elf.

For more standard rules, try the Intermediate Ogre Bloodline in Unearthed Arcana. It says most of those are descended from ogre mages polymorphed to have a relationship.
AMGriffin

03-20-07, 04:11 PM
Quick half-ogre mage writeup:

• +6 Strength, +2 Constitution, +2 Wisdom, +2 Intelligence, +4 Charisma. A half-ogre mage is born with the same strength and durable of the more mundane half-ogre say for the clumsyness, but is born with intellect, insight, and presence that exceeds the typical human.
• Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
• A half-ogre mage's base land speed is 30 feet.
• Darkvision out to 60 feet.
• Spell-Like abilities: Darkness 3/day. Caster level 5.
• Special abilities: Fast Healing 5
• +4 Natural Armor.
• +4 racial bonus on disguise checks. Though unable to totally shift shape, a half-ogre mage can subtley shift their appearence to make disguise an easier task.
• One Extra feat at first level. Half-ogre Mages have the same diverse capabiltiies of their human parentage.
• Mixed blood: For all effects related to race, a half-ogre mage can count as both human and ogre mage.
• Automatic languages: Common, Giant. Bonus languages: Any.
• Favored Class: Any.
• LA+3
AMGriffin

03-20-07, 04:12 PM
Quick half-ogre mage writeup:

• +6 Strength, +4 Constitution, +2 Wisdom, +2 Intelligence, +2 Charisma. A half-ogre mage is born with a physique similar to that of the mundane half-ogre, but is born with an intellect, insight, and presence that exceeds the typical human.
• Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
• A half-ogre mage's base land speed is 30 feet.
• Darkvision out to 60 feet.
• Spell-Like abilities: Darkness 3/day. Caster level 5.
• Special abilities: Fast Healing 5
• +3 Natural Armor.
• +4 racial bonus on disguise checks. Though unable to totally shift shape, a half-ogre mage can subtley shift their appearence to make disguise an easier task.
• One Extra feat at first level. Half-ogre Mages have the same diverse capabiltiies of their human parentage.
• Mixed blood: For all effects related to race, a half-ogre mage can count as both human and ogre mage.
• Automatic languages: Common, Giant. Bonus languages: Any.
• Favored Class: Any.
• LA+3
Ryusage

03-20-07, 04:18 PM
Quick half-ogre mage writeup:

• +6 Strength, +4 Constitution, +2 Wisdom, +2 Intelligence, +2 Charisma. A half-ogre mage is born with a physique similar to that of the mundane half-ogre, but is born with an intellect, insight, and presence that exceeds the typical human.
• Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
• A half-ogre mage's base land speed is 30 feet.
• Darkvision out to 60 feet.
• Spell-Like abilities: Darkness 3/day. Caster level 5.
• Special abilities: Fast Healing 5
• +3 Natural Armor.
• +4 racial bonus on disguise checks. Though unable to totally shift shape, a half-ogre mage can subtley shift their appearence to make disguise an easier task.
• One Extra feat at first level. Half-ogre Mages have the same diverse capabiltiies of their human parentage.
• Mixed blood: For all effects related to race, a half-ogre mage can count as both human and ogre mage.
• Automatic languages: Common, Giant. Bonus languages: Any.
• Favored Class: Any.
• LA+3

I like it. Have a :cookie:
Vrykolas2k

03-20-07, 05:08 PM
Quick half-ogre mage writeup:

• +6 Strength, +2 Constitution, +2 Wisdom, +2 Intelligence, +4 Charisma. A half-ogre mage is born with the same strength and durable of the more mundane half-ogre say for the clumsyness, but is born with intellect, insight, and presence that exceeds the typical human.
• Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
• A half-ogre mage's base land speed is 30 feet.
• Darkvision out to 60 feet.
• Spell-Like abilities: Darkness 3/day. Caster level 5.
• Special abilities: Fast Healing 5
• +4 Natural Armor.
• +4 racial bonus on disguise checks. Though unable to totally shift shape, a half-ogre mage can subtley shift their appearence to make disguise an easier task.
• One Extra feat at first level. Half-ogre Mages have the same diverse capabiltiies of their human parentage.
• Mixed blood: For all effects related to race, a half-ogre mage can count as both human and ogre mage.
• Automatic languages: Common, Giant. Bonus languages: Any.
• Favored Class: Any.
• LA+3


Looks good.
Think I'll try for something a scoche less LA expensive, tho...
I miss 2nd edition, betimes... I could play a full ogre mage, and only needed double XP to advance...
Vrykolas2k

03-20-07, 05:15 PM
Nice name, Greek for Vampire, yes? Also part of the root word origin for "Virus".

The Green Ronin book "Bastards and Bloodlines" has the template rules for a Wyrd, a half ogre mage, half elf.

For more standard rules, try the Intermediate Ogre Bloodline in Unearthed Arcana. It says most of those are descended from ogre mages polymorphed to have a relationship.



My wife uses vrykolas as a nickname for me; she's Romanian.

I skimmed through the Unearthed Arcana book once when it came out, seemed a bit munchkinny. Might have to make the stats up...
AMGriffin

03-20-07, 08:17 PM
Looks good.
Think I'll try for something a scoche less LA expensive, tho...
I miss 2nd edition, betimes... I could play a full ogre mage, and only needed double XP to advance...


Good luck with that, making a half-ogre mage lower then +3 LA is going to be quite a task because it's assured to the better then the traditional half-ogre which is pretty good for +2. If you're that worried about LA pains, I'd lower the LA to +2 and add one level in humanoid.
Vrykolas2k

03-20-07, 09:11 PM
Good luck with that, making a half-ogre mage lower then +3 LA is going to be quite a task because it's assured to the better then the traditional half-ogre which is pretty good for +2. If you're that worried about LA pains, I'd lower the LA to +2 and add one level in humanoid.



I thought the half-ogre was LA +1? At least it is in the Dragonlance campaign book...
crimsonwolf

03-20-07, 10:14 PM
umm question thats toatlly nub from my area I know but waht exactly is fast healing .....
Shadowhowler

03-20-07, 11:07 PM
umm question thats toatlly nub from my area I know but waht exactly is fast healing .....

If you played 2nd ed, then it's basicly regeneration. If you never played, then it's basicly what it says, you heal much faster then normal.
Vrykolas2k

03-21-07, 04:53 PM
Good luck with that, making a half-ogre mage lower then +3 LA is going to be quite a task because it's assured to the better then the traditional half-ogre which is pretty good for +2. If you're that worried about LA pains, I'd lower the LA to +2 and add one level in humanoid.


Hmm... maybe a quarter-breed might be the balance I'm looking for. Advice on stats? +1 LA would be great...
TheCarrionCrawler

03-21-07, 05:00 PM
Good luck with that, making a half-ogre mage lower then +3 LA is going to be quite a task because it's assured to the better then the traditional half-ogre which is pretty good for +2. If you're that worried about LA pains, I'd lower the LA to +2 and add one level in humanoid.

I thought the half-ogre was LA +1? At least it is in the Dragonlance campaign book...

Half-Ogres originally appeared in 3.x in the Savage Species supplement, where they were given a level adjustment of +1. In Races of Destiny, their LA was raised to +2.
Jaxgaret

03-21-07, 05:53 PM
Hmm... maybe a quarter-breed might be the balance I'm looking for. Advice on stats? +1 LA would be great...

So like a Planetouched, only with Ogre Mage ancestry?

Ogretouched :D
TheCarrionCrawler

03-21-07, 07:21 PM
Ogretouched :D

That sounds dirty! :gah: :yuck:
Vrykolas2k

03-22-07, 12:40 AM
So like a Planetouched, only with Ogre Mage ancestry?

Ogretouched :D


So... any ideas on how that would work?
Perun

03-22-07, 02:36 AM
So... any ideas on how that would work?

I think Eberron's accessory Secrets of Sarlona details such a race -- the eneko (I don't have the book yet, so I could be wrong). Here's a link (http://www.wizards.com/dnd/images/sarlona_gallery/103005.jpg) to the image from the SoS art gallery (http://www.wizards.com/default.asp?x=dnd/ag/20070212a&page=1).
mythSSK

03-22-07, 02:46 AM
The Eneko from Secrets of Sarlona sounds close to what you're looking for. They have half-giant and ogre mage ancestry, and are LA +1.
Ogrebear

03-22-07, 09:34 AM
According to Pathguy creator (http://www.pathguy.com/eberron.htm) the stats for an Eneko are [published for review only]

Eneko
• +2 constitution, +2 strength, -2 dexterity, -2 charisma
• Ogre / half-giant crossbreed that breeds true; greenish tinge to skin
• Darkvision 60 feet; low-light vision
• +2 on bluff, diplomacy, and intimidate checks
• +2 on saves vs. poison
• All are proficient with longbow.
• Medium size, but use large weapons without penalty; space and reach are as medium
• Considered large for grappling, bullrishing, tripping, improved grab, getting swallowed whole
• 1/day endire elements, pass without trace, caster level 1/2 HD minimum 1, save charisma-based

I don't have the book so I am reliant on Pathguy's stats. The Eneko seem like a cross between Ogres and Half Giants with a dash of Ogre Mage in there.
Vrykolas2k

03-22-07, 11:12 AM
According to Pathguy creator (http://www.pathguy.com/eberron.htm) the stats for an Eneko are [published for review only]

Eneko
• +2 constitution, +2 strength, -2 dexterity, -2 charisma
• Ogre / half-giant crossbreed that breeds true; greenish tinge to skin
• Darkvision 60 feet; low-light vision
• +2 on bluff, diplomacy, and intimidate checks
• +2 on saves vs. poison
• All are proficient with longbow.
• Medium size, but use large weapons without penalty; space and reach are as medium
• Considered large for grappling, bullrishing, tripping, improved grab, getting swallowed whole
• 1/day endire elements, pass without trace, caster level 1/2 HD minimum 1, save charisma-based

I don't have the book so I am reliant on Pathguy's stats. The Eneko seem like a cross between Ogres and Half Giants with a dash of Ogre Mage in there.



Very interesting.
Thanx, all...
AMGriffin

03-22-07, 07:01 PM
I thought the half-ogre was LA +1? At least it is in the Dragonlance campaign book...

It is in Dragonlance. The half-ogre in Races of Destiny is physically, much more ogre-like then humanlike.

If you wanna use the variety fo half-ogre posted in Dragonlace, then a half-ogre mage could simply be:

• +4 Strength, +2 Constitution, +2 Wisdom, +2 Intelligence, +2 Charisma. A half-ogre mage is born with a physique similar to that of the mundane half-ogre, but is born with an intellect, insight, and presence that exceeds the typical human.
• Medium Size
• A half-ogre mage's base land speed is 30 feet.
• Low-light vision
• Spell-Like abilities: Darkness 3/day. Caster level 5.
• Special abilities: Fast Healing 5
• +2 Natural Armor.
• +4 racial bonus on disguise checks. Though unable to totally shift shape, a half-ogre mage can subtley shift their appearence to make disguise an easier task.
• One Extra feat at first level. Half-ogre Mages have the same diverse capabiltiies of their human parentage.
• Mixed blood: For all effects related to race, a half-ogre mage can count as both human and ogre mage.
• Automatic languages: Common, Giant. Bonus languages: Any.
• Favored Class: Any.
• LA+2