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| Devil Gnasher08-14-07, 03:16 AM | The elves in my campaign world are in many ways more powerful than a standard core elf (this is also true for the goblins but I'll handle them later). Elves are healthier, more intelligent, more nimble and agile as well as wiser than humans. The down side is that elves are less developed muscularly than humans (this means that elves have a penalty to Strength). Elves are also more advanced than most other races including humans. That said I would like to know what sort of LA you would give to elves, if any. Elves Physical Character Build: Elves are lighter of frame and build than most humans of similar height. This goes from 131 lbs. at the lightest to 153 at the heaviest. Coloring: Pale skinned to ruddy complexioned typically with pale blue, bright green or gray eyes. Hair coloring varies. Endurance: Elves can walk long distances for extended periods of time without rest. When they do rest, they only require three hours per day. Height: 6'3" to 6'9". On some occasions even 7 feet tall. Lifespan: Unknown, seemingly indefinite. Resistances: Immunity to natural diseases and +4 to saving throws against poison. This replaces immunity to sleep. Special Abilities: +4 to Intelligence, +2 to Wisdom, +2 to Constitution, +2 to Dexterity and a -2 to Strength. On average elves are more intelligent, wiser, healthier and more nimble than humans. At the same time elves have less muscular strength than humans do. In spite of their great physical beauty by human standards, elves are neither better nor worse at influencing others than humans are. Instead of the typical weapons proficiencies elves gain the ability to cast arcane spells equal to a first level wizard. This grants elves one wizard level for the purposes of spellcasting. They still require spellbooks like any other wizard. They also are expert artists, artisans, and shipbuilders, gaining a +4 bonus to Craft (visual arts; any), as well as a +2 to Craft (pottery, woodwork, and ect.) and Craft (shipbuilding). Culture Clothing and Decoration: Typically elves prefer lightweight breathable clothing. Elven clothing varies in form and function. This ranges from simple (by elf standards) knee length smocks and trousers with robe like overcoats for men (think of the Eighth Doctor for reference) and knee to mid calf-length dresses with robe like overcoats for women to more formal and elaborate business and religious attire. General Fears and Inabilities: None. Marriage Pattern: Monogamous. Political marriages and other marriages of convenience do not exist within mainstream elven society. Such things are considered abominations. Religion: Monotheistic, Celtic in nature and somewhat informal. Priests serve as teachers, moral guides, Chancellors, and also serve an important ministerial role. Members of the clergy are not required to be celibate and the priesthood is open to both men and women. Within the elven religion priests do not receive payment for their sacerdotal role, but instead must have an external source of income. Religious costumes for both sexes are light-green close fitting robes in the style of a Roman Catholic or Anglican cassock, tailored for the body of the wearer. Another feature of elven priestly costuming is the hooded cloak they always wear, whose coloring reflects the stature of the particular elf in relation to their priesthood. The coloring goes from light green all the way to silver and finally white. The priest or priestess must buy their own religious garments if he or she has the funds. All previously mentioned religious information on the elves also applies to the orgrish race. Other Factors Demeanor and Alignment: Elves are typically thoughtful and inquisitive. Because or the love of their own freedoms and willingness to defend the freedoms of others they tend to be Chaotic Good. Prejudices: Elves view orcs, cave kobolds (standard LE kobolds), and the mist elves (this world's dark elves) in the same light we would view Nazis or Stalinists. Trolls and gnolls are seen as vicious marauders and hags are considered blights upon nature. However this extends to the predominate culture not to individuals. An orc, troll, mist elf or a member of any other race mentioned above can be accepted. Elves who are in league with troll, orc, hag or similar societies are considered enemies. Elves get along best with ogres seeing them as kindred spirits, albeit, somewhat crude and lumbering ones. Languages: Elven (Irish) and Orgrish (Gaelic). Bonus Languages: Goblin (English) and Dwarven (German). Political System: Constitutional Republic Classes: Elven druids (modified Archivists) serve as priests and legal aid, while wizards are the scientists of elven-kind. Bards act as chroniclers of ancient wisdom in addition to their role as entertainers. Rangers, scouts, consecrated knights, marshals and barbarians commonly act as military leaders of elven-kind. Suitable Starting Classes: druidic flavored Archivist, Fighter, Marshal, Consecrated Knight, Bard (arcane and divine bard), Barbarian, Rouge, Scout, Ranger, Psion, any primary arcane caster and Erudite. Favored Class: Druid (in this case modified Archivist) or Wizard. Preferably Necromancer or Abjurer if a wizard. Favored Schools: Necromancy and Abjuration. Level Adjustment: +4 |
| queenfange08-14-07, 12:55 PM | At least +3, maybe +4. Do humans exist? And if so, shouldn't they be totally owned by these much better elves? |
| Lawlicron08-14-07, 01:10 PM | I agree, +3 or +4 sounds about right. I hope you aren't making this a playable race. If you are +4 is perfect. |
| Devil Gnasher08-14-07, 11:26 PM | Then +4 it is. Also, elves have laws calling for the wartime conscription of any politicians who voted for any offensive war. This in part explains why the elves haven't tried to conquer humanity, or any other race. Otherwise elves do not practice conscription of any form. The elves also view offensive wars as ruinous and dishonorable. They will not interfere militarily in the disputes between their allies nor those of their enemies. That said, the elves haven't lost any defensive wars in their history, nor have they suffered major setbacks in wars to defend their allies, the dwarves, gnomes, goblins, ogres, most humans and the non-Evil fey such as nymphs or sprites. Except for a few renegades elves just have no interest in conquest. |