| Post/Author/DateTime | Post |
|---|---|
| HBK05-05-07, 03:00 PM | i just need some help with making a 20th lvl Varag for my charecter can someone give me ne ideas on classes or nething (Varags are in monster manual 4 pg 169) |
| Balthanon05-05-07, 03:08 PM | You are probably better off going over to the Character Optimization and Development boards for this kind of help. Start with the Character Development boards if you have no idea on how you want the character to look. After you've gotten some of the backstory and the basics of what you want the character to do, put together a preliminary build (race [Varag], classes/prestige classes, and maybe feats) and post it on the Character Optimization boards-- they can help you fine tune it. If you just want ideas on character types, try looking around the Character Optimization boards and reading the links. There are hundreds of builds put together on those boards and you're likely to find something that draws your attention. |
| runestar05-05-07, 10:28 PM | It is ECL5, IIRC, so that gives you 15 class lvs to play around with. I typically wouldn't use it outside of a viable alter self target. Though I guess "mobile" classes such as scout might mesh well with it. |
| Pangeon05-05-07, 10:38 PM | I made a Varag character a while ago, for level 14. Check what I've got, and build off that. I'm tired, so I won't go into detail, but you get decent sneak attack, and higher than normal skirmish damage. Check it out. Flind Danzig Varag Scout 4 / Lunar Wilderness Rogue 4 / Wildshape Ranger 1 3 Racial HD +2 LA 9 Class levels HP: 102 (8 + 7d8 + 4d6 + 48) AC: 33 (10, +10 Dex, +3 NA, +5 Shield, +3 Armor, +2 Deflection) Touch: 25 Flat Footed: 33 (Uncanny dodge) Init: +15 Attacks: Kusari-gama +20 1d6+5 (+1d6 cold) (Light, x2) (+9 BAB +10 Dex +1 Enhancement) Stats: Str: 14 (18) (10 base, +4 racial) (+4 Belt) Dex: 25 (31) (18 base, +4 racial +3 level) (+6 Gloves) Con: 18 (16 base, +2 racial) Int: 10 (14 base, -4 racial) Wis: 12 Cha: 8 Saves: Fort: +13 (+5 base +4 Con +3 Cloak +1 Battle Fortitide) Ref: +26 (+13 base +10 Dex +3 Cloak) Will: +7 (+3 base +1 Wis +3 Cloak) Speed: 90' Skirmish: +2d6 +2 AC (+4d6 +4 AC if 20 move) Sneak Attack: +2d6 1. Humanoid [Run, Spring Attack, Improved Inititave] 2. Humanoid 3. Humanoid [Weapon Finesse] 4. Scout 1 5. Scout 2 6. Scout 3 [Exotic Weapon Proficency- Kusari Gama] 7. Ranger 1 [Track] 8. Scout 4 2 [Swift Hunter] 9. Rogue 1 [Swift Ambusher] 10. Rogue 2 11. Rogue 3 12. Rogue 4 [Improved Skirmish] Flaws: Equipment: Gloves of Dexterity +6 (36,000) Bracers of Armor +3 (9,000) +3 Mithral Large Shield (10,020) Ring of Protection +2 (8,000) Belt of Giant Strength +4 (16,000) +1 Frost Spell Storing Kusari-Gama (18,310) Cloak of Resistance +3 (9,000) Boots of Striding (2,500) ----- 1,170 gp. Special Ablities: Evasion Scent Battle Fortitide +1 Uncanny Dodge Trapfinding Raging Rogue (Rage 1/day) Favored Enemy (Dragons) +4 Favored Enemy (Constructs) +2 Wild Empathy (+0/-4) Skills: Hide: +25 (15 ranks, +10 dex) Move Silently: +33 (15 ranks, +10 dex, +8 racial) Spot: +12 (11 ranks, +1 wis) Listen: +12 (11 ranks, +1 wis) Tumble: +25 (15 ranks, +10 dex) Survival: +16 (15 ranks, +1 wis) (+4 when following tracks by scent) |