| Post/Author/DateTime | Post |
|---|---|
| acstrife02-02-08, 08:11 PM | This is what I have so far, I really think this is 3LA...maybe. See what you all think I need some opinions... Phoenician Medium Humanoid (fire) -2con +2wisdom +2 charisma Land speed:30ft (Ex) Fire Immunity (Ex) Vulnerable to Cold : takes double damage from cold (Su) Fire Magic affinity: +1DC to any Fire spells (Ex) Heat: The creature deals 1d6 Fire Damage if touched, or wielding a metallic weapon. This ability can be activated or deactivated with a move action. (Su) Rise from the ashes: if the Phoenician dies from any damage other than cold, they immolate into a pile of ashes...where it sits for 10 minutes after that time the pile will set on fire bringing the creature back to life as if raise by the dead spell (1hp). This ability cannot be used if the creature was killed by cold damage. (Ex) Flight: 30ft Avg Maneuverability at 1-4HD you get the ability to glide #rounds per your con modifier per use. 5-9HD you get the ability to fly however limited by #rounds per your con modifier per use. At 10HD you get the ability to fly fully and your flight speed increases to 40ft at a Avg Maneuverability. Favored Class: Cleric Level Adjustment: +3 NOTE:For Deaths, my players use you lose 1/2 the exp of your current level if you die rule. |
| Bull-of-the-Pit02-03-08, 11:15 AM | Not too bad, I guess...the instantly rise from the dead ability is pretty potent, but at least it costs a level, so players might still be leary of undertaking suicide missions "for the good of the team". With that in mind, I could see a +3 LA. The flight follows the rules set out by the raptorans, I see...which seems fair to me. I would go with this... Fire Magic Affinity (Su): When casting any spell with the fire-descriptor, you gain a +3 racial bonus to your caster level (to a maximum of your character level). In addition, you gain a +1 to the DC of any such spell. You are not able to cast spells with the cold-descriptor. Fire Subtype (Ex): You are immune to fire-based damage, but take double damage from cold-based damage. Heat (Ex): Your body deals 1d6 points of extra fire damage whenever you hit in melee, either with an unarmed attack, a metallic weapon, or in any round you maintain a hold when grappling. The fire damage is also applied to anyone who touches you with an unarmed attack or natural weapon. Your gear has no special protection from this damage. You can activate or deactivate this ability as a move action. Rise from the Ashes (Su): If you die from any damage other than cold-based damage, you immolate into a pile of ashes at the end of that same round (inflicting 1d6 fire damage to anyone in the same 5 ft space). After 10 minutes, if the ashes have not been placed in an air-tight container or dispersed, you will reform on the same spot, as if returned to life with a raise dead spell. Flight (Ex): As a raptoran (too lazy to look it up). Edit: Oh, I just saw that you use a less strict version of raise dead...then the LA should probably be moved up to at least +4...possibly +5, if you add in another little benefit or two. |
| acstrife02-03-08, 12:50 PM | So you think, even with the Level Loss in death, the raise dead after 10 minutes would be worth 2LA? Due to the face noone has to waste a spell and a valuable diamond? If so, I can understand..even if you die you lose...quite a bit of experience. Not to mention the 1hp when you rise, which means your party will have to burn heals or cures to get you back up to a decent hp. I did want to ask? What would be a rise from the dead that would be worth 1LA? Would making the time before rise make it cheaper? Look forward to anymore feedback :) |
| Ikeman0402-03-08, 01:28 PM | It took me until 'Rise From the Ashes' to realize that you meant this to be Pheonix-people. I thought you were going for the people who invented writing. |
| acstrife02-03-08, 01:59 PM | Heh! Say...you are right...it did almost seem that way. Good eye. Any other feedback? |
| InkBlot02-03-08, 08:45 PM | What does fire immunity have to do with Phoenicians (http://en.wikipedia.org/wiki/Phoenicia)? You might want to consider a different name for your race. "Phoenix born" is a little cliche, but gets the point across. |
| acstrife02-03-08, 10:34 PM | What does fire immunity have to do with Phoenicians (http://en.wikipedia.org/wiki/Phoenicia)? You might want to consider a different name for your race. "Phoenix born" is a little cliche, but gets the point across. Name I am not too attached to, I can change it if need be. Any more mechanical advice out there? What if I do not use the rise from the ashes? I am not too attached to that either.. Phoenician Medium Humanoid (fire) -2con +2wisdom +2 charisma Land speed:30ft Fire Magic Affinity (Su): When casting any spell with the fire-descriptor, you gain a +3 racial bonus to your caster level (to a maximum of your character level). In addition, you gain a +1 to the DC of any such spell. You are not able to cast spells with the cold-descriptor. Fire Subtype (Ex): You are immune to fire-based damage, but take double damage from cold-based damage. Heat (Ex): Your body deals 1d6 points of extra fire damage whenever you hit in melee, either with an unarmed attack, a metallic weapon, or in any round you maintain a hold when grappling. The fire damage is also applied to anyone who touches you with an unarmed attack or natural weapon. Your gear has no special protection from this damage. You can activate or deactivate this ability as a move action. (Ex) Flight: 30ft Avg Maneuverability at 1-4HD you get the ability to glide #rounds per your con modifier per use. 5-9HD you get the ability to fly however limited by #rounds per your con modifier per use. At 10HD you get the ability to fly fully and your flight speed increases to 40ft at a Avg Maneuverability. Favored Class: Cleric Level Adjustment: +2 How does this look? Any feedback would be appreciated |
| Magrus02-09-08, 01:56 PM | I would make it a LA +3 to be honest. That +3 to caster level and +1 to DC of fire spells is pretty potent. Come when he's ECL 12, he'll be flying and letting off 13d6 Flame Strikes with say, a 22 DC between the +2 to Wisdom and +1 to DC. Thats without any wisdom bonuses from equipment. Make that DC 24 with a Periapt of Wisdom +4. I would love to see a sorcerer with this race as a gish. That caster level bonus would offset a bit the loss of spells and spell levels you have access to. A bonus to DC, CL and Charisma, not to mention flight? Sure, your down 2 spell levels from the Wizard due to LA and class, but your caster level is only 1 behind him, and your DC's are higher, you can fly and you deal fire damage when you are hit by other creatures. |
| M-bark02-09-08, 02:00 PM | Well, there already IS a sort of race like this in the MMIII, who change into phoenixes (called Phoera) after they die. There's also a cold variant of it. Just a heads-up. |
| ToastedAmphibian02-11-08, 09:24 PM | Also, phonixe born is the name of a prestige class here: http://www.wakinglands.com/htm_files/the_prestige_classes_page.htm Your gear has no special protection from this damage. You can activate or deactivate this ability as a move action. Items take half damage from fire. 1-3 fire damage isnt very likly to get through the hardness of... well, anything. Except mabey non-magical paper. Dont turn your flames on while your trying to scribe scrolls i guess.... |
| Bull-of-the-Pit02-12-08, 02:24 PM | Items take half damage from fire. 1-3 fire damage isnt very likly to get through the hardness of... well, anything. Except mabey non-magical paper. Dont turn your flames on while your trying to scribe scrolls i guess.... Well, it wasn't intended to melt the character's sword or anything like that...more of a consideration. A minor penalty, if you will. I'd imagine that lighter clothe as well as dry grass (and the like) would also combust, and you certainly couldn't maintain contact with any kind of mount (unless they were protected or naturally immune/resistant to fire, of course). |
| Kadasbrass02-12-08, 02:42 PM | What does fire immunity have to do with Phoenicians (http://en.wikipedia.org/wiki/Phoenicia)? Ahaha, I see I wasn't the only one that thought this thread was about a Merchant based race that liked purple dye for a navel campaign :D |
| acstrife02-18-08, 02:03 PM | I would make it a LA +3 to be honest. That +3 to caster level and +1 to DC of fire spells is pretty potent. Come when he's ECL 12, he'll be flying and letting off 13d6 Flame Strikes with say, a 22 DC between the +2 to Wisdom and +1 to DC. Thats without any wisdom bonuses from equipment. Make that DC 24 with a Periapt of Wisdom +4. I would love to see a sorcerer with this race as a gish. That caster level bonus would offset a bit the loss of spells and spell levels you have access to. A bonus to DC, CL and Charisma, not to mention flight? Sure, your down 2 spell levels from the Wizard due to LA and class, but your caster level is only 1 behind him, and your DC's are higher, you can fly and you deal fire damage when you are hit by other creatures. Alrighty, how about this? Changed the 3 caster level to 1, and the d6 fire damage to d4. Phoenician Medium Humanoid (fire) -2con +2wisdom +2 charisma Land speed:30ft Fire Magic Affinity (Su): When casting any spell with the fire-descriptor, you gain a +1 racial bonus to your caster level (to a maximum of your character level). In addition, you gain a +1 to the DC of any such spell. You are not able to cast spells with the cold-descriptor, in addition you are prohibited from using any items/artifacts, objects, scrolls, and the like with the properties or descriptor of -cold-. Fire Subtype (Ex): You are immune to fire-based damage, but take 50% extra damage from cold-based damage. Heat (Ex): Your body deals 1d4 points of extra fire damage whenever you hit in melee, either with an unarmed attack, a metallic weapon, or in any round you maintain a hold when grappling. The fire damage is also applied to anyone who touches you with an unarmed attack or natural weapon. Your gear has no special protection from this damage. You can activate or deactivate this ability as a move action. (Ex) Flight: 30ft Avg Maneuverability at 1-4HD you get the ability to glide #rounds per your con modifier per use. 5-9HD you get the ability to fly however limited by #rounds per your con modifier per use. At 10HD you get the ability to fly fully and your flight speed increases to 40ft at a Avg Maneuverability. Favored Class: Cleric Level Adjustment: +2 |