I need PEACH, and I need it soon. Ratman race. [Archive] - Wizards Community

Post/Author/DateTimePost
Evil DM Mk3

05-18-07, 06:55 AM
The Rathas. To apear in Lords of Creation as one of the many "devolved" servants of Blight, Father of corruption, Lord of Plauge.

Rathas society is based around a series of clans, each with a slightly differant physical form. All are highly resistant to disease.

Medium humanoid (Rathas)
Stats: -2 Str, +2 Dex, -2 Cha, agile but weak, a Rathas has a pack mentality that reduces teh focus ont he self.
Speed: 30ft, Climb 10ft.
Skills: +2 Hide, swim and Jump.
Darkvision 60ft.

Disease resistance (Su): Rathas are unaturaly resistnat to illness and recover quickly. First they gain a +2 bonus on all saves vs disease. Second they require one less sucessful fortitude save in a row to throw off a disease. Third they can recover form sueprnatural disease that normal require magic to cure with four sucessful saves in a row.

These are the stats of the Skree clan. The mainslay of Rathas society, there are however three other clans.

Skratha: Lose climb speed and skill bonuses. Lose Dex bonus. Charisma mod is now +2. +2 bonus on Spellcraft and all knowladge skills.

Shethra: Lose climb speed. Ground speed drops to 20ft. Lose skill bonuses. +2 bonus to Consitution.

Sken: Lose Dex bonus. Gain +2 Wisdom.
Thomar_of_Uointer

05-19-07, 06:36 PM
Medium humanoid (Rathas)
Stats: -2 Str, +2 Dex, -2 Cha, agile but weak, a Rathas has a pack mentality that reduces teh focus ont he self.
Speed: 30ft, Climb 10ft.
Skills: +2 Hide, swim and Jump.
Darkvision 60ft.
Disease resistance (Su): Rathas are unaturaly resistnat to illness and recover quickly. First they gain a +2 bonus on all saves vs disease. Second they require one less sucessful fortitude save in a row to throw off a disease. Third they can recover form sueprnatural disease that normal require magic to cure with four sucessful saves in a row.

These are the stats of the Skree clan. The mainslay of Rathas society, there are however three other clans.

Skratha: Lose climb speed and skill bonuses. Lose Dex bonus. Charisma mod is now +2. +2 bonus on Spellcraft and all knowladge skills.

Shethra: Lose climb speed. Ground speed drops to 20ft. Lose skill bonuses. +2 bonus to Consitution.

Sken: Lose Dex bonus. Gain +2 Wisdom.

Odd, their climb speed is 5' less than what they would normally use if they were climbing by just making checks or taking 10. Or is this intentional?

Otherwise, it looks okay. The Sken clan breaks the rule of not having LA +0 races with mental bonuses, but elves do it anyways so it's probably okay.
AtmaWeapon

05-19-07, 06:45 PM
Borders on the underpowered side.
Holy_Beholder

05-19-07, 07:59 PM
Its weak, so players won't take it. For NPCs its fine.
Evil DM Mk3

05-20-07, 05:29 AM
Any advice then?
Qube

05-20-07, 06:34 AM
fav. class rogue:

Skree clan: climb 30 ft; fav. class rogue, +8 on climb checks, can always take 10.

Skratha: good enough (will make nice sorcerers, who don't care about multiclassing, so fav. class doesn't matter).

Shethra: give a normal +4 on climb checks.

Sken: OK IMO